• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:37
CET 09:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.173Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? Starcraft player cRuZa Passed away. SCHNAIL now supports Remastered
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8338 users

Simple Questions Simple Answers - Page 466

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 464 465 466 467 468 900 Next
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
November 25 2011 08:29 GMT
#9301
How do you respond (tvz) to heavy roach infestor play with a very quick hive? Sometimes I find myself greeted with an F-ton of zerglings and some infestors with fungal when I push out. I find this style of play much more difficult to deal with than mutalisk/zergling/baneling because if forces you into the late game vs. zerg, where they really shine with broodlords. I've read from some sources that the proper response to infestors is drops, drops, drops, because they can't intercept the medivacs like mutalisks can. However, usually zerg makes 5-6 roaches and camps them near each base so drops are rendered ineffective unless I drop 16marines, which then are crushed by infestors. Is this really the right way to play vs. infestors? Drops+quick third? Can I ever push out?
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 25 2011 09:12 GMT
#9302
On November 25 2011 17:29 Kid-Fox wrote:
How do you respond (tvz) to heavy roach infestor play with a very quick hive? Sometimes I find myself greeted with an F-ton of zerglings and some infestors with fungal when I push out. I find this style of play much more difficult to deal with than mutalisk/zergling/baneling because if forces you into the late game vs. zerg, where they really shine with broodlords. I've read from some sources that the proper response to infestors is drops, drops, drops, because they can't intercept the medivacs like mutalisks can. However, usually zerg makes 5-6 roaches and camps them near each base so drops are rendered ineffective unless I drop 16marines, which then are crushed by infestors. Is this really the right way to play vs. infestors? Drops+quick third? Can I ever push out?

banshees are really great against infestors. thor-banshee is super strong against this composition, and you can easily add vikings or ravens with SM to counter broodlords.
out of my experience, zerg can only win if he masses roaches and flying roaches and overwhelms you with brute power. if he doesn't he is dead.
SoulWager
Profile Joined August 2010
United States464 Posts
Last Edited: 2011-11-25 12:17:04
November 25 2011 11:28 GMT
#9303
On November 25 2011 13:14 jjhchsc2 wrote:
split workers or build scv first?

Whichever you can do the fastest. do each in a row till you have 5 games of each type of split where you didn't mess up, see which gets you more minerals by x time for those games.

for me it's

Send all probes to 1 patch
build probe
split 2 probes to other half of minerals
rally nex to where i split 2 probes off to
stack first 4 probes onto 2 close patches
stack new probes onto other close patches



Edit: added video
dynwar7
Profile Joined May 2011
1983 Posts
November 25 2011 11:43 GMT
#9304
Hi

I went banshee today vs a Z, and He made hydras. SO many of them.


They were actually pretty nice...they have low hp but their dps is unbeievable..

And I know mass hellions may work, but its not cost effective.

I dont like using tanks. Any other solutions?

Im concerned with hydras...they are strong, but weak in HP.
Regarding the imbalance, hilarious to see Zergs defending themselves....
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 25 2011 11:44 GMT
#9305
What is the best race to play if you have good macro and not much else? (mediocre decision making and horrible micro)
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 25 2011 12:12 GMT
#9306
On November 25 2011 20:43 DontLoseSightOfIt wrote:
Hi

I went banshee today vs a Z, and He made hydras. SO many of them.


They were actually pretty nice...they have low hp but their dps is unbeievable..

And I know mass hellions may work, but its not cost effective.

I dont like using tanks. Any other solutions?

Im concerned with hydras...they are strong, but weak in HP.


thors.
ghosts with snipe as well if you have quick hands.
blackmustache
Profile Joined October 2011
Brazil2 Posts
November 25 2011 13:34 GMT
#9307
why does a zerg build two hatcheries in the sama base?
Rainofpain
Profile Joined December 2010
United States125 Posts
November 25 2011 13:37 GMT
#9308
I`m a gold level player and I should know this but I don`t. How do you remove units from a control group?
It`s hard to read bad players because they`re bad - Idra
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-11-25 13:46:25
November 25 2011 13:39 GMT
#9309
On November 25 2011 22:34 blackmustache wrote:
why does a zerg build two hatcheries in the sama base?


As a Zerg's income increases, or with certain 1-2 base compositions, the limitted larva you get from having 1 or 2 Hatcheries isn't enough to keep up with the production, and so a "macro Hatchery" is planted for additional production, in much the same way as a Protoss or Terran adding Gateways or Barracks to keep up with their income. Doing so will also spawn creep allowing faster connection of area's if that's desired.

