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I remember seeing something like this vs Z in a Day9 daily on (I think) MMA's builds. It can definitely be effective as it lets you exert a ton of early map control.
The only caveat to this build that I saw/Day9 talked about on that daily is that you can't lose reapers because they're a huge investment in terms of time (90 seconds of reaper production on one rax, 45 on the other) which means you'll have less marines than your opponent if you aren't able to pick off a few marines early on. So the reapers act as an early defense by virtue of their mobility/sniping potential, but you can't lose them, as they are your only defense for a while until you get caught back up on army.
I'll take a look at some of these reps when I get home.
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United States7483 Posts
On June 22 2011 06:16 ButtCraft wrote: I really like the idea of this build. I'm ~1400 master Terran for reference.
The current standard is 1-1-1 openings with absolutely zero units capable of killing early reapers. You take a look at any of the "standard" TvT builds, and they all start off with only marines.
That being said, I'm not sure how this would work on really long spawning distance maps like tal'darim altar. It seems like hellions would be out in time.
EDIT:
Isn't it "barracks"? The singular form of "barracks" is just "barracks".
It's kinda weird. In the English language, properly, the singular form is actually barrack, and barracks is the plural. However, in SC2, the singular is barracks, so I guess the plural would be barrackses or something weird.
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Cool build pride, though to those saying to do it in TvP that's kind of a bad idea.
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♥
solid build, i like it. definitely will try it out today.
SCDPride, You're My Best Friend.
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wouldnt this build get eaten alive by gas first banshees that kill your reapers then go to your base
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On June 22 2011 08:08 seefour wrote: wouldnt this build get eaten alive by gas first banshees that kill your reapers then go to your base
scvs will then get eaten by the reapers before the banshee even pops.
On June 22 2011 07:53 sNatch wrote: ♥
solid build, i like it. definitely will try it out today.
SCDPride, You're My Best Friend.
♥
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On June 22 2011 08:08 seefour wrote: wouldnt this build get eaten alive by gas first banshees that kill your reapers then go to your base
ya everyone that went banshee got rolled by pride, cuz while his starport is delayed, its up in time to build a defensive viking, which is all it takes.
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I used to do something similar to this back when I was in gold league, but of course it wasn't very well executed. Now that I'm diamond, I figured I'd give it another shot, and my first match with it was actually a TvP instead of a TvT. Still worked out pretty well, though!
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On June 22 2011 08:08 seefour wrote: wouldnt this build get eaten alive by gas first banshees that kill your reapers then go to your base
I actually just did this to a 1500 master who went for the early banshee, and killed all of his marines/half of his scv's before the banshee got out.
I threw down like 8 turrets because my macro slipped while I was microing the reapers, so his banshees didn't do anything.
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On June 22 2011 09:22 ButtCraft wrote:Show nested quote +On June 22 2011 08:08 seefour wrote: wouldnt this build get eaten alive by gas first banshees that kill your reapers then go to your base
I actually just did this to a 1500 master who went for the early banshee, and killed all of his marines/half of his scv's before the banshee got out. I threw down like 8 turrets because my macro slipped while I was microing the reapers, so his banshees didn't do anything.
whats great about reapers is when I see the banshee popping, I run away. The banshee won't camp at their base forever and when they push out... counter attack ftw!
By the time they hit your base, you should already have or begun building turrets.
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I know all to well the power of Reapers early on in the game. On macro maps this is usually my opening because Marauder opening in TvT are unheard, and 1/1/1s are the most common with low Marine counts. And continue to make them from two Barracks until the Starport is completed.
As you said the counter is Reactor opening, as it simply outproduces (by x2) even 2rax Reaper, but this also makes for a nice excuse to start the 2nd Refinery for fast Combat Shield and Stimpack. And then switching to 2rax reactor/factory tech on 2 bases.
On a bizzare note, I've also been playing around with a late game Reaper/Marauder/Banshee mix to counter Marine/Siege Tank/Medivac. The only problem is the long build time of Banshees and Reapers making it large mineral excess to choose between mass expanding or excessive production factilities to cover this weakness. Success varies on Banshee control and how fast I can snipe tanks before the opponent can attack.
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On June 22 2011 10:36 aaycumi wrote: I know all to well the power of Reapers early on in the game. On macro maps this is usually my opening because Marauder opening in TvT are unheard, and 1/1/1s are the most common with low Marine counts. And continue to make them from two Barracks until the Starport is completed.
As you said the counter is Reactor opening, as it simply outproduces (by x2) even 2rax Reaper, but this also makes for a nice excuse to start the 2nd Refinery for fast Combat Shield and Stimpack. And then switching to 2rax reactor/factory tech on 2 bases.
On a bizzare note, I've also been playing around with a late game Reaper/Marauder/Banshee mix to counter Marine/Siege Tank/Medivac. The only problem is the long build time of Banshees and Reapers making it large mineral excess to choose between mass expanding or excessive production factilities to cover this weakness. Success varies on Banshee control and how fast I can snipe tanks before the opponent can attack.
the problem here is with reactor barracks, be ready to gear up for some sort of timing push. With that in mind all you have are a handful of reaper, marines and marauders here and there. So in general if you don't do some kind of dmg or they if they didn't expanded... prepared to get rolled by 2348324234y24 units
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On June 22 2011 07:15 Whitewing wrote:Show nested quote +On June 22 2011 06:16 ButtCraft wrote: I really like the idea of this build. I'm ~1400 master Terran for reference.
