hello, english is not my strongest language, but here i go: So i play toss and i'm in plat but recantly i found my self interested in other races, but problem would be that if i start playing new race on ladder i would drop back to bronze and i don't want that, how any of you guys dealt with that? lol, quite stupid question
On November 30 2011 06:07 demitap wrote: hello, english is not my strongest language, but here i go: So i play toss and i'm in plat but recantly i found my self interested in other races, but problem would be that if i start playing new race on ladder i would drop back to bronze and i don't want that, how any of you guys dealt with that? lol, quite stupid question
Play with some friends, or join custom games is the best idea if you want a new race. When I wanted to learn Zerg, I played some 2v2s with a friend, and I also played 1v1s with some of my friends who were in lower leagues. I never played it on ladder.
On November 30 2011 06:04 Blazinghand wrote: Depends what kind of walloff, and what kind of all-in. The 3 rax marine scv allin walls off on the low ground. If you see this, be cautious.
1 gate FE is generally very vulnerable to these strong all-ins, especially since you won't have a good choke to defend. I'd recommend being aggressive with your first stalker. Ideally you catch him just as he's leaving his base and kite him all the way home, picking off as many marines as possible.
Yeah, he walled off on the low-ground. Should that be a tipoff that such an attack is coming. And also, why would a T player bother walling off on the low-ground instead on hte high-ground as normal?
On November 30 2011 06:04 Blazinghand wrote: Depends what kind of walloff, and what kind of all-in. The 3 rax marine scv allin walls off on the low ground. If you see this, be cautious.
1 gate FE is generally very vulnerable to these strong all-ins, especially since you won't have a good choke to defend. I'd recommend being aggressive with your first stalker. Ideally you catch him just as he's leaving his base and kite him all the way home, picking off as many marines as possible.
Yeah, he walled off on the low-ground. Should that be a tipoff that such an attack is coming. And also, why would a T player bother walling off on the low-ground instead on hte high-ground as normal?
If a Terran player walls on the low-ground, he can do it with just 1 rax and 1 depot, rather than 1 rax and 2 depots-- this will almost always deny the protoss scouting him. 90% of the time that a terran does the low-ground wall, he is doing the 3 rax marine/scv all-in. Get out stalkers and be ready for a fight. Keep your zealot at home (for the final battle) and rally your stalkers to his wall, and start poking. You won't be able to kill any buildings before he pushes out- your goal is to kill as many scvs and marines (hopefully marines) as possible without taking hull damage. By the time his push reaches your base, you should have all your stalker(s) still alive, and he should have lost some marines. Pull 10 probes, plus your zealot, and your stalkers, and attack. Your goal is to kill his marines. It's likely you won't be able to reach them with your probes and zealot, but your stalkers should be able to do it. As soon as they're dead, send your probes back to mine, and focus on kiting/chasing the scvs with your stalkers.
On November 30 2011 07:38 deluded99 wrote: When (if ever) is it better to kill MULEs instead of SCVs with Phoenix harass?
SCVs is better long term, MULEs are better short term. Honestly, it's a judgement call. I always kill MULEs when I can, as it really messes with a terran's build timings. They feel behind because of it.
On November 30 2011 10:15 Jecktor wrote: How do you baneling drop from multiple overlords without having the overlords stop?
Hold your unload all key (default d)and click each on the Overlords you want to begin dropping, which essentially gives the command "drop on yourself" so they drop even while moving.
On November 30 2011 10:26 fdsdfg wrote: Does an unburrowed spine crawler keep you alive if you have no other structures?
Hello TL, I"m looking for the replay of a game played at MLG Orlando (I may be wrong about it being orlando). It was a Terran vs Zerg on Shakuras plateau.
The main points of interest for me was that the Terran played a bio style and was doing well for a while until he was overrun. I was a korean terran (not that that helps much) I want to say it was oGstheStC but I can't seem to find it.
Another interesting fact was at one point the terran had a constant stream of reinforcing marines going across the map.
I really want to use this build as I think it would be really effective in Platinum. I'm also pretty sure the zerg was a foreigner but not completely.
edit* Found the replay! it was SC vs Losira MLG providence losers bracket round 5 so basically I wasn't even close
i send my worker to scout opp. he sends one of his worker to follow mine how do i make his worker stop following mine w/o killing it and or without him manually telling it to stop?
On November 30 2011 12:59 vince1234 wrote: i send my worker to scout opp. he sends one of his worker to follow mine how do i make his worker stop following mine w/o killing it and or without him manually telling it to stop?
ZvP, Destinys Ling infestor timingattack at 11-12min.
I saw this was used on some korean and HUK some time ago and tried to mimic it every since. URL:
This does NOT work for me. I've used this build vs a lower level toss-friend of mine and he completely steamrolls it. Even when he opens the same way HUK does.
