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PvP - How to stop 2gate proxy rush? - Page 3

Forum Index > StarCraft 2 Strategy
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jacen
Profile Blog Joined April 2004
Austria3644 Posts
June 08 2010 20:14 GMT
#41
On June 09 2010 01:38 v3chr0 wrote:
Watch Altitude TL Invitational; WhiteRa vs. Tester games, really insightful for high level PvP play.

http://www.youtube.com/view_play_list?p=B066E4F286BAD516
+ Show Spoiler +
WhiteRa pushes with 2 gate, Tester holds off and shuts it down with (1) stalker micro


excuse me, but i don't see any proxy gates in the 2 recent white-ra vs tester matches.
did you mis-read the title of the thread?
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 08 2010 20:34 GMT
#42
Get second gateway, chrono lots, pull probes and you should be fine...

If you went 1gate core, just get down second gate asap, chrono lots after your first stalker and hold off until warpgate finishes or you just flat out fight it off. Pull probes as necessary.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 09 2010 15:33 GMT
#43
Sometimes, depending on the situation, you can cannon your opponent's base. If you wall off completely (and your scouting probe is still outside), then stop all production. He'll be preoccupied with breaking your wall, and if you can manage to save up 700 minerals (minimum), get a forge and put a cannon or two within range of his Nexus. Once it's up, he's either forced to come back to defend his base with zealots, or face losing his Nexus. If you stopped all production, you'll probably have the resources to build a Nexus where his was, and then it'll be well-defended by a few cannons you threw up. If you can hide it, it's always best to keep the forge outside of your base when you do this, so his zealots can't destroy it to stop your cannon production.

I've been able to win proxy games like this a few times when being proxied. It's not an easy solution or appropriate in all cases, but I've found that it can really turn the game around.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Salty
Profile Joined June 2010
United States90 Posts
June 09 2010 18:32 GMT
#44
I dont have any personal replays but I've had allot of success holding this off. If you scout it early you wall off with a cybernetics core and then use sentries to push back zealots and stalkers to keep them back. Recovering is pretty easy too. Building a robo bay gives you warp prism so you don't have to worry about the wall off, and then you can move into colossus to mop up their failed rush ground army.
Needs more salt.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-06-10 09:05:20
June 10 2010 09:04 GMT
#45
On June 09 2010 05:14 jacen wrote:
Show nested quote +
On June 09 2010 01:38 v3chr0 wrote:
Watch Altitude TL Invitational; WhiteRa vs. Tester games, really insightful for high level PvP play.

http://www.youtube.com/view_play_list?p=B066E4F286BAD516
+ Show Spoiler +
WhiteRa pushes with 2 gate, Tester holds off and shuts it down with (1) stalker micro


excuse me, but i don't see any proxy gates in the 2 recent white-ra vs tester matches.
did you mis-read the title of the thread?


Sorry I wasn't more descriptive, he did not proxy but what I explained is what you have to do regardless, possibly pull a few probes to delay with that. The positions are fairly close on the Lost Temple game, comparably to some proxys.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Seltsam
Profile Blog Joined April 2010
United States343 Posts
June 10 2010 09:12 GMT
#46
I've tried lots of different ways to stop 2-gating, and the most effective way I've found to do it is to just mirror the strategy. Except I do it better and hold at my choke. I just mass zealots early in (again, if I've scouted a 2gate) and use a roughly equal number of zealots, but with defender's advantage. The other option is to throw a couple canons behind your wall, but defensive 2-gating pretty much always beats offensive 2-gate proxy since you haven't pulled probes and you have the choke advantage. If he just keeps pounding you, then start teching to stalkers after the initial assault and you'll be able to hold off even more easily.

You'll always be slightly ahead in unit count and tech (since you'll be ahead in economy) and eventually he'll run out of steam and your advantage will slowly grow. If he's dumb, then it's an easy win. If not, then you still have a small advantage that you can exploit.

And, again, if you aren't very confident in being able to pump out zealots faster than him, just build like 2 canons and 2 zealots. The zealots block your wall for more than enough time for the canons to take out your attackers, and in the meantime you can just build whatever the hell you want because all he has is 2 gates and some zealots.
Team Limited ftw! www.teamltd.net
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 10 2010 17:55 GMT
#47
On 2p, I now always 2 gate build against PvP. That means saving my CBs as well (At most, I will use one CB for probes). If the opposing P is proxy-rushing, I will have no problem defending it. If I find he's tech'ing, I'll zealot rush, then tech switch as I gain an advantage.

On 4p maps, it's more tricky. It often depends on how fast you find your opponent. If you scout the proxy build too late, it's a very uphill battle. If you 2 gate yourself from the start, zealot rushing is less effective on big maps and you're severely tech-disadvantaged. I hate early PvP on big maps since it feels like a guessing game.
OldSkuLL
Profile Joined April 2010
Turkey34 Posts
June 10 2010 23:59 GMT
#48
pvp... i scout with 8th probe which goes for the first pylon.
if it notices a proxy, i save all my chronos right away. go for 2 gateways and mass zealot to hold ramp maybe few probes to get advantage when he attacks (he must attack)
if u can stop the rush game is urs. so because of this i feel like proxy gate rush is kinda sucky. it would have like %33 winning rate in platinium which is bad
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