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Hi All,
A quick intro: I'm a 2500 Platinum Protoss with a little over 500 games under my belt since release so far, with about a further 150 during the beta.
My understanding of the Game, mechanics, strategy and match-up makeup is still improving but I'm tending to find my play style is more macro focussed - as such I tend to struggle against early timing pushes or in battles where I don’t have overwhelming superiority.
I'm getting better at understanding positioning and how to arrange an engagement to favour myself, but I'm also starting to Really feel those fights where I may have come out a lot better if I had been able to micro my units properly.
TL;DR: Can I get some advice from everyone on how exactly they perform "Scoot-n'-Shoot Micro"? I'm looking at the mechanics & technique involved so I can practise dealing with early pushes such as 4-gates or 2rax's where being able to kite units would help.
I've tried having my units (e.g. a few stalkers) selected, right-clicking where I want them to Start walking towards and then after a second or two, right-clicking on the Enemy unit chasing me, but I always get killed because I either can’t keep enough distance between myself or the Enemy, or he whittles me down because my technique appears to make the re-fire timing on the stalkers take forever, as such he has reinforcements running up the ramp before I've killed the units chasing me.
Any pointers would be really appreciated.
Thanks!
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A better option is to right click where you want your units to walk, and then hit S for Stop, which will cause them to fire at anything in range. Some people prefer using A-move instead of Stop, or Hold Position, but clicking on the individual unit takes more mouse movement and precision than you can probably afford. The short answer is, right click S right click S right click S. If you are fighting especially fast opponents, feel free to wait a little while before hitting S. You don't absolutely have to stop every time the attack 'recharges'.
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Move the ranged units to the location you want them to move, and then press 'S' to make them stop. This will make them attack any unit in range, immediately after, start moving again, press S when your stalkers can shoot once again, move, S, move, S...
This is the best way, you can also move and then A-move back to the enemy, but this requires more actions, more time, and overall, it's less kiting, more shooting.
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Move the ranged units to the location you want them to move, and then press 'S' to make them stop. This will make them attack any unit in range, immediately after, start moving again, press S when your stalkers can shoot once again, move, S, move, S...
This is the best way, you can also move and then A-move back to the enemy, but this requires more actions, more time, and overall, it's less kiting, more shooting.
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I get better results with hold position for some reason... so I would recommend rightclick->h, rightclick-h. You should practice it against a computer opponent (or in a unit tester) until you get comfortable with it. The optimal timings are different depending on what units you are microing with and against.
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On January 18 2011 05:05 ikarigendo wrote: I get better results with hold position for some reason... so I would recommend rightclick->h, rightclick-h. You should practice it against a computer opponent (or in a unit tester) until you get comfortable with it. The optimal timings are different depending on what units you are microing with and against.
If you hold position, some units will stand still instead of walking a short distance back to shoot. If you 'stop' your units, they will run towards the enemy to shoot. With 'S' you should deal more damage.
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I am a drummer, and I like to do the motion in triplets. A, LEFT MOUSE, RIGHT MOUSE. Left pinky, right index, right middle. Trip-a-let, trip-a-let. Over and over. You can practice it wherever you go. Just imagine yourself pressing those buttons while watching tv. It's a habit after awhile, and no one has to know.
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Well, kiting with the stalker compared to the more better "scoot&shoot units" such as the marine and marauder is quite harder. This is due to the stalker having a delay before shooting.
Also, you don't right click on the unit when moving as if you miss, you'll get closer and be attacked. You want to move and press either hold or stop.
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I like a-moving a bit better because I can either do a general shot with clicking on the ground or a specific shot by clicking on the unit.
I didnt realize that stalkers had a delay. Although I have noticed that stalkers seem worse at it than marauders (and especially marines). It would be nice if blizzard reduced that a bit; should improve stalkers a bit but only for players who have the APM/multitaske to utilize it.
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On January 18 2011 05:08 VelRa_G wrote: I am a drummer, and I like to do the motion in triplets. A, LEFT MOUSE, RIGHT MOUSE. Left pinky, right index, right middle. Trip-a-let, trip-a-let. Over and over. You can practice it wherever you go. Just imagine yourself pressing those buttons while watching tv. It's a habit after awhile, and no one has to know.
What is the left mouse for? Isn't it just rclick -> S, rclick -> S? Or A-move instead of S if the situation calls for it.
Wait. Is attack move right or left click. Wtf i have like a billion games played and cannot recall... wtf.
I guess it is just instinct now? Lol
EDIT: a-move is usually better, because any units not in range will keep walking to attack, which is especially useful for when you've just hotkeyed reinforcements and don't want them to stop walking to the engagement. Totally irritating when that happens
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I'm 2500 diamond and never actually thought to press "S" to get my guys to get my dudes to attack. I've been doing "move -> A + move" which is alot harder at least in theory, lol
<3 you team liquid
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i've seen some players misclick using a-move (attacking their own units or buildings), so occasionally i will patrol micro (replace a-move with p-move) xD
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P is way over on the wrong side though!
A move is way closer to all the other hotkeys -> easier?
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On January 18 2011 07:26 Turo wrote: P is way over on the wrong side though!
A move is way closer to all the other hotkeys -> easier? I think you can fiddle with the options somehow but if you just have big hands you can do it.
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On January 18 2011 04:58 Negative Zero wrote: A better option is to right click where you want your units to walk, and then hit S for Stop, which will cause them to fire at anything in range. Some people prefer using A-move instead of Stop, or Hold Position, but clicking on the individual unit takes more mouse movement and precision than you can probably afford. The short answer is, right click S right click S right click S. If you are fighting especially fast opponents, feel free to wait a little while before hitting S. You don't absolutely have to stop every time the attack 'recharges'. I had no idea. Thank you!
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I to had no idea that using 'S' worked just as well as A-move. This will make my bio micro a LOT cleaner thanks!
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I don't think it works "just" as well. When I do it with marines, I seem to notice a small lag between the time they stop and the time they shoot when I use the stop command compared that I don't see when I do an A-move.
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I am going to test this right now against some AI's and see what the difference is. Alright so all I did was start up a game against a hard ai protoss, get concussive shields, and 4 rax push and just micro around.
I found a-move to be slightly better for control as long as you do it in the right rhythm. Microing with S was simpler but sometimes not all units would attack, or run forward to attack. If you can do it I think right-click, a-move, right click is a better way to micro, just be careful not to target your own stuff! So if your microing in close quarters or inside your own base, the stop version would be best.
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The best scoot and shoot micro is the right click where you want to run to and then hit stop. However I prefer to use the rightclick to place, a-click to place, rightclick to place. If you are going to pick one I suggest you use the S version as you have a lower chance of accedentally friendly firing.
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Thanks for all the tips guys - now I just need to practice some of the different options and pick one that works well for me.
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