Starting in February, I won't be able to play much at all, so I was wondering if I should try to improve as much as I can before then and do my best to maintain my skill level, or if I'll just lose all that progress and should just play casually until I have a chance to practice a bit more frequently.
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13th Marine
United States344 Posts
Starting in February, I won't be able to play much at all, so I was wondering if I should try to improve as much as I can before then and do my best to maintain my skill level, or if I'll just lose all that progress and should just play casually until I have a chance to practice a bit more frequently. | ||
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ZedraC
South Africa109 Posts
On November 29 2011 14:28 13th Marine wrote: If a busy schedule won't allow for more than 1-2 practice games per day for an extended period of time, will a player of higher skill be able to retain any of it, in comparison to a player of lower skill doing the same thing? Starting in February, I won't be able to play much at all, so I was wondering if I should try to improve as much as I can before then and do my best to maintain my skill level, or if I'll just lose all that progress and should just play casually until I have a chance to practice a bit more frequently. I think this question is not so simple to answer because I pressume people will have different opinions about it. Personnally I think the the following, but first let me tell you about my situation so you understand that i have experience in this regard. I got the game at release, did the campaign then started laddering a bit. I played about 30 to 35 hours a week. I was only bronze level for season 1 and 2, then i started getting very limited time to play round about from april this year, and even if i do play i cannot commit to ladder because i can get interupted anytime (new addition in the family). Thus my 1v1 almost never happens anymore. That being said I think at low level you have "less" skill to loose than lets say you were diamond. The term "practice makes perfect" imo is very true for SC. If you do not play often, you will loose plenty of your skill as a high level player, but as a low level player like i experienced, if i play 1 or two games vs guys in bronze these days i tend to beat them (i think its because i d strange thing they are not used to), but i think if you were diamond playing 50 games a week (for example) then all of a sudden only 10 games a week, your loosing streaks will be higher until you get demoted. | ||
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Ace.Xile
United States286 Posts
On November 29 2011 11:31 coriamon wrote: Depends on their opening. One nessessary thing though; pull drones off gas if you suspect that you cannot hold it without them. I'll briefly discuss 2 types of spine rushes on ladder. The 6 pool one, and the 10 pool one (base the ones in between as just a little more time for you). The 10 pool one, you almost autowin if you scout it. Just drop your own spine as soon as your pool finishes. Save 3 larva for lings when your pool pops. You just won if they commit heavily. The 6 pool one is a little trickier. Same deal; get a spine ASAP. Pull drones off gas ASAP (you are going to need mins). Keep your drones on the line for as long as possible. If they attack from one side, pull all of your drones to the other. If you haven't scouted it, you are going to have to micro a lot. Get a queen (and inject immediately), and as many lings as you can. Let your hatch tank for as long as possible. Push with all of your units at once (including your spine). Get the surround with drones, because they can float back through without taking damage. When you get your spine in place, they should have lost most of their lings by now. Use your lings and queen and spine to kill their spine. Note: if their spine is not in range of anything important, just let it be. When it moves up, focus it with everything. Note2: If they plant their spine before any lings get to your base, attack it with 3-4 drones. That isn't overcommiting, and it does a fair amount of damage (even killing it sometimes) before the spine gets up. This relies a lot on micro, but generally you can pull far ahead. I feel like placing a spine isn't usually necessary as far as i've done it. When they rush you, you will have 14-15 drones against 6 lings, and you will very soon have lings popping (before their spine finishes), that being said i usually just move all of my drones to kill the spine while surrounding the lings, if i put 4 drones on the spine itll die and anytime the lings attack the drones killing it i can just mass surround them and kill them straight up. If i can i'll wait to get 4 lings out before i do most of this but i like it when other zergs spine rush me cause it's pretty much an autowin. | ||
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Pjuuder
Finland3 Posts
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MooSlapper
United States113 Posts
Would it be bad to add, say, 2 cannons in a mineral line? I usually put one in the mineral line right in the middle, and 1 close to the 1st but right outside the mineral line. That is my "usual setup". | ||
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Xenorawks
158 Posts
