• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:14
CEST 21:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2181 users

Hunter Reaper missile!

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2010-12-20 04:02:30
December 20 2010 04:00 GMT
#1
One of the more hilarious tools in the Terran disposal is the hunter seeker missile. For a painfully long duration, a unit gets chased by a slow moving high explosive. It deals a great 100 damage up front, and moderate damage that drops off pretty fast. The only downside is the risk of placing the Raven in range... or is it?

For the cost of one Reaper, you can direct a hunter seeker missile anywhere in the ability's huge range. Why reapers? Because they're cheap, they can jump cliffs to sneak anywhere, and have enough speed to stay comfortably ahead of the missile. It doesn't really matter if the unit dies, as the missile will still blow up its last location. So go take one of your convicts, launch a few hunter seeker's at it, and set him loose.

With reaper speed and durable materials, it is even possible to have the reaper come from one direction, and the missile from another. Talk about a one man pincer attack!

Unfortunately my micro isn't good enough to really show it off. If anyone can get a good replay of hunter reaper missiles, be sure to post it!
petzergling
Profile Blog Joined August 2008
538 Posts
December 20 2010 04:04 GMT
#2
u cant use it on enemy units because it will kill the reaper, and reapers take forever to build so you are murdering your barracks trying to be cute. dont think self hunter seeker targeting will ever be viable
Mod Edit: Don't bold your entire post
stolenpanda
Profile Joined November 2010
22 Posts
December 20 2010 04:05 GMT
#3
If you can run the reaper into their mineral line then you probably could have simply flown straight there with the Raven and used it on a worker... And you can't really use this on an army because they will just kill your reaper the instant it is in range and the missile will drop.
"Apologize for playing that race." - IdrA
uSnAmplified
Profile Joined October 2010
United States1029 Posts
December 20 2010 04:07 GMT
#4
HSM will never be viable as part of an actual build or composition, in its current state its only good for when you get cute and land it on a badly managed muta ball or something, its to easy to avoid to ever be a staple upgrade.
~
xJaCEx
Profile Joined August 2010
155 Posts
December 20 2010 04:13 GMT
#5
I thought about this and a viking is the best unit to use for this as its flying so it can go directly over a unit and fairly cheap however hsm is terrible so this wont work.
First blood is as good as anything.
bobucles
Profile Joined November 2010
410 Posts
December 20 2010 04:24 GMT
#6
they will just kill your reaper the instant it is in range and the missile will drop.
Not true. The missile will run in and explode where the unit died.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
December 20 2010 04:29 GMT
#7
the reaper is very easily picked off.

A cloaked ghost or banshee however.. would be pretty hard to spot. Opportunity for some pimp play if you already opened cloak banshee, to use one as a HSM delivery tool while cloaked. It doesn't even kill the banshee.

Chance is however after such an opening your opponent will have detection by mineral lines and army.
bobucles
Profile Joined November 2010
410 Posts
December 20 2010 04:39 GMT
#8
Reapers are tougher to pick off than you give credit for. They can outrun most units with speed, and can take advantage of hiding on cliffs. Even if the reaper is picked off, the missile STILL LANDS.
allele
Profile Joined November 2010
United States25 Posts
December 20 2010 05:01 GMT
#9
On December 20 2010 13:39 bobucles wrote:
Reapers are tougher to pick off than you give credit for. They can outrun most units with speed, and can take advantage of hiding on cliffs. Even if the reaper is picked off, the missile STILL LANDS.



The missile lands where the reaper died. IE usually at range 5 or 6 away from the enemy units (reapers aren't tough). Just keeping the reaper alive isn't very useful if they die in the corner of a base.

This could be useful against speedlings as the might end up clustered around the reapers corpse. But then again they might (most likely will be) attack moved somewhere else and they will continue to run away after the reaper falls.
sti
Profile Joined May 2010
United Kingdom43 Posts
December 20 2010 05:05 GMT
#10
Man people are so negative. I'd guess that most people had no clue this even worked. So even if it isn't really viable it is still well worth knowing.
statikg
Profile Joined May 2010
Canada930 Posts
December 20 2010 05:11 GMT
#11
The problem is as people have maybe less then clearly been pointing out, is that since the reaper has 50 HP, it won't die close enough to the enemy units for this to be much use. Maybe it would work better with a hellion (faster and a bit tougher). But I would still be worried that they would know what is going on and run their army away becuase of how dam slow missile is. You would be investing alot of resources into the ravens and the upgrade for a very flakey strategy.
Cibron
Profile Joined March 2010
Sweden253 Posts
December 20 2010 09:14 GMT
#12
Nice idea if it actually did any real damage. HSM only good vs badly microed tightly clumped air units (read noob mutas). There have been lots of attempts to make this spell useful after the beta nerf, but it's simply worthless in its current state.

The other day I faced some dude in a custom game who used this on my tightly packed bioball. I didn't even try to dodge just to see what damage it did. I nearly fell of my chair laughing as it hurt ONE marauder who got instanly healed afterwards. This spell is epic rofl.

