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Xma
Profile Joined October 2009
United States147 Posts
November 26 2011 23:08 GMT
#9341
questionnnnnnnnn!...there was a thread a while ago with some video with vVv titan on how he practices offline for multitasking and creep spreading, with other videos too like this terran hotkey setup one and some others for some liek practice invite group i believe, required money but had these demo videos up and wanted to see if someone remebered what its called.

http://www.vvv-gaming.com/forum/blog/222/entry-5337-blog-1-how-to-practice-in-single-player/
its this video but it used to be on some thread on tl as this one is expired
Corridor
Profile Joined June 2011
Malaysia32 Posts
November 27 2011 00:03 GMT
#9342
Does anyone remember the thread that was telling about real life starcraft, i.e. the physics and stuff of starcraft units, how siege tanks work, siege mode research about terrain research, etc, etc.

'Cause for the love of ... I cant seem to find it anywhere.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
November 27 2011 07:27 GMT
#9343
In PvZ I have been making a stalker after zealot in order to force a few units from zerg that aren't drones and I have a few questions.
Should I keep my zealot at home or bring it with my stalker to pressure? I feel bringing only the stalker would be easier to micro and leaving the zealot to prevent scouting lings from getting in would be better.
Should I try to pressure zerg at all with the stalker if I scout him getting gas? I don't want to lose a stalker to speedlings. If i should try to pressure, what is the usual time I should pull back to my base before speed finishes?
If Zerg takes an early third base off my two gate expand, I will generally add some more gateways, a robo facility, a twilight council, and expand myself while pressuring his third base with +1 attack upgraded units. Is this the right response, or is there something else that other people do?

ty for any responses
Pinhead Larry in the streets, Dirty Dan in the sheets.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 27 2011 10:10 GMT
#9344
On November 27 2011 07:46 coriamon wrote:
Show nested quote +
On November 27 2011 04:23 Ganseng wrote:
On November 26 2011 15:20 Yoshi Kirishima wrote:
On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote:
Hi

I went banshee today vs a Z, and He made hydras. SO many of them.


They were actually pretty nice...they have low hp but their dps is unbeievable..

And I know mass hellions may work, but its not cost effective.

I dont like using tanks. Any other solutions?

Im concerned with hydras...they are strong, but weak in HP.


thors.
ghosts with snipe as well if you have quick hands.

Thanks

Any more ? I used thors, but they get damaged pretty fast too.

And is it really true thors 1 shot hydras? 3 upgraded thors right?


No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.

Sorry you'll have to use tanks.

Mass marine/medivac works as well, it is a soft counter.

Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.

pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1



Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac.
EDIT: not so viable, but bcs and banshees work well.

lol.
if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
November 27 2011 13:07 GMT
#9345
On November 27 2011 09:03 Corridor wrote:
Does anyone remember the thread that was telling about real life starcraft, i.e. the physics and stuff of starcraft units, how siege tanks work, siege mode research about terrain research, etc, etc.

'Cause for the love of ... I cant seem to find it anywhere.


I believe you're looking for this one:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=214452
♥ Liquid`Sheth ♥ Liquid`TLO ♥
MooSlapper
Profile Joined November 2011
United States113 Posts
November 27 2011 13:19 GMT
#9346
Has something happened to my collosi!? Lately, I havn't been able to walk into the enemy base like I used to and some cliffs I can't get up. Am i tripping or was there some kind of change nerfing the collosis cliff walk? I rememebr following blink stalkers up the cliff but this time collosi couldn't come up "on Antiga" and another map I had the same problem.


Was it always like this? What kind of cliffs can Collosi not climb? Or, is this something new? I dont' remember this happening until recently.
MooSlap OP
Corridor
Profile Joined June 2011
Malaysia32 Posts
November 27 2011 14:01 GMT
#9347
Thanks! I've been searching for that thread for over a month now! Thank you!



On November 27 2011 22:19 MooSlapper wrote:
Has something happened to my collosi!? Lately, I havn't been able to walk into the enemy base like I used to and some cliffs I can't get up. Am i tripping or was there some kind of change nerfing the collosis cliff walk? I rememebr following blink stalkers up the cliff but this time collosi couldn't come up "on Antiga" and another map I had the same problem.


Was it always like this? What kind of cliffs can Collosi not climb? Or, is this something new? I dont' remember this happening until recently.