The current standard is 1-1-1 openings with absolutely zero units capable of killing early reapers. You take a look at any of the "standard" TvT builds, and they all start off with only marines.
That being said, I'm not sure how this would work on really long spawning distance maps like tal'darim altar. It seems like hellions would be out in time.
EDIT:
Isn't it "barracks"? The singular form of "barracks" is just "barracks". It's kinda weird. In the English language, properly, the singular form is actually barrack, and barracks is the plural. However, in SC2, the singular is barracks, so I guess the plural would be barrackses or something weird. 1 barracks, 2 barracks. Barracks is generally used in the plural already, even when it's referring to just a single building.
Also, hellions vs reapers is an odd contest - it's along the lines of speedling vs reaper - if the hellion isn't micro'd well, a reaper will win 1v1. If there's 3 reapers, I don't think a single hellion will actually be able to fight them effectively.
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Met Pride on ladder the other day on Shattered. I've been doing a very similar build like this for a while now and usually do it on Shattered as well. Yet this time I forgot and got my ass handed to me.
It's a nice opening and can do significant damage a lot of the time. I usually transition into marine/medivac while on two base and get tanks when I get my third.
You can transition into pretty much anything, though.
-Edit- Haha, I see that the game against me was even included in the replays. My response was kind of terrible =(
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On June 22 2011 10:58 sylverfyre wrote:Show nested quote +On June 22 2011 07:15 Whitewing wrote:On June 22 2011 06:16 ButtCraft wrote: I really like the idea of this build. I'm ~1400 master Terran for reference.
The current standard is 1-1-1 openings with absolutely zero units capable of killing early reapers. You take a look at any of the "standard" TvT builds, and they all start off with only marines.
That being said, I'm not sure how this would work on really long spawning distance maps like tal'darim altar. It seems like hellions would be out in time.
EDIT:
Isn't it "barracks"? The singular form of "barracks" is just "barracks". It's kinda weird. In the English language, properly, the singular form is actually barrack, and barracks is the plural. However, in SC2, the singular is barracks, so I guess the plural would be barrackses or something weird. 1 barracks, 2 barracks. Barracks is generally used in the plural already, even when it's referring to just a single building. Also, hellions vs reapers is an odd contest - it's along the lines of speedling vs reaper - if the hellion isn't micro'd well, a reaper will win 1v1. If there's 3 reapers, I don't think a single hellion will actually be able to fight them effectively.
1 hellion will never beat 1 reaper regardless of how well you micro it unless there are scvs involved. Their dmg to light units are ridiculous strong :D
On June 22 2011 11:00 Aldehyde wrote: Met Pride on ladder the other day on Shattered. I've been doing a very similar build like this for a while now and usually do it on Shattered as well. Yet this time I forgot and got my ass handed to me.
It's a nice opening and can do significant damage a lot of the time. I usually transition into marine/medivac while on two base and get tanks when I get my third.
You can transition into pretty much anything, though
-Edit- Haha, I see that the game against me was even included in the replays. My response was kind of terrible =( lol, you're famous now =]. I hate pure bio to late tanks. Tankies are to strong . I usually then go air battle before the chance of them going banshnee is soooo high up there
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I don't know, I can usually hold my own with my marines and medivacs and get my third up before my opponent and then throw down 3+ factories and start churning out a lot of tanks.
Holding cloaked banshees off is not a big issue for me either. After the three reapers are done I have 100 gas and 200 minerals so that's 2 marines and stim. I also get early engi bays for double upgrades and putting a turret up on my nat and main.
The only thing that can be trouble are marine/tank pushes off one base but I can easily pull workers to hold that.
Might be saying a lot of obvious shit. Getting tired considering it's 4 am here in Sweden
Looking forward to meeting you on ladder some day again.
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reapers own... i'm sticking to my marines though (fact+star+medivac =300 gas before i can do the same action as your reapers) 6 reapers or 4 marines and a medivac...pretty sure your build wins lol
it's so cheap how reapers can go in and snipe off depots and see all your tech (fact can do that too i guess)...i'm usually not worried about reaper harrass as i always go 2 rax early aggression into bunkers and FE then more raxes lol. if they can't kill me with their reapers, they're the ones who are going to be "in a whole lotta pain." honestly a brilliant build, and to all those who call it "cheese," well then my terran play-style would be uber cheese? melted cheese? geiko 3 rax? bunker rush? 6 rax? lol let's be reasonable
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Had someone try this on me in low league ladder a few days ago, was surprised but it came pretty late. Didn't have any units in position, but somehow I was totally on the ball at catching it and moving my SCVs fast enough, only losing a few of them. Regardless, having 3 does guarantee some significant worker line damage regardless though - I'd dread to think how punishing this could be at higher levels of play.
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Dignitas Merz just did a 3 reaper rush against the cookiemonster in the eg mastercup. He didn't do it like how you plan and instead pushed up the ramp with an scv, the 3 reapers and 1 marine.
Cloud - wtf was that merz - pro stuff
Pro indeed, Pride :D
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Damn, this looks awesome. Nice alternative to the incredibly repetitive and dull banshee rushing.
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