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Simple Questions Simple Answers - Page 478

Forum Index > StarCraft 2 Strategy
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Lokrium
Profile Joined March 2011
United States131 Posts
December 05 2011 07:35 GMT
#9541
In a PvZ (low masters), I do a three-gate expo, and my opponent takes a very early third at about 5:40. I scout it after it finishes at 7:30. What is my response? Throw down more gates and try to kill his third, or try to take an early third of my own? Or am I just supposed to scout it earlier (be more active with scouting probes etc.)
coriamon
Profile Joined August 2011
244 Posts
December 05 2011 12:03 GMT
#9542
On December 05 2011 16:35 Lokrium wrote:
In a PvZ (low masters), I do a three-gate expo, and my opponent takes a very early third at about 5:40. I scout it after it finishes at 7:30. What is my response? Throw down more gates and try to kill his third, or try to take an early third of my own? Or am I just supposed to scout it earlier (be more active with scouting probes etc.)


3 gate pressure (or if delayed 4-6 gate pressure) is meant to punish the greedy zerg in this case. Throw down a proxy pylon, crono all gates and do your best to delay his third/ kill his third.

Throwing down a third of your own is an option, but it leaves you vulnerable if the zerg only uses that third for larva (he only is building attacking units and it's his macro hatch). It also leaves you vulnerable to most 3 base attacks from zerg.

If you do scout it early, there generally isn't an overlord in position to scout cannons in that area. If you already have a forge, cannon out his third. It delays it significantly, and can force ground units to be built. Don't overcommit to the cannon rush; it may get cleaned up leaving you a little bit behind.
Monkay
Profile Joined January 2011
Germany19 Posts
December 05 2011 13:14 GMT
#9543
How do i stop building a building as terran ?
Ninja_Bread
Profile Blog Joined August 2010
United States113 Posts
December 05 2011 13:18 GMT
#9544
On December 05 2011 22:14 Monkay wrote:
How do i stop building a building as terran ?


Halt production or cancel.
Mang
scrub96
Profile Joined August 2010
United States76 Posts
December 05 2011 14:25 GMT
#9545
On December 05 2011 22:14 Monkay wrote:
How do i stop building a building as terran ?


Select SCV.

Hotkey: T
maximizer
Profile Joined December 2011
Germany24 Posts
December 05 2011 19:15 GMT
#9546
Q: How to deal with roach/baneling drop play if zerg wants to force a basetrade? Was playing a Z with decent creep spread on metalopolis that went for roach drops. The immobility would have not allowed me to get my army in a decent position to put pressure onto Z cause the zerg tried to drop into my production/ expos everytime I made a push. The game basically went like that: I was trying to push through the middle and clear some creep, then I had to pull back cause the Z tried to counter with drops on the top/bottom lane of the map.
Digitalis
Profile Joined August 2011
United States1043 Posts
December 05 2011 20:49 GMT
#9547
Can someone give me a list of standard zerg builds, such as 15 hatch, 14 pool, etc?
Just a few basic builds to have in my arsenal.
laxec
Profile Joined November 2011
Scotland4 Posts
December 05 2011 21:27 GMT
#9548
Whats a good opening for a newbie terran to do vs all other races?
FortuneZerg
Profile Joined November 2010
United States90 Posts
December 05 2011 21:41 GMT
#9549
On December 06 2011 06:27 laxec wrote:
Whats a good opening for a newbie terran to do vs all other races?


1 Rax FE into bio (TvP)
111 Cloaked Banshee (TvT)
Reactor Hellion Expand into marine/tank (TvZ)
Who dares wins. ☜(゚ヮ゚☜) » RHgaming.com
FortuneZerg
Profile Joined November 2010
United States90 Posts
December 05 2011 21:43 GMT
#9550
On December 06 2011 05:49 Digitalis wrote:
Can someone give me a list of standard zerg builds, such as 15 hatch, 14 pool, etc?
Just a few basic builds to have in my arsenal.


16 hatch 15 pool

14 hatch 13 pool (gas after both queens queued up)

14 gas / 14 pool - ~21 hatch
Who dares wins. ☜(゚ヮ゚☜) » RHgaming.com
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 05 2011 21:47 GMT
#9551
On December 06 2011 06:27 laxec wrote:
Whats a good opening for a newbie terran to do vs all other races?

