• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:52
CEST 13:52
KST 20:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1999 users

New PvP Build! (Zealot Sentry Void) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Vauld
Profile Joined October 2010
Canada73 Posts
November 29 2010 20:21 GMT
#61
On November 30 2010 05:08 CecilSunkure wrote:
I watched the blink stalker replay, the first you posted.

I think this whole build you've shown is really just a testament to how the void rays should be used post 1.1.2. Previously void rays were valuable only when they were fully charged, thus making them more like surgical strike craft; they were good for rushes and early game, and good late game to just throw a couple into an enemy base during a big battle. Now however, they are much better off as a part of an army composition since they have much more burst damage due to the level one stage buff.

I saw a recent game in GSL 3 where that one guinea pig player had a collosus void ray build (we jokingly in the re-stream called it the "laser build") that rolled over zerg players.

I'm saying that I think the void ray should now be used more as a part of an army composition rather than it's previous lone base-wrecking style of use. I think the success of your early stargate is due to the fact that the void rays have pretty great burst damage, and can't be targeted by zealots. Also, in order for ground units to engage your void rays, if you have zealots underneath then your army's damage output will be really strong vs early game ground compositions; in order for stalkers to engage the voids they risk running into zealots.

Since voidrays are so vespene intensive I suggest getting a forge and a cannon immediately after expoing for insurance. This cannon is used in PvP by Day9 and Adelscott ( http://day9tv.blip.tv/file/4099940/ ). The cannon shouldn't be much an issue since you'll have excess minerals.

I would say that it looks like you're going to really need some zealots and a couple stalkers and a sentry, so you'll definitely always want 2 gates maybe 3 before you expand.

A lot of people have been retorting in that in PvP proper blink micro would wreck this, but honestly proper micro of the zealots and the void rays should do excellent as well. Worst case scenario, stalkers blink directly under your void rays, but, you should have quite a few zealots under there and the stalker army should take at least as much damage as it deals.

I'm hoping a realization that void rays are great within an army (relative to pre-1.1.2) will help develop more methods of gaining an economic advantage against a 4 gate without much threat of dieing to an early 4 gate push.

My thoughts exactly, and my experience agrees with it as well, they're a great army unit vs P, and pretty decent vs Z later on (my luck vs T fluctuates a lot, I'm reserving judgement).

On November 30 2010 05:08 CecilSunkure wrote:You must be doing something right if you are beating players over double your current points.

Thanks, although that also has to do with my having so many 2v2 and custom games under my belt (Also I was playing in Beta since somewhere around patch 5, and I was in the top division every time at varying points)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 29 2010 20:35 GMT
#62
I'll try this out soon with my practice partners and post up some replays. I'm currently top 2k players in the US. Actually I just did the math, and if I have a 53% win ratio, if I played till my bonus pool was empty I would be ranked #1500 in the US with 2150 points.

Anyways, I'm just excited that I realized that voids might be able to break the PvP 4 gate stalemate, but then again I'm probably just getting my hopes up =P
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 29 2010 20:38 GMT
#63
should work pretty well in low numbers, wonder how it would work against phoenix play, i mean phoenix are really superior in every way to this unit composition. But it would be interesting to see if you can hold the early push with the voidrays with it (because phoenix need energie to do damage vs ground). Hope this build will become ladder standard, so i have something new to play against.
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-11-29 20:44:29
November 29 2010 20:39 GMT
#64
Against an agressive four gate you would have 3 warp gates 4 zealots a sentry and a void ray against 5 zealots and 7-8 stalkers. I don't see that working out too well for you, although assuming you lock me out, warp in another sentry to buy 30 seconds total to get 2 more zealots you still would be having a problem.

Against robo openers this seems superior.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-11-29 23:04:54
November 29 2010 21:08 GMT
#65
This is a very strong build, voids are just strong as hell vs stalkers if you keep them alive. 3/3 so far. I've used a lot of voids vs terran but haven't given it much of a test in pvp.

