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Simple Questions Simple Answers - Page 477

Forum Index > StarCraft 2 Strategy
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Sianos
Profile Joined April 2011
580 Posts
December 04 2011 16:26 GMT
#9521
concept mapcontrol. you either herrass terran with mass mutas so he isn´t capable to easy expanding or you are aktiv with lots of lings and roaches and attack him, when he´s just moving out.
Mata
Profile Joined September 2011
7 Posts
December 04 2011 17:11 GMT
#9522
When you kill burrowed baneling, does it burst? thx
Nate.F
Profile Joined April 2011
918 Posts
December 04 2011 17:29 GMT
#9523
On December 05 2011 02:11 Mata wrote:
When you kill burrowed baneling, does it burst? thx

yes it does.
envisioN .
Profile Joined February 2011
United States552 Posts
December 04 2011 19:59 GMT
#9524
On December 05 2011 01:11 Lebzetu wrote:
In zvt, this terran just mass expanded everywhere.... He put a PF with 6-8 turrets at each expo and I couldnt kill it, how do I kill them? They seem fucking invincible and it pisses me off.

The best way to kill a PF is to kill it while it is morphing. If he does manage to get it up with 6-8 turrets, the best way would be to get broodlords because they outrange turrets or to get ultralisks and attack move to kill all the repairing SCVs before killing the PF.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 04 2011 21:24 GMT
#9525
Whats a good opening in ZvT besides a 15hatch? What about ZvP? I want to be cannon proof in zvp.
I want the best macro build that isnt a hatch first, im saying.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
envisioN .
Profile Joined February 2011
United States552 Posts
December 04 2011 21:36 GMT
#9526
On December 05 2011 06:24 Lebzetu wrote:
Whats a good opening in ZvT besides a 15hatch? What about ZvP? I want to be cannon proof in zvp.
I want the best macro build that isnt a hatch first, im saying.

If you don't mind my asking, why do you not like 15 hatch? It is by FAR the most economical build in ZvT while still being reasonably safe.
For ZvP, you can open with 14 pool, 14 gas and do a speedling expand. To be cannon proof, you'll have to wait until your lings are out to kill any pylons or probes to put down your expo.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
lorestarcraft
Profile Joined April 2011
United States1049 Posts
December 04 2011 21:54 GMT
#9527
On December 04 2011 11:09 mahi29 wrote:
In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals?


Get both. a couple of immortals and couple of colossus. When he blinks up to attack your colossi, the immortals wil shred him, as will your zealots that you made because youa re spending all your gas.
SC2 Mapmaker
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
December 04 2011 22:00 GMT
#9528
On December 04 2011 11:09 mahi29 wrote:
In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals?


If you go robo tech vs blink I would get 2x immortal out while building the robo bay then get the collos. I usually get 2x collosus before getting the range upgrade. Then range and 1 more and push with 3 collos 2 immortal and some stalker/lots with 1-2 sentry at the most just for the GS.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 05 2011 01:06 GMT
#9529
On December 05 2011 06:36 envisioN . wrote:
Show nested quote +
On December 05 2011 06:24 Lebzetu wrote:
Whats a good opening in ZvT besides a 15hatch? What about ZvP? I want to be cannon proof in zvp.
I want the best macro build that isnt a hatch first, im saying.

If you don't mind my asking, why do you not like 15 hatch? It is by FAR the most economical build in ZvT while still being reasonably safe.
For ZvP, you can open with 14 pool, 14 gas and do a speedling expand. To be cannon proof, you'll have to wait until your lings are out to kill any pylons or probes to put down your expo.

Because I hate when they make a bunker behind my nat, uncommited. It loses me the game.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Klaxon
Profile Joined January 2011
Canada34 Posts
December 05 2011 01:37 GMT
#9530
Hi guys, I was watching the MLG Providence replays and noticed something weird. In lots of TvTs, strong players like SC and marineking go 1 rax fe, then double gas, then 1/1/1. Isn't this an instant loss against proxy marauder or just 3 rax marine? Most of the time they don't scout their opponent either.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 05 2011 01:45 GMT
#9531
Is there a way to restart a game (not a replay, a game) from a certain point when practicing?