I seriously think it could be boosted to 200 damage without causing imbalance... Its soooo bad right now.
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
babyToSS
Profile Joined December 2009
233 Posts
December 20 2010 09:58 GMT
#13
One of the biggest problem with the HSM, apart from its range, is the retarded high energy cost. You need the Raven playing with its dick for quite some time, after the energy upgrade, to actually use the HSM. Mind you that this is after investing100/200 into the raven. Screw the HSM, its way better to build some banshees with the raven and put down two pdds. The only practical use of HSM is to get it after you are 200/200 against zerg and are massing a bunch of ravens.
babyToSS here! Can u go easy on me plzzz?
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 20 2010 10:07 GMT
#14
i use the HSM vs seig tanks of other terrans it#'s rather lolz
Live Fast Die Young :D
freetgy
Profile Joined November 2010
1720 Posts
December 20 2010 10:14 GMT
#15
seems like an interesting spell for eco harass.
and has more radius than Storm i.e. and deals way more damage instantly.

on maps with good cliffs i can see this beeing viable if you can retreat safely by air.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 20 2010 10:23 GMT
#16
Won a ladder game the other day by getting to seeker missiles off on a muta ball, when I was about to die. Raven had 20 kills when the second one hit. Was sickkkk. Game ended up mining out the almost the entire map, and at hte very end I had 0 minerals, 4 SCVs, 2 marauders, 2 vikings, 3 marines, 4 medivacs, and managed to float my CC to the last main in Meta. Stuck the marauders up front, he had ~35 zerglings and 3 banelings. He mined out all his gas. Was sick, he couldn't break the ramp because he had focused all on air upgrades and I had 3-3 marauders tanking all the dmg.

Anyways, I know that wasn't relevant whatsoever to seeker missile, but at that point I only had like 7 vikings and 10 marines vs his broodlords and mass muta ball .
roymarthyup
Profile Joined April 2010
1442 Posts
December 20 2010 10:27 GMT
#17
On December 20 2010 13:07 uSnAmplified wrote:
HSM will never be viable as part of an actual build or composition, in its current state its only good for when you get cute and land it on a badly managed muta ball or something, its to easy to avoid to ever be a staple upgrade.



HSM in its current state could be useful in TvT against sieged tanks. if you already have air superiority you launch a hunter seeker missile or 2 at sieged tanks and force them to unsiege and move in


Angra
Profile Blog Joined May 2009
United States2652 Posts
December 20 2010 10:40 GMT
#18
To me the worst part about the HSM is its atrociously small splash radius. Not to mention the splash isn't even the full 100 damage, it trails off really quickly outside of the initial unit it hits.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
December 20 2010 11:07 GMT
#19
just went into a replay to try and show it off to you but the poster above me is right.. it has a super small blast radius and it doesnt follow TOOO far if you dont have durable materials
marineking will u huk my bigtt1 ilu
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 20 2010 11:08 GMT
#20
On December 20 2010 19:27 roymarthyup wrote:
Show nested quote +
On December 20 2010 13:07 uSnAmplified wrote:
HSM will never be viable as part of an actual build or composition, in its current state its only good for when you get cute and land it on a badly managed muta ball or something, its to easy to avoid to ever be a staple upgrade.



HSM in its current state could be useful in TvT against sieged tanks. if you already have air superiority you launch a hunter seeker missile or 2 at sieged tanks and force them to unsiege and move in




How would you force them to unsiege with seeker missile? An unsieged tank can't even outrun it, let alone the time it takes to unsiege. A single seeker missile won't even kill one. And if you're trying to maintain air superiority, you'd be most likely using it for PDD. If they forfeited air, still use PDD vs marauders. Or simply brace for an attack as they won't last long on tank/marine without vision ahead.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Freeedom36
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2 - Bonus Cup 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 293
BRAT_OK 107
Ketroc 59
PattyMac 22
StarCraft: Brood War
Britney 19185
Mini 543
Shuttle 379
firebathero 215
Dewaltoss 137
ZZZero.O 88
Soulkey 66
Rock 41
Sexy 31
910 28
[ Show more ]
NaDa 8
Dota 2
monkeys_forever364
Counter-Strike
pashabiceps576
Heroes of the Storm
Liquid`Hasu247
Khaldor230
MindelVK15
Other Games
Grubby2997
FrodaN2317
summit1g1121
B2W.Neo661
crisheroes214
Trikslyr70
QueenE51
Organizations
Other Games
gamesdonequick684
StarCraft 2
CranKy Ducklings56
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 63
• Adnapsc2 15
• OhrlRock 5
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• 80smullet 22
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1140
League of Legends
• TFBlade1914
Other Games
• imaqtpie1210
• Shiphtur251
Upcoming Events
Sparkling Tuna Cup
14h 46m
WardiTV Team League
15h 46m
OSC
17h 46m
BSL
23h 46m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
23h 46m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 13h
Wardi Open
1d 14h
Afreeca Starleague
1d 14h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 20h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.