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Active: 1066 users

A Comprehensive Look at the Phoenix - Page 3

Forum Index > StarCraft 2 Strategy
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DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
Last Edited: 2010-06-30 08:16:06
June 30 2010 02:41 GMT
#41
I think it is kinda like scout in SC1, but it lacks the ground attack and now Turrets stronger.

If Pheonix has like a tiny ground attack (may be like worker damage?) it will be more useful. Or increase their mana recharge rate. (less balance problem for the later)
Dont be too humble, you are not that great.
Leeoku
Profile Joined May 2010
1617 Posts
June 30 2010 02:44 GMT
#42
phoenixes against T is meh since vikings/marines destroy it so easily. better off against zerg and maybe p
Noak3
Profile Blog Joined May 2010
United States236 Posts
June 30 2010 03:06 GMT
#43
Wow, I came in here hoping to see a comprehensive analysis of the phoenix's strengths and weaknesses, and how best to use it, and I was really excited. Then I got another QQ thread.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 03:07 GMT
#44
Phoenixes are really good because let's say terran is going MMM with a lot of siege tanks. Let's also say that they are in siege mode.

You have 8-12 Phoenixes and a bunch of gateway units. The Phoenixes can flank and lift all the tanks in siege mode allowing your gateway army to stampede over terran's bio-ball. Phoenixes are also really good at destroying medivacs so if he poorly places his medivacs somewhere where you can kill them, thats another use. Harassing workers and scouting are more great uses. You could fly right over his production buildings and lift anything that comes out and kill it if he has no turrets.
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 03:08 GMT
#45
Also note that Phoenix beats Viking 1v1 and that they should be used as support to your main army not for harass in PvT. In PvZ their only purpose is harass, but in PvT u use them against tanks in siege mode.
Calamity
Profile Joined June 2010
Canada161 Posts
June 30 2010 03:17 GMT
#46
On June 30 2010 11:36 eScaper-tsunami wrote:
Phoenix is great for mutas, and thats good enough for me. I don't see why you have to make a unit incredibly powerful and versatile. Fortunately for us, protoss has stalkers, and i'll choose the cheap 125/50 stalker over phoenixes anyday.

On a side note, phoenixes aren't even that great against mutas anyway. But that's for another discussion

Show nested quote +
On June 30 2010 07:59 Spyridon wrote:
Also, Corruptor is only cost effective vs Massive (the only match up you actually see them in is vs Colossus) and has a crap spellcasting ability. It's not cost effective vs Mutas as you mention, and has a SLIGHT advantage vs UNMICROED phoenix, but microed phoenixes beat Corruptors. BL isnt even the same unit - that's like saying Banelings are Zerglings. Corruptors need a LOT more help than Phoenix.

Also, Vikings dont counter light air very well at all. The main thing Viking has going for it when it comes to AA is huge range. It's actually in a very similar boat to Phoenix, except I'd prefer Phoenixes spellcasting ability any day.


Corrupters and vikings both outrange phoenixes.... you can make your phoexies fly back wards all you want but they still will never outrange corrupters and vikings... lol so how do you outmicro?


Fact is that a phoenix beats a viking if on a 1 to 1 ratio. If a unit outranges another unit, you're suppose to use kiting to take advantage of that. Vikings may outrange, but the phoenix just moves towards the running viking AND fires at the same time and the viking will die with or without micro.

For corruptors, they just win outright against the phoenix if both were to duke it out without micro. The phoenix just does so little against the corruptor's 2 armor. Phoenix micro isn't that good since the corruptor outranges it so the corruptor wins if the Phoenix doesn't run away.
Betaaaa!!!!!!!!!!!
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
Last Edited: 2010-06-30 03:27:24
June 30 2010 03:27 GMT
#47
Here are two videos (by Day[9]) which demonstrate Phoenix dominance.



TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Mr.Eternity
Profile Joined May 2010
United States143 Posts
June 30 2010 04:03 GMT
#48
I think we all realize how wrong the OP is, so the mass of posts here are obviously to hoard some post count
"Because nobody can make it alone"
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
June 30 2010 04:07 GMT
#49
Lol this isn't comprehensive at all.
Moderator
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 04:20 GMT
#50
On June 30 2010 13:03 Mr.Eternity wrote:
I think we all realize how wrong the OP is, so the mass of posts here are obviously to hoard some post count


yup ^^
MythicalMage
Profile Joined May 2010
1360 Posts
June 30 2010 05:05 GMT
#51
Pheonixes aren't really air dominance. Blink stalkers fill that role, I think.
annul
Profile Blog Joined June 2010
United States2841 Posts
June 30 2010 06:34 GMT
#52
On June 30 2010 06:06 TheGreenMachine wrote:
The Phoenix doesn't even hard counter any Terran air unit besides the Banshee


marauders...
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
June 30 2010 07:22 GMT
#53
Phoenixes are the only unit I really trust to get the job done v. tanks. Immortals get focused down by the rest of the ground army, stalkers get destroyed by tanks, so on and so forth.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
June 30 2010 07:37 GMT
#54
On June 30 2010 11:41 DarkwindHK wrote:
I think it is kinda like scout in SC1, but it lacks the ground attack and now Turrets are AOE.

If Pheonix has like a tiny ground attack (may be like worker damage?) it will be more useful. Or increase their mana recharge rate. (less balance problem for the later)

Turrets AOE?

You mean splash? And by that you mean they don't have it?

On June 30 2010 16:22 DeckOneBell wrote:
Phoenixes are the only unit I really trust to get the job done v. tanks. Immortals get focused down by the rest of the ground army, stalkers get destroyed by tanks, so on and so forth.

