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Forum Index > StarCraft 2 Strategy
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TannerTheGamer
Profile Joined November 2011
7 Posts
November 30 2011 19:58 GMT
#9441
On December 01 2011 03:37 Kukaracha wrote:
Show nested quote +
On December 01 2011 01:47 TannerTheGamer wrote:
Hello, I am new to Starcraft and truly a terrible player. I am legit Bronze and trying to improve. My biggest flaw is being destroyed by Protoss cheese. Cannon rushes almost always work on me. If I see the probe come in my base, I usually send all of my SCVs to attack him to make sure to eliminate the probe so I don't lose right there, which typically happens. If I kill the probe, it sets me back on the build order I am trying to copy because I haven't been mining. I play Terran and have 2 questions.

1) How many SCVs should I send to kill a probe in my main base. Please take into account that I cannot micro yet.
2) If they start the cannon rush at the bottom of my ramp before I am able to push out, what is a realistic terran army to push out to regain control of my expansion? I often push out too early, lose my whole army and then have my base invaded. Or, I just turtle until I have a huge 1 base army and lose becasue my opponent is on 2-3 bases already.

Thanks,
-Tanner


1) You should only send one, then send the marine.

2) As soon as you know you're cheesed, you should check your ramp. Walling off your ramp takes 3 pylons and that's 300 minerals. If you get stuck inside it's because you made that first mistake of not checking for the cannons.
If you're still stuck, just make a marauder and destroy the pylons.

If he made a LOT of cannons in your base, just fly all buildings to your expo.
If you won't have marauders in a while you can just make a bunker and he won't be able to morph cannons near that bunker. But a marauder is just a techlab away from any build, so... just make one. Even a tank will work.

After he cannon rushes you, just macro macro hard since he won't have attacking units. Be careful of DTs follow-up. Keep him on one base and steamroll him when he moves out.


Wow, thanks for the help!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 30 2011 20:01 GMT
#9442
What's the best way to counter 4 gates in PvP?
What do you do against robo builds?

Master or higher please. ^^
Geiko
Profile Blog Joined June 2010
France2009 Posts
November 30 2011 21:05 GMT
#9443
On December 01 2011 05:01 darkness wrote:
What's the best way to counter 4 gates in PvP?
What do you do against robo builds?

Master or higher please. ^^


http://www.teamliquid.net/forum/viewmessage.php?topic_id=256711

Phoenixes
geiko.813 (EU)
RibsNGibs
Profile Joined January 2011
64 Posts
November 30 2011 21:20 GMT
#9444
On November 30 2011 13:03 harrypotteRRR wrote:
anyone know a link/guide to the time and length of each map and position?


This one's a little out of date now, but I don't know of any others:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=124510

llKenZyll
Profile Blog Joined November 2011
United States853 Posts
November 30 2011 21:43 GMT
#9445
I have been focusing on a Roach/festor/ling midgame against protoss, I then transition into hive once my 2/2 starts. I go into infestor/brood/corruptor.
I also go double evolution chamber, but what upgrades should I get? I've been getting range and carapace but should I be getting range and melee or something else?
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
envisioN .
Profile Joined February 2011
United States552 Posts
December 01 2011 00:31 GMT
#9446
On December 01 2011 06:43 Lebzetu wrote:
I have been focusing on a Roach/festor/ling midgame against protoss, I then transition into hive once my 2/2 starts. I go into infestor/brood/corruptor.
I also go double evolution chamber, but what upgrades should I get? I've been getting range and carapace but should I be getting range and melee or something else?

It depends on how roach or ling heavy your composition is. If you are playing with mostly zerglings, then get melee and carapace. If you are playing mostly roach heavy, get range carapace.
Both will help broodlords when you get them, because the first attack from the broodlord is helped by range attack upgrades while each hit from the broodling after that is helped by melee upgrades. Once you get 3/3 upgrades, then you can still get the melee upgrade to further help your broodlords.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
blinkblue
Profile Joined May 2010
United States119 Posts
December 01 2011 00:39 GMT
#9447
On December 01 2011 04:53 blinkblue wrote:
Masters Terran switching to zerg. Currently mid/high diamond with zerg. Looking for masters++ answers please!

