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New PvP Build! (Zealot Sentry Void) - Page 6

Forum Index > StarCraft 2 Strategy
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hitman133
Profile Joined October 2010
United States1425 Posts
December 06 2010 01:18 GMT
#101
One guy try this to me and I counter with mass stalkers and Colo. His bad mistake was build up TC and forge way too early.
http://www.mediafire.com/?b03dbfn8h58rzc8
hitman133
Profile Joined October 2010
United States1425 Posts
December 06 2010 01:21 GMT
#102
On December 01 2010 08:33 Kiarip wrote:
Show nested quote +
On November 30 2010 04:37 Vauld wrote:
On November 30 2010 04:21 Kiarip wrote:
Can you post replays of you beating these 2200 protoss players?

Honestly, this build looks like it won't work. Voidray is gas expensive, and so are forcefields. Stalkers beat voidrays per cost in fights, and colossus can break forcefields and rape zealots. I see Stalker/sentry/zealot/colossus beating this with relative ease.

The vs Blink Stalker rep is against a 2200 Diamond
The vs Early Stalker into 4 gate Stalker rep is against a 1700 Diamond
The vs 4 Gate into Expo rep is against a 1800 Diamond

Collosus can't ever get out against this build, if they rush straight to them they'll straight up die as their Stalker count is so low. Once I start my first push they have to pump constant Stalkers to have a chance at surviving, so the Collosus will never get out, especially in numbers. 2 or 3 gate robo is a build order loss against this. In regards to the gas cost, I get one sentry really early and another somewhere around when my second void is building, the voids even with one chrono per void constant production gives you excess gas with three miners per geyser, so I can add more later, although once I expo which I do while pushing I have gas to play with, even with two stargates constant production with chronos.


it was a 2200 diamond zerg player.

haha I was about to say this, he's my friend from VN and 2200 Zerg, sKo is the clan.
Mojeca
Profile Joined September 2010
United States46 Posts
December 06 2010 01:36 GMT
#103
I am very happy that the biggest weakness of this build (too many colossi) has been severely reduced in potency if everything on the PTR goes live. I am highly looking forward to doing more of this composition in PvP. Getting charge also really helps this build perform to its highest caliber.
bankai
Profile Joined November 2010
362 Posts
December 06 2010 02:44 GMT
#104
On December 06 2010 10:02 bankai wrote:
Been practicing this build and it been working somewhat but I think im doing something wrong.

I played this build twice, both times the opponent when like 4 gate, the other went 3 gate robo. In the end they were both base trades, I had 4 voids destroying his base, while his gateway army had overrun my base. I had (obviously) only a smaller gateway army to defend and could not hold it off.

My other concern is by the time i build 4 voids, the opponent has time to get substantial tech or just a big gateway army of lots of stalkers that could directly take out my 4 voids if im not careful?

Any tips? Is it gateway composition thats most important (i.e. more sentries)?


Some help on this please would be great?? Thanks all. Need to learn off the experience of others better than me
Jayrod
Profile Joined August 2010
1820 Posts
December 06 2010 07:48 GMT
#105
Well since so many peopple go 1 base collossus in pvp, why not just open robo get a couple immortals, and rather than dropping 200/200 on a bay and then the upgrade and more expensive units... drop 150/150 on the gate and you've got void rays to replace the collossus. now you've got a few immortals on the field, some gateway units and a couple void rays. Seems safe against DTs too and as long as you could pressure vs robo builds at the right time they wouldnt get enough to mess you up
Jayrod
Profile Joined August 2010
1820 Posts
December 06 2010 07:56 GMT
#106
On December 06 2010 10:18 hitman133 wrote:
One guy try this to me and I counter with mass stalkers and Colo. His bad mistake was build up TC and forge way too early.
http://www.mediafire.com/?b03dbfn8h58rzc8

I think the way he engaged was the big mistake. He sent like 8 units forward and tried to send another group from behind to close you in but all 3 parts of his bigger army moved in separately and died 1 by 1. He had you way outmacro'd but engaging like you is like walking into a seige line. He also had a good 5 minute window to attack where he could have just walked in and killed you in the midgame.
JeJeFlak
Profile Joined September 2010
Romania52 Posts
Last Edited: 2010-12-06 09:30:24
December 06 2010 09:29 GMT
#107
I am refining a similar build for 1 month now.I am at 2100 80 apm diamond newbie so im not nearly good but i feel in this meta game this is THE build for pvp.I have beaten players with 400 and 500 more points then me in craftcup go4sc2 etc.

I tryed to go 1 gate stargate , 2 gate stargate, and 3 gate stargate.

I also like to have 2 3 stalkers in the mix,i get them first to handle the eventual early pressure.

3 gate is the safest if he does some 2 gate pressure you're dead if you do 1 gate stargate.

Blink stalkers also owns you from my experience unless you go 3 gate and even then is down to micro until you get 2 void rays...well you have to micro well after that to.

The key for this build is to protect the void rays and let the zealots do the damage witch are cost efective an easy to reinforece.

This build owns hands down any robo build at my level 95 out of 100 times.If he goes colosus stalkers ignore the colossus unless you can snipe it with the voids.zealots will own the stalkers in a head on battle even reinforced by a colosus.The key is he shouldn't have more then 1 colosus by the time you have 2 void rays and go for the push.I find most of the time they have to retreat and you contain them...reinforce and expand.The key is to provoke the head on battle and don't get in to a kiting war as the lack of mobility is your weakness.

