• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:13
CEST 08:13
KST 15:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)6Neeb returns to progaming; rejoins ONSYDE13Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
2v2v2v2 Tournament Small VOD Thread 2.0 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3896 users

[G] PvZ Overview - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2010-11-12 05:58:37
November 12 2010 05:51 GMT
#141
Hmm tried to implement this stuff and it didn't seem to go over too well. Played 12 games tonight, 9 (!) were zerg and I won exactly 0 of those. I guess it takes time to adjust to new strats but PvZ seems to have a hell of a learning curve.

Am I the only one seeing an ungodly amount of zerg on the ladder?

The problem I have with most matches is that I feel like I can never catch my breath to try to tech. I'm either defending a push, or trying to pressure to stop droning and it always seems like if I try to tech I end up either dying to a early/mid game push or having Z get way ahead on econ. Do you have any tips for feeling out when its safe to tech?
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 12 2010 05:54 GMT
#142
Dang it plexa, you've probably just ruined a large percentage of my easy vP wins. Thanks for the post, it's very informative from a Zerg perspective too . . .
citi.zen
Profile Joined April 2009
2509 Posts
November 12 2010 06:24 GMT
#143
The Dimaga vs Hasuobs series reinforces my view that 15 nexus/phoenix is really hard to pull off. It was only Ok before Z knew how to react and sort of panicked a bit, if they stay calm and double expand they will slowly pull ahead even if the harass kills many queens/drones.
Aut viam inveniam, aut faciam.
cydial
Profile Blog Joined September 2010
United States750 Posts
November 12 2010 07:10 GMT
#144
Stalkers being slow? Aren't they the fastest unit in the game as they are (no upgrades).
IHaveCrayons
Profile Joined October 2010
United States6 Posts
November 12 2010 07:15 GMT
#145
Thanks for this thread. I, like many others, have a huge problem with PvZ. It used to be my best matchup, now it is by far my worst. I will put everything I read to use.
schmubob
Profile Joined May 2010
Germany10 Posts
November 12 2010 07:39 GMT
#146
May I just say: Thank you very much!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
November 12 2010 07:54 GMT
#147
After reading this, I realize that I am just awful at PvZ. Thanks.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 12 2010 08:05 GMT
#148
Excellent post Plexa! I'm over 2k but I still think that there's a lot of great information here for players to use, even on a high level of play. I'd like to add that storm/colossus/voidray is most likely the best unit composition late game, as seen by ret vs naniwa showmatch game 1 on lost temple. Voidrays + a SSC army are great mid/late game transitional army as well.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
November 12 2010 09:04 GMT
#149
Very insightful read, thanks a lot Plexa! You always help my Protoss by a lot!

What I'm wondering is how do most Protosses get their natural expansion? Do you protect a 15 nexus because when I'm playing it always feels dangerous when I expand early versus zerg, esp. against early pools. I don't like to forge FE because it feels map dependent. As you said, 3 gate and then expand feels too late. Also, whats a good time to get a forge in the early game to start that +1 upgrade if you don't forge FE?
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 12 2010 09:11 GMT
#150
Really good writeup. While I'm terrible, I feel like I definitely learned something.
Dystisis
Profile Joined May 2010
Norway713 Posts
November 12 2010 09:33 GMT
#151
On November 12 2010 16:10 cydial wrote:
Stalkers being slow? Aren't they the fastest unit in the game as they are (no upgrades).

They are not slow, they shoot slow.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-11-12 10:29:15
November 12 2010 09:43 GMT
#152
On November 12 2010 14:18 leo23 wrote:
As a zerg, this thread happened to me today. We got to the late game and he went voidrays colossi sentry and some stalkers... and guess what? the 400/400 pdd aswell. How do I counter these voidrays when they are in the mass? I find that hydralisks are too weak, the same for mutalisks.

