[H] Infestor use vs protoss? - Page 4
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DarKFoRcE
Germany1215 Posts
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OPSavioR
Sweden1465 Posts
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PrinceXizor
United States17713 Posts
On September 16 2010 06:32 Logo wrote: That reply seems completely tangential to anything I brought up (though it's all accurate). I only mentioned damage when talking about a) delay tactic which can be effective ZvT because it slows down a push's timing AND weakens the push (or outright kills parts of it). Since you aren't engaging for the duration of FG in this situation the positioning is not a factor b) vs marines. Also saying dmg only matters vs those 3 units is wrong as at the very least it puts a serious dent into hellions and reapers. vs both hellions and reapers removing their movement is more important than the damage. so my statement is still correct. i didn't say damage only matters vs those units, but the main reason vs the units i listed is the damage. the main reason for every other unit is the immobility/cloak reveal. but yeah infestors are amazing units. people need to use them more they can do so much in every matchup. | ||
Pfeff
United States270 Posts
On September 16 2010 06:25 -_- wrote: I wonder if you have ever played starcraft in your life. Please post several replays of you doing this versus competent players. Look up my profile and you will see that, yes, I do know what I'm talking about ![]() I have replays posted everywhere, not gonna look through them to prove something to someone with 3 lines as a name | ||
fdsdfg
United States1251 Posts
On September 16 2010 07:49 Pfeff wrote: Look up my profile and you will see that, yes, I do know what I'm talking about ![]() I have replays posted everywhere, not gonna look through them to prove something to someone with 3 lines as a name NP'ing a phoenix to kill the other phoenixes is still one of the worst ideas ever. Even if the opponent goes AFK, their phoenixes will just float away from yours once they start getting attacked. If he didn't go AFK, then he's either going to fly away and not take any damage, or grav lift your infestor to break the NP and kill it. Having an observer near you with the phoenixes with no anti-air nearby... what does that say to you? | ||
leser
Croatia239 Posts
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Pfeff
United States270 Posts
On September 16 2010 07:53 fdsdfg wrote: NP'ing a phoenix to kill the other phoenixes is still one of the worst ideas ever. Even if the opponent goes AFK, their phoenixes will just float away from yours once they start getting attacked. If he didn't go AFK, then he's either going to fly away and not take any damage, or grav lift your infestor to break the NP and kill it. Having an observer near you with the phoenixes with no anti-air nearby... what does that say to you? LoL, if you attack with 1 infestor and no anti air while he had time to get phoenix' then you deserve to lose. Not seeing them run away when you have 4 or 5 of them mind controlled. That's what the overseer is for, to kill the obs so you can burrow NP also. So unless he has another magical way of seeing burrow you're fine. It's obviously not the best choice, but if you get yourself in that shitty of a situation what more are you going to do...FG them? LoL gl with that | ||
JonnyLaw
United States3482 Posts
As a protoss player I can see infestors being very strong actually. I think 1-2 infestors just to fungal zealots could work great. Without their meat shield, tech units will drop quickly. Also, accidentally or purposely fungaling or simply sniping an observer with burrow play can be deadly in the form of roach or infestor play. Replays! | ||
vexew
7 Posts
Would dare to say the unit is way overpowered in it's current state, but it's something Zerg badly need's. Either way, they force Protoss to get Observers to deal with them, and even then 2 Fungal Growth on it and it's down and you'll have yourself 5+ Tentacles sticking out of the ground with half your army no longer under your control. Think their going to fix that you can Neural Parasite and Fungal Growth while burrowed eventually. | ||
Slayer91
Ireland23335 Posts
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Grobyc
Canada18410 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=152827 | ||
Ndugu
United States1078 Posts
He might have just added the infestors because he had the tech building and needed some AA. | ||
-_-
United States7081 Posts
On September 16 2010 08:13 Pfeff wrote: LoL, if you attack with 1 infestor and no anti air while he had time to get phoenix' then you deserve to lose. Not seeing them run away when you have 4 or 5 of them mind controlled. That's what the overseer is for, to kill the obs so you can burrow NP also. So unless he has another magical way of seeing burrow you're fine. It's obviously not the best choice, but if you get yourself in that shitty of a situation what more are you going to do...FG them? LoL gl with that Edited. | ||
Roaming
United States239 Posts
IT is a joke Shield counters FG damage Zerg units are basically melee or slow HT feedback owns Infestors are under used Add it all up. | ||
Mjolnir
912 Posts
I rarely go Infestor vs. Protoss unless I really have a lot of extra gas. I love the unit but I don't feel that FG does a lot for you if you're up against a competent Protoss player. I have used it to lock down groups of Zealots and pick them off at range with a smaller group of Hydras that otherwise would have died; but that's a rare thing. Usually there are enough Blink Stalkers around to make FG kinda "blah." IT is weak in the match up as well, although it has sniped some VRs for me. NP is a joke currently. Maybe at lower levels it can shine but against higher level players - it's so easy to counter I can't even fathom why it was ever nerfed. Of course, that brings up the point that if it does land, you've got it for a whopping 12 seconds, during which time you decide to focus the NP target or take your chances that it'll do enough damage to warrant the investment and not pwn your face as soon as NP breaks. Note that a competent player will have your Infestor dead well before 12 seconds are up. You'll be lucky to land NP in the first place. Now, vs. Terran Infestors are all kinds of fun simply because FG rocks so hard. | ||
KuFingreen
Taiwan28 Posts
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ALPINA
3791 Posts
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kmillz
United States1548 Posts
On September 16 2010 02:08 ToxNub wrote: This should mean that FG is maybe even better against gateway balls than against bio balls? And yet nobody ever does it. Can someone explain why? nobody does? If its mid-late game and P is going primarily gate units i will definitely add infestors and have had a LOT of success against zealot/stalker/sentry balls. honestly infestors can compliment almost any zerg unit composition VERY well, only drawback is they are very gas expensive, so its tougher to get them in maps where expanding isn't easy to do. | ||
Anther
United States87 Posts
Apparently infestors decimate mass thor armies, especially with burrowed NP. After using NP, surround them with infested terrans and the thors disappear so quickly. I've had several players tell me infestors are broken, and some very upset that NP can be used while burrowed. They're kinda really good, and a good alternative strategy to the bread and butter stuff. Things like constant casts of FG on rines to kill them are really fun strats. Infestors have very niche use in ZvP though. They're really helpful vs blink stalkers and one base collo pushes. ... Or air builds.. and a bunch of other things... They have.. a huge niche of use in ZvP.. | ||
ToxNub
Canada805 Posts
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