Colossi can't walk up dual-level cliffs, i.e. on Shakuras Plateau, maybe that's the problem?
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
Last Edited: 2011-11-27 14:09:22
November 27 2011 14:07 GMT
#9348
What am I meant to do against terrans who build millions of medivaks, drop there entire army on my production facilities? My production all dies before I can get there in time, they just take off again, but even if I do manage to kill there army I still lose because I have no production and not enough troops to break there base by the time I get there?

edit Im protoss
Tekakan
Profile Joined December 2010
Sweden78 Posts
November 27 2011 14:13 GMT
#9349
On November 27 2011 23:07 Egyptian_Head wrote:
What am I meant to do against terrans who build millions of medivaks, drop there entire army on my production facilities? My production all dies before I can get there in time, they just take off again, but even if I do manage to kill there army I still lose because I have no production and not enough troops to break there base by the time I get there?

edit Im protoss


Improve your map awerness. Get at least 3 observers out. One scouting his main, one scouting his army and one covering the most common surface area for Medivacs to come from. Leave your mobile units such as the Stalkers in your main. You can also place some scouting proxy pylons arround the map but they can easily get sniped obviously.
fatty77
Profile Joined December 2009
United States41 Posts
November 27 2011 14:34 GMT
#9350
From Liquidpedia:
1v1 Ladder Maps

Xel'Naga Caverns (2)
Abyssal Caverns (4)
Antiga Shipyard (4)
Metalopolis (4)*
Nerazim Crypt (4)
Shakuras Plateau (4)
Tal'darim Altar LE (4)
The Shattered Temple (4)*

*Close-by-ground spawn positions disabled.


Is this still accurate as of today? Every time I play Shakuras, it seems like that close-by-ground spawn position is also disabled.
MooSlapper
Profile Joined November 2011
United States113 Posts
Last Edited: 2011-11-27 14:40:44
November 27 2011 14:37 GMT
#9351
observers are nice but imo they are a little gas heavy to have just sitting around givign a blurb of vision. Also, after I get an observer out I tend to go nonstop collosi production until vikings force me to use HTs. So, instead of spending a ton on gas, you should do what I do--- After I get enough pylons in my base to give room for structures, send 2 probes out of your base- 1 in each direction, and start hiding spotter pylons all around the map. Hide them in expo spots-- put them in all areas where u think a drop may fly over, and learn minimap awareness. Also, put them on high ground perimeters so you can see enemy troops walking by with low risk of getting ur pylon sniped (unless they have dropships and see them ). In my experience, a few pylons always die but most stay up, and the info they give me is WELL worth the 300 mineral or so I lose each game.

I tend to get charge first off twilight because it makes such a huge dif, but many opt for a quick blink for mobility so you can stop drops easier. The worst is when they harass u and fly off not losing a single troop. Blink is the bane and downfall of many a medivac. Once mid-late game hits, I tend to get an obscene amount of gateways with my extra $ (13-18). This way, you can simply warp in tons of stalkers and zealots to clean up drops in seconds. put some at each base, not all at ur main. DT's make excellent drop defense, as well as a HT. HT can feedback teh medivac, often killing it, and stll have energy for a storm. Lastly, once you are rolling in dough off 3-4 bases, don't be shy with a few cannons protecting pivotal perimeters, and although i prefer spotter pylons some areas aren't pylon friendly so an observer is pivotal there too. sometimes a simple pylon on the edge of your base gives you that extra couple seconds of reaction time too.


GL!!
MooSlap OP
Mr.X
Profile Joined July 2010
Spain115 Posts
November 27 2011 15:08 GMT
#9352
How many gases i need to take and when i need to put the extractor in these cases?

- 2 Base Roach
- 2 Base Hydra
- 2 Base Infestor/Ling
- 2 Base Infestor/Roach
- 2 Base Muta/Ling/Bling

I guess in 3 bases I need to take all the gases?
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
November 27 2011 16:15 GMT
#9353
On November 28 2011 00:08 Mr.X wrote:
How many gases i need to take and when i need to put the extractor in these cases?

- 2 Base Roach
- 2 Base Hydra
- 2 Base Infestor/Ling
- 2 Base Infestor/Roach
- 2 Base Muta/Ling/Bling

I guess in 3 bases I need to take all the gases?


It all depends. Generally if you're going for a macro game you want to stick on one gas for awhile. Once you have your minerals saturated you want to drop either 3 more for strategies like roach/infestor or ling/bling/muta. Alternatively if you're going for a two base timing with roaches you can get three gasses.

But the main thing to consider is your drone count. If you have a lot of minerals coming in, drop your gasses so you can keep teching. But you dont want to commit 9 more drones to mining gas until you have plenty of minerals. On three base generally you take your 5th and 6th gasses immediately.
"Opportunities multiply as they are seized."
envisioN .
Profile Joined February 2011
United States552 Posts
November 27 2011 16:35 GMT
#9354
Hi nooby zerg question here. (I'm race-switching from T to Z) When should I take my gases against a Terran/Protoss player? I have heard that I should wait until my minerals are saturated on 2 base. Is that accurate?