Good forcefields are crucial, ill post some reps after class

My take:
Don't keep just making zealot sentry void ray, Add in stalkers once you have too many zealots to properly engage a choke. You are going to get FF'ed and you need to be dealing damage still so throw in a few stalkers once you have enough sentries and can spare some gas.


Its fun as hell too ^^
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
QofQfromtehQ
Profile Joined October 2010
29 Posts
Last Edited: 2010-11-29 21:40:33
November 29 2010 21:21 GMT
#66
Wow ur opponents failed so hard.
I still will try to test this out. But that you beat an opponent who stores up 1400 minerals isnt really that helpfull.

Just one game with bad opponents i guess.
McMonty
Profile Joined September 2010
Canada379 Posts
Last Edited: 2010-11-29 22:05:51
November 29 2010 22:04 GMT
#67
Im so impressed by this build. I have tried it once or twice and I really like it. Its looking like im going stargate as my standard opening on most maps with all three matchups these days. Great for phoenix harass against zerg and harass against terran, and now voids against protoss. I love the mobility and map control i get with stargate. Plus I usually drop a forge to stop cloak threat and to help defend while i harass. Kind of similar to what terrans do with PF. Much more fun to play with as well rather than having an a-move robo-gateway unit ball. Ive even tried carriers once or twice late game and ive been impressed with their effectiveness. Maybe some day ill go mothership too. :D
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2010-11-29 22:14:21
November 29 2010 22:09 GMT
#68
I messed around with voids a lot in PvP especially before the latest patch. They used to be pretty imba on Desert Oasis where you could charge up on their gas very easy. Combined with a 2-pronged attack from their ramp it was hard to stop.

Nowadays they are used more as a compliment to your army and the build certainly has its merits vs those who quick-tech colossi. The problem lies in the fact that nobody really quick techs to colossi anymore and that there are better ways to punish such players. Another issue I think is that you will get run over by AFAIK the 2 most popular PvP builds atm which are 4-gate and blink stalkers.

I think if your goal is to just win every game you can then I'm not sure this build is really for you. If you just like having fun and trying different stuff then this can be fun. I think it's pretty safe to say it is viable at all levels below high diamond.

edit: I do remember having massive issues with FF's when pushing with zealot/VR mix. Sure if you are lucky enough to FF behind their stalkers you can prevent retreat (which is pretty hard given stalker range and speed and blink), but they can just FF in front of them to cripple your zealot DPS.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 29 2010 22:44 GMT
#69
Ok I've added you Mr Vauld, ready to show you whenever you like.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Vauld
Profile Joined October 2010
Canada73 Posts
Last Edited: 2010-11-29 22:57:19
November 29 2010 22:54 GMT
#70
Glad people are liking it, and glad to hear some success from people. I really enjoy this build, it's quite fun, and a nice change of pace from the usual 4-gate or war of the worlds that PvP usually is.

@Skyro
I find 4Gate and Blink Stalkers both have put me under pressure and have definitely made me earn my win (any robo build has straight died against my first push), but neither is a guaranteed loss (In fact I have yet to lose to either using this). I'm curious how people would be able to do at high levels however.
About the FFing to block your zealots out: Every sentry is two less stalkers so my voids have less danger, and ff'ing that way just means I run away and reengage with a bigger force.
I don't usually cut off their whole force with ff, usually only parts when it's even possible, but it usually is when they're trying to focus the voids, at which point i can just run my voids away and let my zealots demolish the stalkers.

@GoldenH
I'm currently out working on a Chem assignment and two Lab Reports, I'll try to go on later tonight, but I may not be able to until Wednesday night.
bowsting
Profile Joined November 2010
United States20 Posts
November 29 2010 23:00 GMT
#71
On November 29 2010 11:22 sob3k wrote:
Show nested quote +
On November 29 2010 11:19 Vauld wrote:
On November 29 2010 11:05 30to1 wrote:
Yeah - I've been saying the same thing - everyone talks about colo and FF beating this - what they don't understand is that generic pvp meta loses so horribly to this that they can't ever get there.


Thank you, that's exactly it. It's not possible to have enough gas to get to colloxen vs this without dying.


