On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote: Hi
I went banshee today vs a Z, and He made hydras. SO many of them.
They were actually pretty nice...they have low hp but their dps is unbeievable..
And I know mass hellions may work, but its not cost effective.
I dont like using tanks. Any other solutions?
Im concerned with hydras...they are strong, but weak in HP.
thors. ghosts with snipe as well if you have quick hands.
Thanks
Any more ? I used thors, but they get damaged pretty fast too.
And is it really true thors 1 shot hydras? 3 upgraded thors right?
No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.
Sorry you'll have to use tanks.
Mass marine/medivac works as well, it is a soft counter.
Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.
pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1
Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac. EDIT: not so viable, but bcs and banshees work well.
lol. if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
15-1 is not the trade. I am being reasonable, you are blowing things out of proportion. 5-6 hydras per thor is not uncommon to see; and generally they will have roach support. Thors are not a good counter to hydralisks. If you want more proof this is a replay of MarineKing vs CheckPrime where MarineKing goes for mass thor and Check deals with it with hydras:
Please don't give people poor advice. And stop being so prideful.
EDIT: I have a question. How do people deal with a 3 collossus rush off of 1 base from protoss? I FEd and had a much bigger army. Is there an optimal way to engage protoss collosus without vikings?
On November 28 2011 03:25 eYeball wrote: It's so depressing playing the ladder, 1/10 games goes beyond 10 minutes for me or more than two bases. I am usually the one who goes a macro oriented opening like FFE in PvZ or PvT 1 gate FE or 15 nexus. I get chessed all the time and it just sucks the energy out of me. Is there any way to deal with it other than taking breaks? Should I start playing cheesy also?
Try playing with some safer macro-oriented builds like a 3-Gate Expo. A 1-Gate FE or 15 Nexus are both extremely risky builds, almost classified as economic cheeses because of how far ahead it puts you against a standard build. 3 Gate Expo vs Zerg and 3 Gate Robo vs Terran should give you enough units to defend early cheeses and give you a way to put on some pressure should you see an opening.
On November 28 2011 02:02 Lebzetu wrote: How do I remember to get hive tech? I always forget and I go 30 minute games while staying on Lair...
One of the main ways that I remember to get Hive is from my upgrades. You cannot get +3 upgrades on Lair, so I usually get Hive shortly after I start my +2 upgrades.
Thanks for the tips but 3 gate + robo sounds extremly safe, so safe that it almost puts you behind?
At least on master level I never see anyone do that.
On November 28 2011 03:25 eYeball wrote: It's so depressing playing the ladder, 1/10 games goes beyond 10 minutes for me or more than two bases. I am usually the one who goes a macro oriented opening like FFE in PvZ or PvT 1 gate FE or 15 nexus. I get chessed all the time and it just sucks the energy out of me. Is there any way to deal with it other than taking breaks? Should I start playing cheesy also?
Try playing with some safer macro-oriented builds like a 3-Gate Expo. A 1-Gate FE or 15 Nexus are both extremely risky builds, almost classified as economic cheeses because of how far ahead it puts you against a standard build. 3 Gate Expo vs Zerg and 3 Gate Robo vs Terran should give you enough units to defend early cheeses and give you a way to put on some pressure should you see an opening.
On November 28 2011 02:02 Lebzetu wrote: How do I remember to get hive tech? I always forget and I go 30 minute games while staying on Lair...
One of the main ways that I remember to get Hive is from my upgrades. You cannot get +3 upgrades on Lair, so I usually get Hive shortly after I start my +2 upgrades.
Thanks for the tips but 3 gate + robo sounds extremly safe, so safe that it almost puts you behind?
At least on master level I never see anyone do that.
3 Gate Robo is extremely safe and would put you behind if you were facing a macro style build like a 1 Rax Gasless FE, but it lets you pump out an insane amount of units and try to break the Terran or at least kill workers that are trying to repair and force bunkers if they go for one of these builds. I would still suggest a 1-Gate FE on large maps or ones with easily defendable naturals like Tal'darim Altar or Shakuras Plateau.
On November 28 2011 03:46 coriamon wrote: I have a question. How do people deal with a 3 collossus rush off of 1 base from protoss? I FEd and had a much bigger army. Is there an optimal way to engage protoss collosus without vikings?
You want to engage in the open and spread your units similarly to if you were facing banelings without tank support. Also, splitting your army and flanking him works wonders because it both spreads your army and creates the best concave possible (a surround)
On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote: Hi
I went banshee today vs a Z, and He made hydras. SO many of them.
They were actually pretty nice...they have low hp but their dps is unbeievable..
And I know mass hellions may work, but its not cost effective.