I have 5 infestors with path. glans popping out at around 11min and burrow is ready, shitloads of lings ready to add to the frey. When I engage he eats up my +1/+1 lings and inefsted terrans with a gatewayarmoy with stalkers/zealots/sentrys.
When I lose this engagement I'm year behind in terms of ecomony. I'm taking my 3rd and I push at 12min. I transition into roach after this push.
1) What do I need to think of when I do this push? 2) Should I remove guys from gas and heavy drone when I push?
EDIT: Yes, I nail all injects perfectly! I somehow often find myself with lots of larve when I start making infestors.
This does NOT work for me. I've used this build vs a lower level toss-friend of mine and he completely steamrolls it. Even when he opens the same way HUK does.
I have 5 infestors with path. glans popping out at around 11min and burrow is ready, shitloads of lings ready to add to the frey. When I engage he eats up my +1/+1 lings and inefsted terrans with a gatewayarmoy with stalkers/zealots/sentrys.
When I lose this engagement I'm year behind in terms of ecomony. I'm taking my 3rd and I push at 12min. I transition into roach after this push.
1) What do I need to think of when I do this push? 2) Should I remove guys from gas and heavy drone when I push?
EDIT: Yes, I nail all injects perfectly! I somehow often find myself with lots of larve when I start making infestors.
Hey guys. Newer Zerg player here (Gold League). My question is regarding build orders. I recently read CecilSunkures "How To Improve SC2 1v1's Efficiently" guide. He mentioned picking one build order for each match-up and sticking with it until your macro gets a lot better. My problem is that I don't know where to find effective and current build orders.
I tried Liquidpedia under the Zerg Strategy section and originally picked Spanishiwa's Ice Fisher build. But after using it for a week or so I was told by several people that that build is way outdated and I should move on to something better.
So my question is: Where can I find the most current and effective build orders? Is there a running thread somewhere? Or a website that keeps them up to date?
Hello, I am new to Starcraft and truly a terrible player. I am legit Bronze and trying to improve. My biggest flaw is being destroyed by Protoss cheese. Cannon rushes almost always work on me. If I see the probe come in my base, I usually send all of my SCVs to attack him to make sure to eliminate the probe so I don't lose right there, which typically happens. If I kill the probe, it sets me back on the build order I am trying to copy because I haven't been mining. I play Terran and have 2 questions.
1) How many SCVs should I send to kill a probe in my main base. Please take into account that I cannot micro yet. 2) If they start the cannon rush at the bottom of my ramp before I am able to push out, what is a realistic terran army to push out to regain control of my expansion? I often push out too early, lose my whole army and then have my base invaded. Or, I just turtle until I have a huge 1 base army and lose becasue my opponent is on 2-3 bases already.
On December 01 2011 01:47 TannerTheGamer wrote: Hello, I am new to Starcraft and truly a terrible player. I am legit Bronze and trying to improve. My biggest flaw is being destroyed by Protoss cheese. Cannon rushes almost always work on me. If I see the probe come in my base, I usually send all of my SCVs to attack him to make sure to eliminate the probe so I don't lose right there, which typically happens. If I kill the probe, it sets me back on the build order I am trying to copy because I haven't been mining. I play Terran and have 2 questions.
1) How many SCVs should I send to kill a probe in my main base. Please take into account that I cannot micro yet. 2) If they start the cannon rush at the bottom of my ramp before I am able to push out, what is a realistic terran army to push out to regain control of my expansion? I often push out too early, lose my whole army and then have my base invaded. Or, I just turtle until I have a huge 1 base army and lose becasue my opponent is on 2-3 bases already.
Thanks, -Tanner
1) You should only send one, then send the marine.
2) As soon as you know you're cheesed, you should check your ramp. Walling off your ramp takes 3 pylons and that's 300 minerals. If you get stuck inside it's because you made that first mistake of not checking for the cannons. If you're still stuck, just make a marauder and destroy the pylons.
If he made a LOT of cannons in your base, just fly all buildings to your expo. If you won't have marauders in a while you can just make a bunker and he won't be able to morph cannons near that bunker. But a marauder is just a techlab away from any build, so... just make one. Even a tank will work.
After he cannon rushes you, just macro macro hard since he won't have attacking units. Be careful of DTs follow-up. Keep him on one base and steamroll him when he moves out.
Masters Terran switching to zerg. Currently mid/high diamond with zerg. Looking for masters++ answers please!
1. ZvP, what's the standard build for a. maps where FFE is common, and b. maps where FFE is uncommon?
2. When do you put workers back on gas after speed ZvT?
3. When should you be aiming for lair ZvT? Baneling nest? Other gasses? I want a ling/muta style (but I guess I need to get used to roaches in case of BFH/mass hellion openers?)
4. What's the standard "safe" ZvZ opener? I thought I saw 14gas 13pool but this seems kind of weak.