• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:19
CET 21:19
KST 05:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8246 users

[G] PvZ Overview - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2010-11-12 05:58:37
November 12 2010 05:51 GMT
#141
Hmm tried to implement this stuff and it didn't seem to go over too well. Played 12 games tonight, 9 (!) were zerg and I won exactly 0 of those. I guess it takes time to adjust to new strats but PvZ seems to have a hell of a learning curve.

Am I the only one seeing an ungodly amount of zerg on the ladder?

The problem I have with most matches is that I feel like I can never catch my breath to try to tech. I'm either defending a push, or trying to pressure to stop droning and it always seems like if I try to tech I end up either dying to a early/mid game push or having Z get way ahead on econ. Do you have any tips for feeling out when its safe to tech?
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 12 2010 05:54 GMT
#142
Dang it plexa, you've probably just ruined a large percentage of my easy vP wins. Thanks for the post, it's very informative from a Zerg perspective too . . .
citi.zen
Profile Joined April 2009
2509 Posts
November 12 2010 06:24 GMT
#143
The Dimaga vs Hasuobs series reinforces my view that 15 nexus/phoenix is really hard to pull off. It was only Ok before Z knew how to react and sort of panicked a bit, if they stay calm and double expand they will slowly pull ahead even if the harass kills many queens/drones.
Aut viam inveniam, aut faciam.
cydial
Profile Blog Joined September 2010
United States750 Posts
November 12 2010 07:10 GMT
#144
Stalkers being slow? Aren't they the fastest unit in the game as they are (no upgrades).
IHaveCrayons
Profile Joined October 2010
United States6 Posts
November 12 2010 07:15 GMT
#145
Thanks for this thread. I, like many others, have a huge problem with PvZ. It used to be my best matchup, now it is by far my worst. I will put everything I read to use.
schmubob
Profile Joined May 2010
Germany10 Posts
November 12 2010 07:39 GMT
#146
May I just say: Thank you very much!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
November 12 2010 07:54 GMT
#147
After reading this, I realize that I am just awful at PvZ. Thanks.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 12 2010 08:05 GMT
#148
Excellent post Plexa! I'm over 2k but I still think that there's a lot of great information here for players to use, even on a high level of play. I'd like to add that storm/colossus/voidray is most likely the best unit composition late game, as seen by ret vs naniwa showmatch game 1 on lost temple. Voidrays + a SSC army are great mid/late game transitional army as well.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
November 12 2010 09:04 GMT
#149
Very insightful read, thanks a lot Plexa! You always help my Protoss by a lot!

What I'm wondering is how do most Protosses get their natural expansion? Do you protect a 15 nexus because when I'm playing it always feels dangerous when I expand early versus zerg, esp. against early pools. I don't like to forge FE because it feels map dependent. As you said, 3 gate and then expand feels too late. Also, whats a good time to get a forge in the early game to start that +1 upgrade if you don't forge FE?
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 12 2010 09:11 GMT
#150
Really good writeup. While I'm terrible, I feel like I definitely learned something.
Dystisis
Profile Joined May 2010
Norway713 Posts
November 12 2010 09:33 GMT
#151
On November 12 2010 16:10 cydial wrote:
Stalkers being slow? Aren't they the fastest unit in the game as they are (no upgrades).

They are not slow, they shoot slow.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-11-12 10:29:15
November 12 2010 09:43 GMT
#152
On November 12 2010 14:18 leo23 wrote:
As a zerg, this thread happened to me today. We got to the late game and he went voidrays colossi sentry and some stalkers... and guess what? the 400/400 pdd aswell. How do I counter these voidrays when they are in the mass? I find that hydralisks are too weak, the same for mutalisks.