I dont like using tanks. Any other solutions?
Im concerned with hydras...they are strong, but weak in HP.
thors. ghosts with snipe as well if you have quick hands.
Thanks
Any more ? I used thors, but they get damaged pretty fast too.
And is it really true thors 1 shot hydras? 3 upgraded thors right?
No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.
Sorry you'll have to use tanks.
Mass marine/medivac works as well, it is a soft counter.
Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.
pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1
Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac. EDIT: not so viable, but bcs and banshees work well.
lol. if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
15-1 is not the trade. I am being reasonable, you are blowing things out of proportion. 5-6 hydras per thor is not uncommon to see; and generally they will have roach support. Thors are not a good counter to hydralisks. If you want more proof this is a replay of MarineKing vs CheckPrime where MarineKing goes for mass thor and Check deals with it with hydras: http://www.youtube.com/watch?v=G4stGbZEerU&feature=relmfu
Please don't give people poor advice. And stop being so prideful.
EDIT: I have a question. How do people deal with a 3 collossus rush off of 1 base from protoss? I FEd and had a much bigger army. Is there an optimal way to engage protoss collosus without vikings?
try to build 10 thors and 30 hydras. a-move them into each other. count how many hydras and thors are left. i can tell you: 8 thors and 0 hydras. and pls stop posting irrelevant videos, this thread is not about jokes.
On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote: Hi
I went banshee today vs a Z, and He made hydras. SO many of them.
They were actually pretty nice...they have low hp but their dps is unbeievable..
And I know mass hellions may work, but its not cost effective.
I dont like using tanks. Any other solutions?
Im concerned with hydras...they are strong, but weak in HP.
thors. ghosts with snipe as well if you have quick hands.
Thanks
Any more ? I used thors, but they get damaged pretty fast too.
And is it really true thors 1 shot hydras? 3 upgraded thors right?
No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.
Sorry you'll have to use tanks.
Mass marine/medivac works as well, it is a soft counter.
Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.
pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1
Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac. EDIT: not so viable, but bcs and banshees work well.
lol. if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
15-1 is not the trade. I am being reasonable, you are blowing things out of proportion. 5-6 hydras per thor is not uncommon to see; and generally they will have roach support. Thors are not a good counter to hydralisks. If you want more proof this is a replay of MarineKing vs CheckPrime where MarineKing goes for mass thor and Check deals with it with hydras: http://www.youtube.com/watch?v=G4stGbZEerU&feature=relmfu
Please don't give people poor advice. And stop being so prideful.
EDIT: I have a question. How do people deal with a 3 collossus rush off of 1 base from protoss? I FEd and had a much bigger army. Is there an optimal way to engage protoss collosus without vikings?
try to build 10 thors and 30 hydras. a-move them into each other. count how many hydras and thors are left. i can tell you: 8 thors and 0 hydras.
Sir, my math isn't the best, but that is 3/1 ratio (not 15~1, although the death ratio is). The fact is, hydras are easier to build than thors, especially given zerg mechanics and the low mobility of the thor. It allows zerg to get up more expansions, allowing higher amounts of hydralisks. I understand that thors are good against hydras in high numbers; you will never get to that point, unless the zerg makes a mistake. And you never want to count on your opponent making a mistake. The fact remains, that thors aren't good against hydras. Also, if you focus fire thors, it's 5 thors and 0 hydras.
Now try that battle with 5 roaches and 25 hydras. It's 6 thors and 0 zerg forces without micro.
Side note: I tested max amount of thors vs max amount of hydras(33 thors vs 100 hydras). Hydras win (with focus fire once again, but who doesn't do that vs thors).
On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote: Hi
I went banshee today vs a Z, and He made hydras. SO many of them.
They were actually pretty nice...they have low hp but their dps is unbeievable..
And I know mass hellions may work, but its not cost effective.
I dont like using tanks. Any other solutions?
Im concerned with hydras...they are strong, but weak in HP.
thors. ghosts with snipe as well if you have quick hands.
Thanks
Any more ? I used thors, but they get damaged pretty fast too.
And is it really true thors 1 shot hydras? 3 upgraded thors right?
No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.
Sorry you'll have to use tanks.
Mass marine/medivac works as well, it is a soft counter.
Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.
pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1
Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac. EDIT: not so viable, but bcs and banshees work well.
lol. if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
15-1 is not the trade. I am being reasonable, you are blowing things out of proportion. 5-6 hydras per thor is not uncommon to see; and generally they will have roach support. Thors are not a good counter to hydralisks. If you want more proof this is a replay of MarineKing vs CheckPrime where MarineKing goes for mass thor and Check deals with it with hydras: http://www.youtube.com/watch?v=G4stGbZEerU&feature=relmfu
Please don't give people poor advice. And stop being so prideful.
