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[H] Infestor use vs protoss? - Page 4

Forum Index > StarCraft 2 Strategy
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DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
September 15 2010 21:40 GMT
#61
i think one infestor is good if youre going some kind of roach hydra army. you can use the fungal growth the prevent the protoss army from kiting you.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 15 2010 21:59 GMT
#62
In beta when NP only cost 50 energy and it was already researched i used to spam roach / infestor and when toss made immortal i would just NP it and GG :D
i dunno lol
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 15 2010 22:41 GMT
#63
On September 16 2010 06:32 Logo wrote:
Show nested quote +
On September 16 2010 06:19 PrinceXizor wrote:
On September 16 2010 05:57 Logo wrote:

This is a weird comparison. Even if FG does the same total damage when you FG marines you set yourself up to reduce your enemy's damage output very rapidly (picking off wounded marines). When you FG marauders (and marines for that matter) you also prevent their very strong kiting game.When you FG zealots you can pick them off at range, that is true and handy, but it's still not the same or particularly practical unless the army is heavily skewed towards zealots. It also really requires you to have infestors + mass range which is gas prohibitive until later on.

Also you can't use infestors to stall vs Protoss like you can vs Terran. Shield regen means that stalling FG does 0 damage which sets you up poorly for the delayed battle.

Fungal growth is about the damage vs workers marines, zerglings, banelings.

All other times, fungal growth is NOT about the damage, say it with me, fungal growth is NOT about the damage, fungal growth is NOT about the damage. it's about FORCING the opponent out of position, exposing more surface area, preventing adequate focus firing, and forcing the enemy to commit his whole force to a losing fight instead of retreating or microing at all.


That reply seems completely tangential to anything I brought up (though it's all accurate). I only mentioned damage when talking about a) delay tactic which can be effective ZvT because it slows down a push's timing AND weakens the push (or outright kills parts of it). Since you aren't engaging for the duration of FG in this situation the positioning is not a factor b) vs marines.

Also saying dmg only matters vs those 3 units is wrong as at the very least it puts a serious dent into hellions and reapers.

vs both hellions and reapers removing their movement is more important than the damage. so my statement is still correct. i didn't say damage only matters vs those units, but the main reason vs the units i listed is the damage. the main reason for every other unit is the immobility/cloak reveal.

but yeah infestors are amazing units. people need to use them more they can do so much in every matchup.
Pfeff
Profile Joined August 2010
United States270 Posts
September 15 2010 22:49 GMT
#64
On September 16 2010 06:25 -_- wrote:
Show nested quote +
On September 16 2010 03:06 Pfeff wrote:
On September 16 2010 03:05 Roop wrote:
Infestors do not stop a phoenix army very well at all because of their movement speed against FG, their lack of clumping, and the ability to graviton beam your infestors. I had a P yesterday pick up my burrowed infestors with phoenixes and an observer. It hurts a lot.


NP them and kill the others...also if you're late enough in the game to have NP you should obv have an overseer with you to kill the observers...


I wonder if you have ever played starcraft in your life.

Please post several replays of you doing this versus competent players.


Look up my profile and you will see that, yes, I do know what I'm talking about
I have replays posted everywhere, not gonna look through them to prove something to someone with 3 lines as a name
When your loading screen shows my name, just F10 -> N
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 15 2010 22:53 GMT
#65
On September 16 2010 07:49 Pfeff wrote:
Show nested quote +
On September 16 2010 06:25 -_- wrote:
On September 16 2010 03:06 Pfeff wrote:
On September 16 2010 03:05 Roop wrote:
Infestors do not stop a phoenix army very well at all because of their movement speed against FG, their lack of clumping, and the ability to graviton beam your infestors. I had a P yesterday pick up my burrowed infestors with phoenixes and an observer. It hurts a lot.


NP them and kill the others...also if you're late enough in the game to have NP you should obv have an overseer with you to kill the observers...


I wonder if you have ever played starcraft in your life.

Please post several replays of you doing this versus competent players.


Look up my profile and you will see that, yes, I do know what I'm talking about
I have replays posted everywhere, not gonna look through them to prove something to someone with 3 lines as a name


NP'ing a phoenix to kill the other phoenixes is still one of the worst ideas ever.

Even if the opponent goes AFK, their phoenixes will just float away from yours once they start getting attacked.

If he didn't go AFK, then he's either going to fly away and not take any damage, or grav lift your infestor to break the NP and kill it.

