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[G] 3 Reaper Rush TvT - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
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NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 22 2011 15:42 GMT
#81
I used this on close positions (air) The Shattered Temple and it worked fine, didn't outright win the game but I got a decisive lead. Early tanks and marauder kinda killed me on another game, he went rax->techlab->marauder/concussive shells, not much a reaper can do at that point.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
June 22 2011 15:54 GMT
#82
I think I played you recently using this build. I dont remember the outcome but I will check for the replay when i get home.
Jineus
Profile Joined June 2011
United States22 Posts
June 22 2011 15:57 GMT
#83
On June 22 2011 15:17 Nexic wrote:
Show nested quote +
On June 22 2011 13:03 Jineus wrote:
On June 22 2011 11:53 PrideTV wrote:
On June 22 2011 11:48 xxSK8rGUy277xx wrote:
Dignitas Merz just did a 3 reaper rush against the cookiemonster in the eg mastercup. He didn't do it like how you plan and instead pushed up the ramp with an scv, the 3 reapers and 1 marine.

Cloud - wtf was that
merz - pro stuff

Pro indeed, Pride :D


I'm actually going to try that today, with the marine and later reapers. It will look even more liike a reaper expand :D



Awesome build pride! gonna try them in ladder. Where did you find the replay of Merz doing the alternative build?
it says right in the quote that you already read, EG mastercup. search yo


I did, but I can't find it. Not only I'm not familiar with such thing as EG mastercup, I'm not sure if he said it was Merz vs Cloud or Merz vs Cookiemonster
Hatsu
Profile Joined March 2010
United Kingdom474 Posts
June 22 2011 16:07 GMT
#84
I tried this build today with great success. It is also a lot of fun to micro Thanks!
Sedit qui timuit ne non succederet
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 22 2011 16:09 GMT
#85
On June 22 2011 19:55 Cano wrote:
Show nested quote +
On June 22 2011 19:25 seefour wrote:
The thing is the banshee is at least half done when the reapers get there and even if you kill the tlab the banshee still gets out
Rotfl, what? You don't even have starport finished at the time reapers come in.


I did the math and the banshee is building before the reapers get there and you only need to stall for a few secs to get it out. This is gas first btw.
"All war is based on deception" - Sun Tzu
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
June 22 2011 16:13 GMT
#86
I use this alot when I am close air position TvT in shakuras.....works really well.Youc an save your reeapers and when the enemy attacks your base, you can wreck havoc on the mineral line.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
June 22 2011 16:26 GMT
#87
the reaper is a very beautiful unit when used correctly. i always love to see people using them in a effective way.
fear the reaper!
"Your Razor sucks!" -Kuroky's Dad
Tonttu
Profile Joined August 2010
Finland606 Posts
June 22 2011 16:43 GMT
#88
I played against this or similar to this.. last night. It indeed did huge damage aka killed like every marine.. :D and few scv's..

It looks just like reaper expand and I wasn't expecting to see that many reapers when it is usually that 1 scouting reaper

I was tired and I wasn't kind of interested in that game anymore so I did all-in with marine+hellion+scv. Basically I just walked over him in the end.

Maybe I'll try this someday in my TvT's, sounds fun to play with but pain to play against
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
BONE
Profile Joined August 2010
United States176 Posts
June 22 2011 17:06 GMT
#89
I use a very similar build in 2v2 games and it works very well... I'll be interested to watch your replay and try it in 1v1
STS17
Profile Joined April 2010
United States1817 Posts
June 22 2011 17:08 GMT
#90
On June 23 2011 00:42 NuKedUFirst wrote:
I used this on close positions (air) The Shattered Temple and it worked fine, didn't outright win the game but I got a decisive lead. Early tanks and marauder kinda killed me on another game, he went rax->techlab->marauder/concussive shells, not much a reaper can do at that point.


At that point it's best to pull the reapers back and keep map control with them, when he moves out you can still move your reapers into his base and either do damage or force him to keep units in his base to defend (which does damage in its own right since it means his push is weaker to make up for the fact that you are a little behind).
Platinum Level Terran - Take my advice from that perspective
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
June 22 2011 17:19 GMT
#91
Cool rush, thanks for sharing!

@ButtCraft

Reapers can beat Hellions, unless he has more Hellions than your Reapers and he is able to get splash off.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
June 22 2011 17:30 GMT
#92



<3 love that build
sail
Profile Joined September 2010
United States127 Posts
June 22 2011 17:43 GMT
#93
On June 23 2011 00:57 Jineus wrote:
Show nested quote +
On June 22 2011 15:17 Nexic wrote:
On June 22 2011 13:03 Jineus wrote:
On June 22 2011 11:53 PrideTV wrote:
On June 22 2011 11:48 xxSK8rGUy277xx wrote:
Dignitas Merz just did a 3 reaper rush against the cookiemonster in the eg mastercup. He didn't do it like how you plan and instead pushed up the ramp with an scv, the 3 reapers and 1 marine.