EDIT: I have a question. How do people deal with a 3 collossus rush off of 1 base from protoss? I FEd and had a much bigger army. Is there an optimal way to engage protoss collosus without vikings?
try to build 10 thors and 30 hydras. a-move them into each other. count how many hydras and thors are left. i can tell you: 8 thors and 0 hydras. and pls stop posting irrelevant videos, this thread is not about jokes.
thor's don't 1shot hydras, with 3 upgrades thors do 39 dmg twice, so 78 if there is no armor, hydras have 80 health
that being said, thors are still pretty good vs hydras
edit: even better if you have hellions or marines around to do that last 2 damage so thors can in essence one shot them
On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote: Hi
I went banshee today vs a Z, and He made hydras. SO many of them.
They were actually pretty nice...they have low hp but their dps is unbeievable..
And I know mass hellions may work, but its not cost effective.
I dont like using tanks. Any other solutions?
Im concerned with hydras...they are strong, but weak in HP.
thors. ghosts with snipe as well if you have quick hands.
Thanks
Any more ? I used thors, but they get damaged pretty fast too.
And is it really true thors 1 shot hydras? 3 upgraded thors right?
No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.
Sorry you'll have to use tanks.
Mass marine/medivac works as well, it is a soft counter.
Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.
pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1
Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac. EDIT: not so viable, but bcs and banshees work well.
lol. if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
15-1 is not the trade. I am being reasonable, you are blowing things out of proportion. 5-6 hydras per thor is not uncommon to see; and generally they will have roach support. Thors are not a good counter to hydralisks. If you want more proof this is a replay of MarineKing vs CheckPrime where MarineKing goes for mass thor and Check deals with it with hydras: http://www.youtube.com/watch?v=G4stGbZEerU&feature=relmfu
Please don't give people poor advice. And stop being so prideful.
try to build 10 thors and 30 hydras. a-move them into each other. count how many hydras and thors are left. i can tell you: 8 thors and 0 hydras.
You say that thors kill 15 Hydras for each Thor, a 15:1 ratio, then point to evidence of 10 thors killing 30 Hydras, which would be a 3:1 ratio. Try 90 Hydras against 6 thors, the same as your claim of 15:1 and let me know how that works out. kthx
EDIT: Results: 90 Hydras vs 6 Thors (15:1) - 68 Hydras remaining 48 Hydras vs 8 Thors (6:1) - 2 Hydras remaining 40 Hydras vs 8 Thors (5:1) - 1 Thor 50% HP remaining. (All Tests are A-Move) Conclusion: Hydralisks and Thors Trade at about a 5.5:1 Ratio NOT the claimed 15:1 ratio
EDIT: Changed quote to avoid confusion and clarify who I am talking to. Added Results
On November 25 2011 22:51 DontLoseSightOfIt wrote:
On November 25 2011 21:12 Ganseng wrote:
On November 25 2011 20:43 DontLoseSightOfIt wrote: Hi
I went banshee today vs a Z, and He made hydras. SO many of them.
They were actually pretty nice...they have low hp but their dps is unbeievable..
And I know mass hellions may work, but its not cost effective.
I dont like using tanks. Any other solutions?
Im concerned with hydras...they are strong, but weak in HP.
thors. ghosts with snipe as well if you have quick hands.
Thanks
Any more ? I used thors, but they get damaged pretty fast too.
And is it really true thors 1 shot hydras? 3 upgraded thors right?
No, that is horrible advice from Ganseng. That'll only work in small numbers, where 1 Thor can attack 3 hydras at the same time. However, in mass numbers, the hydralisks will win because multiple layers of hydralisks can attack 1 thor layer at a time since thors are so much bigger.
Sorry you'll have to use tanks.
Mass marine/medivac works as well, it is a soft counter.
Also, hellions are cost efficient, if we're talking about pure hellion vs pure hydra. But obviously you will need more supply.
pls don't misinform people. hydras and thors trade at a ratio of ~ 15 to 1
Just tested; untrue. 5-6 hydras can kill a thor. The better counter is tanks, hellions, and marine/maurauder medivac. EDIT: not so viable, but bcs and banshees work well.
lol. if you attack a colossus with 20 lings, it'll also turn out that lings counter colossi.
15-1 is not the trade. I am being reasonable, you are blowing things out of proportion. 5-6 hydras per thor is not uncommon to see; and generally they will have roach support. Thors are not a good counter to hydralisks. If you want more proof this is a replay of MarineKing vs CheckPrime where MarineKing goes for mass thor and Check deals with it with hydras: http://www.youtube.com/watch?v=G4stGbZEerU&feature=relmfu
Please don't give people poor advice. And stop being so prideful.
