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Forum Index > StarCraft 2 Strategy
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eot
Profile Joined April 2011
146 Posts
December 02 2011 18:18 GMT
#9481
On December 03 2011 02:43 galtdunn wrote:
Show nested quote +
On December 02 2011 23:29 eot wrote:
Can anyone give me some tips for macroing while not looking at my base as terran?
1) I don't want to que
2) I can't see the progress of my units without looking at my base
3) Waiting to start a new unit until I see that the rax aren't producing is also inefficient


Basically what you want is someone else to do your macro for you then... There is no way to know when your units are about to finish unless you have each production facility on a seperate hotkey and can tap like Losira.

The best thing to do is realize that to have good macro, you do HAVE to occasionally que, but only que the second unit. In late game TvZ, you can't constanly be checking each of your 12 barracks and 3 factories to see if your marine is almost done so you can start another one. The best thing is to keep an eye on the little white dot on the barracks (in your wire frame at the bottom that I can't remember the name of), and try to have each stucture have 1 to 2 units at the most.

Unless you're mid masters or better, there's better things you can be focusing on then having a second marine qued.


Alright, thanks
I was just asking because people always say "don't que!" and "don't look at your base" etc and I couldn't figure out how to do that
galtdunn
Profile Joined March 2011
United States977 Posts
December 02 2011 18:53 GMT
#9482
On December 03 2011 03:18 eot wrote:
Show nested quote +
On December 03 2011 02:43 galtdunn wrote:
On December 02 2011 23:29 eot wrote:
Can anyone give me some tips for macroing while not looking at my base as terran?
1) I don't want to que
2) I can't see the progress of my units without looking at my base
3) Waiting to start a new unit until I see that the rax aren't producing is also inefficient


Basically what you want is someone else to do your macro for you then... There is no way to know when your units are about to finish unless you have each production facility on a seperate hotkey and can tap like Losira.

The best thing to do is realize that to have good macro, you do HAVE to occasionally que, but only que the second unit. In late game TvZ, you can't constanly be checking each of your 12 barracks and 3 factories to see if your marine is almost done so you can start another one. The best thing is to keep an eye on the little white dot on the barracks (in your wire frame at the bottom that I can't remember the name of), and try to have each stucture have 1 to 2 units at the most.

Unless you're mid masters or better, there's better things you can be focusing on then having a second marine qued.


Alright, thanks
I was just asking because people always say "don't que!" and "don't look at your base" etc and I couldn't figure out how to do that


Yeah I think it's cause most people just assume that if you aren't as good at macro as Flash then you suck.
I think what the pros do is just know their timings so well that they know when their units are about to finish. It's like when Day9 talks about triggers, they have triggers to que new units.

But the not looking at your base part is true. It's hard, but necessary.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
neo_rtr
Profile Joined October 2010
Sweden70 Posts
December 02 2011 19:03 GMT
#9483
On December 02 2011 07:30 Mikelius wrote:
Show nested quote +
On December 02 2011 07:24 neo_rtr wrote:
Where can i find Protoss strategies that are more specific to the ladder maps.
1v1 games. (maybe better to copy paste the following text and write your preferred strategy that's is most favourable to the
PvZ :

If you are talking Strategies then it's pretty much impossible to address since most strats come and go with either a more aggressive timings or more macro strategies depending on the map and flavor-of-the-week builds.

If you mean regular openers, most maps can be divided by matchup into 2 categories
PvZ FFE or not FFE friendly maps, some pros argue that you can always FFE but it's a lot riskier (look at the MLG finals).

PvP Ramp natural/ VS Low Ground nat, with the exception of Tal Darim which HEAVILY favors the 4 gate.

PvT similar to PvP, but it's not as severe, since you can pretty much always either 1 gate expand or nexus first.

Hope this helps


Yes something along these lines. Many thanks
Arcane86
Profile Blog Joined November 2011
United States68 Posts
December 02 2011 19:23 GMT
#9484
I have now seen a number of players who otherwise execute marine-tank in TvZ when playing on Antiga Shipyard, even on cross-positions. Why has this become the playstyle of choice for T in TvZ on Antiga but not necessarily other maps?
There is no Cow Level
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 02 2011 19:30 GMT
#9485
On December 03 2011 04:23 Arcane86 wrote:
I have now seen a number of players who otherwise execute marine-tank in TvZ when playing on Antiga Shipyard, even on cross-positions. Why has this become the playstyle of choice for T in TvZ on Antiga but not necessarily other maps?


Marine/Tank/Medivac is considered standard TvZ on all maps. Whether you're opening with reactor hellions, 2 rax, or 1 rax FE (or something else) varies depending on map and playstyle, but almost all builds eventually come to marine/tank/medivac at some point.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
galtdunn
Profile Joined March 2011
United States977 Posts
December 02 2011 19:31 GMT
#9486
On December 03 2011 04:23 Arcane86 wrote:
I have now seen a number of players who otherwise execute marine-tank in TvZ when playing on Antiga Shipyard, even on cross-positions. Why has this become the playstyle of choice for T in TvZ on Antiga but not necessarily other maps?

otherwise what? Can you be a bit clearer? In my experience, a fair amount of Terrans go marine tank on that map. But some go mech as well.
Not sure what you're asking though.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
December 02 2011 19:51 GMT
#9487
Are close positions on Shakuras Plateau map (ladder) disabled? Can't remeber when was the last time i scouted someone on close positions, am i scouting not knowing that the close positions are disabled? Thanks.
Reality hits you hard bro.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 02 2011 19:53 GMT
#9488
On December 03 2011 04:51 Mesha wrote:
Are close positions on Shakuras Plateau map (ladder) disabled? Can't remeber when was the last time i scouted someone on close positions, am i scouting not knowing that the close positions are disabled? Thanks.


you cannot spawn close pos shakuras, metal, or shattered temple
When you stare into the iCCup, the iCCup stares back.
TL+ Member
galtdunn
Profile Joined March 2011
United States977 Posts
December 02 2011 19:53 GMT
#9489
On December 03 2011 04:51 Mesha wrote:
Are close positions on Shakuras Plateau map (ladder) disabled? Can't remeber when was the last time i scouted someone on close positions, am i scouting not knowing that the close positions are disabled? Thanks.


