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On December 03 2011 02:43 galtdunn wrote:Show nested quote +On December 02 2011 23:29 eot wrote: Can anyone give me some tips for macroing while not looking at my base as terran? 1) I don't want to que 2) I can't see the progress of my units without looking at my base 3) Waiting to start a new unit until I see that the rax aren't producing is also inefficient
Basically what you want is someone else to do your macro for you then... There is no way to know when your units are about to finish unless you have each production facility on a seperate hotkey and can tap like Losira. The best thing to do is realize that to have good macro, you do HAVE to occasionally que, but only que the second unit. In late game TvZ, you can't constanly be checking each of your 12 barracks and 3 factories to see if your marine is almost done so you can start another one. The best thing is to keep an eye on the little white dot on the barracks (in your wire frame at the bottom that I can't remember the name of), and try to have each stucture have 1 to 2 units at the most. Unless you're mid masters or better, there's better things you can be focusing on then having a second marine qued.
Alright, thanks I was just asking because people always say "don't que!" and "don't look at your base" etc and I couldn't figure out how to do that
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On December 03 2011 03:18 eot wrote:Show nested quote +On December 03 2011 02:43 galtdunn wrote:On December 02 2011 23:29 eot wrote: Can anyone give me some tips for macroing while not looking at my base as terran? 1) I don't want to que 2) I can't see the progress of my units without looking at my base 3) Waiting to start a new unit until I see that the rax aren't producing is also inefficient
Basically what you want is someone else to do your macro for you then... There is no way to know when your units are about to finish unless you have each production facility on a seperate hotkey and can tap like Losira. The best thing to do is realize that to have good macro, you do HAVE to occasionally que, but only que the second unit. In late game TvZ, you can't constanly be checking each of your 12 barracks and 3 factories to see if your marine is almost done so you can start another one. The best thing is to keep an eye on the little white dot on the barracks (in your wire frame at the bottom that I can't remember the name of), and try to have each stucture have 1 to 2 units at the most. Unless you're mid masters or better, there's better things you can be focusing on then having a second marine qued. Alright, thanks I was just asking because people always say "don't que!" and "don't look at your base" etc and I couldn't figure out how to do that 
Yeah I think it's cause most people just assume that if you aren't as good at macro as Flash then you suck. I think what the pros do is just know their timings so well that they know when their units are about to finish. It's like when Day9 talks about triggers, they have triggers to que new units.
But the not looking at your base part is true. It's hard, but necessary.
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On December 02 2011 07:30 Mikelius wrote:Show nested quote +On December 02 2011 07:24 neo_rtr wrote: Where can i find Protoss strategies that are more specific to the ladder maps. 1v1 games. (maybe better to copy paste the following text and write your preferred strategy that's is most favourable to the PvZ : If you are talking Strategies then it's pretty much impossible to address since most strats come and go with either a more aggressive timings or more macro strategies depending on the map and flavor-of-the-week builds. If you mean regular openers, most maps can be divided by matchup into 2 categories PvZ FFE or not FFE friendly maps, some pros argue that you can always FFE but it's a lot riskier (look at the MLG finals). PvP Ramp natural/ VS Low Ground nat, with the exception of Tal Darim which HEAVILY favors the 4 gate. PvT similar to PvP, but it's not as severe, since you can pretty much always either 1 gate expand or nexus first. Hope this helps
Yes something along these lines. Many thanks
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I have now seen a number of players who otherwise execute marine-tank in TvZ when playing on Antiga Shipyard, even on cross-positions. Why has this become the playstyle of choice for T in TvZ on Antiga but not necessarily other maps?
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Blazinghand
United States25558 Posts
On December 03 2011 04:23 Arcane86 wrote: I have now seen a number of players who otherwise execute marine-tank in TvZ when playing on Antiga Shipyard, even on cross-positions. Why has this become the playstyle of choice for T in TvZ on Antiga but not necessarily other maps?
Marine/Tank/Medivac is considered standard TvZ on all maps. Whether you're opening with reactor hellions, 2 rax, or 1 rax FE (or something else) varies depending on map and playstyle, but almost all builds eventually come to marine/tank/medivac at some point.
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On December 03 2011 04:23 Arcane86 wrote: I have now seen a number of players who otherwise execute marine-tank in TvZ when playing on Antiga Shipyard, even on cross-positions. Why has this become the playstyle of choice for T in TvZ on Antiga but not necessarily other maps? otherwise what? Can you be a bit clearer? In my experience, a fair amount of Terrans go marine tank on that map. But some go mech as well. Not sure what you're asking though.
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Bosnia-Herzegovina439 Posts
Are close positions on Shakuras Plateau map (ladder) disabled? Can't remeber when was the last time i scouted someone on close positions, am i scouting not knowing that the close positions are disabled? Thanks.
