• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:05
CET 17:05
KST 01:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Team League Season 10 The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ TvZ is the most complete match up
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1485 users

[G] PvZ Overview - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2010-11-12 05:58:37
November 12 2010 05:51 GMT
#141
Hmm tried to implement this stuff and it didn't seem to go over too well. Played 12 games tonight, 9 (!) were zerg and I won exactly 0 of those. I guess it takes time to adjust to new strats but PvZ seems to have a hell of a learning curve.

Am I the only one seeing an ungodly amount of zerg on the ladder?

The problem I have with most matches is that I feel like I can never catch my breath to try to tech. I'm either defending a push, or trying to pressure to stop droning and it always seems like if I try to tech I end up either dying to a early/mid game push or having Z get way ahead on econ. Do you have any tips for feeling out when its safe to tech?
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 12 2010 05:54 GMT
#142
Dang it plexa, you've probably just ruined a large percentage of my easy vP wins. Thanks for the post, it's very informative from a Zerg perspective too . . .
citi.zen
Profile Joined April 2009
2509 Posts
November 12 2010 06:24 GMT
#143
The Dimaga vs Hasuobs series reinforces my view that 15 nexus/phoenix is really hard to pull off. It was only Ok before Z knew how to react and sort of panicked a bit, if they stay calm and double expand they will slowly pull ahead even if the harass kills many queens/drones.
Aut viam inveniam, aut faciam.
cydial
Profile Blog Joined September 2010
United States750 Posts
November 12 2010 07:10 GMT
#144
Stalkers being slow? Aren't they the fastest unit in the game as they are (no upgrades).
IHaveCrayons
Profile Joined October 2010
United States6 Posts
November 12 2010 07:15 GMT
#145
Thanks for this thread. I, like many others, have a huge problem with PvZ. It used to be my best matchup, now it is by far my worst. I will put everything I read to use.
schmubob
Profile Joined May 2010
Germany10 Posts
November 12 2010 07:39 GMT
#146
May I just say: Thank you very much!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
November 12 2010 07:54 GMT
#147
After reading this, I realize that I am just awful at PvZ. Thanks.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 12 2010 08:05 GMT
#148
Excellent post Plexa! I'm over 2k but I still think that there's a lot of great information here for players to use, even on a high level of play. I'd like to add that storm/colossus/voidray is most likely the best unit composition late game, as seen by ret vs naniwa showmatch game 1 on lost temple. Voidrays + a SSC army are great mid/late game transitional army as well.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
November 12 2010 09:04 GMT
#149
Very insightful read, thanks a lot Plexa! You always help my Protoss by a lot!

What I'm wondering is how do most Protosses get their natural expansion? Do you protect a 15 nexus because when I'm playing it always feels dangerous when I expand early versus zerg, esp. against early pools. I don't like to forge FE because it feels map dependent. As you said, 3 gate and then expand feels too late. Also, whats a good time to get a forge in the early game to start that +1 upgrade if you don't forge FE?
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 12 2010 09:11 GMT
#150
Really good writeup. While I'm terrible, I feel like I definitely learned something.
Dystisis
Profile Joined May 2010
Norway713 Posts
November 12 2010 09:33 GMT
#151
On November 12 2010 16:10 cydial wrote:
Stalkers being slow? Aren't they the fastest unit in the game as they are (no upgrades).

They are not slow, they shoot slow.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-11-12 10:29:15
November 12 2010 09:43 GMT
#152
On November 12 2010 14:18 leo23 wrote:
As a zerg, this thread happened to me today. We got to the late game and he went voidrays colossi sentry and some stalkers... and guess what? the 400/400 pdd aswell. How do I counter these voidrays when they are in the mass? I find that hydralisks are too weak, the same for mutalisks.

