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Simple Questions Simple Answers - Page 476

Forum Index > StarCraft 2 Strategy
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llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 02 2011 21:04 GMT
#9501
On December 03 2011 06:03 galtdunn wrote:
Show nested quote +
On December 03 2011 05:58 Lebzetu wrote:
On December 03 2011 05:56 galtdunn wrote:
On December 03 2011 05:25 Lebzetu wrote:
If I am going infestor in zvt, how do i stop harassment (marine drops)

The best way to do it is to have 10-15 lings and banes patrolling at each of your bases, with 1 infestor. Simply fungal and clean up. Try not to bring a huge chunk of your army to deal with it (and definitely don't bring the whole thing).

Ok. So I should just have a whole separate hotkey with 20 lings to deal with drops?


This is an option, but consider that if he gets into a good position between minerals or your buildings, then those 20 lings will be extremely cost-inefficient. I'd reccomend at least having 1 infestor or a baneling or two in there as well.

Maybe two spines to prevent that sort of thing?
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
canavarr
Profile Joined January 2011
United States53 Posts
December 02 2011 21:06 GMT
#9502
On December 03 2011 05:53 galtdunn wrote:
Show nested quote +
On December 03 2011 05:50 canavarr wrote:
I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time)

There is almost no difference between NA and EU, despite what people tend to think.


so what is it that people tend to think? EU > NA or NA > EU ?
galtdunn
Profile Joined March 2011
United States977 Posts
Last Edited: 2011-12-02 21:09:28
December 02 2011 21:09 GMT
#9503
On December 03 2011 06:06 canavarr wrote:
Show nested quote +
On December 03 2011 05:53 galtdunn wrote:
On December 03 2011 05:50 canavarr wrote:
I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time)

There is almost no difference between NA and EU, despite what people tend to think.


so what is it that people tend to think? EU > NA or NA > EU ?

Most people tend to think EU is better I think. But again, thats more on the top levels. There aren't too many popular diamond and below players out there to share reliable info anyways. Maybe when you play on it, you can be the one with that info ^.^
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 02 2011 21:09 GMT
#9504
On December 03 2011 06:06 canavarr wrote:
Show nested quote +
On December 03 2011 05:53 galtdunn wrote:
On December 03 2011 05:50 canavarr wrote:
I'll be moving from NA to EU server soon. Is there a common consensus in the community on the relative skill level of NA vs. EU? (FYI: I'm high Platinum on NA, matchedup against Diamonds about 75% of the time)

There is almost no difference between NA and EU, despite what people tend to think.


so what is it that people tend to think? EU > NA or NA > EU ?


Relative skill between servers is irrelevant besides at the very highest of levels. This is because MMR puts you against people of your skill. Unless you're literally too skilled to find an adequate opponent (top GM), whether you're on NA, EU, or whatever won't impact the quality of your opponent.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
December 03 2011 12:03 GMT
#9505
How on earth are zerg supposed to counter the protoss sentry drop walling off their own ramps. I would look for a replay of a pro holding it, but I'm pretty sure thats never happened.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-12-03 13:56:58
December 03 2011 13:55 GMT
#9506
On December 03 2011 21:03 Zealos wrote:
How on earth are zerg supposed to counter the protoss sentry drop walling off their own ramps. I would look for a replay of a pro holding it, but I'm pretty sure thats never happened.


If you scout a Robotics Facility early then keep a few units in your main. You only need enough to prevent 4 Sentry's from surviving long enough to keep you locked out which isn't enough that if you've been macro'ing well that you'll get crushed by an actual attack. 2 Queens in your main for the early portion of the game can also provide a signficant defense against early Warp Prism drops, especially if your Overlord spread lets you get ready to hit the Prism as fast as possible since they will bring down it's shield in around 6 seconds and outright kill it in 12 if your Protoss opponent tries to force the issue. You can also use the second Queen to ensure you have creep spread through your main to give you an even greater edge in defending, and these tumours can later be transfered to the low ground.