It totally is, they just have to abuse terrain and play more defensively (after 4gate timings). They will have a very hard time breaking you in the open (after you have some voids), but you will also not be able to bust their expansion at all if they use FF and cliffwalk correctly until you get significant void numbers.


yeah and in the mean time? they cant bust out cause you can hold them in while you take the map. plus void ray harass, while not extremely effective, is very annoying. unless you have amazing micro its gonna do some damage while you GET those significant void ray numbers and trounce him
gg.no.re
Profile Joined May 2010
United States11 Posts
November 29 2010 23:09 GMT
#72
I find that if they go 2 gate robo fe or 3 gate robo all in, this build works extremely well. I think people are getting too worked over about void rays when the majority of the damage comes from your zealots. Although I've won my last 3 pvp's, I still feel really uneasy if someone were to actually land decent forcefields against my zeals. I'm still only Platinum, but it seems to be a nice alternative to the repetitive openers in pvp.
Goldbug
Profile Joined October 2010
Canada7 Posts
Last Edited: 2010-11-29 23:23:43
November 29 2010 23:13 GMT
#73
This build works great. Timing push with 3 voids. Stalkers are NOT that good against voids with the zealots slicing through them. Use the voids as bait, the zealots are as much the dps in this build as the void rays are. They won't have more than one collosus at the time you push out. I have yet to lose with this strat. This works really well against robo builds, or, counter-intuitively stalker heavy builds, as without zealots as meat, your zealots will rip through the stalkers as they try to micro to kill your void rays. I like the psychological effect of void rays as it seems they will do anything to focus them down. Use that to your advantage and micro them back letting the zealots slice away the stalkers trying to work their way through.
"It doesn't matter whether you win or lose....until you lose, then it matters"
TehForce
Profile Joined July 2010
1072 Posts
November 29 2010 23:30 GMT
#74
This build is actually very good in mid/lategame if you can get to it, but your early defense is really really weak. There are variations of 4gate attacks that get a whole lot of units out BEFORE finishing warpgate research.

Those builds beat you 100%.

At the moment you are doing just fine because the "normal" 4gate and 2/3 gate robo builds which are very dominant in US/EU are missing that huge early timing window they have.
NesTea <3
QofQfromtehQ
Profile Joined October 2010
29 Posts
November 29 2010 23:38 GMT
#75
Yeah I think the strenght of this build is that your opponent needs to run from the zealots, which allows your rays to get charged, or that he tries to kill your rays as fast as possible and just gets
sliced in half by the sick Zealot Dps. Because Zealots are still soo strong if ur opponent doesnt melt them before they can do anything, and on the other hand nearly everyone is paranoid about charged void rays.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 29 2010 23:43 GMT
#76
Well, as has been mentioned before, the guy who 4 gated (but not rushed) into expand had the game won. All he had to do was a cut a few probes, focus on units to deflect the oncoming push since he can scout that you have no expand going up - and make constant probes after your expand starts.

Also, in that game I'm pretty sure you would have just died outright to a 4 gate push with constantly chronoed cyber, just have to build 4 pylons into an arrangement such that 1 of them can be hit only by range, aka your one stalker. And even if I cant due to anti build pylon micro, still don't think you would've held, since you had no gateway production ability really.
MalVortex
Profile Joined May 2010
United States119 Posts
November 30 2010 02:56 GMT
#77
Zealot/Voidray is very strong, mainly due to the general terribleness of stalkers vs. both those units and the lack of other protoss AA. That said, this build looks very very weak in the early game - none of your opponents knew how to properly 4wg rush or micro their stalkers, and in both the blink stalker replay and the 4wg-> expand replay, I feel there were several moments where a more experienced player would have just won.

In particular, I don't see how this build can hold off either the 4wg rush (of any variety), or 3 gate blink stalkers. Both will hit with overwhelming force compared to your initial army, and have wayyy better reinforcement options. In fact, a 4wg build might even be able to get away with just mass zealots - they kill your zealots, then go for your mineral line. Voidrays kill zealots very slowly, and the base armor on zealots really impacts the voidray damage output. It will take a charged voidray ~12.3 seconds to kill one zealot, which is quite a lot of time for even small groups of zealots to wreck things.