I don't think there is a Zerg army that can beat a maxed Protoss with that composition. The reason being that Zerg needs to have more shit than the Protoss but he can't because of the supply cap. Muta/Ultra is your best bet against this composition in my experiences, but it will definitely take more than one wave of attacks to kill that deathball. Actually, now that I think about it I've never lost a game when I got that composition and just to drive the point home:

http://www.teamliquid.net/staff/Plexa//sc2_reps/0538_Jimdiddy_Plexa_Zv.sc2replay

Jimdiddy is the second best Zerg on SEA afaik behind glade. Fortunately he is a macro player and never likes to go in for the kill, rather expand and make a ton of crap. That gave me enough time to crank out some VRs and crush him.
On November 12 2010 14:37 trueg0x wrote:
Man plexa, thanks so much for this. I have recently been stomped so badly by zerg, it seemed to me that if a zerg could just get its FE up, and counter your pressure, you would loose. I started getting really frustrated and didnt want to play anymore. Now i am totally inspired again! Thanks man!
Yeah, that's how I felt as well after the patch. Any one of Jimdiddy/Camlito/Microlisk can verify that claim. There is no question that the matchup got a lot harder, but I'm confident that that's because our playstyles became obsolete (I used to exclusively play 2gate into sentry expand which now royally sucks) and we've had to reinvent ourselves. I wouldn't say it's imbalanced because there are a lot of interesting things that haven't been explored yet
On November 12 2010 14:51 Shadrak wrote:
Hmm tried to implement this stuff and it didn't seem to go over too well. Played 12 games tonight, 9 (!) were zerg and I won exactly 0 of those. I guess it takes time to adjust to new strats but PvZ seems to have a hell of a learning curve.

Am I the only one seeing an ungodly amount of zerg on the ladder?

The problem I have with most matches is that I feel like I can never catch my breath to try to tech. I'm either defending a push, or trying to pressure to stop droning and it always seems like if I try to tech I end up either dying to a early/mid game push or having Z get way ahead on econ. Do you have any tips for feeling out when its safe to tech?
Upload some reps and I'll happily review them. I agree that there is a steep learning curve. Learning how to pressure properly with your stalkers early game, especially after you've been a passive player for so long, is fucking hard - for lack of a better word. It's really easy to lose heart and give up, but if you persevere the rewards will be totally worth it.
On November 12 2010 15:24 citi.zen wrote:
The Dimaga vs Hasuobs series reinforces my view that 15 nexus/phoenix is really hard to pull off. It was only Ok before Z knew how to react and sort of panicked a bit, if they stay calm and double expand they will slowly pull ahead even if the harass kills many queens/drones.

It's hard to pull off but Hasu didn't get this third anywhere near fast enough. SC2 isn't BW, and Protoss can aggressively expand rather safely. As long as your not losing probes its fine. Same with Zerg actually, if you just take out their hatch without killing any drones they're not that far behind..

With regard to tech, be thankful that Robotics tech is really accessible. Generally after I expand my next few buildings are tech buildings - generally a robotics and a robotics bay. Sentry/Cannons can hold off a lot of funny stuff early on so you can feel quite safe to tech.
On November 12 2010 17:05 Whiplash wrote:
Excellent post Plexa! I'm over 2k but I still think that there's a lot of great information here for players to use, even on a high level of play. I'd like to add that storm/colossus/voidray is most likely the best unit composition late game, as seen by ret vs naniwa showmatch game 1 on lost temple. Voidrays + a SSC army are great mid/late game transitional army as well.

Thanks! Completely forgot about that game. I remember watching it and going "there is no way nani is going to win this" and then he gets VRs and rapes. xD
On November 12 2010 18:04 FoBuLouS wrote:
Very insightful read, thanks a lot Plexa! You always help my Protoss by a lot!

What I'm wondering is how do most Protosses get their natural expansion? Do you protect a 15 nexus because when I'm playing it always feels dangerous when I expand early versus zerg, esp. against early pools. I don't like to forge FE because it feels map dependent. As you said, 3 gate and then expand feels too late. Also, whats a good time to get a forge in the early game to start that +1 upgrade if you don't forge FE?
These days I always get my natural behind my pressure. Be that after a dual chronoboosted stalker pair or after a 4gate blink push - either way I'll put down my natural once my stalkers are on their way. Either my forge is the last building I build before my Nexus (if im feeling cautious, like after 2 stalker push) or its the first building after my Nexus is started - since after that I'm pretty much only going to be building sentries.

re: Phoenix discussion; this replay further demonstrates that pressure -> 2stargate works wonders against mutaling
Administrator~ Spirit will set you free ~
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
November 12 2010 10:48 GMT
#153
How I wish you played Terran, very good read though
I think esports is pretty nice.
kar1181
Profile Joined May 2010
United Kingdom515 Posts
November 12 2010 11:05 GMT
#154
Just wanted to say a MASSIVE thankyou Plexa, for taking the time to write all that down. I've been struggling so much against Zerg since the patch and there's so many simple things you've written down that I've been neglecting in my game.