1. ZvP, what's the standard build for a. maps where FFE is common, and b. maps where FFE is uncommon?

2. When do you put workers back on gas after speed ZvT?

3. When should you be aiming for lair ZvT? Baneling nest? Other gasses? I want a ling/muta style (but I guess I need to get used to roaches in case of BFH/mass hellion openers?)

4. What's the standard "safe" ZvZ opener? I thought I saw 14gas 13pool but this seems kind of weak.


Any help on this?
Moosegills
Profile Joined March 2011
United States558 Posts
December 01 2011 00:48 GMT
#9448
On December 01 2011 09:31 envisioN . wrote:
Show nested quote +
On December 01 2011 06:43 Lebzetu wrote:
I have been focusing on a Roach/festor/ling midgame against protoss, I then transition into hive once my 2/2 starts. I go into infestor/brood/corruptor.
I also go double evolution chamber, but what upgrades should I get? I've been getting range and carapace but should I be getting range and melee or something else?

It depends on how roach or ling heavy your composition is. If you are playing with mostly zerglings, then get melee and carapace. If you are playing mostly roach heavy, get range carapace.
Both will help broodlords when you get them, because the first attack from the broodlord is helped by range attack upgrades while each hit from the broodling after that is helped by melee upgrades. Once you get 3/3 upgrades, then you can still get the melee upgrade to further help your broodlords.

Actually it's air attack that effects the broodlords first hit, not ranged
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Insane
Profile Blog Joined November 2003
United States4991 Posts
December 01 2011 00:53 GMT
#9449
On December 01 2011 09:39 blinkblue wrote:
Show nested quote +
On December 01 2011 04:53 blinkblue wrote:
Masters Terran switching to zerg. Currently mid/high diamond with zerg. Looking for masters++ answers please!

1. ZvP, what's the standard build for a. maps where FFE is common, and b. maps where FFE is uncommon?

2. When do you put workers back on gas after speed ZvT?

3. When should you be aiming for lair ZvT? Baneling nest? Other gasses? I want a ling/muta style (but I guess I need to get used to roaches in case of BFH/mass hellion openers?)

4. What's the standard "safe" ZvZ opener? I thought I saw 14gas 13pool but this seems kind of weak.


Any help on this?

I'd look in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=154642, as your questions are a little more in-depth than a "Simple Answer".

I think 14/14 is more common than 14/13.
envisioN .
Profile Joined February 2011
United States552 Posts
December 01 2011 01:24 GMT
#9450
On December 01 2011 09:48 Moosegills wrote:
Show nested quote +
On December 01 2011 09:31 envisioN . wrote:
On December 01 2011 06:43 Lebzetu wrote:
I have been focusing on a Roach/festor/ling midgame against protoss, I then transition into hive once my 2/2 starts. I go into infestor/brood/corruptor.
I also go double evolution chamber, but what upgrades should I get? I've been getting range and carapace but should I be getting range and melee or something else?

It depends on how roach or ling heavy your composition is. If you are playing with mostly zerglings, then get melee and carapace. If you are playing mostly roach heavy, get range carapace.
Both will help broodlords when you get them, because the first attack from the broodlord is helped by range attack upgrades while each hit from the broodling after that is helped by melee upgrades. Once you get 3/3 upgrades, then you can still get the melee upgrade to further help your broodlords.

Actually it's air attack that effects the broodlords first hit, not ranged

Ahh yes you are right. I just realized that while watching a zerg stream. Sorry about that.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
LawGambit
Profile Joined September 2011
United States14 Posts
December 01 2011 06:09 GMT
#9451
I am a Bronze Protoss scrub in 1v1 and Arranged Team 2v2, but today, I played 2v2 Random Team for fun and did the 5 placement matches. I won 4 of the 5 matches and Blizzard ranked my 2v2 RT performance as Platinum!