Having an observer near you with the phoenixes with no anti-air nearby... what does that say to you?
aka Siyko
leser
Profile Joined May 2010
Croatia239 Posts
September 15 2010 23:05 GMT
#66
don't use them that much against toss, but I'm sure I would have won a lot of games where I got obliterated by chargelot's ability to position themselves as tanks in a very short amount of time. At times like those I wish for an infestor or two to lock them down in one place and proceed to slaughter them along with the rest of the protoss army <3
lulz
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-15 23:19:17
September 15 2010 23:13 GMT
#67
On September 16 2010 07:53 fdsdfg wrote:
Show nested quote +
On September 16 2010 07:49 Pfeff wrote:
On September 16 2010 06:25 -_- wrote:
On September 16 2010 03:06 Pfeff wrote:
On September 16 2010 03:05 Roop wrote:
Infestors do not stop a phoenix army very well at all because of their movement speed against FG, their lack of clumping, and the ability to graviton beam your infestors. I had a P yesterday pick up my burrowed infestors with phoenixes and an observer. It hurts a lot.


NP them and kill the others...also if you're late enough in the game to have NP you should obv have an overseer with you to kill the observers...


I wonder if you have ever played starcraft in your life.

Please post several replays of you doing this versus competent players.


Look up my profile and you will see that, yes, I do know what I'm talking about
I have replays posted everywhere, not gonna look through them to prove something to someone with 3 lines as a name


NP'ing a phoenix to kill the other phoenixes is still one of the worst ideas ever.

Even if the opponent goes AFK, their phoenixes will just float away from yours once they start getting attacked.

If he didn't go AFK, then he's either going to fly away and not take any damage, or grav lift your infestor to break the NP and kill it.

Having an observer near you with the phoenixes with no anti-air nearby... what does that say to you?


LoL, if you attack with 1 infestor and no anti air while he had time to get phoenix' then you deserve to lose. Not seeing them run away when you have 4 or 5 of them mind controlled. That's what the overseer is for, to kill the obs so you can burrow NP also. So unless he has another magical way of seeing burrow you're fine. It's obviously not the best choice, but if you get yourself in that shitty of a situation what more are you going to do...FG them? LoL gl with that
When your loading screen shows my name, just F10 -> N
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
September 15 2010 23:37 GMT
#68
Can someone please post replays of strong infestor play PvZ.

As a protoss player I can see infestors being very strong actually. I think 1-2 infestors just to fungal zealots could work great. Without their meat shield, tech units will drop quickly.

Also, accidentally or purposely fungaling or simply sniping an observer with burrow play can be deadly in the form of roach or infestor play.

Replays!
vexew
Profile Joined September 2010
7 Posts
September 16 2010 01:39 GMT
#69
Infestor's are great against everything pretty much.
Would dare to say the unit is way overpowered in it's current state, but it's something Zerg badly need's.
Either way, they force Protoss to get Observers to deal with them, and even then 2 Fungal Growth on it and it's down and you'll have yourself 5+ Tentacles sticking out of the ground with half your army no longer under your control.
Think their going to fix that you can Neural Parasite and Fungal Growth while burrowed eventually.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 16 2010 01:44 GMT
#70
Infestors are great against pheonix. Pheonix are annoying because they can constantly harass/lift things, and the only way to stop it without massing static D is to fungal him when he tries to run in then kill him with hydra. If you have isolated infestors well they're not going to do that well vs pheonix are they. Fungal has more range than graviton beam anyway.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 16 2010 01:47 GMT
#71
There was a section on Liquid` news with ret and Hayder discussing infestors and their use vs Protoss here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=152827
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-16 02:12:09
September 16 2010 02:11 GMT
#72
Just lost to ling/infestor into ultras. Was an incredible build. I actually opened stargate and he used queens/fungals to hold off my air X_x. I imagine the infestors were to keep stuff from kiting his ultras. I laid down 2 stargated and pumped constant Void Rays so he finally added hydras, but still. Build made me cry. He was 900ish diamond.

He might have just added the infestors because he had the tech building and needed some AA.
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2010-09-16 02:38:49
September 16 2010 02:37 GMT
#73
On September 16 2010 08:13 Pfeff wrote:
Show nested quote +
On September 16 2010 07:53 fdsdfg wrote:
On September 16 2010 07:49 Pfeff wrote:
On September 16 2010 06:25 -_- wrote:
On September 16 2010 03:06 Pfeff wrote:
On September 16 2010 03:05 Roop wrote:
Infestors do not stop a phoenix army very well at all because of their movement speed against FG, their lack of clumping, and the ability to graviton beam your infestors. I had a P yesterday pick up my burrowed infestors with phoenixes and an observer. It hurts a lot.


NP them and kill the others...also if you're late enough in the game to have NP you should obv have an overseer with you to kill the observers...