As the game goes on if you're at Lair tech then you'll usually almost certainly have at least Muta's or Burrowed Infestors or Overlord drop or even Tunneling Claw Roaches at which point you're safe anyway.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 03 2011 16:06 GMT
#9507
How to respond to one stargate in ZvP? Hydras suck.
How to respond to two stargates in zvp? Hydras suck.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Geiko
Profile Blog Joined June 2010
France1944 Posts
December 03 2011 16:50 GMT
#9508
On December 04 2011 01:06 Lebzetu wrote:
How to respond to one stargate in ZvP? Hydras suck.
How to respond to two stargates in zvp? Hydras suck.


Hydras are mandatory against double stargate in ZvP.

Against simple stargate, you can defend with 1 or 2 spores at each base, and queens. Watch out for combined Void + warpgate timing which can surprise you if you're used to only defending with spores and queens.
You also need to find a solution to spread your creep to your third before the voidray timing. In maps with rocks to break, this can be tricky. Some players are getting a macro hatch next to breakable rocks on TalDarim for example, while they destroy the rocks.
geiko.813 (EU)
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-12-03 19:32:08
December 03 2011 19:30 GMT
#9509
On December 03 2011 21:03 Zealos wrote:
How on earth are zerg supposed to counter the protoss sentry drop walling off their own ramps. I would look for a replay of a pro holding it, but I'm pretty sure thats never happened.

There are a few ways to go about this.
1) Snipe the warp prism before he can drop sentries or make more.
2) Kill the sentries before he can lock you out.
3) Get Burrow and Tunneling Claws for your roaches and go under the forcefield.
4) Put a Nydus Network in your own base (preferably hidden) and a Nydus Worm at your natural.
5) Go Mutalisks and pick off the warp prism and sentries, then kill the blink stalkers with lings/roaches.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
apollonl
Profile Joined May 2011
Netherlands8 Posts
December 03 2011 19:30 GMT
#9510
Is it possible to have all production buildings on one hotkey and somehow cycle them through or is it mor handy to keep them on seperate hotkeys

ie. warpgate/ gateway

gateway/ robo?
envisioN .
Profile Joined February 2011
United States552 Posts
December 03 2011 19:33 GMT
#9511
On December 04 2011 04:30 apollonl wrote:
Is it possible to have all production buildings on one hotkey and somehow cycle them through or is it mor handy to keep them on seperate hotkeys

ie. warpgate/ gateway

gateway/ robo?

If you press Tab, then it will cycle through the buildings/units in your control group.
ex: Control Group 4 has 3 Gateways and a Robotics Facility. You hit 4, then Tab, then whatever hotkey for a unit from the Robo.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Sylvanium
Profile Joined December 2011
Canada32 Posts
December 04 2011 00:17 GMT
#9512
Hello guys, This is my first post!!

I have tried to search for the answer but I seem to not be able to find it. Therefore I'll try to post it here.

I played a TvP game recently where my army kept being killed by my protoss nemesis, His army composition was mass stalkers, 2 sentries, 2 - 4 zeolots and 6 - 8 dark templars. Mine was 6 - 8 tanks, and mass marine, maurauder backed by 2 - 3 medivac, 1 raven and a few vikings. I beleive my army composition should have killed his, at the end of each or the 3 confrentations I killed all his stalkers, all his sentries and all his zealots, however he killed my army with his DTs. what would happen is he would target my raven at the start of the confrontation. My question, what advice do you have for a Bronze level player with and Average APM of 20 to better control my raven in such a way as to avoid to be destroyed. I can think of 3 options.

1. at the start of the confrentation throw down and point of defence drone.

2. have the raven in a diffrent control group and control all its movements seperatly so it hangs back

3. a mixture of both

Thanks for all your help, looking forward to being an active member of the TeamLiquid community and I'm looking forward to your advice.

BTW, here is the link for to the replay, sorry I seam to have trouble uploading to SC2Replays.com so I used my server : Raven Play Look at the 26 min mark for the start of my confrentations (the first one I had no ravens, I know total face palm, the 2nd and 3rd I did). Only reason I won was because I simply added 5 to 6 ravens at the end thinking he could not shoot them all down.