On November 29 2011 18:40 MooSlapper wrote: I often see pro players adding photon cannons / missile turrets directly in their mineral line. I understand it is helpful as it provides the most complete protectino to your mineral line possible, but doesn't this slow down mining since they have to run around the cannons? Or, do they still find a fast route making it not matter. Would it be bad to add, say, 2 cannons in a mineral line? I usually put one in the mineral line right in the middle, and 1 close to the 1st but right outside the mineral line. That is my "usual setup". It does disrupt mining a little. However, there are spaces between mineral patches, if you place your cannon somewhere along the line between your Nexus and the empty spaces you will minimize the effects of it blocking probes. | ||
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Pjuuder
Finland3 Posts
I have been playing this game since beta and I haven't learned anything. I have played the same way whole this time. How do I use my brain while im in a match? Are there any tecnics to help me use my brain to function for questions like "what do i do now?, Should I expand?, Should I attack?" while in a match. How do I get better at macroing? How do I understand to get something usefull out from replays? I know all the facts that are wrong in my gameplay, but what should I do to become better? | ||
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Mentalizor
Denmark1596 Posts
On November 29 2011 19:45 Pjuuder wrote: Im looking for a helping hand to make me a better humanbeeing so I can start becoming better player at this game. I have been playing this game since beta and I haven't learned anything. I have played the same way whole this time. How do I use my brain while im in a match? Are there any tecnics to help me use my brain to function for questions like "what do i do now?, Should I expand?, Should I attack?" while in a match. How do I get better at macroing? How do I understand to get something usefull out from replays? I know all the facts that are wrong in my gameplay, but what should I do to become better? I got stuck on 3 builds that I'd do for every single matchup. Switched race... Now everything is better You can relate to your opponent e.g. going from T --> P, I recognize his builds and knows what he'll have difficulties holding off and whatnot... (+PvP is faster and alot more cheesy/all in than TvT)... And PvZ will just blow your mind if you've never seen the matchup.I'd say switching races is a good way to put your brains into it | ||
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Mentalizor
Denmark1596 Posts
On November 29 2011 18:54 Xenorawks wrote: It does disrupt mining a little. However, there are spaces between mineral patches, if you place your cannon somewhere along the line between your Nexus and the empty spaces you will minimize the effects of it blocking probes. This (^_^) Plus more often than not they will have slightly too many workers anyway (getting ready to expand --> transfer). It's not a question of traveltime but mining at the patch alone if you've got just 1-2 too many you will lose 0 mining | ||
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Mentalizor
Denmark1596 Posts
On November 29 2011 14:28 13th Marine wrote: If a busy schedule won't allow for more than 1-2 practice games per day for an extended period of time, will a player of higher skill be able to retain any of it, in comparison to a player of lower skill doing the same thing? Starting in February, I won't be able to play much at all, so I was wondering if I should try to improve as much as I can before then and do my best to maintain my skill level, or if I'll just lose all that progress and should just play casually until I have a chance to practice a bit more frequently. It's alot easier to maintain your level - but that being said. If you're (let's say) diamond by february - you should be able to maintain you skillset. But ladder is always improving. The requirement is to improve faster than the average player to improve. And you'll have a hard time doing this | ||
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MooSlapper
United States113 Posts
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Xenorawks
158 Posts
On November 29 2011 21:22 MooSlapper wrote: Does scouting no gas on 2 base Zerg base mean pretty much exclusively that they are planning on droning? Is that a sign that I need to be extra strong with my pressure? I'd figure any 2 base attack would at least want speedlings You have to be more specific on when exactly you scout the no gas on 2 base, your question is a little unclear. Some zergs will take up to 3 base early on before getting gases if they see you FFE. However, if you already see the zerg's main and 2nd up and running with more than just a few drones with no nearby third and still no gas, you might want to check for any ninja expansions. The few things zerg can do without gas is make a shit ton of drones, a shit ton of hatcheries, a shit ton of spine crawlers, and a shit ton of queens. | ||
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13th Marine
United States344 Posts