EDIT: I have a question. How do people deal with a 3 collossus rush off of 1 base from protoss? I FEd and had a much bigger army. Is there an optimal way to engage protoss collosus without vikings?
try to build 10 thors and 30 hydras. a-move them into each other. count how many hydras and thors are left. i can tell you: 8 thors and 0 hydras. and pls stop posting irrelevant videos, this thread is not about jokes.
I'll just join because I ran the test in the unit tester. Actually, 6 thors make it alive, with 3/4 of HP.
Now, I'll challenge you back: try to build 10 thors and 30 hydras. Go on the ladder, and try. 30 Hydras? Easy. 33 seconds build-time and there, you have your Hydras. 8 Thors? 8 frigging Thors? A minute of production each? How the hell are you supposed to move out with 8 Thors? You're basically advising him to sit back and wait until he gets a critical number of Thors?
Secondly, the Z is not a cost-efficient race. The Z will typically have an army that costs more ressources than yours, with more pop. So let's run the unit tester again. Let's say the Terran has Hellion/Thor, and the Zerg has Roach/Hydra. 15 Hellions+8 Thors vs 21 Roaches+25 Hydras - roughly the same cost.
1) a-click off creep: Terran wins with 5 Thors (~3/4 HP)
2) a-click Roaches in front, Hydras at the back (normal positioning: Terran wins with 3 low-HP Thors.
3) Realistic situation: Hellions have BF, Hydras have range upgrade: Zerg wins with 4 Hydras left.
Now, let's take the unrealistic first situation, you have 5 Thors. 2 come and reinforce, with 5 Hellions. Zerg makes 30 Roaches. You lose all Thors and the game.
Now stop derailing the thread and accept that you're wrong. Massing Thors is a Gold league strat and would result in fighting a 5 base Zerg on the higher leagues.
When should I take my gases against a Terran/Protoss player as Zerg? I have heard that I should take them when my minerals are saturated. Is that correct?
I know this is a low level question but I'm switching from Terran to Zerg and am having trouble figuring this out.
On November 28 2011 05:28 envisioN . wrote: When should I take my gases against a Terran/Protoss player as Zerg? I have heard that I should take them when my minerals are saturated. Is that correct?
I know this is a low level question but I'm switching from Terran to Zerg and am having trouble figuring this out.
People have trouble with this all the time; it's not a low level problem.
When you take your gasses, really depends on your build, although vs Protoss, I always take it early to avoid being kited by stalkers. It really divides into 2 branches, and then more based on vs race.
Protoss: Personally I open 14/14 and then pull drones off of gas. I don't put them back on until I have 40 drones (and at that point, I put down all extractors at 2 bases). This is asusming a 3gate expand. If I suspect a 4 gate, I put drones back on gas and get a roach warren. If they FFE, then it depends whether you take another expand or you go for a roach ling bust. If you are going for a roach ling bust, I suggest still going 14/14, then droning to 30, then putting guys back in gas to start producing roaches.
Terran: I don't put drones on gas until I have 40 drones once again. I defend using spines, lings and queens. However, my first gas goes to ling speed, then baneling nest, then lair.
I assume you want to play bioball... this is not very viable in TvZ, difficult to pull off on very small/centrics maps in TvT (Shattered Temple, Xel), but works well in TvP as long as you're super active.
It all depends of your upgrades plan, if you get Medivacs, Ghosts, or any other form of support... but as an indicator, you can afford 3 Raxes on 1 base, 2 Techlabs and 1 Reactor. However, when you're on 2+ bases, you ultimately want more than you can affort, to benefit from the insane repop a bioball benefits from, as it's not a very tough unit comp at all.
Using unit tester is a bad way to proof an argument. Fights are not a move vs a move in a void. There are terrain considerations, reinforcements, micro and many other factors. For example- that video posted of MKP and Check had nothing to do with pure hydra versus Mass Thor. It was pure thor. Pure, zero tank thor. Versus Roach Hydra. The side with hydras won because of an early-mid game lead from baneling pressure.
Hydras are a weird counter to pure thor but as it's been pointed out, PURE Thor is a weird composition. There are many different ways to deal with it, including hydralisks with zerglings, roaches or both mixed in. However it is agreed that siege tanks are very adept at knocking down hydras and roaches so a roach hydra composition versus mech (not pure thor, but a balanced mech army) is iffy.
