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Hunter Reaper missile! - Page 3

Forum Index > StarCraft 2 Strategy
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junemermaid
Profile Joined September 2006
United States981 Posts
December 20 2010 19:15 GMT
#41
On December 21 2010 04:03 Addishuns wrote:
How about scanning the enemy army, find some units that are worth killing then send a couple of HSM? Isn't viable but good idea to use on enemy detectors to bring in your ghost.

Off the top of my head :/, HSM isn't good otherwise.


That would work if the casting range of HSM wasn't so short (6 range!) and if the Raven was a little faster. This strat would be a one way trip for the raven.
the UMP says YER OUT
mcht
Profile Joined December 2009
Germany201 Posts
December 20 2010 19:16 GMT
#42
if the hsm explodes where the target died maybe u could target for example an enemy marine and instantly snipe it so u have at least a guaranteed explosion at a location of ur choice
not that thats especially useful but... :D
superstartran
Profile Joined March 2010
United States4013 Posts
December 20 2010 19:24 GMT
#43
I like how to this day Blizzard refuses to buff HSM. If it was actually a usable spell it would give T the late game threat against Z that they desperately need.
ducis
Profile Joined May 2010
Canada96 Posts
December 20 2010 19:25 GMT
#44
i think its a great idea
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 20 2010 20:08 GMT
#45
i think in tvz, it would be a good idea to HSM a few maurauders, with good timing, you can blow up a lot of banelings.

if you HSM the banelings, they can run away and they'll usually be faster. If you HSM say a 3 seperate maurauders, they can keep up with the baneling ball, and the zerg will probably not suicide the banelings into a maurauder wall, and then BOOM you get 12 baneling kills
Tynan
Profile Joined December 2010
Canada111 Posts
December 20 2010 20:11 GMT
#46
Here's an unformed thought.

Bring an SCV into battle. HSM him behind the line. Run him forward (not attack move). Enemy units won't attack him due to target priority. Boom, no risk to Raven (they may not even see it).

Probably still impractical, but could be fun at least.
Creativity... Go!
Unveiler
Profile Joined November 2010
34 Posts
December 20 2010 20:15 GMT
#47
Cloaked ghost.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
December 20 2010 20:18 GMT
#48
On December 21 2010 05:15 Unveiler wrote:
Cloaked ghost.


Observers in a team game!

Burrowed zerglings.

Oh, the possibilities.
GinDo
Profile Blog Joined September 2010
3327 Posts
December 20 2010 20:23 GMT
#49
On December 20 2010 19:27 roymarthyup wrote:
Show nested quote +
On December 20 2010 13:07 uSnAmplified wrote:
HSM will never be viable as part of an actual build or composition, in its current state its only good for when you get cute and land it on a badly managed muta ball or something, its to easy to avoid to ever be a staple upgrade.



HSM in its current state could be useful in TvT against sieged tanks. if you already have air superiority you launch a hunter seeker missile or 2 at sieged tanks and force them to unsiege and move in





Or you can nuke or build a banshee. nuking is the best option.

1) Nuke
2) Enemy unsieges
3) Stim and Kill
4) Move Tanks up
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
roymarthyup
Profile Joined April 2010
1442 Posts
December 20 2010 20:27 GMT
#50
now that i think about it, hunter seeker missile damage really isnt that incredible unlike storms which hit instantly and are alright and the tempars get to turn into beefy archons after



maybe the fix to hunter seeker missile is to simply let it be used without research. that way a fresh raven will be able to use hunter seeker missiles right out of the box. i bet it definitely would be useful in that scenario, anyone agree?

im sure if hunter seeker missile could be used without needing the upgrade it would see some play
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
December 20 2010 20:50 GMT
#51
the only time you would EVER do this is if your opponent is a master at avoiding HSM.

at this stage, noone is a master at avoiding HSM; noone uses HSM because it isn't viable.
Conrose
Profile Joined October 2010
437 Posts
December 21 2010 00:32 GMT
#52
Replay of successful Defensive HSMs in support of a PF against a 5 Marine + SCV Rush.


Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
December 21 2010 00:39 GMT
#53
if the nerf against zerg infestor would have stayed then I think mass raven/banshee would be viable against zerg sometimes..

Other then that I only use ravens when I have a big lead
Eko200
Profile Joined December 2010
United States101 Posts
December 21 2010 00:49 GMT
#54
On December 21 2010 05:11 Tynan wrote:
Here's an unformed thought.

Bring an SCV into battle. HSM him behind the line. Run him forward (not attack move). Enemy units won't attack him due to target priority. Boom, no risk to Raven (they may not even see it).

Probably still impractical, but could be fun at least.


This is a much better idea than the other uses I've seen or heard.
DamNameTaken
Profile Joined September 2010
Australia7 Posts
December 21 2010 01:01 GMT
#55

Reaper time bomb starts at 7:24
Playing as terran must be relaxing
ltortoise
Profile Joined August 2010
633 Posts
December 21 2010 01:06 GMT
#56
hellion seems bettter at this in every way shape and form tbh, except cliffs

hellion has more hp, costs only minerals instead of gas, is much faster than even a speed reaper.

to me it seems if you are doing something like this the most important factor is raw speed rather than trying to be clever with cliffs or something.

since the missile explodes at the location of target death i could see this being handy on say, lt. the factor would be speed. get unit as close as possible to good spot before dying, and be cheap. hellion lol. i say lt because of the xel naga tower, it's a very open space.

even so, hsm is shit. costs too much energy and has a ridiculous projectile speed. just using the spell *FEELS* like a gimmick.
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