On November 29 2011 15:20 ZedraC wrote: I think this question is not so simple to answer because I pressume people will have different opinions about it. Personnally I think the the following, but first let me tell you about my situation so you understand that i have experience in this regard. I got the game at release, did the campaign then started laddering a bit. I played about 30 to 35 hours a week. I was only bronze level for season 1 and 2, then i started getting very limited time to play round about from april this year, and even if i do play i cannot commit to ladder because i can get interupted anytime (new addition in the family). Thus my 1v1 almost never happens anymore. That being said I think at low level you have "less" skill to loose than lets say you were diamond. The term "practice makes perfect" imo is very true for SC. If you do not play often, you will loose plenty of your skill as a high level player, but as a low level player like i experienced, if i play 1 or two games vs guys in bronze these days i tend to beat them (i think its because i d strange thing they are not used to), but i think if you were diamond playing 50 games a week (for example) then all of a sudden only 10 games a week, your loosing streaks will be higher until you get demoted. I definitely agree that some skill will be lost no matter what, with only limited practice. I think I may need to reword my question though to get at the point I was thinking more about: Given that a player of higher skill has more to lose from a given period of inactivity, would it be easier for a Masters level player to regain the skill lost and get back to that same level of skill after a hiatus, or would it be easier for a Platinum level player to regain the skill lost and then get up to Masters level in skill? Or would it be the same, either way? | ||
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Arcane86
United States68 Posts
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Blazinghand
United States25558 Posts
On November 30 2011 01:37 Arcane86 wrote: This is more of a forum question than a starcraft question. In the strategy section, certain topics have a red folder, others a yellow folder, others a purple folder. What do these symbols mean? Purple = Stickied Thread. These threads will always appear at the top of the forum, and contain community resources, the monthly discussion thread, and forum announcements. Red = Hot Thread. These threads have many posters and viewers and are currently popular. Yellow = Regular Thread. These threads are neither stickied nor hot, but if they're on the first page, they probably have recent replies. | ||
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saaaa
Germany419 Posts
I did'nt understand the build at all... maybe someone can explain me what NaDa is aiming for. | ||
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Zealos
United Kingdom3576 Posts
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BoCCan
Sweden14 Posts
Im having trouble microing my phoenixes. When I see the pros harass the mineral line with pheonix they lift the workes so damn fast. Is it any trick when using the phoenix? Do you Shift + G when lifting or are you just faster then me? ![]() | ||
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mahi29
United States235 Posts
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Blazinghand
United States25558 Posts
On November 30 2011 03:19 saaaa wrote: what do you think about the reactor FE +cloak banshee build which has NaDa executed in the GSL today? I did'nt understand the build at all... maybe someone can explain me what NaDa is aiming for. It's possible he was looking to assert some additional map control with the banshees, especially against delayed mutalisk. I watched the game in question, and it didn't seem to work out terribly well for him, due to the large gas investment, but I'm sure it's something that CAN work. It seems that it was more of "Lucky is a very good Zerg player" than any particular failure on NaDa's part. On November 30 2011 05:54 Zealos wrote: How exactly do terrans ever lose playing mech agaisnt zerg? Mech expands more slowly and lacks the punchy mobile element that a marine/tank force does with marine drops. Also, mech anti-air is more finnicky (not weaker, but more finnicky) when fighting mutalisks due to the speed of thors. Mech is vulnerable to any sort of mobile play using roaches, since the mobile element of mech (hellions) has trouble against them-- there are several timings in which a roach mobility play can be very strong. check out Mvp vs Leenock semifinals game 4 to get what I'm talking about. Lastly, against a broodlord transition, mech struggles more than bio due to the lack of availalability of ghosts and marines. Although you'll probably be able to produce vikings, marine/tank can do that AND have a strong standing army of ghosts and marines. Thors as AA against broodlords is possible if you have decent numbers against him, but lacks to solid DPS of marines or snipes. If you're a terran player boasting, that's not a good use of your time. If you're a zerg player whining, that isn't either. Regardless of which you are, spam some games against an equally-skilled practice partner, and try out TvZ mech or ZvT vs mech and get a feel for it. It's a fun, if somewhat limited strategy. On November 30 2011 06:03 mahi29 wrote: How do you scout a marine-scv all-in as protoss if they wall off and you can't get in. Also is 1-gate FE auto-loss to the marine-scv all-in if it hits around 5 min? Depends what kind of walloff, and what kind of all-in. The 3 rax marine scv allin walls off on the low ground. If you see this, be cautious. 1 gate FE is generally very vulnerable to these strong all-ins, especially since you won't have a good choke to defend. I'd recommend being aggressive with your first stalker. Ideally you catch him just as he's leaving his base and kite him all the way home, picking off as many marines as possible. | ||
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You can relate to your opponent e.g. going from T --> P, I recognize his builds and knows what he'll have difficulties holding off and whatnot... (+PvP is faster and alot more cheesy/all in than TvT)... And PvZ will just blow your mind if you've never seen the matchup.