Also some players (like Morrow) will place their first one out of position, if it's covered by rocks, to begin using the base and the 2nd one will be for better mining efficiency when the rocks are gone, with the extra one then surving the extra production job.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
dynwar7
Profile Joined May 2011
1983 Posts
November 25 2011 13:51 GMT
#9310
On November 25 2011 21:12 Ganseng wrote:
Show nested quote +
On November 25 2011 20:43 DontLoseSightOfIt wrote:
Hi

I went banshee today vs a Z, and He made hydras. SO many of them.


They were actually pretty nice...they have low hp but their dps is unbeievable..

And I know mass hellions may work, but its not cost effective.

I dont like using tanks. Any other solutions?

Im concerned with hydras...they are strong, but weak in HP.


thors.
ghosts with snipe as well if you have quick hands.

Thanks

Any more ? I used thors, but they get damaged pretty fast too.

And is it really true thors 1 shot hydras? 3 upgraded thors right?
Regarding the imbalance, hilarious to see Zergs defending themselves....
saaaa
Profile Joined November 2010
Germany419 Posts
November 25 2011 14:02 GMT
#9311
On which maps i should open with a reactor Hellion FE against Zerg? (current ladder pool)

and on which is opening like 1rax FE into 4 Rax better?


i play both but i want to adapt my strategies and openig to the different maps

And i already ask for this but i didn't get many useful answers.. on wich maps i should play TMM and on which mech style against Zerg?

I think tal'darim is a really nice map for hellion openig because there is such a wide natural - the same with XNC.
On shattered you can do both but a stim tank push is really strong in my opinion because u can abuse the fact that you can siege your tanks at the goldexpansion and they are really really nice placed there because they can just shoot on everything

I am looking forward to your comments and suggestions according to my 2 questions.
SoulWager
Profile Joined August 2010
United States464 Posts
November 25 2011 14:08 GMT
#9312
On November 25 2011 22:37 Rainofpain wrote:
I`m a gold level player and I should know this but I don`t. How do you remove units from a control group?

press [number]
In the selection area, shift click the unit you want to remove or ctrl shift click to remove all units of that type
press ctrl [number] to overwrite the previous control group.
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
November 25 2011 14:18 GMT
#9313
On November 25 2011 23:02 saaaa wrote:
On which maps i should open with a reactor Hellion FE against Zerg? (current ladder pool)

and on which is opening like 1rax FE into 4 Rax better?


i play both but i want to adapt my strategies and openig to the different maps

And i already ask for this but i didn't get many useful answers.. on wich maps i should play TMM and on which mech style against Zerg?

I think tal'darim is a really nice map for hellion openig because there is such a wide natural - the same with XNC.
On shattered you can do both but a stim tank push is really strong in my opinion because u can abuse the fact that you can siege your tanks at the goldexpansion and they are really really nice placed there because they can just shoot on everything

I am looking forward to your comments and suggestions according to my 2 questions.


I'd suggest open reactor hellion on all maps. If it has a wide choke and you like being aggressive (tal, xel'naga), consider using 2 reactor hellion or some sort of early marine/hellion pressure. On larger more macro oriented maps, make 2, maybe 4 hellions for map control and to deny creep spread, and transition into whatever composition you want.

Just my 2 cents, I feel your mechanics will improve more quickly if you practice the same build.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 25 2011 14:50 GMT
#9314
On November 25 2011 22:51 DontLoseSightOfIt wrote:
Show nested quote +
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote:
Hi

I went banshee today vs a Z, and He made hydras. SO many of them.


They were actually pretty nice...they have low hp but their dps is unbeievable..

And I know mass hellions may work, but its not cost effective.

I dont like using tanks. Any other solutions?

Im concerned with hydras...they are strong, but weak in HP.


thors.
ghosts with snipe as well if you have quick hands.

Thanks

Any more ? I used thors, but they get damaged pretty fast too.

And is it really true thors 1 shot hydras? 3 upgraded thors right?

no thors always 2-shot hydras regardless of upgrades.
they used to one-shot them in beta as they hit 1.5 times harder and 1.5 times slower.
along with tanks, thors are the best counter to hydras, you just need to have enough of them (1 thor per 3-4 hydras).
you can also go mass stimmed marines, they kill hydras as well on equal supplies as long as you keep up with upgrades.
Eluzionz
Profile Joined September 2010
Canada27 Posts
Last Edited: 2011-11-25 17:04:38
November 25 2011 16:50 GMT
#9315
Assuming no attacks occur, what is the fastest (game time) the following can happen...