On November 27 2011 23:34 fatty77 wrote:
From Liquidpedia:
Show nested quote +
1v1 Ladder Maps

Xel'Naga Caverns (2)
Abyssal Caverns (4)
Antiga Shipyard (4)
Metalopolis (4)*
Nerazim Crypt (4)
Shakuras Plateau (4)
Tal'darim Altar LE (4)
The Shattered Temple (4)*

*Close-by-ground spawn positions disabled.


Is this still accurate as of today? Every time I play Shakuras, it seems like that close-by-ground spawn position is also disabled.


Yes this is still accurate. You can still get both close-by-air and cross spawns. I'm pretty sure that close-by-ground is also close-by-air on that map?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
nextgen
Profile Joined April 2010
Belgium6 Posts
Last Edited: 2011-11-27 17:18:25
November 27 2011 16:39 GMT
#9355
is there a way to cb all the gateways at once?
instead of manually clicking each one

edit: ment chronoboost with cb
Fede
Profile Joined January 2011
Uruguay114 Posts
November 27 2011 16:46 GMT
#9356
How do you stop the old good 4gate involving 10gate into only gathering 50 gas for waprgate reasearch into placing 4 pylons in enemy base into warping a million freaking zealots in the freaking enemy mineral line?

I lose to it even if I know it's coming, I never get to kill the probe before it puts all 4 pylons in my base.

Thanks in advance =)
envisioN .
Profile Joined February 2011
United States552 Posts
November 27 2011 16:57 GMT
#9357
On November 28 2011 01:39 nextgen wrote:
is there a way to cb all the gateways at once?
instead of manually clicking each one

cb = control bind?
Assuming that is what you are asking, If your gateways are warpgates, then hit "W" then ctrl+whatever # group you want them on (ex: hit w, then ctrl+1)
If they are still gateways, then the fastest way to select them all is to hold ctrl and click on a gateway, which will select all gateways on screen


On November 28 2011 01:46 Fede wrote:
How do you stop the old good 4gate involving 10gate into only gathering 50 gas for waprgate reasearch into placing 4 pylons in enemy base into warping a million freaking zealots in the freaking enemy mineral line?

I lose to it even if I know it's coming, I never get to kill the probe before it puts all 4 pylons in my base.

Thanks in advance =)

Try chronoboosting out a stalker and killing the probe. The probe is the crux of this strategy as lots of zealots are fairly easy to handle with a sentry and a ramp. If any pylons get up, then you most likely lose or take so much damage that you will lose later in the game. You MUST kill the probe before it builds pylons in your base.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
November 27 2011 17:02 GMT
#9358
How do I remember to get hive tech? I always forget and I go 30 minute games while staying on Lair...
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
November 27 2011 18:25 GMT
#9359
It's so depressing playing the ladder, 1/10 games goes beyond 10 minutes for me or more than two bases. I am usually the one who goes a macro oriented opening like FFE in PvZ or PvT 1 gate FE or 15 nexus. I get chessed all the time and it just sucks the energy out of me. Is there any way to deal with it other than taking breaks? Should I start playing cheesy also?

Flying, sOs, free, Light, Soulkey & ZerO
envisioN .
Profile Joined February 2011
United States552 Posts
November 27 2011 18:35 GMT
#9360
On November 28 2011 03:25 eYeball wrote:
It's so depressing playing the ladder, 1/10 games goes beyond 10 minutes for me or more than two bases. I am usually the one who goes a macro oriented opening like FFE in PvZ or PvT 1 gate FE or 15 nexus. I get chessed all the time and it just sucks the energy out of me. Is there any way to deal with it other than taking breaks? Should I start playing cheesy also?

Try playing with some safer macro-oriented builds like a 3-Gate Expo. A 1-Gate FE or 15 Nexus are both extremely risky builds, almost classified as economic cheeses because of how far ahead it puts you against a standard build. 3 Gate Expo vs Zerg and 3 Gate Robo vs Terran should give you enough units to defend early cheeses and give you a way to put on some pressure should you see an opening.

On November 28 2011 02:02 Lebzetu wrote:
How do I remember to get hive tech? I always forget and I go 30 minute games while staying on Lair...

One of the main ways that I remember to get Hive is from my upgrades. You cannot get +3 upgrades on Lair, so I usually get Hive shortly after I start my +2 upgrades.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
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