The lack of detection also worries me a little. If you aren't being aggressive enough to notice a DT rushers lack of gas units, your going to get wrecked. This is also the natural followup to any blink stalker play in case the blink stalkers don't kill you themselves.

In zealot/voidray, I think charge is going to be a super critical upgrade as well. Without charge, zealots can get kited (and endlessly mocked by blink stalkers) or FFed out of the fight while stalkers deal with the voidrays. Charge gets the zealots in fast enough that its hard to forcefield them out (baring a pre-FF, in which case you just wait it out anyway), and their move speed is bumped up high enough that stalkers can't reallyyyy stutter step without getting stabbed. Similarly, +1 air on the voidrays is very critical as the game goes on, as they scale phenomenally better than stalkers do when shooting at armored targets.


I don't know, I love voidrays, but 1gate stargate is just very very ballsy in PvP. I'll try it out though, I've been on tilt in PvP again (korean 4wg x8 in a row hahaha /wrists), so having something new to screw around with will be fun at least.
People are like the stars - There are bright ones and those that are dim
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 30 2010 03:33 GMT
#78
On November 30 2010 11:56 MalVortex wrote:
and in both the blink stalker replay and the 4wg-> expand replay, I feel there were several moments where a more experienced player would have just won.

So why don't you explain when and why?

On November 30 2010 11:56 MalVortex wrote:The lack of detection also worries me a little.

Read my earlier post, I said something about this issue.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
November 30 2010 03:45 GMT
#79
I find stargate tech off 1 base extremely weak. But I do love void roys so what I've been doing lately is to go something standard and once both sides are on 2 bases, I build 2-3 stargates and mass void rays.

Important things are:

1. deny obs scouting as long as possible (if you sniped an obs there's a good chance he won't make one for a while if he's massing colossi, which is likely on 2 bases).
2. upgrades you want +2 weapon and speed upgrade before the big encounter.

8 void rays is a good time to either attack or take a 3rd. Stalker immortal supports void rays better than zealot sentry imo. They're bigger, taking less splash dmg and fast enough to keep up with void rays.
('''(G_G/'''')
Gr1m
Profile Joined October 2010
Australia52 Posts
November 30 2010 03:53 GMT
#80
I've tried this is my last 5 pvp games, and I've won all 5

Needless to say it's my core build right now in pvp. The timing attacks work really well with 1 void (to pressure / take down there natural, and then again with 3-4 voids for a strong push to set up my third. I do find after getting my third that switching to robo tech really punishes an opponent who is even a little to stalker heavy.
Grim.776 SEA / GRiM.445 NA
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV638
IndyStarCraft 221
Rex76
CranKy Ducklings46
Liquipedia
Afreeca Starleague
10:00
Ro16 Group Selection
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko487
IndyStarCraft 221
SortOf 146
ProTech115
Rex 76
Codebar 21
StarCraft: Brood War
Calm 6725
Horang2 2309
Zeus 336
Hyuk 317
ggaemo 225
actioN 177
Pusan 104
Killer 79
ToSsGirL 71
Mind 53
[ Show more ]
Sea.KH 47
Aegong 46
Shinee 42
[sc1f]eonzerg 26
Hm[arnc] 24
GoRush 17
Noble 16
Terrorterran 15
IntoTheRainbow 13
Movie 12
yabsab 11
Free 11
Sacsri 8
Bale 8
ajuk12(nOOB) 7
soO 7
Icarus 3
Dota 2
XcaliburYe878
canceldota145
Counter-Strike
olofmeister3467
fl0m1843
markeloff93
edward60
Heroes of the Storm
Khaldor203
Other Games
singsing1822
B2W.Neo669
Happy332
crisheroes272
Sick82
ArmadaUGS49
Organizations
Counter-Strike
PGL12822
Other Games
BasetradeTV3242
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 80
• Adnapsc2 27
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt441
Other Games
• WagamamaTV376
Upcoming Events
Replay Cast
12h 8m
Sparkling Tuna Cup
22h 8m
PiGosaur Cup
1d 12h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.