How the hell does that happen? I am Bronze, for real. Like I could maybe be Silver or Gold (and I am working to improve), but how did I get put in Platinum in 2v2 Random Teams?

(BTW none of my opponents or allies were higher than Gold - most were Silver IIRC.)
http://lawgambit.blogspot.com
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
December 01 2011 07:26 GMT
#9452
On December 01 2011 15:09 LawGambit wrote:
I am a Bronze Protoss scrub in 1v1 and Arranged Team 2v2, but today, I played 2v2 Random Team for fun and did the 5 placement matches. I won 4 of the 5 matches and Blizzard ranked my 2v2 RT performance as Platinum!

How the hell does that happen? I am Bronze, for real. Like I could maybe be Silver or Gold (and I am working to improve), but how did I get put in Platinum in 2v2 Random Teams?

(BTW none of my opponents or allies were higher than Gold - most were Silver IIRC.)


Uh, you did it by winning 4/5 placement matches, simple. And don't worry, 2v2 random team is in no way related to your 1v1 performance or record. 2v2 is a different beast than 1v1, and you are liable to get luckier, so don't freak out about this, it is what it is.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Let it Raine
Profile Joined August 2010
Canada1245 Posts
December 01 2011 07:30 GMT
#9453
is there a guide to defending 11-11

or good replays that involve the zerg defending really well vs an equally well executed 11-11?


still the build i die to the most (that and immortal stalker two base all in)
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
December 01 2011 16:02 GMT
#9454
Might not exactly fit here but
I want to start offering coaching, and wondering WHERE to post, or where to direct people if i Do post.
Mikelius
Profile Joined September 2010
Germany517 Posts
December 01 2011 19:32 GMT
#9455
I would like to receive any pointers or assistance to help me overcome my passive mentality. In pretty much every match up I tend to sit back passively in my base and attack at some "arbitrary" timing when I feel I must do something. And this really bites me in the ass PvZ where I let the Zerg get a huge econ because I'm terrified of ling runbys or muta harass....
Less QQ, more PewPew
galtdunn
Profile Joined March 2011
United States977 Posts
December 01 2011 19:40 GMT
#9456
On December 02 2011 04:32 Mikelius wrote:
I would like to receive any pointers or assistance to help me overcome my passive mentality. In pretty much every match up I tend to sit back passively in my base and attack at some "arbitrary" timing when I feel I must do something. And this really bites me in the ass PvZ where I let the Zerg get a huge econ because I'm terrified of ling runbys or muta harass....

The best solution to this is map AWARENESS. Know what your enemy is doing and when he's doing it. Also, watch your replays. THink: wow, I could have pushed out here and just killed him.

Get into the practice of getting observers, or sending out sacrificial zealots/probes. Hallucination is also hugely helpful in this regard. A hallucinated phoenix is essentially a free scout.

Hope this helps!
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Hathrow
Profile Joined November 2011
Canada18 Posts
December 01 2011 19:46 GMT
#9457
Hey guys just wondering when there will be more TeamLiquid Shirts coming in i was directed to this thread lol im rather new to the forums hope im asking in the right area thanks =)


(Play Hard Go Pro)
Director of eSports for Apocalypse eSports
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 01 2011 20:15 GMT
#9458
On December 01 2011 09:31 envisioN . wrote:
Show nested quote +
On December 01 2011 06:43 Lebzetu wrote:
I have been focusing on a Roach/festor/ling midgame against protoss, I then transition into hive once my 2/2 starts. I go into infestor/brood/corruptor.
I also go double evolution chamber, but what upgrades should I get? I've been getting range and carapace but should I be getting range and melee or something else?