It's really got me excited to out and practice a heap using these tips.

Once again thank you so much for contributing such a detailed play guide for us struggling protoss
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 12 2010 11:15 GMT
#155
Beautifully written as always Plexa.

Just gonna take it a bit further. Assuming you're right and the Voidray with ground army is the desired late game composition of PvZ. Let's take a look at the options available if you open with 1 early stargate.
So this is a mid-game transition having secured your expansion in the way you mentioned.
Adding the stargate after the 3rd/4th gate.

This takes away roach pressure as chronoing a few VRs should simply end the game there as in Nony vs IdrA on Blistering sands.
If the Zerg goes Hydra/Roach take your expo they are immobile and incapable of real pressure. So take an early 3rd expansion and go for the SSC combo you mentioned earlier. The harass option is now in your hands not the Zerg. At this stage you've really taken the initiative from the Zerg and you can justifiably get the +1 air weapons too preparing for the late game.

If the Zerg goes the more popular Muta/Ling route you're still in a good position. Of course you can't harass in the situation because you'll undoubtably be outnumbered. Instead of moving out and harassing with your pheonix use them defensively and alongside your army. The speed and sniping power of the Pheonix will be an incredibly efficient way of shutting down harass while you mass up. Again it allows early +1 air and almost forces the Zerg to maintain the muta-count. This reduces the gas available to the Z for tech and ground upgrades.
If the muta-count drops then you can harass yourself and throw in some DTs with your army. The Pheonixes will kill overseers incredibly fast allowing the DTs free reign over the Zerg army.
Now I haven't ever seen someone use this alongside an IST combo but perhaps this is something to consider too.
Don't hate the player - Hate the game
Alphasquad
Profile Joined August 2010
Austria505 Posts
November 12 2010 11:17 GMT
#156
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 12 2010 11:38 GMT
#157
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 12 2010 11:46 GMT
#158
On November 12 2010 20:38 Chaosvuistje wrote:
Show nested quote +
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.

And then of course Hydras get raped by Collosus or Templar. Especially vs Templars off creep mmmm barbecue.
Don't hate the player - Hate the game
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2010 11:50 GMT
#159
On November 12 2010 20:15 Klive5ive wrote:
Beautifully written as always Plexa.

Just gonna take it a bit further. Assuming you're right and the Voidray with ground army is the desired late game composition of PvZ. Let's take a look at the options available if you open with 1 early stargate.
So this is a mid-game transition having secured your expansion in the way you mentioned.
Adding the stargate after the 3rd/4th gate.

This takes away roach pressure as chronoing a few VRs should simply end the game there as in Nony vs IdrA on Blistering sands.
If the Zerg goes Hydra/Roach take your expo they are immobile and incapable of real pressure. So take an early 3rd expansion and go for the SSC combo you mentioned earlier. The harass option is now in your hands not the Zerg. At this stage you've really taken the initiative from the Zerg and you can justifiably get the +1 air weapons too preparing for the late game.

If the Zerg goes the more popular Muta/Ling route you're still in a good position. Of course you can't harass in the situation because you'll undoubtably be outnumbered. Instead of moving out and harassing with your pheonix use them defensively and alongside your army. The speed and sniping power of the Pheonix will be an incredibly efficient way of shutting down harass while you mass up. Again it allows early +1 air and almost forces the Zerg to maintain the muta-count. This reduces the gas available to the Z for tech and ground upgrades.
If the muta-count drops then you can harass yourself and throw in some DTs with your army. The Pheonixes will kill overseers incredibly fast allowing the DTs free reign over the Zerg army.
Now I haven't ever seen someone use this alongside an IST combo but perhaps this is something to consider too.
This is a style I'm quite fond of and, as I've mentioned throughout the thread, macseed has been employing it with good success recently. Here are three of his replays;
http://rep.sc2.com.cn/detail-3289.html
http://rep.sc2.com.cn/detail-3290.html
http://rep.sc2.com.cn/detail-3291.html
In particular, the last game on Xel'Naga shows how he is able to get to the Colossus/VR combination in the midgame and has good success with it.