I completely agree with Kukaracha- if there is a discussion to be had, it merits its own thread. However all of this seems to be wild theorycrafting. What if instead of 5 thors with hellions and two coming but one got stuck on the ramp and is delayed but mutas came and then Terran brought 5 scvs to repair! OMG! THORS<DRONES!
Point- stay on topic and don't deal in the hypothetical.
On November 28 2011 07:56 Kukaracha wrote: I assume you want to play bioball... this is not very viable in TvZ, difficult to pull off on very small/centrics maps in TvT (Shattered Temple, Xel), but works well in TvP as long as you're super active.
It all depends of your upgrades plan, if you get Medivacs, Ghosts, or any other form of support... but as an indicator, you can afford 3 Raxes on 1 base, 2 Techlabs and 1 Reactor. However, when you're on 2+ bases, you ultimately want more than you can affort, to benefit from the insane repop a bioball benefits from, as it's not a very tough unit comp at all.
I'm doing marine tank so what would be a good mark to reach on say 2 bases
On November 28 2011 03:25 eYeball wrote: It's so depressing playing the ladder, 1/10 games goes beyond 10 minutes for me or more than two bases. I am usually the one who goes a macro oriented opening like FFE in PvZ or PvT 1 gate FE or 15 nexus. I get chessed all the time and it just sucks the energy out of me. Is there any way to deal with it other than taking breaks? Should I start playing cheesy also?
What league are you in? Post some replays of your 1gate FE or FFE going bad. FFE & 1gate FE are pretty safe builds, even to 1base pressure.
FFE - The only time this should fail is if you are getting 6 pooled, an even then, if you scout it in time, you might be able to drop gateways down and cannons behind to stop it. IF you scout a 1 base attack that is NOT a 6 pool, simply delay your nexus in favor of finishing off your wall and getting 2-4 cannons depending what you scout. You'll still be way ahead of a 1 base Zerg because their droning will be abysmal. Sentries + a few stalkers in combo with 3-4 cannons can usually stop almost anything if you are walled off well. I suggest a full wall off vs 1 base pressure. 2 base roach all ins you can usually hold fine with sentries to block the opening & most wont wont to sneak through such a tiny choke anyway.
15 Nexus - Only do this on large maps and if you are thinking about doing this, consider sending 2 probes to scout both of your close spawn areas. If they are blank and you know he is far away, this can be done. If they are close to you, hopefully you scouted soon enough to drop a 13 gate after your 9 pylon. It is possible to hold off 1 base pressure wtih 15 nexus if you chrono units out like crazy and get a lot of gates--- your economy starts booming pretty quick. It all depends just how early they decide to hit you.
1 Gate FE - The 1 Gate FE should be able to transion out of anything in time to protect yourself, except the HuK 1 gate FE which is a little less "transition friendly". Since you don't drop your nexus until 24-30 food depending on waht variation you use, you have plenty of time to change it up or tailor the 1 gate FE to my needs. If I know heavy MM is coming, after nexus drops I add 3 more gates. If I see mostly marines i'll get 2 more gates and a robo. If i see just a FEW marines and/or a front bunker, I'll do gate robo gate for an earlier observer to spot their tech & protect from banshees. For a Marine/SCV all in, cancel your nexus and chrono a stalker--- place 3 pylons blocking the top of your ramp and outrange the marines with your stlalkers when they run up your ramp. Thor Rush? I have not successfuly fended that off from a 1 Gate FE, I think you need 2 gate Robo build for that.
Do NOT resort to cheese, but on smaller maps with short rush distances, consider some macro builds that arent totally super fast expand, like the 2 gate robo expand which kicks a lot of Terran ass becuase you either defend their 1 base bullshit with ease, or put on crippling pressure if they FE. Immortal > Bunker
Hey guys, Protoss here, im high bronze and just curious if theres a safe build i can do PvX that if i were to make sure my macro and spending is solid i could get to maybe silver/gold level... its not that im trying to be lazy, im just trying to simplify things for myself.
On November 28 2011 14:07 Gorship wrote: Hey guys, Protoss here, im high bronze and just curious if theres a safe build i can do PvX that if i were to make sure my macro and spending is solid i could get to maybe silver/gold level... its not that im trying to be lazy, im just trying to simplify things for myself.
Thanks a lot everyone much love Gorship
I think 3 gate robo is an excellent safe build that can really force you to spend your minerals effectively. If you eventually tech to collossus it is very strong and isn't as micro intensive as say High Templar. If you really wanna push yourself, look up some replays and see what the pros do with a 3-gate robo (btw, there is a wonderful Day9 daily about the 3 gate robo opening.) If you are still having a hard time of spending your money, you can throw down an additional gateway until your mechanics have improved to get out another unit. Best of luck!!! glhf!