It depends on how roach or ling heavy your composition is. If you are playing with mostly zerglings, then get melee and carapace. If you are playing mostly roach heavy, get range carapace.
Both will help broodlords when you get them, because the first attack from the broodlord is helped by range attack upgrades while each hit from the broodling after that is helped by melee upgrades. Once you get 3/3 upgrades, then you can still get the melee upgrade to further help your broodlords.

Well I only use roaches minutes 10-19. From there I transition into 50 lings, brood lords, infestor and corruptor.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2011-12-01 22:06:41
December 01 2011 22:01 GMT
#9459
On December 01 2011 09:39 blinkblue wrote:
Show nested quote +
On December 01 2011 04:53 blinkblue wrote:
Masters Terran switching to zerg. Currently mid/high diamond with zerg. Looking for masters++ answers please!

1. ZvP, what's the standard build for a. maps where FFE is common, and b. maps where FFE is uncommon?

2. When do you put workers back on gas after speed ZvT?

3. When should you be aiming for lair ZvT? Baneling nest? Other gasses? I want a ling/muta style (but I guess I need to get used to roaches in case of BFH/mass hellion openers?)

4. What's the standard "safe" ZvZ opener? I thought I saw 14gas 13pool but this seems kind of weak.


Any help on this?


I'm speaking from a Protoss perspective who has also played some zerg at diamond.

1. a. You can either 15 hatch or 14pool/15hatch to be safer from cannon rushes at your nat. Afterwards you ideally want to transition into a really fast third (before 5m if possible) because it can't be contested before you get saturated. If you get that fast third and handle pressure without cutting or losing too many drones, your production will skyrocket by the time protoss gets his together. From then on do whatever makes sense.
b. If protoss does 1gate FE or 3gate FE you'll probably want to do a speedling expand to lessen the effects of stalker pressure and because he won't have that many cannons so you can do some pokes/threaten runbys. You won't be able to get as fast of a third because protoss is not cutting into his gateway timing as much.

2. Try getting gas for your lair after you saturate your nat.

3. Depends on what the Terran's doing. If he's being more passive you're free to drone up, but against a hellion opening you'll have to get either more spines or some roaches. Just because you get some roaches to fend off the hellions doesn't mean you can't do muta/ling/bling after you hold off the pressure. It's just a bump in the road if the map geography/sim city doesn't let you do a mineral-only defense. For the first part of your question, I like getting a baneling nest after I start lair, and the spire after lair finishes, and have baneling speed ready after the mutas pop, with whatever upgrades I can squeeze in after all that gets done.

4. I suck at zvz, can't help you too much here, lol.

EDIT: for question 3, you need 500 gas for lair/bane nest/bane speed/spire, and you'll have more in the meantime for emergency banelings if you kick in 3-4 gasses after you get your lair. So 100 gas towards lair, next 50 for a bane nest, then bank until you have 200 for spire, either bank excess or spend it on banelings, then either get bane speed if you're being pressured to stay alive, or wait until after your mutas pop.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
neo_rtr
Profile Joined October 2010
Sweden70 Posts
December 01 2011 22:24 GMT
#9460
Where can i find Protoss strategies that are more specific to the ladder maps.
1v1 games. (maybe better to copy paste the following text and write your preferred strategy that's is most favourable to the specific map.

Abyssal Caverns (non-tournament)
PvP :
PvT :
PvZ :
Antiga Shipyard
PvP :
PvT :
PvZ :
Metalopolis (close spawns disabled)
PvP :
PvT :
PvZ :
Nerazim Crypt (non-tournament)
PvP :
PvT :
PvZ :
Shakuras Plateau
PvP :
PvT :
PvZ :
Shattered Temple (close spawns disabled)
PvP :
PvT :
PvZ :
Tal’darim Altar LE
PvP :
PvT :
PvZ :
Xel’naga Caverns
PvP :
PvT :
PvZ :
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