On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too
With surplus stalkers and a good handful of VRs, and the fact that corruptors only do full damage to massive units, I don't think corruptors are the answer... I could be wrong, late game PvZ is really unexplored!
Administrator~ Spirit will set you free ~
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 12 2010 12:10 GMT
#160
On November 12 2010 20:46 Klive5ive wrote:
Show nested quote +
On November 12 2010 20:38 Chaosvuistje wrote:
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.

And then of course Hydras get raped by Collosus or Templar. Especially vs Templars off creep mmmm barbecue.


Exactly.

Single player spoilers inside
+ Show Spoiler +

Anybody remember the protosses last stand mission? What units did you build off to hold off over 2000 zerg units? I'm pretty sure it was collosi into voidrays, into voidray carrier.


The PvZ matchup definitely is volatile. The early and midgame filled with clutch decisions about where to place forcefields, what units to correspond to the zergs unit composition ( mutaling or hydraroach ).

However, when posed the question, if you could have 10 units from the protoss arsenal right now, which one would it be? Some might say 10 collosi, I would definitely go for voidrays or carriers.

People still have the mindset that voidrays are a cheesy unit. And to a certain extent it is true. Going one base voidray clearly wont get them out quick enough with enough defenses for other types of attacks. However, getting about 7 voidrays fully charged will mow through any of the zerg units really fricking fast.

There are five units that can shoot up for zerg.
-The queen, which most often wont be massed or have the ability to kill off tons of voidrays.
-The hydralisk, which although very strong is pretty immobile especially off of creep.
-The mutalisk, which although mobile, is pretty weak unless outnumbering the voidrays ( guessing 2:1 )
-The corruptor, great versus carriers and collosi. But just dont make them against voidrays.
-The infested terran. This one can be debated to be the best versus naked voidrays. With a fungal and a couple of IT's, they kill the units pretty darn fast. Costing only energy and enjoying from the attack upgrades. But in a lategame army consisting of collosi and voidrays, this choice has to be the least viable.

This brings us to the conclusion that voidray collosi or voidray carrier is the ultimate zerg killing army. But because of the hard transitioning, cannot be labeled as 'the forbidden word'. In the same way that broodlord/ultralisk/infestor cannot be labeled as 'the forbidden word'.

I thank Plexa for this insight in the match up .
Prev 1 6 7 8 9 10 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko491
trigger 325
ProTech145
StarCraft: Brood War
Britney 41233
Calm 5236
Sea 1765
Rain 1636
Shuttle 1309
Jaedong 853
Larva 515
Stork 455
firebathero 404
Soma 368
[ Show more ]
ZerO 338
BeSt 244
Rush 135
EffOrt 99
hero 79
Sharp 64
Dewaltoss 55
Mind 52
Mong 50
Hm[arnc] 47
Sea.KH 44
Barracks 38
Backho 37
Aegong 36
Noble 32
sorry 31
Rock 28
ToSsGirL 27
Terrorterran 26
IntoTheRainbow 24
sSak 23
scan(afreeca) 17
NaDa 11
Dota 2
Gorgc5153
qojqva1497
Heroes of the Storm
MindelVK13
Other Games
singsing2272
B2W.Neo966
hiko808
DeMusliM283
Hui .241
mouzStarbuck212
crisheroes181
QueenE98
ArmadaUGS73
Mew2King54
Trikslyr25
ZerO(Twitch)13
KnowMe8
Organizations
Counter-Strike
PGL361
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4986
• TFBlade1336
Other Games
• WagamamaTV214
Upcoming Events
Replay Cast
7h 55m
Korean StarCraft League
1d 10h
CranKy Ducklings
1d 17h
OSC
1d 18h
SC Evo Complete
1d 21h
DaveTesta Events
2 days
AI Arena Tournament
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.