Sylvanium
Be happy you lost and learn from it, and if you win wonder what went wrong.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-12-04 01:41:36
December 04 2011 01:40 GMT
#9513
Hi Sylvanium, welcome to Team Liquid! I have to be honest I haven't reviewed your replay I'm only directly answering the question at hand so whilst there may be other issues I'm only covering the one you've asked for the sake of keeping it (fairly) brief.

There are, as you pointed out, a few options for keeping your detection alive during the fights but before that if you're up against someone relying heavily on stealthed units consider maybe keeping some energy for scan, maybe even producing your third CC earlier than you want to take it and using it for more energy and to help boost your SCV production. I'm not saying don't use MULE's of course but keeping 1-3 scans might be something to bear in mind. Constantly be ready to press 4 (or whatever key you use for your CC's) C click 1 so you can lay the scan down and be back in control of your army as fast as possible.

Second is control groups for your air support units, which is to say Medivacs and Raven's. Typically you can afford to attack move your Medivacs with your main army to ensure that they heal when needed, but if you're in the situation you describe then consider attack moving your support air in a seperate control group to the edge of your units.

A third option is to use the follow command by selecting your Raven and right clicking on a Medivac (or more if you have multiple Ravens) in your army control group so you can play as normal and your Raven will simply follow your army providing detection, but even then I'd have the Ravens on a hotkey so you can utilise their powerful spells, and as you say using the likes of PDD can provide that extra bit of protection and is very powerful in a straight up fight either way.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
mahi29
Profile Joined May 2011
United States235 Posts
December 04 2011 02:09 GMT
#9514
In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals?
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Sylvanium
Profile Joined December 2011
Canada32 Posts
December 04 2011 05:18 GMT
#9515
In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals?


Immortals will overpower stalkers anyday of the week because Immortals cause extra damage againts armored.
Be happy you lost and learn from it, and if you win wonder what went wrong.
coriamon
Profile Joined August 2011
244 Posts
December 04 2011 14:41 GMT
#9516
On December 04 2011 11:09 mahi29 wrote:
In PvP, if you see your opponent going for a heavy stalker army and you have a robo bay up already, is it better to get collosi or immortals?

IMO, get more collossi if you already have collossi. Also get zealots. The collossus force the opponent to blink into your zealots, and zealots tear stalkers up when they get close.
Sianos
Profile Joined April 2011
580 Posts
December 04 2011 14:56 GMT
#9517
I have a little problem after a herrass happend to me(Terran). I use scvs and units to fight aggainst warpprisms and then i have scvs and bio standing together in the mineral line with half of my scvs don´t mine there. What is the most efficient way to send those scvs back to mining? At the moment i just select all my bio there with srtg and shift and run them away and then boxing the scvs and send them to mine.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-12-04 15:28:14
December 04 2011 15:27 GMT
#9518
On December 04 2011 23:56 Sianos wrote:
I have a little problem after a herrass happend to me(Terran). I use scvs and units to fight aggainst warpprisms and then i have scvs and bio standing together in the mineral line with half of my scvs don´t mine there. What is the most efficient way to send those scvs back to mining? At the moment i just select all my bio there with srtg and shift and run them away and then boxing the scvs and send them to mine.


Hold control and click on an SCV and it'll select all of the nearby SCVs and you can then just send them back to work (ensure you the gas guys back to work though). You can then do the same with your bio units to move them out of the way, although if you have them in a hotkey you can just click them away like that.

You can also use control and F1 to immediately select all idle workers and then send them back to work that way.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Sianos
Profile Joined April 2011
580 Posts
December 04 2011 15:42 GMT
#9519
ah the control F1 is a good way, that i forgot . thank you.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 04 2011 16:11 GMT
#9520
In zvt, this terran just mass expanded everywhere.... He put a PF with 6-8 turrets at each expo and I couldnt kill it, how do I kill them? They seem fucking invincible and it pisses me off.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
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