I don't think there is a Zerg army that can beat a maxed Protoss with that composition. The reason being that Zerg needs to have more shit than the Protoss but he can't because of the supply cap. Muta/Ultra is your best bet against this composition in my experiences, but it will definitely take more than one wave of attacks to kill that deathball. Actually, now that I think about it I've never lost a game when I got that composition and just to drive the point home:

http://www.teamliquid.net/staff/Plexa//sc2_reps/0538_Jimdiddy_Plexa_Zv.sc2replay

Jimdiddy is the second best Zerg on SEA afaik behind glade. Fortunately he is a macro player and never likes to go in for the kill, rather expand and make a ton of crap. That gave me enough time to crank out some VRs and crush him.
On November 12 2010 14:37 trueg0x wrote:
Man plexa, thanks so much for this. I have recently been stomped so badly by zerg, it seemed to me that if a zerg could just get its FE up, and counter your pressure, you would loose. I started getting really frustrated and didnt want to play anymore. Now i am totally inspired again! Thanks man!
Yeah, that's how I felt as well after the patch. Any one of Jimdiddy/Camlito/Microlisk can verify that claim. There is no question that the matchup got a lot harder, but I'm confident that that's because our playstyles became obsolete (I used to exclusively play 2gate into sentry expand which now royally sucks) and we've had to reinvent ourselves. I wouldn't say it's imbalanced because there are a lot of interesting things that haven't been explored yet
On November 12 2010 14:51 Shadrak wrote:
Hmm tried to implement this stuff and it didn't seem to go over too well. Played 12 games tonight, 9 (!) were zerg and I won exactly 0 of those. I guess it takes time to adjust to new strats but PvZ seems to have a hell of a learning curve.

Am I the only one seeing an ungodly amount of zerg on the ladder?

The problem I have with most matches is that I feel like I can never catch my breath to try to tech. I'm either defending a push, or trying to pressure to stop droning and it always seems like if I try to tech I end up either dying to a early/mid game push or having Z get way ahead on econ. Do you have any tips for feeling out when its safe to tech?
Upload some reps and I'll happily review them. I agree that there is a steep learning curve. Learning how to pressure properly with your stalkers early game, especially after you've been a passive player for so long, is fucking hard - for lack of a better word. It's really easy to lose heart and give up, but if you persevere the rewards will be totally worth it.
On November 12 2010 15:24 citi.zen wrote:
The Dimaga vs Hasuobs series reinforces my view that 15 nexus/phoenix is really hard to pull off. It was only Ok before Z knew how to react and sort of panicked a bit, if they stay calm and double expand they will slowly pull ahead even if the harass kills many queens/drones.

It's hard to pull off but Hasu didn't get this third anywhere near fast enough. SC2 isn't BW, and Protoss can aggressively expand rather safely. As long as your not losing probes its fine. Same with Zerg actually, if you just take out their hatch without killing any drones they're not that far behind..

With regard to tech, be thankful that Robotics tech is really accessible. Generally after I expand my next few buildings are tech buildings - generally a robotics and a robotics bay. Sentry/Cannons can hold off a lot of funny stuff early on so you can feel quite safe to tech.
On November 12 2010 17:05 Whiplash wrote:
Excellent post Plexa! I'm over 2k but I still think that there's a lot of great information here for players to use, even on a high level of play. I'd like to add that storm/colossus/voidray is most likely the best unit composition late game, as seen by ret vs naniwa showmatch game 1 on lost temple. Voidrays + a SSC army are great mid/late game transitional army as well.

Thanks! Completely forgot about that game. I remember watching it and going "there is no way nani is going to win this" and then he gets VRs and rapes. xD
On November 12 2010 18:04 FoBuLouS wrote:
Very insightful read, thanks a lot Plexa! You always help my Protoss by a lot!

What I'm wondering is how do most Protosses get their natural expansion? Do you protect a 15 nexus because when I'm playing it always feels dangerous when I expand early versus zerg, esp. against early pools. I don't like to forge FE because it feels map dependent. As you said, 3 gate and then expand feels too late. Also, whats a good time to get a forge in the early game to start that +1 upgrade if you don't forge FE?
These days I always get my natural behind my pressure. Be that after a dual chronoboosted stalker pair or after a 4gate blink push - either way I'll put down my natural once my stalkers are on their way. Either my forge is the last building I build before my Nexus (if im feeling cautious, like after 2 stalker push) or its the first building after my Nexus is started - since after that I'm pretty much only going to be building sentries.

re: Phoenix discussion; this replay further demonstrates that pressure -> 2stargate works wonders against mutaling
Administrator~ Spirit will set you free ~
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
November 12 2010 10:48 GMT
#153
How I wish you played Terran, very good read though
I think esports is pretty nice.
kar1181
Profile Joined May 2010
United Kingdom515 Posts
November 12 2010 11:05 GMT
#154
Just wanted to say a MASSIVE thankyou Plexa, for taking the time to write all that down. I've been struggling so much against Zerg since the patch and there's so many simple things you've written down that I've been neglecting in my game.