I don't think there is a Zerg army that can beat a maxed Protoss with that composition. The reason being that Zerg needs to have more shit than the Protoss but he can't because of the supply cap. Muta/Ultra is your best bet against this composition in my experiences, but it will definitely take more than one wave of attacks to kill that deathball. Actually, now that I think about it I've never lost a game when I got that composition and just to drive the point home:

http://www.teamliquid.net/staff/Plexa//sc2_reps/0538_Jimdiddy_Plexa_Zv.sc2replay

Jimdiddy is the second best Zerg on SEA afaik behind glade. Fortunately he is a macro player and never likes to go in for the kill, rather expand and make a ton of crap. That gave me enough time to crank out some VRs and crush him.
On November 12 2010 14:37 trueg0x wrote:
Man plexa, thanks so much for this. I have recently been stomped so badly by zerg, it seemed to me that if a zerg could just get its FE up, and counter your pressure, you would loose. I started getting really frustrated and didnt want to play anymore. Now i am totally inspired again! Thanks man!
Yeah, that's how I felt as well after the patch. Any one of Jimdiddy/Camlito/Microlisk can verify that claim. There is no question that the matchup got a lot harder, but I'm confident that that's because our playstyles became obsolete (I used to exclusively play 2gate into sentry expand which now royally sucks) and we've had to reinvent ourselves. I wouldn't say it's imbalanced because there are a lot of interesting things that haven't been explored yet
On November 12 2010 14:51 Shadrak wrote:
Hmm tried to implement this stuff and it didn't seem to go over too well. Played 12 games tonight, 9 (!) were zerg and I won exactly 0 of those. I guess it takes time to adjust to new strats but PvZ seems to have a hell of a learning curve.

Am I the only one seeing an ungodly amount of zerg on the ladder?

The problem I have with most matches is that I feel like I can never catch my breath to try to tech. I'm either defending a push, or trying to pressure to stop droning and it always seems like if I try to tech I end up either dying to a early/mid game push or having Z get way ahead on econ. Do you have any tips for feeling out when its safe to tech?
Upload some reps and I'll happily review them. I agree that there is a steep learning curve. Learning how to pressure properly with your stalkers early game, especially after you've been a passive player for so long, is fucking hard - for lack of a better word. It's really easy to lose heart and give up, but if you persevere the rewards will be totally worth it.
On November 12 2010 15:24 citi.zen wrote:
The Dimaga vs Hasuobs series reinforces my view that 15 nexus/phoenix is really hard to pull off. It was only Ok before Z knew how to react and sort of panicked a bit, if they stay calm and double expand they will slowly pull ahead even if the harass kills many queens/drones.

It's hard to pull off but Hasu didn't get this third anywhere near fast enough. SC2 isn't BW, and Protoss can aggressively expand rather safely. As long as your not losing probes its fine. Same with Zerg actually, if you just take out their hatch without killing any drones they're not that far behind..

With regard to tech, be thankful that Robotics tech is really accessible. Generally after I expand my next few buildings are tech buildings - generally a robotics and a robotics bay. Sentry/Cannons can hold off a lot of funny stuff early on so you can feel quite safe to tech.
On November 12 2010 17:05 Whiplash wrote:
Excellent post Plexa! I'm over 2k but I still think that there's a lot of great information here for players to use, even on a high level of play. I'd like to add that storm/colossus/voidray is most likely the best unit composition late game, as seen by ret vs naniwa showmatch game 1 on lost temple. Voidrays + a SSC army are great mid/late game transitional army as well.

Thanks! Completely forgot about that game. I remember watching it and going "there is no way nani is going to win this" and then he gets VRs and rapes. xD
On November 12 2010 18:04 FoBuLouS wrote:
Very insightful read, thanks a lot Plexa! You always help my Protoss by a lot!

What I'm wondering is how do most Protosses get their natural expansion? Do you protect a 15 nexus because when I'm playing it always feels dangerous when I expand early versus zerg, esp. against early pools. I don't like to forge FE because it feels map dependent. As you said, 3 gate and then expand feels too late. Also, whats a good time to get a forge in the early game to start that +1 upgrade if you don't forge FE?
These days I always get my natural behind my pressure. Be that after a dual chronoboosted stalker pair or after a 4gate blink push - either way I'll put down my natural once my stalkers are on their way. Either my forge is the last building I build before my Nexus (if im feeling cautious, like after 2 stalker push) or its the first building after my Nexus is started - since after that I'm pretty much only going to be building sentries.

re: Phoenix discussion; this replay further demonstrates that pressure -> 2stargate works wonders against mutaling
Administrator~ Spirit will set you free ~
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
November 12 2010 10:48 GMT
#153
How I wish you played Terran, very good read though
I think esports is pretty nice.
kar1181
Profile Joined May 2010
United Kingdom515 Posts
November 12 2010 11:05 GMT
#154
Just wanted to say a MASSIVE thankyou Plexa, for taking the time to write all that down. I've been struggling so much against Zerg since the patch and there's so many simple things you've written down that I've been neglecting in my game.

