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Protoss Carrier and SC2 - Page 7

Forum Index > StarCraft 2 Strategy
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Cerion
Profile Joined May 2010
213 Posts
September 25 2010 01:15 GMT
#121
On September 25 2010 09:03 Agenda42 wrote:
I'm a 600 point diamond random player, and I got totally waxed by a protoss player who went 2 base carrier/zealot/stalker against my 4 base roach/hydra/corruptor army. I was extremely surprised at how poorly my corruptors fared against a stack of carriers.

I thought I was playing a game where I could max out, expand over the map, and crush his army when he was forced to move out, but this plan totally didn't work. My best guess is that you should go into heavy pressure mode when you see the fleet beacon.


I've run into this before ZvP (2 base turtle into carriers), the first roach/hydra/corruptor army I threw at it died to my surprise. I tried again with the same unit mix but using corruption on all carriers and as much focus fire as possible and won, it made a huge difference.

ChineseWife
Profile Joined August 2010
United States373 Posts
Last Edited: 2010-10-27 22:38:32
October 27 2010 22:36 GMT
#122
On September 25 2010 07:26 GoooN wrote:
Meh, there isn't a real safe tech route to carriers. Imo you can't afford carriers from 2 bases, you need way too much gas cos a low amount of carriers won't cut besides speed void rays or void rays in general are as awesome as carriers if you can produce from 2 stargates. They do sick damage, cost less resources, are available much faster and way more mobile. That said, I wouldn't get carriers just for the sake of getting carriers when void rays do the job aswell and probably better. I have to admit, I just went carriers once in a 1v1 It was fun but if you make it into the very late game I found void rays to be more versatile.


Ummm actually you can easily produce carriers off 1 base, or you can fe into a 2-3 stargate carrier build. You just have to hold off attacks and harassment long enough for you to get your first carrier out and you should be good. If they don't scout it (i.e. you hide your sg and fleet beacon well) they should be completely unprepared and suffer for it. Works pretty well in every mu. Scrap station seems to be a good map for protoss air play

edit: i should add that you'll have a lot of extra minerals if you go pure carriers, so constantly produce off 2 gates until you're expansion kicks in. you'll need zealots to tank for the carriers
Oops I made no units
Tossup
Profile Blog Joined September 2010
United States208 Posts
October 28 2010 01:53 GMT
#123
I asked the Protoss Carrier when to use him and he said...most of the time, it's best to pull carriers out if there are high templar.
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