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Blazinghand
United States25558 Posts
On December 03 2011 04:51 Mesha wrote: Are close positions on Shakuras Plateau map (ladder) disabled? Can't remeber when was the last time i scouted someone on close positions, am i scouting not knowing that the close positions are disabled? Thanks.
you cannot spawn close pos shakuras, metal, or shattered temple
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On December 03 2011 04:51 Mesha wrote: Are close positions on Shakuras Plateau map (ladder) disabled? Can't remeber when was the last time i scouted someone on close positions, am i scouting not knowing that the close positions are disabled? Thanks.
Close by air is not disabled, but close by ground is. So they cannot spawn directly north/south of you, Only diagonal or east/west.
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Hey there,
Just wondering what unit composition I should be going in a Z vs Mech T. I'm in diamond and i get absolutely crushed unless i manage to burrow mass roach and pop out on top of them. I can survive early game and macro is fine. Them having too much was not a problem, just unit composition.
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On December 03 2011 05:07 Unspecified wrote: Hey there,
Just wondering what unit composition I should be going in a Z vs Mech T. I'm in diamond and i get absolutely crushed unless i manage to burrow mass roach and pop out on top of them. I can survive early game and macro is fine. Them having too much was not a problem, just unit composition. Hey, diamond Zerg here.
My strategy is upgraded roach/ling drops and multipronged attacks. Take Antiga for example (this game happened to me a few days ago). He's going mech, so I grab a third eventually after I get roaches to deal with the hellions. Research drop and ovie speed, get 1/1 ups, roach speed, burrow, etc. (I went destiny's nogas opening into 4 gas so i had a ton of gas). Get lots of drones, and try to take down his rocks, Then begin dropping the main and attacking the third at the same time. Remember, you can run away with roaches into overlords. Target infrastructure.
While doing this, expand and tech. I personally like the muta switch, because roaches mean they go tanks, and mutas > tank/thor/hellion. And then from there go into broodlords. What you want to do is stall him as long as possible, and trade efficiently when you can. While dropping his base, pick off those thors and tanks that pop out of the factories!!
Also, target gas geysers, armories, and supply depots (mech is supply heave).
GL
Edit: Oh and I guess I should say, this was inspired by me watching Sheth. So I'm not just some diamond scrub doing a bad strat
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What is the proper z response to a toss who plants a pylon+cannon behind your nat minerals and ffe's on tal.
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If I am going infestor in zvt, how do i stop harassment (marine drops)
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On December 03 2011 05:25 Lebzetu wrote: If I am going infestor in zvt, how do i stop harassment (marine drops)
Spread your ovies to give you forewarning, and have 2-3 control groups of lings to deal with the multiple harass. Your upgraded lings should mop up the marines
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I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time)
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On December 03 2011 05:50 canavarr wrote: I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time) There is almost no difference between NA and EU, despite what people tend to think. Especially anything lower than GM. Their plat players are no better than NA's. Korea there actually is a difference, but not between average league players in NA and EU.
Edit: Even I'm completely wrong, your original question was regarding whether or not there was a consensus. I am proof that there is not
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On December 03 2011 05:25 Lebzetu wrote: If I am going infestor in zvt, how do i stop harassment (marine drops) The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing).
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On December 03 2011 05:56 galtdunn wrote:Show nested quote +On December 03 2011 05:25 Lebzetu wrote: If I am going infestor in zvt, how do i stop harassment (marine drops) The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing). Ok. So I should just have a whole separate hotkey with 20 lings to deal with drops?
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On December 03 2011 05:16 TheMooseHeed wrote: What is the proper z response to a toss who plants a pylon+cannon behind your nat minerals and ffe's on tal. There's no "proper response" exactly. Instead, you have a few options. 1) Some sort of all-in/cheese. My favorite is the spine crawler in the front, nydus in his main approach (especially on Tal'darim). 2) Expand elsewhere and hope he doesn't find it. 3) Get roaches, kill cannons, expand. Play from behind.
The best thing to do is to not let it happen at all, but I'm painfully aware that sometimes it happens despite our best efforts. Honestly, I consider cannoning a zerg who goes hatch first as cheese, so I don't feel bad in cheesing right back.
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On December 03 2011 05:58 Lebzetu wrote:Show nested quote +On December 03 2011 05:56 galtdunn wrote:On December 03 2011 05:25 Lebzetu wrote: If I am going infestor in zvt, how do i stop harassment (marine drops) The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing). Ok. So I should just have a whole separate hotkey with 20 lings to deal with drops?
This is an option, but consider that if he gets into a good position between minerals or your buildings, then those 20 lings will be extremely cost-inefficient. I'd reccomend at least having 1 infestor or a baneling or two in there as well.
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