It's really got me excited to out and practice a heap using these tips.

Once again thank you so much for contributing such a detailed play guide for us struggling protoss
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 12 2010 11:15 GMT
#155
Beautifully written as always Plexa.

Just gonna take it a bit further. Assuming you're right and the Voidray with ground army is the desired late game composition of PvZ. Let's take a look at the options available if you open with 1 early stargate.
So this is a mid-game transition having secured your expansion in the way you mentioned.
Adding the stargate after the 3rd/4th gate.

This takes away roach pressure as chronoing a few VRs should simply end the game there as in Nony vs IdrA on Blistering sands.
If the Zerg goes Hydra/Roach take your expo they are immobile and incapable of real pressure. So take an early 3rd expansion and go for the SSC combo you mentioned earlier. The harass option is now in your hands not the Zerg. At this stage you've really taken the initiative from the Zerg and you can justifiably get the +1 air weapons too preparing for the late game.

If the Zerg goes the more popular Muta/Ling route you're still in a good position. Of course you can't harass in the situation because you'll undoubtably be outnumbered. Instead of moving out and harassing with your pheonix use them defensively and alongside your army. The speed and sniping power of the Pheonix will be an incredibly efficient way of shutting down harass while you mass up. Again it allows early +1 air and almost forces the Zerg to maintain the muta-count. This reduces the gas available to the Z for tech and ground upgrades.
If the muta-count drops then you can harass yourself and throw in some DTs with your army. The Pheonixes will kill overseers incredibly fast allowing the DTs free reign over the Zerg army.
Now I haven't ever seen someone use this alongside an IST combo but perhaps this is something to consider too.
Don't hate the player - Hate the game
Alphasquad
Profile Joined August 2010
Austria505 Posts
November 12 2010 11:17 GMT
#156
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 12 2010 11:38 GMT
#157
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 12 2010 11:46 GMT
#158
On November 12 2010 20:38 Chaosvuistje wrote:
Show nested quote +
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.

And then of course Hydras get raped by Collosus or Templar. Especially vs Templars off creep mmmm barbecue.
Don't hate the player - Hate the game
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2010 11:50 GMT
#159
On November 12 2010 20:15 Klive5ive wrote:
Beautifully written as always Plexa.

Just gonna take it a bit further. Assuming you're right and the Voidray with ground army is the desired late game composition of PvZ. Let's take a look at the options available if you open with 1 early stargate.
So this is a mid-game transition having secured your expansion in the way you mentioned.
Adding the stargate after the 3rd/4th gate.

This takes away roach pressure as chronoing a few VRs should simply end the game there as in Nony vs IdrA on Blistering sands.
If the Zerg goes Hydra/Roach take your expo they are immobile and incapable of real pressure. So take an early 3rd expansion and go for the SSC combo you mentioned earlier. The harass option is now in your hands not the Zerg. At this stage you've really taken the initiative from the Zerg and you can justifiably get the +1 air weapons too preparing for the late game.

