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[H] Infestor use vs protoss? - Page 5

Forum Index > StarCraft 2 Strategy
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Drfluffy
Profile Joined August 2010
United States96 Posts
September 16 2010 21:08 GMT
#81
I think in one of the Idra game he sends infestor in independently from the main force. I think that can do a lot of damage against an unmicroed ball.
Xapti
Profile Joined April 2010
Canada2473 Posts
September 16 2010 22:35 GMT
#82
Who ever thinks NP is useful right now they are a complete idiot, it's as simple as that.
Infestors are quite bad in general against protoss, but fungal growth is very useful against colossus (niche purpose, there is virtually no other).

So they have a use versus protoss right now, but it doesn't make them good vs protoss overall. Once they get high templar, the infestors become meat puddles even faster than corruptors.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
fenster
Profile Joined July 2010
United States73 Posts
September 16 2010 22:40 GMT
#83
On September 17 2010 07:35 Xapti wrote:
Who ever thinks NP is useful right now they are a complete idiot, it's as simple as that.
Infestors are quite bad in general against protoss, but fungal growth is very useful against colossus (niche purpose, there is virtually no other).
.


Can you even fungal growth colossi? They are massive and I thought you couldn't FG massive units.
kmillz
Profile Joined August 2010
United States1548 Posts
September 17 2010 08:24 GMT
#84
On September 17 2010 07:40 fenster wrote:
Show nested quote +
On September 17 2010 07:35 Xapti wrote:
Who ever thinks NP is useful right now they are a complete idiot, it's as simple as that.
Infestors are quite bad in general against protoss, but fungal growth is very useful against colossus (niche purpose, there is virtually no other).
.


Can you even fungal growth colossi? They are massive and I thought you couldn't FG massive units.


yes you can fungal growth any unit
kmillz
Profile Joined August 2010
United States1548 Posts
September 17 2010 08:26 GMT
#85
On September 17 2010 07:35 Xapti wrote:
Who ever thinks NP is useful right now they are a complete idiot, it's as simple as that.
Infestors are quite bad in general against protoss, but fungal growth is very useful against colossus (niche purpose, there is virtually no other).

So they have a use versus protoss right now, but it doesn't make them good vs protoss overall. Once they get high templar, the infestors become meat puddles even faster than corruptors.


completely agree. HUGE waste of energy, i wouldn't even try it unless it was lowered to 25-50 energy. minimal micro is required to kill an infestor. fungal growth or even infested terran WAY better energy usage.
Anther
Profile Joined March 2010
United States87 Posts
September 17 2010 11:57 GMT
#86
On September 17 2010 05:37 ToxNub wrote:
I thought NP while burrowed was removed a while ago in a patch?


Nope.

NP has been completely useful to me as of late. #1 if they don't have detection you get a full duration, which is a huge HP swing for your units. A burrowed infestor counts as that zerg equivalent to a DT or Banshee like unit that can hurt the enemy while invisible.

If you NP, FG, send in your units and then use remaining energy on IT I've found that infestors are extremely cost effective against even more gas intense armies. Shift queue is pretty amazing for NP and IT.
highlife
Profile Joined September 2010
Austria1 Post
Last Edited: 2010-09-25 01:08:08
September 25 2010 01:05 GMT
#87
Infestors are great, but u need to learn to be comfortable with them, they die fast, but when used right are powerfull.

2 infestors is all u need early on. U want to make em as soon as u can afford it, because it takes time to get energy up. Later on about 4 are all u need.

vs terran, NP thors during a big battle will turn the tide. I had three infestors, controlling thors during a massive assault. Without them i would have lost.
Being suprised with a battlecruiser assault when low on anti-air untis, i was able to survive, by controling his battlecruisers while building hydralisks.
After losing a big battle, i had some maxed infestors in my base, where infested terrans managed to clean up the leftover MMM so they couldnt completly destroy my expansion.

But yes, u need burrow if u gonna have infestors, u dont want your enemy to know that u have them and they can be killed easy otherwise if u dont keep them underground.

On some maps u can shoot infested terrans to your enemy expansion by using an air unit to provide sight to harass.

To effectivly use FG on MMM u need to send them alone to their army use FG and run away. Its a drain attack, so its better to hit them with it before they reach your army so they are weaker. Offcourse this is quite tricky, because their range isnt that great, but just good enough. But they can easy snipe your infestor if u dont watch out. So u need to learn to hit and run without losing them.
I still need to get better with them, but they have won me matches, which otherwise terran would steamroll over me.

Infestors would be really awesome if u could build them with more starting energy. U should be able to have enough energy to use NP when u pop one since thats the reason your building one,losing a fight because your infestors are useless at start is annoying.

I mostly use infestors midgame to expand enough to create enough tier 3 hive such as ultralisks. Without them its hard to stop the terran push.

The great extra about infestors, is that they are great for scouting too, they dont require a special upgrade to move underground, so as soon as u got burrow, u can move them and position.

PS: i always keep the infestors burrowed at the back of the army, as soon as the fight starts, i pop them out in the open and let the NP's fly... During a big battle, its not easy to micro kill your infestors when your troops block their way.
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