Cloud - wtf was that
merz - pro stuff

Pro indeed, Pride :D


I'm actually going to try that today, with the marine and later reapers. It will look even more liike a reaper expand :D



Awesome build pride! gonna try them in ladder. Where did you find the replay of Merz doing the alternative build?
it says right in the quote that you already read, EG mastercup. search yo


I did, but I can't find it. Not only I'm not familiar with such thing as EG mastercup, I'm not sure if he said it was Merz vs Cloud or Merz vs Cookiemonster


Here is a link to the VOD. The actual attack is pretty disappointing though... And as said he doesn't use the reapers like Pride describes, so I wouldn't really judge Pride's build based on this.
http://www.justin.tv/onemoregametv/b/288576284
Game 2 (with the reaper rush) starts around 15 minute mark.
And Cookie Monster is a nickname for Cloud .
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
Last Edited: 2011-06-22 17:56:12
June 22 2011 17:48 GMT
#94
edit: im dumb and didn't watch the replay first. This is the best build I've seen from pride though.

but to add something to the thread

On June 23 2011 02:19 Yoshi Kirishima wrote:
Cool rush, thanks for sharing!

@ButtCraft

Reapers can beat Hellions, unless he has more Hellions than your Reapers and he is able to get splash off.


I think reapers > hellions only applies when hellions aren't micro'd.
follow @aui_2000 // www.twitch.tv/aui_2000
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
June 22 2011 18:38 GMT
#95
Well, reapers beat Hellions 1 on 1, so if both sides micro, the reapers will win.

Also, gosh darn it! I should have played my ladder game before, I was on a 9 win streak.

I face this Terran, and im like hahah hes going 3 reaper rush, good thing I read about it. But then his reapers come in an unexpected angle and my clever bunker placement wasn't so clever no more. And he sniped like 3 of my marines before they could get into the bunker T_T lol.

Anyways, dang this rush is strong!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
June 22 2011 18:45 GMT
#96
On June 23 2011 03:38 Yoshi Kirishima wrote:
Well, reapers beat Hellions 1 on 1, so if both sides micro, the reapers will win.

Also, gosh darn it! I should have played my ladder game before, I was on a 9 win streak.

I face this Terran, and im like hahah hes going 3 reaper rush, good thing I read about it. But then his reapers come in an unexpected angle and my clever bunker placement wasn't so clever no more. And he sniped like 3 of my marines before they could get into the bunker T_T lol.

Anyways, dang this rush is strong!


Uhh well hellions win when both sides micro because the hellions control the micro battle with their higher speed and range. 5 hits to kill a hellions vs 4 for a reaper and the hellion can make the hits trade at a 1:1 ratio. Not to mention the hellion can always run to get repaired because it's faster.
follow @aui_2000 // www.twitch.tv/aui_2000
wheelchairs
Profile Joined February 2010
United States145 Posts
June 22 2011 18:59 GMT
#97
The insane computer opponent will go with a similar build on certain maps in TvT.
From my experience, it seems to really be a great build if you have the multi-tasking to pull it off. The computer used it on XNC vs me, I had plenty of marines, but the computer kept going up cliff into main and back down, down other cliff into my 3rd, up other cliff into my natural, etc.

Reapers do insane dps to buildings ofc too, that game he took out my CC at my 3rd with ~7 reapers very very quickly, seriously took like 5-8 seconds to blow it up. nice for taking out add-ons in the main if you get enough reapers to kill it in a couple volleys.

Anyway, just wanted to say that they used it as not only an opening, but they kept about 7-10 reapers around in a pack almost all game and kept them out of harms way and constantly picking at me. I ended up getting tanks in good locations to stop the harass, but they had out macro'd me by that point. Seems like an interesting style and fun.
Zachrin
Profile Joined April 2011
United States10 Posts
June 22 2011 19:14 GMT
#98
On June 23 2011 03:38 Yoshi Kirishima wrote:
Well, reapers beat Hellions 1 on 1, so if both sides micro, the reapers will win.

Also, gosh darn it! I should have played my ladder game before, I was on a 9 win streak.

I face this Terran, and im like hahah hes going 3 reaper rush, good thing I read about it. But then his reapers come in an unexpected angle and my clever bunker placement wasn't so clever no more. And he sniped like 3 of my marines before they could get into the bunker T_T lol.

Anyways, dang this rush is strong!



Holy hell, that was you, wasn't it? You talking about the new maps should have tipped me off, but figured i'd try it anyway.
Kostoglotov
Profile Joined February 2011
France28 Posts
Last Edited: 2011-06-22 19:25:14
June 22 2011 19:20 GMT
#99
I've been using this a lot in the past few month, but without cutting scv or delaying orbital. This means my reapers popped up only at 5:00.

A good counter is to simply keep all your marines together. Spreading marines to deny scouting is too risky in my opinion (against marines/scv, ghost openings, reapers openings, you want to have your 5-6 marines together).

3 reapers can take 4 clustered marines, but no more, and they will suffer heavy damages.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 22 2011 19:28 GMT
#100
this is my Go to Cheese for TvT
I will do this build, expand as i leave (incase I do no damage, if it does damage i still get extra scv prod and mules)
then add 2 rax with reactors get Stim and combat shields and push with about 30 marines plus the upgrades.
if you've done significant damage to their econ, it's impossible for them to catch up to your production, and they'd need a ton of bunkers to beat stimmed shielded marines.
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