Close by air is not disabled, but close by ground is. So they cannot spawn directly north/south of you, Only diagonal or east/west.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Unspecified
Profile Joined June 2011
16 Posts
December 02 2011 20:07 GMT
#9490
Hey there,

Just wondering what unit composition I should be going in a Z vs Mech T. I'm in diamond and i get absolutely crushed unless i manage to burrow mass roach and pop out on top of them. I can survive early game and macro is fine. Them having too much was not a problem, just unit composition.
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-12-02 20:15:33
December 02 2011 20:12 GMT
#9491
On December 03 2011 05:07 Unspecified wrote:
Hey there,

Just wondering what unit composition I should be going in a Z vs Mech T. I'm in diamond and i get absolutely crushed unless i manage to burrow mass roach and pop out on top of them. I can survive early game and macro is fine. Them having too much was not a problem, just unit composition.

Hey, diamond Zerg here.

My strategy is upgraded roach/ling drops and multipronged attacks. Take Antiga for example (this game happened to me a few days ago). He's going mech, so I grab a third eventually after I get roaches to deal with the hellions. Research drop and ovie speed, get 1/1 ups, roach speed, burrow, etc. (I went destiny's nogas opening into 4 gas so i had a ton of gas). Get lots of drones, and try to take down his rocks, Then begin dropping the main and attacking the third at the same time. Remember, you can run away with roaches into overlords. Target infrastructure.

While doing this, expand and tech. I personally like the muta switch, because roaches mean they go tanks, and mutas > tank/thor/hellion. And then from there go into broodlords. What you want to do is stall him as long as possible, and trade efficiently when you can. While dropping his base, pick off those thors and tanks that pop out of the factories!!

Also, target gas geysers, armories, and supply depots (mech is supply heave).

GL

Edit: Oh and I guess I should say, this was inspired by me watching Sheth. So I'm not just some diamond scrub doing a bad strat
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
December 02 2011 20:16 GMT
#9492
What is the proper z response to a toss who plants a pylon+cannon behind your nat minerals and ffe's on tal.
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 02 2011 20:25 GMT
#9493
If I am going infestor in zvt, how do i stop harassment (marine drops)
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
December 02 2011 20:43 GMT
#9494
On December 03 2011 05:25 Lebzetu wrote:
If I am going infestor in zvt, how do i stop harassment (marine drops)


Spread your ovies to give you forewarning, and have 2-3 control groups of lings to deal with the multiple harass. Your upgraded lings should mop up the marines
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
canavarr
Profile Joined January 2011
United States53 Posts
Last Edited: 2011-12-02 20:50:52
December 02 2011 20:50 GMT
#9495
I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time)
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-12-02 20:55:01
December 02 2011 20:53 GMT
#9496
On December 03 2011 05:50 canavarr wrote:
I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time)

There is almost no difference between NA and EU, despite what people tend to think. Especially anything lower than GM. Their plat players are no better than NA's.
Korea there actually is a difference, but not between average league players in NA and EU.

Edit: Even I'm completely wrong, your original question was regarding whether or not there was a consensus. I am proof that there is not
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-12-02 20:57:06
December 02 2011 20:56 GMT
#9497
On December 03 2011 05:25 Lebzetu wrote:
If I am going infestor in zvt, how do i stop harassment (marine drops)

The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing).
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 02 2011 20:58 GMT
#9498
On December 03 2011 05:56 galtdunn wrote:
Show nested quote +
On December 03 2011 05:25 Lebzetu wrote:
If I am going infestor in zvt, how do i stop harassment (marine drops)

The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing).

Ok. So I should just have a whole separate hotkey with 20 lings to deal with drops?
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-12-02 21:03:26
December 02 2011 21:01 GMT
#9499
On December 03 2011 05:16 TheMooseHeed wrote:
What is the proper z response to a toss who plants a pylon+cannon behind your nat minerals and ffe's on tal.

There's no "proper response" exactly. Instead, you have a few options.
1) Some sort of all-in/cheese. My favorite is the spine crawler in the front, nydus in his main approach (especially on Tal'darim).
2) Expand elsewhere and hope he doesn't find it.
3) Get roaches, kill cannons, expand. Play from behind.

The best thing to do is to not let it happen at all, but I'm painfully aware that sometimes it happens despite our best efforts. Honestly, I consider cannoning a zerg who goes hatch first as cheese, so I don't feel bad in cheesing right back.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
galtdunn
Profile Joined March 2011
United States977 Posts
December 02 2011 21:03 GMT
#9500
On December 03 2011 05:58 Lebzetu wrote:
Show nested quote +
On December 03 2011 05:56 galtdunn wrote:
On December 03 2011 05:25 Lebzetu wrote:
If I am going infestor in zvt, how do i stop harassment (marine drops)

The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing).

Ok. So I should just have a whole separate hotkey with 20 lings to deal with drops?


This is an option, but consider that if he gets into a good position between minerals or your buildings, then those 20 lings will be extremely cost-inefficient. I'd reccomend at least having 1 infestor or a baneling or two in there as well.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
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