-Protoss warp gate research for 4gate build (with a 12 or 13 gate) EDIT: Found this. 5:45 research is done, 5:55 earliest warp in.
-Marauder concussive shells
-Cloaked banshees

Lastly, what is the rough timing of a fast 3rd for zerg in PvZ where the P goes FFE. (I think it's roughly about 5-6 minutes for 3rd hatch. Is this right?)
Geiko
Profile Blog Joined June 2010
France2049 Posts
November 25 2011 17:45 GMT
#9316
On November 26 2011 01:50 Eluzionz wrote:
Assuming no attacks occur, what is the fastest (game time) the following can happen...

-Protoss warp gate research for 4gate build (with a 12 or 13 gate) EDIT: Found this. 5:45 research is done, 5:55 earliest warp in.
-Marauder concussive shells
-Cloaked banshees

Lastly, what is the rough timing of a fast 3rd for zerg in PvZ where the P goes FFE. (I think it's roughly about 5-6 minutes for 3rd hatch. Is this right?)


Protoss 4 gate is 5:27 earliest warp-in (5:17 warp gate done, 5:32 units warped in) with a 12 gate.
geiko.813 (EU)
remedium
Profile Joined July 2011
United States939 Posts
Last Edited: 2011-11-25 22:22:06
November 25 2011 22:20 GMT
#9317
On November 25 2011 22:37 Rainofpain wrote:
I`m a gold level player and I should know this but I don`t. How do you remove units from a control group?


Select the group, hold shift, click the unit you want to remove, recreate the group.

So: 1 ,shift-click unit, ctrl1

Edit: didn't see the person who already answered this. Oops.
Stay positive!
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-11-25 22:43:41
November 25 2011 22:42 GMT
#9318
Is there any possible way to win a small fight against an army, that is slightly bigger than your own?

For example 10 roaches against 14 roaches (both armies same upgrades, no burrow, no speed to retreat faster and save some roaches)? Any way?

I know this questions sounds dumb, but it just came to my mind
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Rainofpain
Profile Joined December 2010
United States125 Posts
November 25 2011 22:58 GMT
#9319
On November 26 2011 07:42 enemy2010 wrote:
Is there any possible way to win a small fight against an army, that is slightly bigger than your own?

For example 10 roaches against 14 roaches (both armies same upgrades, no burrow, no speed to retreat faster and save some roaches)? Any way?

I know this questions sounds dumb, but it just came to my mind


The only thing I can think of is better positioning since everything else is equal.
It`s hard to read bad players because they`re bad - Idra
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-11-25 23:37:11
November 25 2011 23:36 GMT
#9320
On November 26 2011 07:58 Rainofpain wrote:
Show nested quote +
On November 26 2011 07:42 enemy2010 wrote:
Is there any possible way to win a small fight against an army, that is slightly bigger than your own?

For example 10 roaches against 14 roaches (both armies same upgrades, no burrow, no speed to retreat faster and save some roaches)? Any way?

I know this questions sounds dumb, but it just came to my mind


The only thing I can think of is better positioning since everything else is equal.


Basically positioning is the answer. Fall back to a choke point that you can attack with more roaches than your opponent and try to spread your roaches in to a better concave before the fight. It'd all come down to having as many of your units attacking as possible, while as few as his can.

Basic micro might make a difference, such as if you were to target down his roaches while moving your wounded one's away from combat and back in again so that instead of dying that can continue fighting no low health, but this relies on your micro being better than your opponents and is in no way guarenteed.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 464 465 466 467 468 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 136
StarCraft: Brood War
Rain 2431
Pusan 291
Zeus 189
EffOrt 112
910 57
ggaemo 35
sSak 31
Aegong 29
yabsab 20
Sharp 14
[ Show more ]
NaDa 12
League of Legends
JimRising 488
Counter-Strike
allub261
Other Games
ceh9372
olofmeister366
Livibee201
Organizations
Counter-Strike
PGL14002
Other Games
gamesdonequick518
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2245
League of Legends
• Rush1226
• Stunt395
Upcoming Events
KCM Race Survival
1h 23m
IntoTheTV X SOOP
2h 23m
SHIN vs GuMiho
Clem vs Classic
OSC
13h 23m
WardiTV Invitational
1d 3h
GSL
1d 3h
Epic.LAN
1d 4h
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
[ Show More ]
Yamato Cup
3 days
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.