I.E. I want to work on defending a 4 gate, but don't want to practice anything before I scout it.
Freeeeeeedom
coriamon
Profile Joined August 2011
244 Posts
Last Edited: 2011-12-05 02:07:17
December 05 2011 01:47 GMT
#9532

Mistake; forgot about saves in single player
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
December 05 2011 01:58 GMT
#9533
On December 05 2011 10:45 cLutZ wrote:
Is there a way to restart a game (not a replay, a game) from a certain point when practicing?

I.E. I want to work on defending a 4 gate, but don't want to practice anything before I scout it.


You can use the save function if you play in Singleplayer Vs AI rather than custom game, at least you could at some point I believe. As the name implies though, single player only.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
December 05 2011 02:10 GMT
#9534
Hihi I've seen some cool stuff in TvZ where you open with normal reactor hellion expo and then try for a bit of a bust on the spine(s) with a marauder. But when I've seen that, I didnt play terran so I didnt notice the details. Now I cant remember any of the specific games to take a second look.

Basically I'm just wondering if that attack typically hits with the very first marauder or if you wait for 2/3?
Frostler
Profile Joined April 2011
United States41 Posts
December 05 2011 02:48 GMT
#9535
In late game zerg when I have 5+ hatcheries should I have enough queens to inject every one? If so what would be the maximum amount of queens I should ever have?
"I just need more Roaches"
Dualx
Profile Joined May 2011
United States101 Posts
December 05 2011 03:44 GMT
#9536
Why is the mini-map cursor a trapezoid? This question has been seriously plaguing my psyche since beta.
Seannorcal
Profile Joined July 2011
United States5 Posts
December 05 2011 03:49 GMT
#9537
Is there a way to send your SCV's (3 to each gas, and the rest to minerals) without actually clicking the individual SCV's. I saw Catz pull his Drones because of a drop, and once the drop was clear, it looked like he just clicked a couple buttons and 3 went to each gas, and the rest to minerals. Thank you - Sean
"A clever person solves a problem. A wise person avoids one."
Najda
Profile Joined June 2010
United States3765 Posts
Last Edited: 2011-12-05 04:04:36
December 05 2011 04:02 GMT
#9538
On December 05 2011 12:44 Dualx wrote:
Why is the mini-map cursor a trapezoid? This question has been seriously plaguing my psyche since beta.


Because it's 3D and you're looking at it from an angle, thus your view expands as stuff gets further away. If it was top down it would be a rectangle.

Edit: Note as the lines of the cursor changes as it goes over cliffs. It is a cursor highlighting exactly what you see on the screen.


On December 05 2011 12:49 Seannorcal wrote:
Is there a way to send your SCV's (3 to each gas, and the rest to minerals) without actually clicking the individual SCV's. I saw Catz pull his Drones because of a drop, and once the drop was clear, it looked like he just clicked a couple buttons and 3 went to each gas, and the rest to minerals. Thank you - Sean


He probably boxed them all, clicked the gas, then shift clicked the drones 3 times (shift clicking a selected unit deselects only that unit) and then clicked the other gas and repeated etc. Also, you can either click the drones in game or just the icon in the bottom middle.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
December 05 2011 04:05 GMT
#9539
On December 05 2011 12:44 Dualx wrote:
Why is the mini-map cursor a trapezoid? This question has been seriously plaguing my psyche since beta.


Because you don't look at the game from the top-down, it represents the camera frustum.
Najda
Profile Joined June 2010
United States3765 Posts
December 05 2011 04:07 GMT
#9540
Does anyone have some good replays of a zerg player defending an agressive 2 rax after going hatch first?
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