On December 21 2010 04:03 Addishuns wrote: How about scanning the enemy army, find some units that are worth killing then send a couple of HSM? Isn't viable but good idea to use on enemy detectors to bring in your ghost.
Off the top of my head :/, HSM isn't good otherwise.
That would work if the casting range of HSM wasn't so short (6 range!) and if the Raven was a little faster. This strat would be a one way trip for the raven.
if the hsm explodes where the target died maybe u could target for example an enemy marine and instantly snipe it so u have at least a guaranteed explosion at a location of ur choice not that thats especially useful but... :D
I like how to this day Blizzard refuses to buff HSM. If it was actually a usable spell it would give T the late game threat against Z that they desperately need.
i think in tvz, it would be a good idea to HSM a few maurauders, with good timing, you can blow up a lot of banelings.
if you HSM the banelings, they can run away and they'll usually be faster. If you HSM say a 3 seperate maurauders, they can keep up with the baneling ball, and the zerg will probably not suicide the banelings into a maurauder wall, and then BOOM you get 12 baneling kills
Bring an SCV into battle. HSM him behind the line. Run him forward (not attack move). Enemy units won't attack him due to target priority. Boom, no risk to Raven (they may not even see it).
Probably still impractical, but could be fun at least.
On December 20 2010 13:07 uSnAmplified wrote: HSM will never be viable as part of an actual build or composition, in its current state its only good for when you get cute and land it on a badly managed muta ball or something, its to easy to avoid to ever be a staple upgrade.
HSM in its current state could be useful in TvT against sieged tanks. if you already have air superiority you launch a hunter seeker missile or 2 at sieged tanks and force them to unsiege and move in
Or you can nuke or build a banshee. nuking is the best option.
1) Nuke 2) Enemy unsieges 3) Stim and Kill 4) Move Tanks up
now that i think about it, hunter seeker missile damage really isnt that incredible unlike storms which hit instantly and are alright and the tempars get to turn into beefy archons after
maybe the fix to hunter seeker missile is to simply let it be used without research. that way a fresh raven will be able to use hunter seeker missiles right out of the box. i bet it definitely would be useful in that scenario, anyone agree?
im sure if hunter seeker missile could be used without needing the upgrade it would see some play
On December 21 2010 05:11 Tynan wrote: Here's an unformed thought.
Bring an SCV into battle. HSM him behind the line. Run him forward (not attack move). Enemy units won't attack him due to target priority. Boom, no risk to Raven (they may not even see it).
Probably still impractical, but could be fun at least.
This is a much better idea than the other uses I've seen or heard.
hellion seems bettter at this in every way shape and form tbh, except cliffs
hellion has more hp, costs only minerals instead of gas, is much faster than even a speed reaper.
to me it seems if you are doing something like this the most important factor is raw speed rather than trying to be clever with cliffs or something.
since the missile explodes at the location of target death i could see this being handy on say, lt. the factor would be speed. get unit as close as possible to good spot before dying, and be cheap. hellion lol. i say lt because of the xel naga tower, it's a very open space.
even so, hsm is shit. costs too much energy and has a ridiculous projectile speed. just using the spell *FEELS* like a gimmick.