If the Zerg goes the more popular Muta/Ling route you're still in a good position. Of course you can't harass in the situation because you'll undoubtably be outnumbered. Instead of moving out and harassing with your pheonix use them defensively and alongside your army. The speed and sniping power of the Pheonix will be an incredibly efficient way of shutting down harass while you mass up. Again it allows early +1 air and almost forces the Zerg to maintain the muta-count. This reduces the gas available to the Z for tech and ground upgrades.
If the muta-count drops then you can harass yourself and throw in some DTs with your army. The Pheonixes will kill overseers incredibly fast allowing the DTs free reign over the Zerg army.
Now I haven't ever seen someone use this alongside an IST combo but perhaps this is something to consider too.
This is a style I'm quite fond of and, as I've mentioned throughout the thread, macseed has been employing it with good success recently. Here are three of his replays;
http://rep.sc2.com.cn/detail-3289.html
http://rep.sc2.com.cn/detail-3290.html
http://rep.sc2.com.cn/detail-3291.html
In particular, the last game on Xel'Naga shows how he is able to get to the Colossus/VR combination in the midgame and has good success with it.

On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too
With surplus stalkers and a good handful of VRs, and the fact that corruptors only do full damage to massive units, I don't think corruptors are the answer... I could be wrong, late game PvZ is really unexplored!
Administrator~ Spirit will set you free ~
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 12 2010 12:10 GMT
#160
On November 12 2010 20:46 Klive5ive wrote:
Show nested quote +
On November 12 2010 20:38 Chaosvuistje wrote:
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.

And then of course Hydras get raped by Collosus or Templar. Especially vs Templars off creep mmmm barbecue.


Exactly.

Single player spoilers inside
+ Show Spoiler +

Anybody remember the protosses last stand mission? What units did you build off to hold off over 2000 zerg units? I'm pretty sure it was collosi into voidrays, into voidray carrier.


The PvZ matchup definitely is volatile. The early and midgame filled with clutch decisions about where to place forcefields, what units to correspond to the zergs unit composition ( mutaling or hydraroach ).

However, when posed the question, if you could have 10 units from the protoss arsenal right now, which one would it be? Some might say 10 collosi, I would definitely go for voidrays or carriers.

People still have the mindset that voidrays are a cheesy unit. And to a certain extent it is true. Going one base voidray clearly wont get them out quick enough with enough defenses for other types of attacks. However, getting about 7 voidrays fully charged will mow through any of the zerg units really fricking fast.

There are five units that can shoot up for zerg.
-The queen, which most often wont be massed or have the ability to kill off tons of voidrays.
-The hydralisk, which although very strong is pretty immobile especially off of creep.
-The mutalisk, which although mobile, is pretty weak unless outnumbering the voidrays ( guessing 2:1 )
-The corruptor, great versus carriers and collosi. But just dont make them against voidrays.
-The infested terran. This one can be debated to be the best versus naked voidrays. With a fungal and a couple of IT's, they kill the units pretty darn fast. Costing only energy and enjoying from the attack upgrades. But in a lategame army consisting of collosi and voidrays, this choice has to be the least viable.

This brings us to the conclusion that voidray collosi or voidray carrier is the ultimate zerg killing army. But because of the hard transitioning, cannot be labeled as 'the forbidden word'. In the same way that broodlord/ultralisk/infestor cannot be labeled as 'the forbidden word'.

I thank Plexa for this insight in the match up .
Prev 1 6 7 8 9 10 17 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
02:00
RO8 - Day 2
Laughngamez YouTube
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 130
Codebar 40
StarCraft: Brood War
Shuttle 475
White-Ra 148
Dewaltoss 136
ZZZero.O 96
910 16
soO 15
Dota 2
monkeys_forever553
League of Legends
JimRising 699
Super Smash Bros
C9.Mang0218
Heroes of the Storm
Liquid`Hasu427
Other Games
Grubby3365
FrodaN1212
singsing793
Beastyqt696
KnowMe250
JuggernautJason64
Trikslyr47
Organizations
Other Games
gamesdonequick680
ComeBackTV 323
StarCraft 2
angryscii 34
[ Show 19 non-featured ]
StarCraft 2
• printf 98
• 3DClanTV 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix15
• 80smullet 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3285
League of Legends
• Nemesis3573
• Jankos3260
• Scarra989
Other Games
• imaqtpie461
• Shiphtur299
• tFFMrPink 16
Upcoming Events
OSC
17h 41m
Yamato Cup
18h 41m
IPSL
20h 41m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 2h
WardiTV Weekly
1d 15h
Ultimate Battle
1d 15h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.