[G] 3 Reaper Rush TvT - Page 5
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NuKedUFirst
Canada3139 Posts
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Inkarnate
Canada840 Posts
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Jineus
United States22 Posts
On June 22 2011 15:17 Nexic wrote: it says right in the quote that you already read, EG mastercup. search yo I did, but I can't find it. Not only I'm not familiar with such thing as EG mastercup, I'm not sure if he said it was Merz vs Cloud or Merz vs Cookiemonster | ||
Hatsu
United Kingdom474 Posts
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seefour
United Kingdom107 Posts
On June 22 2011 19:55 Cano wrote: Rotfl, what? You don't even have starport finished at the time reapers come in. I did the math and the banshee is building before the reapers get there and you only need to stall for a few secs to get it out. This is gas first btw. | ||
thoradycus
Malaysia3262 Posts
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MotherOfRunes
Germany2861 Posts
fear the reaper! | ||
Tonttu
Finland606 Posts
It looks just like reaper expand and I wasn't expecting to see that many reapers when it is usually that 1 scouting reaper I was tired and I wasn't kind of interested in that game anymore so I did all-in with marine+hellion+scv. Basically I just walked over him in the end. Maybe I'll try this someday in my TvT's, sounds fun to play with but pain to play against | ||
BONE
United States176 Posts
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STS17
United States1817 Posts
On June 23 2011 00:42 NuKedUFirst wrote: I used this on close positions (air) The Shattered Temple and it worked fine, didn't outright win the game but I got a decisive lead. Early tanks and marauder kinda killed me on another game, he went rax->techlab->marauder/concussive shells, not much a reaper can do at that point. At that point it's best to pull the reapers back and keep map control with them, when he moves out you can still move your reapers into his base and either do damage or force him to keep units in his base to defend (which does damage in its own right since it means his push is weaker to make up for the fact that you are a little behind). | ||
Yoshi Kirishima
United States10292 Posts
@ButtCraft Reapers can beat Hellions, unless he has more Hellions than your Reapers and he is able to get splash off. | ||
OmegaKnetus
Germany431 Posts
<3 love that build | ||
sail
United States127 Posts
On June 23 2011 00:57 Jineus wrote: I did, but I can't find it. Not only I'm not familiar with such thing as EG mastercup, I'm not sure if he said it was Merz vs Cloud or Merz vs Cookiemonster Here is a link to the VOD. The actual attack is pretty disappointing though... And as said he doesn't use the reapers like Pride describes, so I wouldn't really judge Pride's build based on this. http://www.justin.tv/onemoregametv/b/288576284 Game 2 (with the reaper rush) starts around 15 minute mark. And Cookie Monster is a nickname for Cloud ![]() | ||
Aui_2000
Canada435 Posts
but to add something to the thread On June 23 2011 02:19 Yoshi Kirishima wrote: Cool rush, thanks for sharing! @ButtCraft Reapers can beat Hellions, unless he has more Hellions than your Reapers and he is able to get splash off. I think reapers > hellions only applies when hellions aren't micro'd. | ||
Yoshi Kirishima
United States10292 Posts
Also, gosh darn it! I should have played my ladder game before, I was on a 9 win streak. I face this Terran, and im like hahah hes going 3 reaper rush, good thing I read about it. But then his reapers come in an unexpected angle and my clever bunker placement wasn't so clever no more. And he sniped like 3 of my marines before they could get into the bunker T_T lol. Anyways, dang this rush is strong! | ||
Aui_2000
Canada435 Posts
On June 23 2011 03:38 Yoshi Kirishima wrote: Well, reapers beat Hellions 1 on 1, so if both sides micro, the reapers will win. Also, gosh darn it! I should have played my ladder game before, I was on a 9 win streak. I face this Terran, and im like hahah hes going 3 reaper rush, good thing I read about it. But then his reapers come in an unexpected angle and my clever bunker placement wasn't so clever no more. And he sniped like 3 of my marines before they could get into the bunker T_T lol. Anyways, dang this rush is strong! Uhh well hellions win when both sides micro because the hellions control the micro battle with their higher speed and range. 5 hits to kill a hellions vs 4 for a reaper and the hellion can make the hits trade at a 1:1 ratio. Not to mention the hellion can always run to get repaired because it's faster. | ||
wheelchairs
United States145 Posts
From my experience, it seems to really be a great build if you have the multi-tasking to pull it off. The computer used it on XNC vs me, I had plenty of marines, but the computer kept going up cliff into main and back down, down other cliff into my 3rd, up other cliff into my natural, etc. Reapers do insane dps to buildings ofc too, that game he took out my CC at my 3rd with ~7 reapers very very quickly, seriously took like 5-8 seconds to blow it up. nice for taking out add-ons in the main if you get enough reapers to kill it in a couple volleys. Anyway, just wanted to say that they used it as not only an opening, but they kept about 7-10 reapers around in a pack almost all game and kept them out of harms way and constantly picking at me. I ended up getting tanks in good locations to stop the harass, but they had out macro'd me by that point. Seems like an interesting style and fun. | ||
Zachrin
United States10 Posts
On June 23 2011 03:38 Yoshi Kirishima wrote: Well, reapers beat Hellions 1 on 1, so if both sides micro, the reapers will win. Also, gosh darn it! I should have played my ladder game before, I was on a 9 win streak. I face this Terran, and im like hahah hes going 3 reaper rush, good thing I read about it. But then his reapers come in an unexpected angle and my clever bunker placement wasn't so clever no more. And he sniped like 3 of my marines before they could get into the bunker T_T lol. Anyways, dang this rush is strong! Holy hell, that was you, wasn't it? ![]() | ||
Kostoglotov
France28 Posts
A good counter is to simply keep all your marines together. Spreading marines to deny scouting is too risky in my opinion (against marines/scv, ghost openings, reapers openings, you want to have your 5-6 marines together). 3 reapers can take 4 clustered marines, but no more, and they will suffer heavy damages. | ||
Exstasy
United Kingdom393 Posts
I will do this build, expand as i leave (incase I do no damage, if it does damage i still get extra scv prod and mules) then add 2 rax with reactors get Stim and combat shields and push with about 30 marines plus the upgrades. if you've done significant damage to their econ, it's impossible for them to catch up to your production, and they'd need a ton of bunkers to beat stimmed shielded marines. | ||
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