You should try them in PvP. Lots of stalkers + a few pheonixes = lift enemy immortals and stalkers during battle. Even 1-2 pheonixes lifting immortals in a PvP stalker fight turn the tide in your favor.

And really what are you going to have trouble against? Colossi take a while to come out. You can scout DTs. The only scary thing is some kind of huge gateway army and pheonixes can still pick off sentries and lift stalkers.
What does it matter how I loose it?
ultratorr
Profile Joined June 2010
Canada332 Posts
June 30 2010 07:42 GMT
#55
I sometimes use Pheonix against Terran by using them with Colossus. Terran seems to have a harder time sniping my Collosi when there are Pheonixes around.

I'm not sure if that's cost-effective though.
Acidlineup
Profile Joined April 2010
123 Posts
June 30 2010 08:35 GMT
#56
They are fine in what they are designed for, which is scouting, harassment, early map control, overlord hunting and muta hard counter. This is pretty huge list what they can do and i think they are fine the way they are. The problem is that ppl are mistaken they are air superiority fighter, an that role thay fullfill kinda meh... VR's with speed upgrade are a much better choice and also for ground support and as dmg dealers. So, if u dont have the APM needed and early map control isnt ur playstyle dont use them - simple as that.
They are really fine, no change needed.
system failure...
kar1181
Profile Joined May 2010
United Kingdom515 Posts
June 30 2010 08:54 GMT
#57
The phoenix is probably my favourite Protoss unit. But it takes a lot of skill to use effectively.

I do wonder, as has been suggested, a small buff to its base damage, and a small reduction to light bonus might help give it a slightly better straight up role. Otherwise it's very much a bit part unit that is useful in a lot of situations but doesn't fit any specific role other than anti muta.

A cool idea though, against Terran, is mixing Phoenix with Hallucinate.

A terran at my level (low platinum) generally tends to turtle one base, viking tank marauder. With a good healthy force of chargelots sentries and phoenixes and a handful of stalkers, I reckon you could annihilate that composition with a couple of hallucinated colossi to distract the vikings while the phoenixes took care of the tanks. Then the protoss ground forces can easily take care of the remnants.

Once the collosi have gone down the phoenixes and stalkers can clean up the Vikings..

And that's what I think the phoenix is great at, it makes your other units a lot more potent.

Though, it doesn't stand up well as an air superiority unit which both terran and zerg have.
Wonderballs
Profile Joined April 2010
Canada253 Posts
June 30 2010 11:21 GMT
#58
On June 30 2010 09:45 lol.Donkament wrote:
the big part of problem :

Terran have reactor
Zerg larve for spam
Protoss no

issue is up the cost 150/100 to 175/150 or 200/150 more and up the attak, HP; Armor for effective cost Vs other race.


Protoss no? I bet your energy is 100/100

+ Show Spoiler +
Check out chrono boost it's interesting
I thought Jesus would come back before Starcraft 2.
MythicalMage
Profile Joined May 2010
1360 Posts
June 30 2010 11:59 GMT
#59
Well, somewhere, Blizzard said that the idea was that, in the air, the Phoenix would kill the light units, and the void ray would kill the armored.
lololol
Profile Joined February 2006
5198 Posts
June 30 2010 12:08 GMT
#60
On June 30 2010 12:17 Calamity wrote:
Show nested quote +
On June 30 2010 11:36 eScaper-tsunami wrote:
Phoenix is great for mutas, and thats good enough for me. I don't see why you have to make a unit incredibly powerful and versatile. Fortunately for us, protoss has stalkers, and i'll choose the cheap 125/50 stalker over phoenixes anyday.

On a side note, phoenixes aren't even that great against mutas anyway. But that's for another discussion

On June 30 2010 07:59 Spyridon wrote:
Also, Corruptor is only cost effective vs Massive (the only match up you actually see them in is vs Colossus) and has a crap spellcasting ability. It's not cost effective vs Mutas as you mention, and has a SLIGHT advantage vs UNMICROED phoenix, but microed phoenixes beat Corruptors. BL isnt even the same unit - that's like saying Banelings are Zerglings. Corruptors need a LOT more help than Phoenix.

Also, Vikings dont counter light air very well at all. The main thing Viking has going for it when it comes to AA is huge range. It's actually in a very similar boat to Phoenix, except I'd prefer Phoenixes spellcasting ability any day.


Corrupters and vikings both outrange phoenixes.... you can make your phoexies fly back wards all you want but they still will never outrange corrupters and vikings... lol so how do you outmicro?


Fact is that a phoenix beats a viking if on a 1 to 1 ratio. If a unit outranges another unit, you're suppose to use kiting to take advantage of that. Vikings may outrange, but the phoenix just moves towards the running viking AND fires at the same time and the viking will die with or without micro.

For corruptors, they just win outright against the phoenix if both were to duke it out without micro. The phoenix just does so little against the corruptor's 2 armor. Phoenix micro isn't that good since the corruptor outranges it so the corruptor wins if the Phoenix doesn't run away.


Immortals also beat marines in a 1 to 1 ratio, but marines are a counter to immortals.
Fact is a phoenix costs 33% more gas than a viking and phoenixes can't be massed as fast.
14 vikings vs 12 phoenixes(equal cost if we use a 2 to 1 mineral to gas conversion) resuls in a decisive win for the vikings.

Phoenixes are cost effective only vs mutas, void rays, and units that can't attack back.
I'll call Nada.
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