It's really got me excited to out and practice a heap using these tips.

Once again thank you so much for contributing such a detailed play guide for us struggling protoss
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 12 2010 11:15 GMT
#155
Beautifully written as always Plexa.

Just gonna take it a bit further. Assuming you're right and the Voidray with ground army is the desired late game composition of PvZ. Let's take a look at the options available if you open with 1 early stargate.
So this is a mid-game transition having secured your expansion in the way you mentioned.
Adding the stargate after the 3rd/4th gate.

This takes away roach pressure as chronoing a few VRs should simply end the game there as in Nony vs IdrA on Blistering sands.
If the Zerg goes Hydra/Roach take your expo they are immobile and incapable of real pressure. So take an early 3rd expansion and go for the SSC combo you mentioned earlier. The harass option is now in your hands not the Zerg. At this stage you've really taken the initiative from the Zerg and you can justifiably get the +1 air weapons too preparing for the late game.

If the Zerg goes the more popular Muta/Ling route you're still in a good position. Of course you can't harass in the situation because you'll undoubtably be outnumbered. Instead of moving out and harassing with your pheonix use them defensively and alongside your army. The speed and sniping power of the Pheonix will be an incredibly efficient way of shutting down harass while you mass up. Again it allows early +1 air and almost forces the Zerg to maintain the muta-count. This reduces the gas available to the Z for tech and ground upgrades.
If the muta-count drops then you can harass yourself and throw in some DTs with your army. The Pheonixes will kill overseers incredibly fast allowing the DTs free reign over the Zerg army.
Now I haven't ever seen someone use this alongside an IST combo but perhaps this is something to consider too.
Don't hate the player - Hate the game
Alphasquad
Profile Joined August 2010
Austria505 Posts
November 12 2010 11:17 GMT
#156
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 12 2010 11:38 GMT
#157
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
November 12 2010 11:46 GMT
#158
On November 12 2010 20:38 Chaosvuistje wrote:
Show nested quote +
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.

And then of course Hydras get raped by Collosus or Templar. Especially vs Templars off creep mmmm barbecue.
Don't hate the player - Hate the game
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2010 11:50 GMT
#159
On November 12 2010 20:15 Klive5ive wrote:
Beautifully written as always Plexa.

Just gonna take it a bit further. Assuming you're right and the Voidray with ground army is the desired late game composition of PvZ. Let's take a look at the options available if you open with 1 early stargate.
So this is a mid-game transition having secured your expansion in the way you mentioned.
Adding the stargate after the 3rd/4th gate.

This takes away roach pressure as chronoing a few VRs should simply end the game there as in Nony vs IdrA on Blistering sands.
If the Zerg goes Hydra/Roach take your expo they are immobile and incapable of real pressure. So take an early 3rd expansion and go for the SSC combo you mentioned earlier. The harass option is now in your hands not the Zerg. At this stage you've really taken the initiative from the Zerg and you can justifiably get the +1 air weapons too preparing for the late game.

If the Zerg goes the more popular Muta/Ling route you're still in a good position. Of course you can't harass in the situation because you'll undoubtably be outnumbered. Instead of moving out and harassing with your pheonix use them defensively and alongside your army. The speed and sniping power of the Pheonix will be an incredibly efficient way of shutting down harass while you mass up. Again it allows early +1 air and almost forces the Zerg to maintain the muta-count. This reduces the gas available to the Z for tech and ground upgrades.
If the muta-count drops then you can harass yourself and throw in some DTs with your army. The Pheonixes will kill overseers incredibly fast allowing the DTs free reign over the Zerg army.
Now I haven't ever seen someone use this alongside an IST combo but perhaps this is something to consider too.
This is a style I'm quite fond of and, as I've mentioned throughout the thread, macseed has been employing it with good success recently. Here are three of his replays;
http://rep.sc2.com.cn/detail-3289.html
http://rep.sc2.com.cn/detail-3290.html
http://rep.sc2.com.cn/detail-3291.html
In particular, the last game on Xel'Naga shows how he is able to get to the Colossus/VR combination in the midgame and has good success with it.