If you are looking for one build then one rax gasless expand is probably the best staple build that will get you into good midgame positions. It is also very simple theoretically, just survive without losing much stuff and you are in good shape vs. just about anything.
more weight
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 05 2011 22:24 GMT
#9552
Generally in PvZ i have been shying away from straight up colossus builds because that tech path is just god-awful against mutas.
Atm i feel like you should only ever get colossus if you scout an infestation pit and can safely rule out mutas, otherwise it feels like playing 1base colossus vs a competent robo-blink player: harass all day long, if you attack you get forced into a base trade you will lose, if you don't you are behind in economy.
I feel like a smart zerg player should build a spire for mutas when scouting a robo bay before committing a lot of gas (ie making infestors and/or hydras), because they just slow down the protoss so much, you can get a really strong infestor/broodlord army before the protoss has the economy and/or the ability to harass to fight that kind of army; does anyone agree with that statement? How good do you feel a muta response is vs colossus play in pvz?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
December 05 2011 23:37 GMT
#9553
Hey hey TL. How do you target units from a bunker? Or is this possible? Thx.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
envisioN .
Profile Joined February 2011
United States552 Posts
December 06 2011 00:06 GMT
#9554
On December 06 2011 08:37 TRaFFiC wrote:
Hey hey TL. How do you target units from a bunker? Or is this possible? Thx.

Select the bunker and right click on the unit you want to target. If that unit is in range of the bunker, then the units inside will attack it. If not, they will continue to attack anything within range. You can also stim the units in a bunker by selecting the bunker and hitting T
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 06 2011 02:25 GMT
#9555
Does anyone know where to find that build order program or website. i remember a thread on it awhile ago. I think they talked about it on Weapon of Choice aswell.
Stephano//HerO//TaeJa//Squirtle//Bomber
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
December 06 2011 03:27 GMT
#9556
Ok, so this is a build that I've been messing around with as a random player when I roll Terran and I have been having decent success with it. Basically it is supposed to approximate a 6rax without being an all-in attack, although I'm sure the people I've played must of thought it was. Basically, instead of 6 barracks, I make three and reactor all of them. When I have about 15 marine I make a push to see what my opponent has and I rally the next waves to my army. The reason this is not all-in is that the money I save from only building three rax I use to build a second in-base orbital which I try to expand with around the time I push out or maybe slightly after. I don't know if what I'm doing is optimal theoretically, but I do try to keep constantly on top of SCV production (I only purposely cut briefly about twice), and I try to make marines constantly out of non-add-on-building barracks and have gotten this decently crisp. I only use a single SCV on gas the whole time I am doing this and the rest go to minerals. I was wondering if anyone has tried anything like this before or if there is an actual pro version of this build (none that I could find on liquipedia). Also, what is the general timing on the 6rax moving out? I'm sure my build hits a bit later, but I'm trying to figure out how much later.

I transition out if the attack does not win the game by adding another rax with a tech lab for stim and shield, as well as teching up. My expansion is usually up at this point.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
NumberSeven
Profile Joined June 2011
Australia3 Posts
December 06 2011 04:05 GMT
#9557
How do i get over my fear of losing games? It's the one thing keeping me from playing often
The rest is silence
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
December 06 2011 04:14 GMT
#9558
On December 06 2011 11:25 Za7oX wrote:
Does anyone know where to find that build order program or website. i remember a thread on it awhile ago. I think they talked about it on Weapon of Choice aswell.

I use http://sc2calc.org/build_order/ but I'm sure there are others.

On December 06 2011 13:05 NumberSeven wrote:
How do i get over my fear of losing games? It's the one thing keeping me from playing often


http://www.teamliquid.net/forum/search.php?q=ladder fear
When you stare into the iCCup, the iCCup stares back.
TL+ Member
MutaKingPrime
Profile Joined November 2011
Korea (South)43 Posts
December 06 2011 04:43 GMT
#9559
On December 06 2011 12:27 HypertonicHydroponic wrote:
Ok, so this is a build that I've been messing around with as a random player when I roll Terran and I have been having decent success with it. Basically it is supposed to approximate a 6rax without being an all-in attack, although I'm sure the people I've played must of thought it was. Basically, instead of 6 barracks, I make three and reactor all of them. When I have about 15 marine I make a push to see what my opponent has and I rally the next waves to my army. The reason this is not all-in is that the money I save from only building three rax I use to build a second in-base orbital which I try to expand with around the time I push out or maybe slightly after. I don't know if what I'm doing is optimal theoretically, but I do try to keep constantly on top of SCV production (I only purposely cut briefly about twice), and I try to make marines constantly out of non-add-on-building barracks and have gotten this decently crisp. I only use a single SCV on gas the whole time I am doing this and the rest go to minerals. I was wondering if anyone has tried anything like this before or if there is an actual pro version of this build (none that I could find on liquipedia). Also, what is the general timing on the 6rax moving out? I'm sure my build hits a bit later, but I'm trying to figure out how much later.

I transition out if the attack does not win the game by adding another rax with a tech lab for stim and shield, as well as teching up. My expansion is usually up at this point.

still an all in because you have minimal tech, you have no starport, no factory, no upgrades, and your expo is late. if your initial push "succeeds" and u keep rallying but it turns out he was just chillin for better position, then ur even more behind
THUGLYFE
NumberSeven
Profile Joined June 2011
Australia3 Posts
December 06 2011 04:44 GMT
#9560
Much thanks, i did not know it was called Ladder Fear.

The rest is silence
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