If Pheonix has like a tiny ground attack (may be like worker damage?) it will be more useful. Or increase their mana recharge rate. (less balance problem for the later)
A Comprehensive Look at the Phoenix - Page 3
Forum Index > StarCraft 2 Strategy |
DarkwindHK
Hong Kong343 Posts
If Pheonix has like a tiny ground attack (may be like worker damage?) it will be more useful. Or increase their mana recharge rate. (less balance problem for the later) | ||
Leeoku
1617 Posts
| ||
Noak3
United States236 Posts
| ||
Antares777
United States1971 Posts
You have 8-12 Phoenixes and a bunch of gateway units. The Phoenixes can flank and lift all the tanks in siege mode allowing your gateway army to stampede over terran's bio-ball. Phoenixes are also really good at destroying medivacs so if he poorly places his medivacs somewhere where you can kill them, thats another use. Harassing workers and scouting are more great uses. You could fly right over his production buildings and lift anything that comes out and kill it if he has no turrets. | ||
Antares777
United States1971 Posts
| ||
Calamity
Canada161 Posts
On June 30 2010 11:36 eScaper-tsunami wrote: Phoenix is great for mutas, and thats good enough for me. I don't see why you have to make a unit incredibly powerful and versatile. Fortunately for us, protoss has stalkers, and i'll choose the cheap 125/50 stalker over phoenixes anyday. On a side note, phoenixes aren't even that great against mutas anyway. But that's for another discussion ![]() Corrupters and vikings both outrange phoenixes.... you can make your phoexies fly back wards all you want but they still will never outrange corrupters and vikings... lol so how do you outmicro? Fact is that a phoenix beats a viking if on a 1 to 1 ratio. If a unit outranges another unit, you're suppose to use kiting to take advantage of that. Vikings may outrange, but the phoenix just moves towards the running viking AND fires at the same time and the viking will die with or without micro. For corruptors, they just win outright against the phoenix if both were to duke it out without micro. The phoenix just does so little against the corruptor's 2 armor. Phoenix micro isn't that good since the corruptor outranges it so the corruptor wins if the Phoenix doesn't run away. | ||
TossFloss
![]()
Canada606 Posts
| ||
Mr.Eternity
United States143 Posts
| ||
![]()
Chill
Calgary25980 Posts
| ||
Antares777
United States1971 Posts
On June 30 2010 13:03 Mr.Eternity wrote: I think we all realize how wrong the OP is, so the mass of posts here are obviously to hoard some post count yup ^^ | ||
MythicalMage
1360 Posts
| ||
annul
United States2841 Posts
On June 30 2010 06:06 TheGreenMachine wrote: The Phoenix doesn't even hard counter any Terran air unit besides the Banshee marauders... | ||
DeckOneBell
United States526 Posts
| ||
Percutio
United States1672 Posts
On June 30 2010 11:41 DarkwindHK wrote: I think it is kinda like scout in SC1, but it lacks the ground attack and now Turrets are AOE. If Pheonix has like a tiny ground attack (may be like worker damage?) it will be more useful. Or increase their mana recharge rate. (less balance problem for the later) Turrets AOE? You mean splash? And by that you mean they don't have it? On June 30 2010 16:22 DeckOneBell wrote: Phoenixes are the only unit I really trust to get the job done v. tanks. Immortals get focused down by the rest of the ground army, stalkers get destroyed by tanks, so on and so forth. You should try them in PvP. Lots of stalkers + a few pheonixes = lift enemy immortals and stalkers during battle. Even 1-2 pheonixes lifting immortals in a PvP stalker fight turn the tide in your favor. And really what are you going to have trouble against? Colossi take a while to come out. You can scout DTs. The only scary thing is some kind of huge gateway army and pheonixes can still pick off sentries and lift stalkers. | ||
ultratorr
Canada332 Posts
I'm not sure if that's cost-effective though. | ||
Acidlineup
123 Posts
They are really fine, no change needed. | ||
kar1181
United Kingdom515 Posts
I do wonder, as has been suggested, a small buff to its base damage, and a small reduction to light bonus might help give it a slightly better straight up role. Otherwise it's very much a bit part unit that is useful in a lot of situations but doesn't fit any specific role other than anti muta. A cool idea though, against Terran, is mixing Phoenix with Hallucinate. A terran at my level (low platinum) generally tends to turtle one base, viking tank marauder. With a good healthy force of chargelots sentries and phoenixes and a handful of stalkers, I reckon you could annihilate that composition with a couple of hallucinated colossi to distract the vikings while the phoenixes took care of the tanks. Then the protoss ground forces can easily take care of the remnants. Once the collosi have gone down the phoenixes and stalkers can clean up the Vikings.. And that's what I think the phoenix is great at, it makes your other units a lot more potent. Though, it doesn't stand up well as an air superiority unit which both terran and zerg have. | ||
Wonderballs
Canada253 Posts
On June 30 2010 09:45 lol.Donkament wrote: the big part of problem : Terran have reactor Zerg larve for spam Protoss no issue is up the cost 150/100 to 175/150 or 200/150 more and up the attak, HP; Armor for effective cost Vs other race. Protoss no? I bet your energy is 100/100 ![]() + Show Spoiler + Check out chrono boost it's interesting | ||
MythicalMage
1360 Posts
| ||
lololol
5198 Posts
On June 30 2010 12:17 Calamity wrote: Fact is that a phoenix beats a viking if on a 1 to 1 ratio. If a unit outranges another unit, you're suppose to use kiting to take advantage of that. Vikings may outrange, but the phoenix just moves towards the running viking AND fires at the same time and the viking will die with or without micro. For corruptors, they just win outright against the phoenix if both were to duke it out without micro. The phoenix just does so little against the corruptor's 2 armor. Phoenix micro isn't that good since the corruptor outranges it so the corruptor wins if the Phoenix doesn't run away. Immortals also beat marines in a 1 to 1 ratio, but marines are a counter to immortals. Fact is a phoenix costs 33% more gas than a viking and phoenixes can't be massed as fast. 14 vikings vs 12 phoenixes(equal cost if we use a 2 to 1 mineral to gas conversion) resuls in a decisive win for the vikings. Phoenixes are cost effective only vs mutas, void rays, and units that can't attack back. | ||
| ||