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[H] Scoot-n'-Shoot Micro - Page 3

Forum Index > StarCraft 2 Strategy
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kawazu
Profile Joined May 2010
United States111 Posts
January 19 2011 00:30 GMT
#41
2500 diamond Protoss player who hasn't had to use anything other than A-move?
And I've heard that Terran was the most noob friendly... lol just kidding

Ignore everything here about using A-move or the stop command.

Terran player here, which means I can't get away with not doing it.
To stutter step use the hold position command so there isn't a delay. Once they hold position they will attack any nearby enemies. Then move them back. It's really simple and useful. It's just a matter of practice and timing.
dmillz
Profile Joined November 2010
Canada270 Posts
January 19 2011 00:59 GMT
#42
On January 19 2011 09:30 kawazu wrote:
2500 diamond Protoss player who hasn't had to use anything other than A-move?
And I've heard that Terran was the most noob friendly... lol just kidding

Ignore everything here about using A-move or the stop command.

Terran player here, which means I can't get away with not doing it.
To stutter step use the hold position command so there isn't a delay. Once they hold position they will attack any nearby enemies. Then move them back. It's really simple and useful. It's just a matter of practice and timing.


Why would you not use A-move? It actually works a little better then hold in most situations, it just takes an extra action.
hobo1
Profile Joined November 2010
8 Posts
January 19 2011 02:14 GMT
#43
Here's a video of trump explaining how to do it. Explanation begins at about 1:27:45ish
http://www.justin.tv/trumpsc/b/276046132
kawazu
Profile Joined May 2010
United States111 Posts
January 19 2011 02:25 GMT
#44
On January 19 2011 09:59 dmillz wrote:
Show nested quote +
On January 19 2011 09:30 kawazu wrote:
2500 diamond Protoss player who hasn't had to use anything other than A-move?
And I've heard that Terran was the most noob friendly... lol just kidding

Ignore everything here about using A-move or the stop command.

Terran player here, which means I can't get away with not doing it.
To stutter step use the hold position command so there isn't a delay. Once they hold position they will attack any nearby enemies. Then move them back. It's really simple and useful. It's just a matter of practice and timing.


Why would you not use A-move? It actually works a little better then hold in most situations, it just takes an extra action.


Try doing A-move to stutter step stimmed marines and get back to me.

I used to try to do it with attack move a long time ago. It's really easy to get bogged down in that micro and you have no real benefit if you are stutter stepping properly.

Units with hold position will fire at anything in range instantly just like attack moves. The only difference between using hold and attack move is that your units will move to get into range. That movement is almost always going to be counter productive because the whole point of stutter stepping is to try and maintain distance between you and your enemies.

If you get good at gauging the attack range of your units you, you don't have to worry about your units moving into position to fire because they are already there.

Therefore using hold position is better because it has less micro requirements and does the exact same thing.

Using attack move would probably work fine for units with a slower attack animation like stalkers or hellions, but you would have to have much better micro than I do to use it well and I'm not sure there are real benefits.
THE_oldy
Profile Joined July 2010
Australia97 Posts
January 19 2011 05:58 GMT
#45
^ sometimes you want to stutter step when moving toward the enemy or chasing.
In this situation a move is better
Strategy is the motivation for tactics
kawazu
Profile Joined May 2010
United States111 Posts
January 19 2011 07:59 GMT
#46
On January 19 2011 14:58 THE_oldy wrote:
^ sometimes you want to stutter step when moving toward the enemy or chasing.
In this situation a move is better


If I understand you correctly, at that point you don't need to do anything. They do it on their own if you just a-move behind them, so I wouldn't really call that case "studder stepping" because i think of that as the micro technique.

Also there is a point to not using a-move to follow people. If you have a big enough group of units you have to worry about the front row of units firing at max range while the majority of your units sit there twitching.
Cibron
Profile Joined March 2010
Sweden253 Posts
January 19 2011 08:23 GMT
#47
Sooo much good advice in this thread. TY TL!!! I've always used a-move, even with marines. Gonna try the h-key now ^^.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Cibron
Profile Joined March 2010
Sweden253 Posts
January 19 2011 08:26 GMT
#48
On January 19 2011 16:59 kawazu wrote:
Show nested quote +
On January 19 2011 14:58 THE_oldy wrote:
^ sometimes you want to stutter step when moving toward the enemy or chasing.
In this situation a move is better


If I understand you correctly, at that point you don't need to do anything. They do it on their own if you just a-move behind them, so I wouldn't really call that case "studder stepping" because i think of that as the micro technique.

Also there is a point to not using a-move to follow people. If you have a big enough group of units you have to worry about the front row of units firing at max range while the majority of your units sit there twitching.


Nope there is a point to do this actually. When following carriers with marines for example you want them to avoid the arc so they can switch direction more easily. Stuttering them causes them to keep teh clump formation. Try it and see.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
zdarr
Profile Joined September 2010
France375 Posts
January 19 2011 12:18 GMT
#49
the hold position move suffer from the same delay as the stop move, which is HIGHLY effective in large numbers or in-unfavored situation (eg : your stalker vs a marauder) move + a-move guarantee you that your units will shoot asap.

Also, by delaying a bit the a-move after the right click, you can position the slower unit or the unit with shorter range in a range to shoot. As a protoss, i definitely prefer to right click + a-move because it'll get my army in a ball, or get a good concave if the enemy don't move while fighting.

The a-move kitting is also better because the unit out of range will keep moving, and either if you retreat or chase an enemy, you want the unit out of range either run away faster (and don't get slowed by concussive for exemple), or catch up with the enemy running away faster while unit in range stop to shoot at their targets. The hold-move will make all the unit out of range completely useless because they won't even try to get into range, whereas the stop move will let a few units out of shoot range move into fight if they are in kind of a "aggro-zone".

Also when chasing an enemy, your mouse pointer is near the enemy units, with the a-move, you can easily transform the "chase and random shoot at unit" to a "chase and focus low-hp units" if you manage to click with accuracy. If you manage to click on a low hp unit, you'll have all the benefit of your "in-range" army, and if you miss it, you'll anyway shoot everything into range. Such accuracy isn't do-able with hold and stop (you definitely prefer see your stalker shooting at marauder instead of marines, don't you?).

This is all the reason I chose to a-move almost in all case (except if you got muta, you'll prefer to use the hold position for spreading out and trigger the magic box trick)
NuclearStar
Profile Joined September 2010
United Kingdom57 Posts
January 19 2011 13:01 GMT
#50
I like it how your TL:DR version is longer than the actual first part of the post
Noxie
Profile Blog Joined April 2010
United States2227 Posts
January 19 2011 13:26 GMT
#51
A Move is better if you can do it correctly. In most cases. Thats pretty much what most premier Terrans say. In general it comes down to what feels right.
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