On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too
With surplus stalkers and a good handful of VRs, and the fact that corruptors only do full damage to massive units, I don't think corruptors are the answer... I could be wrong, late game PvZ is really unexplored!
Administrator~ Spirit will set you free ~
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 12 2010 12:10 GMT
#160
On November 12 2010 20:46 Klive5ive wrote:
Show nested quote +
On November 12 2010 20:38 Chaosvuistje wrote:
On November 12 2010 20:17 Alphasquad wrote:
wouldnt be the best counter against void/coloss/sentry be a heavy corruptor/hydra army? i havent faced that yet but corruptors beat colossi quite fast and do well against voidrays too


Voidrays kill corruptors fast because of their +armoured damage. you're better off using hydra's versus voidrays because you need to outnumber the voidrays by quite a lot if you want to kill them with mutalisks/corruptors.

And then of course Hydras get raped by Collosus or Templar. Especially vs Templars off creep mmmm barbecue.


Exactly.

Single player spoilers inside
+ Show Spoiler +

Anybody remember the protosses last stand mission? What units did you build off to hold off over 2000 zerg units? I'm pretty sure it was collosi into voidrays, into voidray carrier.


The PvZ matchup definitely is volatile. The early and midgame filled with clutch decisions about where to place forcefields, what units to correspond to the zergs unit composition ( mutaling or hydraroach ).

However, when posed the question, if you could have 10 units from the protoss arsenal right now, which one would it be? Some might say 10 collosi, I would definitely go for voidrays or carriers.

People still have the mindset that voidrays are a cheesy unit. And to a certain extent it is true. Going one base voidray clearly wont get them out quick enough with enough defenses for other types of attacks. However, getting about 7 voidrays fully charged will mow through any of the zerg units really fricking fast.

There are five units that can shoot up for zerg.
-The queen, which most often wont be massed or have the ability to kill off tons of voidrays.
-The hydralisk, which although very strong is pretty immobile especially off of creep.
-The mutalisk, which although mobile, is pretty weak unless outnumbering the voidrays ( guessing 2:1 )
-The corruptor, great versus carriers and collosi. But just dont make them against voidrays.
-The infested terran. This one can be debated to be the best versus naked voidrays. With a fungal and a couple of IT's, they kill the units pretty darn fast. Costing only energy and enjoying from the attack upgrades. But in a lategame army consisting of collosi and voidrays, this choice has to be the least viable.

This brings us to the conclusion that voidray collosi or voidray carrier is the ultimate zerg killing army. But because of the hard transitioning, cannot be labeled as 'the forbidden word'. In the same way that broodlord/ultralisk/infestor cannot be labeled as 'the forbidden word'.

I thank Plexa for this insight in the match up .
Prev 1 6 7 8 9 10 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 213
Nina 134
FoxeR 46
StarCraft: Brood War
Rain 5531
GuemChi 3294
ggaemo 1578
Calm 1106
Leta 297
Bale 69
ZergMaN 40
Noble 15
ajuk12(nOOB) 15
Dota 2
NeuroSwarm182
ODPixel27
Counter-Strike
Sick131
Super Smash Bros
Mew2King134
Other Games
summit1g6697
C9.Mang0409
ROOTCatZ271
Maynarde111
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH106
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota286
League of Legends
• Lourlo1113
• Stunt486
Upcoming Events
Escore
3h 47m
CrankTV Team League
4h 47m
Big Brain Bouts
9h 47m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
16h 17m
Replay Cast
17h 47m
Afreeca Starleague
21h 47m
RSL Revival
1d 2h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 4h
Afreeca Starleague
1d 21h
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
[ Show More ]
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.