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Active: 2010 users

New PvP Build! (Zealot Sentry Void) - Page 5

Forum Index > StarCraft 2 Strategy
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KiWiKaKi
Profile Joined February 2010
Canada691 Posts
November 30 2010 04:17 GMT
#81
stargate first builds cant work , any good opponent will win with 4 gates , or blink stalkers which is super popular in korea. Voidrays are good but not used like this , if you want a good build use 2 gates robo - zealots immortals and then add a stargate for voidrays immortals zealots.
ur pro or ur noob , thats life
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 30 2010 14:19 GMT
#82
On November 30 2010 13:17 KiWiKaKi wrote:
stargate first builds cant work , any good opponent will win with 4 gates , or blink stalkers which is super popular in korea. Voidrays are good but not used like this , if you want a good build use 2 gates robo - zealots immortals and then add a stargate for voidrays immortals zealots.


On November 30 2010 01:30 sleepingdog wrote:
Kiwikaki does this together with immortals (2 gate robo stargate) which seems much more stable to me - the immortals somewhat "counter" blink-stalkers which should crush your build, if done by a competent player.


I win

I like this build, although if you screw up early forcefields and a stalker blinks up your ramp, you are officially doomed.
"You see....YOU SEE..." © 2010 Sen
SnuggleZhenya
Profile Joined July 2010
596 Posts
November 30 2010 14:23 GMT
#83
I am worried about the 4gate, but I tried this last night in PvP just because I was so so sick of the normal colossi fest and I did win against a player who went 2 gate + robo into fast colossi. He held off the initial push with 3 void rays, but I did get my expansion up, and once I was on 4 gate + 2 stargate I eventually just plain over powered his colossus army. It did feel vulnerable to dark templar, but I didn't scout any twilight council, or I would've thrown down a forge immediately.

I think this build needs refinement to be totally solid, but it feels like there is finally some wiggle room in PvP, and frankly I'm willing to suffer a few build order losses while I hash it out just to get away from the monotony.
You'll never get better being an angry nerd sitting alone in your room.
Chrome604
Profile Joined January 2010
Canada59 Posts
November 30 2010 16:07 GMT
#84
I have tried lots of voidray openings in the past and have always ended up back at 2gate robo into expo into collosus race. I just can't convince myself to use a build that I never lose to. With the stalkers + gs that I get out with 2gate robo I never have problems holding an expo against this, add blink and voids become less useful, obviously you wouldn't invest into collosus if you see your opponent sticking with voids but adding on more warpgates and blink makes it so easy to deal with. plus a twilight council threatens dts so you are forcing your opponent into either a robo or cannons. I think its a good thing that people are fighting so hard to get pvp out of this collosus monotony but I just don't think voids are the right way to do it. at least off 1 base they aren't.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2010-11-30 16:36:33
November 30 2010 16:35 GMT
#85
Robo into stargate is just a superior build imo. This build is good vs everything that straight stargate is good vs plus it can hold off blink stalkers and 4 gate. The only time where stargate is much better than robo/stargate is when your opponent goes robo/stargate as well. It might be better vs expansion builds, but I don't have too much experience with those.
Moderator
Vauld
Profile Joined October 2010
Canada73 Posts
November 30 2010 17:52 GMT
#86
I do find that this build does work best against Robo Builds (it seems to utterly stomp them), not too sure about fast expo builds, haven't had that happen much in PvP (as whoever starts theirs first usually loses it and that usually is a loss). Against 4-Gate and Blinkers this does have some issues early on, but gets really powerful later. If nothing else I could see this being quite viable if you scout a robo opening because your opponent really doesn't have enough forces to kill you early and doesn't have enough AA to take out the Voids off of only 2-3 gates, especially since they won't have a fast blink and they've sunk much gas into the robo & immortal(s) & obs.
Weken
Profile Joined November 2010
United Kingdom580 Posts
November 30 2010 17:58 GMT
#87
Im wondering how this would deal with phenoxes because they beat viod rays which are basically the dps of this comp. Soz if some1 alse has said this.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-30 19:22:30
November 30 2010 19:18 GMT
#88
phenoxes are awesomes but they won't ownz0r the zealots.

I'd have many lols if someone made VR zealot against VR zealot. it'd be the opposite of micro.

Still willing to demonstrate blink stalkers to the OP, but really is anyone going to disagree with the mighty kiwikaki?

Edit: Though with my testing against myself (yeah that's right i can micro blink stalkers and zealot+VR at the same time booya) it seems that if the VRs had +1 range this strategy could actually work...
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Vauld
Profile Joined October 2010
Canada73 Posts
November 30 2010 20:41 GMT
#89
I should be able to go online for a bit after the Daily tonight GoldenH, lets do a few matches and see how it works. I'm still planning on exploring this build more, at the very least I'll be using this if I scout someone who looks like they're teching Robo on one base, as I haven't had a remotely close game against that.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 30 2010 20:45 GMT
#90
Ah that's too late for me, I am going to have a long day and I have a roleplaying game tonight. But you should know there is no daily today (assuming you're talking about day9). check out his twitter. http://twitter.com/day9tv

No daily tonight since I am TAKING A DAY OFF! Day[9] not working 15 hours a day every day? Unheard of! Netflix here I come about 8 hours ago via web
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Vauld
Profile Joined October 2010
Canada73 Posts
November 30 2010 20:52 GMT
#91
No Daily? That makes me a sad panda, but Day really does deserve to take a day or two off. Thursday I'm basically planning on playing SC all day (outside of eating), and I'll probably go on at a couple points during Wednesday, hopefully I can catch you online somewhere in there.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 30 2010 20:57 GMT
#92
We'll see, I haven't been playing as much as I used to, I need a new computer I've been trying terran and all the marines make it lag something fierce.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 30 2010 22:38 GMT
#93
On November 30 2010 13:17 KiWiKaKi wrote:
stargate first builds cant work , any good opponent will win with 4 gates , or blink stalkers which is super popular in korea. Voidrays are good but not used like this , if you want a good build use 2 gates robo - zealots immortals and then add a stargate for voidrays immortals zealots.

