Simple Questions Simple Answers - Page 477
| Forum Index > StarCraft 2 Strategy |
|
Sianos
580 Posts
| ||
|
Mata
7 Posts
| ||
|
Nate.F
918 Posts
On December 05 2011 02:11 Mata wrote: When you kill burrowed baneling, does it burst? thx yes it does. | ||
|
envisioN .
United States552 Posts
On December 05 2011 01:11 Lebzetu wrote: In zvt, this terran just mass expanded everywhere.... He put a PF with 6-8 turrets at each expo and I couldnt kill it, how do I kill them? They seem fucking invincible and it pisses me off. The best way to kill a PF is to kill it while it is morphing. If he does manage to get it up with 6-8 turrets, the best way would be to get broodlords because they outrange turrets or to get ultralisks and attack move to kill all the repairing SCVs before killing the PF. | ||
|
llKenZyll
United States853 Posts
I want the best macro build that isnt a hatch first, im saying. | ||
|
envisioN .
United States552 Posts
On December 05 2011 06:24 Lebzetu wrote: Whats a good opening in ZvT besides a 15hatch? What about ZvP? I want to be cannon proof in zvp. I want the best macro build that isnt a hatch first, im saying. If you don't mind my asking, why do you not like 15 hatch? It is by FAR the most economical build in ZvT while still being reasonably safe. For ZvP, you can open with 14 pool, 14 gas and do a speedling expand. To be cannon proof, you'll have to wait until your lings are out to kill any pylons or probes to put down your expo. | ||
|
lorestarcraft
United States1049 Posts
On December 04 2011 11:09 mahi29 wrote: In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals? Get both. a couple of immortals and couple of colossus. When he blinks up to attack your colossi, the immortals wil shred him, as will your zealots that you made because youa re spending all your gas. | ||
|
-stOpSKY-
Canada498 Posts
On December 04 2011 11:09 mahi29 wrote: In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals? If you go robo tech vs blink I would get 2x immortal out while building the robo bay then get the collos. I usually get 2x collosus before getting the range upgrade. Then range and 1 more and push with 3 collos 2 immortal and some stalker/lots with 1-2 sentry at the most just for the GS. | ||
|
llKenZyll
United States853 Posts
On December 05 2011 06:36 envisioN . wrote: If you don't mind my asking, why do you not like 15 hatch? It is by FAR the most economical build in ZvT while still being reasonably safe. For ZvP, you can open with 14 pool, 14 gas and do a speedling expand. To be cannon proof, you'll have to wait until your lings are out to kill any pylons or probes to put down your expo. Because I hate when they make a bunker behind my nat, uncommited. It loses me the game. | ||
|
Klaxon
Canada34 Posts
| ||
|
cLutZ
United States19574 Posts
I.E. I want to work on defending a 4 gate, but don't want to practice anything before I scout it. | ||
|
coriamon
244 Posts
Mistake; forgot about saves in single player | ||
|
Dingobloo
Australia1903 Posts
On December 05 2011 10:45 cLutZ wrote: Is there a way to restart a game (not a replay, a game) from a certain point when practicing? I.E. I want to work on defending a 4 gate, but don't want to practice anything before I scout it. You can use the save function if you play in Singleplayer Vs AI rather than custom game, at least you could at some point I believe. As the name implies though, single player only. | ||
|
Bibbit
Canada5377 Posts
Basically I'm just wondering if that attack typically hits with the very first marauder or if you wait for 2/3? | ||
|
Frostler
United States41 Posts
| ||
|
Dualx
United States101 Posts
| ||
|
Seannorcal
United States5 Posts
| ||
|
Najda
United States3765 Posts
On December 05 2011 12:44 Dualx wrote: Why is the mini-map cursor a trapezoid? This question has been seriously plaguing my psyche since beta. Because it's 3D and you're looking at it from an angle, thus your view expands as stuff gets further away. If it was top down it would be a rectangle. Edit: Note as the lines of the cursor changes as it goes over cliffs. It is a cursor highlighting exactly what you see on the screen. On December 05 2011 12:49 Seannorcal wrote: Is there a way to send your SCV's (3 to each gas, and the rest to minerals) without actually clicking the individual SCV's. I saw Catz pull his Drones because of a drop, and once the drop was clear, it looked like he just clicked a couple buttons and 3 went to each gas, and the rest to minerals. Thank you - Sean He probably boxed them all, clicked the gas, then shift clicked the drones 3 times (shift clicking a selected unit deselects only that unit) and then clicked the other gas and repeated etc. Also, you can either click the drones in game or just the icon in the bottom middle. | ||
|
Dingobloo
Australia1903 Posts
On December 05 2011 12:44 Dualx wrote: Why is the mini-map cursor a trapezoid? This question has been seriously plaguing my psyche since beta. Because you don't look at the game from the top-down, it represents the camera frustum. | ||
|
Najda
United States3765 Posts
| ||
| ||