I wonder if you have ever played starcraft in your life.

Please post several replays of you doing this versus competent players.


Look up my profile and you will see that, yes, I do know what I'm talking about
I have replays posted everywhere, not gonna look through them to prove something to someone with 3 lines as a name


NP'ing a phoenix to kill the other phoenixes is still one of the worst ideas ever.

Even if the opponent goes AFK, their phoenixes will just float away from yours once they start getting attacked.

If he didn't go AFK, then he's either going to fly away and not take any damage, or grav lift your infestor to break the NP and kill it.

Having an observer near you with the phoenixes with no anti-air nearby... what does that say to you?


LoL, if you attack with 1 infestor and no anti air while he had time to get phoenix' then you deserve to lose. Not seeing them run away when you have 4 or 5 of them mind controlled. That's what the overseer is for, to kill the obs so you can burrow NP also. So unless he has another magical way of seeing burrow you're fine. It's obviously not the best choice, but if you get yourself in that shitty of a situation what more are you going to do...FG them? LoL gl with that


Edited.
Roaming
Profile Joined May 2010
United States239 Posts
September 16 2010 03:34 GMT
#74
NP is a joke
IT is a joke
Shield counters FG damage
Zerg units are basically melee or slow
HT feedback owns
Infestors are under used

Add it all up.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2010-09-16 03:41:15
September 16 2010 03:38 GMT
#75

I rarely go Infestor vs. Protoss unless I really have a lot of extra gas.

I love the unit but I don't feel that FG does a lot for you if you're up against a competent Protoss player. I have used it to lock down groups of Zealots and pick them off at range with a smaller group of Hydras that otherwise would have died; but that's a rare thing. Usually there are enough Blink Stalkers around to make FG kinda "blah."

IT is weak in the match up as well, although it has sniped some VRs for me.

NP is a joke currently. Maybe at lower levels it can shine but against higher level players - it's so easy to counter I can't even fathom why it was ever nerfed. Of course, that brings up the point that if it does land, you've got it for a whopping 12 seconds, during which time you decide to focus the NP target or take your chances that it'll do enough damage to warrant the investment and not pwn your face as soon as NP breaks. Note that a competent player will have your Infestor dead well before 12 seconds are up. You'll be lucky to land NP in the first place.

Now, vs. Terran Infestors are all kinds of fun simply because FG rocks so hard.

KuFingreen
Profile Joined September 2010
Taiwan28 Posts
September 16 2010 07:14 GMT
#76
Infested terran is a very crappy version of a good ability that no one use. Fg is a control ability which is very hard to use due to your clunky fat unit that is so obvious to focus fire down, while ghost and high temper can hide inside there units. They do borrow, which do help, but rarely come in play. But fg is no psi storm nor emp. Normally it is only great against bio ball, combine with bling. I think the main issue is still fat clunky unit is not for zerg.
ALPINA
Profile Joined May 2010
3791 Posts
September 16 2010 07:17 GMT
#77
What stupid thing I noticed is that if you NP opponents HT and cast storm on his army then half of his units just go away from storm.
You should never underestimate the predictability of stupidity
kmillz
Profile Joined August 2010
United States1548 Posts
September 16 2010 08:11 GMT
#78
On September 16 2010 02:08 ToxNub wrote:


This should mean that FG is maybe even better against gateway balls than against bio balls?

And yet nobody ever does it. Can someone explain why?


nobody does? If its mid-late game and P is going primarily gate units i will definitely add infestors and have had a LOT of success against zealot/stalker/sentry balls. honestly infestors can compliment almost any zerg unit composition VERY well, only drawback is they are very gas expensive, so its tougher to get them in maps where expanding isn't easy to do.
Anther
Profile Joined March 2010
United States87 Posts
Last Edited: 2010-09-16 20:17:16
September 16 2010 20:09 GMT
#79
Infested terrans are... kinda amazing o_O.
Apparently infestors decimate mass thor armies, especially with burrowed NP.
After using NP, surround them with infested terrans and the thors disappear so quickly.

I've had several players tell me infestors are broken, and some very upset that NP can be used while burrowed. They're kinda really good, and a good alternative strategy to the bread and butter stuff.
Things like constant casts of FG on rines to kill them are really fun strats.

Infestors have very niche use in ZvP though. They're really helpful vs blink stalkers and one base collo pushes. ... Or air builds.. and a bunch of other things...
They have.. a huge niche of use in ZvP..
ToxNub
Profile Joined June 2010
Canada805 Posts
September 16 2010 20:37 GMT
#80
I thought NP while burrowed was removed a while ago in a patch?
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