http://www.mediafire.com/?b03dbfn8h58rzc8
New PvP Build! (Zealot Sentry Void) - Page 6
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hitman133
United States1425 Posts
http://www.mediafire.com/?b03dbfn8h58rzc8 | ||
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hitman133
United States1425 Posts
haha I was about to say this, he's my friend from VN and 2200 Zerg, sKo is the clan. | ||
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Mojeca
United States46 Posts
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bankai
362 Posts
On December 06 2010 10:02 bankai wrote: Been practicing this build and it been working somewhat but I think im doing something wrong. I played this build twice, both times the opponent when like 4 gate, the other went 3 gate robo. In the end they were both base trades, I had 4 voids destroying his base, while his gateway army had overrun my base. I had (obviously) only a smaller gateway army to defend and could not hold it off. My other concern is by the time i build 4 voids, the opponent has time to get substantial tech or just a big gateway army of lots of stalkers that could directly take out my 4 voids if im not careful? Any tips? Is it gateway composition thats most important (i.e. more sentries)? Some help on this please would be great?? Thanks all. Need to learn off the experience of others better than me ![]() | ||
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Jayrod
1820 Posts
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Jayrod
1820 Posts
On December 06 2010 10:18 hitman133 wrote: One guy try this to me and I counter with mass stalkers and Colo. His bad mistake was build up TC and forge way too early. http://www.mediafire.com/?b03dbfn8h58rzc8 I think the way he engaged was the big mistake. He sent like 8 units forward and tried to send another group from behind to close you in but all 3 parts of his bigger army moved in separately and died 1 by 1. He had you way outmacro'd but engaging like you is like walking into a seige line. He also had a good 5 minute window to attack where he could have just walked in and killed you in the midgame. | ||
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JeJeFlak
Romania52 Posts
I tryed to go 1 gate stargate , 2 gate stargate, and 3 gate stargate. I also like to have 2 3 stalkers in the mix,i get them first to handle the eventual early pressure. 3 gate is the safest if he does some 2 gate pressure you're dead if you do 1 gate stargate. Blink stalkers also owns you from my experience unless you go 3 gate and even then is down to micro until you get 2 void rays...well you have to micro well after that to. The key for this build is to protect the void rays and let the zealots do the damage witch are cost efective an easy to reinforece. This build owns hands down any robo build at my level 95 out of 100 times.If he goes colosus stalkers ignore the colossus unless you can snipe it with the voids.zealots will own the stalkers in a head on battle even reinforced by a colosus.The key is he shouldn't have more then 1 colosus by the time you have 2 void rays and go for the push.I find most of the time they have to retreat and you contain them...reinforce and expand.The key is to provoke the head on battle and don't get in to a kiting war as the lack of mobility is your weakness. It owns 4 gate hands down you just have to turtle for a minute witch is not hard with a sentry or 2.If you see korean 4 gate you don't go for this build any way... DT rush will be a BO loss if you don't scout it.It is also common for them to make DTs after you contain them so a forge after the contain and a cannon near they're base are good. Conclusion: Take what i said with a grain of salt.If you play above my level this may not work as well.Im sure this works grate against the robo builds even at higher level though as like i said i have beaten much better players with this when they went robo and they will against a lesser player because it's the "safest".I will watch the replays of the OP when i get home and if any one cares ill try to put some replays up tonight. | ||
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mads
Canada90 Posts
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gwombat
Singapore40 Posts
the one who said he had no idea why he lost because he scouted your VRs and got blink stalkers lost simply because he macroed terribly. when you killed him he had 1200 minerals in the bank. all that money could have been more units, could have been an expansion, could have been cannons. the game on metalopolis too, your opponent had the advantage initially, but he let you outmacro him and kept suiciding his stalkers up your ramp. i just can't see this winning against a well-executed 4gate, or against a DT rush, which is better than you'd expect, because if he straight up rushes DTs they'll arrive before you move out, which puts you in a huge disadvantage in a base trade, not to mention that with no forge and no robo, you'll have no means of getting any detection before he outright kills you. it's an interesting build but i don't think it's really good. those games in the replays weren't won by build order. they were won by a better player beating a worse one. | ||
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gwombat
Singapore40 Posts
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Markwerf
Netherlands3728 Posts
If anything I think 1.1.2 will be blink stalkers + stargate in the next patch. Ie. you open blink stalkers against ANYTHING but a cheese build. If they do anything strange you just go kill him (fe, dt tech or whatever all basically instantly lose to blink stalker done well). If they did the same you keep massing stalker while either mixing in immortals or DT. If they did a 2 or 3 gate robo build you get a stargate and mix in phoenix if the stay on immortals and voidrays if they go colossi. Air units + blink are complete ownage for harass AND you can actually get good counters to robo units from the stargate post patch. | ||
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Aritmar
Austria17 Posts
I tested this build vs. zerg as well, quite successful especially if they don't scout your stargate and u are in close positions. Only viable before tons of hydras are out. cheers | ||
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terranghost
United States980 Posts
had 2 open | ||
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exterior8D
United States36 Posts
On November 29 2010 10:54 tocador wrote: With no detection how can you kill DT's rush? How does this work agaisnt 4 gate with WARP PRISM to avoid the inevitable FF on ramp? What if you go agaisnt collo stalker, how will this work? I can see many flaws, but alltogether sounds like a cool strat i guess. All builds have their pros and cons, getting 4gate means you have know detection, rushing colossus means you have barely units at the start. there is no perfect build. You have to try what fits the situation better. | ||
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TheGiz
Canada708 Posts
In the game that got me to Gold League, I opened 3 Gate with a couple Stalkers but mostly went Zealot/Sentry. Built a Stargrate immediately and dropped an expansion. My opponent tried an Immortal drop that failed him bad, and I retaliated with a Void. Voids are key to this build because they make your opponent stop whatever he's doing and go Blink Stalkers. This is just hilarious because the Void Rays are only a small part of your army, which will mostly be Chargelots and Sentries. For added lol's, I dropped a Fleet Beacon as soon as possible and got a Mothership on two bases. Even though I lacked Observers the entire game, and I couldn't snipe his, the presence of the Mothership is one of pure intimidation. Having such an unorthodox force of Mothership, Void Ray, Sentry, Zealot attacking my opponent still so early in the game just disorganized my opponent. It's great fun. | ||
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Danglars
United States12133 Posts
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