Thanks for the post. I've seen you do this recently and sort of forgot about it, but will now go back and watch my replays I have of you. Do you think this build you mentioned is a soft counter to blink stalkers, or do you think it's just an alternative build?
Kiarip
Profile Joined August 2008
United States1835 Posts
November 30 2010 23:33 GMT
#94
On November 30 2010 04:37 Vauld wrote:
Show nested quote +
On November 30 2010 04:21 Kiarip wrote:
Can you post replays of you beating these 2200 protoss players?

Honestly, this build looks like it won't work. Voidray is gas expensive, and so are forcefields. Stalkers beat voidrays per cost in fights, and colossus can break forcefields and rape zealots. I see Stalker/sentry/zealot/colossus beating this with relative ease.

The vs Blink Stalker rep is against a 2200 Diamond
The vs Early Stalker into 4 gate Stalker rep is against a 1700 Diamond
The vs 4 Gate into Expo rep is against a 1800 Diamond

Collosus can't ever get out against this build, if they rush straight to them they'll straight up die as their Stalker count is so low. Once I start my first push they have to pump constant Stalkers to have a chance at surviving, so the Collosus will never get out, especially in numbers. 2 or 3 gate robo is a build order loss against this. In regards to the gas cost, I get one sentry really early and another somewhere around when my second void is building, the voids even with one chrono per void constant production gives you excess gas with three miners per geyser, so I can add more later, although once I expo which I do while pushing I have gas to play with, even with two stargates constant production with chronos.


it was a 2200 diamond zerg player.
ducis
Profile Joined May 2010
Canada96 Posts
December 01 2010 03:19 GMT
#95
problem i have with your build is, when you lack mobile detection, and they have dts, your pinned down to your cannons, and can basically never attack
doner0
Profile Blog Joined July 2010
United States233 Posts
December 01 2010 06:14 GMT
#96
put up a replay against DT's and i'll be convinced, but right now it seems far to vulnerable to any kind of dt harass. it takes a long time to build a forge and then a cannon, very costly and i feel like it the dts even if they didn't kill any probes than they would already put u so far back from having to stay in your base and defend against the dt's
zyglrox
Profile Joined August 2010
United States1168 Posts
December 01 2010 06:34 GMT
#97
voids can be pretty sick against robo builds if you can protect them enough. this probably becomes more viable on more than 1 base to support more void production and have enough gateway units so the colossus doesn't melt everything and leave your voids bare. i had a game on shakuras where my opponent forge FE and i don't 4 gate and love expanding so i did too. ended up going a unit comp similar to this but less sentry more stalker and just melted his stalkers. got 3 gateways before SG though and had him contained and i ended up getting a 3rd so it could be just economy more than the voids, but they can be devastating if you can protect them.
champagne for my real friends, and real pain for my sham friends.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 02 2010 18:34 GMT
#98
Well I said I would put up some replays, so here they are! I actually didn't use the build shown in this thread, I more tried to copy Kiwikaki. I haven't lost a PvP since I've been using this composition, except for vs an occasional 4 gate where I mess up FF on my ramp.

http://www.mediafire.com/?s55y5ajrue3waij
http://www.mediafire.com/?yjkej25c8erjehl
http://www.mediafire.com/?20e87303iautb03

OriginalBeast
Profile Joined September 2010
United States709 Posts
December 02 2010 18:50 GMT
#99
Oh god, not another, "look at what I discovered" thread

A) zealot/sentry/voidray has been around forever way before this was posted, so I don't understand why its here

B) any voidray push is made 1000000 times stronger by adding an army behind it the people that are suprised are the people who are used to sending in a voidray to kill a base as soon as possible.

C) I have played protoss for a while and viable PvP builds are usually 4 gate, blink stalkers, colossus death ball. Voidrays would die to the 4gate and blink stalkers, so it would only be really good against colossus. Which makes me feel like you have just died from that colossus death ball 1 too many times and made a build to "Counter" it.

I didn't watch the replays, but I will not say your bad at the game ect. I will offer to you another strategy it is, 3 gateways fast expand, no build order optimise it as best you can, it is just enough to hold off early aggression, but lets you get a good eco lead. worst case scenario your forced to one base in which case you already have 3 warp gates, perfect to add on a twilight counsol and get blink, you can go with your voidrays, or you can go with a robo if you see fit.

hope I helped
More gg, more skill.
bankai
Profile Joined November 2010
362 Posts
December 06 2010 01:02 GMT
#100
Been practicing this build and it been working somewhat but I think im doing something wrong.

I played this build twice, both times the opponent when like 4 gate, the other went 3 gate robo. In the end they were both base trades, I had 4 voids destroying his base, while his gateway army had overrun my base. I had (obviously) only a smaller gateway army to defend and could not hold it off.

My other concern is by the time i build 4 voids, the opponent has time to get substantial tech or just a big gateway army of lots of stalkers that could directly take out my 4 voids if im not careful?

Any tips? Is it gateway composition thats most important (i.e. more sentries)?
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