It owns 4 gate hands down you just have to turtle for a minute witch is not hard with a sentry or 2.If you see korean 4 gate you don't go for this build any way...

DT rush will be a BO loss if you don't scout it.It is also common for them to make DTs after you contain them so a forge after the contain and a cannon near they're base are good.

Conclusion: Take what i said with a grain of salt.If you play above my level this may not work as well.Im sure this works grate against the robo builds even at higher level though as like i said i have beaten much better players with this when they went robo and they will against a lesser player because it's the "safest".I will watch the replays of the OP when i get home and if any one cares ill try to put some replays up tonight.
mads
Profile Joined December 2010
Canada90 Posts
December 06 2010 09:39 GMT
#108
I encountered this build today on ladder, stomped it with ease using colossi ball, im pretty sure my macro was better (I didn't watch the replay) but I found it to be a very poor build and im confident i would have rolled him even if we were at equal food.
gwombat
Profile Joined November 2010
Singapore40 Posts
December 06 2010 14:04 GMT
#109
i watched all the replays and i have to say, i remain unconvinced. most of your opponents made terrible, terrible mistakes; for example, the one who rushed 2 gate stalkers and then transitioned into DTs could have totally crushed you with his initial stalkers, but he elected not to.

the one who said he had no idea why he lost because he scouted your VRs and got blink stalkers lost simply because he macroed terribly. when you killed him he had 1200 minerals in the bank. all that money could have been more units, could have been an expansion, could have been cannons.

the game on metalopolis too, your opponent had the advantage initially, but he let you outmacro him and kept suiciding his stalkers up your ramp.

i just can't see this winning against a well-executed 4gate, or against a DT rush, which is better than you'd expect, because if he straight up rushes DTs they'll arrive before you move out, which puts you in a huge disadvantage in a base trade, not to mention that with no forge and no robo, you'll have no means of getting any detection before he outright kills you.

it's an interesting build but i don't think it's really good. those games in the replays weren't won by build order. they were won by a better player beating a worse one.
"Just go f*cking kill him!" - Day[9]
gwombat
Profile Joined November 2010
Singapore40 Posts
December 06 2010 14:07 GMT
#110
look, even kiwikaki says it's not stable.
"Just go f*cking kill him!" - Day[9]
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 06 2010 14:21 GMT
#111
meh stalkerless play still seems crap regardless of the voidray buff or not.

If anything I think 1.1.2 will be blink stalkers + stargate in the next patch.

Ie. you open blink stalkers against ANYTHING but a cheese build.

If they do anything strange you just go kill him (fe, dt tech or whatever all basically instantly lose to blink stalker done well).

If they did the same you keep massing stalker while either mixing in immortals or DT.

If they did a 2 or 3 gate robo build you get a stargate and mix in phoenix if the stay on immortals and voidrays if they go colossi. Air units + blink are complete ownage for harass AND you can actually get good counters to robo units from the stargate post patch.
Aritmar
Profile Joined October 2010
Austria17 Posts
December 09 2010 01:21 GMT
#112
The build is very strong especially at the beginning. Like Vauld said if u attack with 3 voids and the 4th on the way, that's a good timing. Still have problems with 4-gate and really early pressure, like two chronoboosted stalkers, but I think I'll learn to handle that.
I tested this build vs. zerg as well, quite successful especially if they don't scout your stargate and u are in close positions. Only viable before tons of hydras are out.

cheers
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-12-09 07:02:24
December 09 2010 07:00 GMT
#113
edit sorry wrong thread
had 2 open
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
exterior8D
Profile Joined November 2010
United States36 Posts
December 09 2010 11:56 GMT
#114
On November 29 2010 10:54 tocador wrote:
With no detection how can you kill DT's rush?

How does this work agaisnt 4 gate with WARP PRISM to avoid the inevitable FF on ramp?

What if you go agaisnt collo stalker, how will this work?

I can see many flaws, but alltogether sounds like a cool strat i guess.


All builds have their pros and cons, getting 4gate means you have know detection, rushing colossus means you have barely units at the start. there is no perfect build. You have to try what fits the situation better.
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
December 09 2010 14:04 GMT
#115
More than anything this build is great fun, since it breaks up the usual monotony of PvP.

In the game that got me to Gold League, I opened 3 Gate with a couple Stalkers but mostly went Zealot/Sentry. Built a Stargrate immediately and dropped an expansion. My opponent tried an Immortal drop that failed him bad, and I retaliated with a Void.

Voids are key to this build because they make your opponent stop whatever he's doing and go Blink Stalkers. This is just hilarious because the Void Rays are only a small part of your army, which will mostly be Chargelots and Sentries.

For added lol's, I dropped a Fleet Beacon as soon as possible and got a Mothership on two bases. Even though I lacked Observers the entire game, and I couldn't snipe his, the presence of the Mothership is one of pure intimidation. Having such an unorthodox force of Mothership, Void Ray, Sentry, Zealot attacking my opponent still so early in the game just disorganized my opponent. It's great fun.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 09 2010 15:41 GMT
#116
Beatable and in fact not too hard with 4WG blinkstalkers on maps like shakuras plateau with open ramps. You poke the ramp avoiding forcefields and zealots until you get some good zealot and/or sentry kills and voids stand no chance when you're inside their base. Move stop micro the remaining zealots while shooting voids.
Great armies come from happy zealots, and happy zealots come from California!
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