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Active: 2313 users

Hunter Seeker, any good way of using it? - Page 2

Forum Index > StarCraft 2 Strategy
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rifi
Profile Joined February 2010
United States74 Posts
May 30 2010 19:29 GMT
#21
Aw man, you guys are making me miss the old HSM

I use a raven or two in almost every matchup, but I can't remember the last time I used HSM or even upgraded it.
ccdnl
Profile Joined April 2010
United States611 Posts
May 30 2010 19:35 GMT
#22
The HSM is quite useless. I thought with the "buff" bringing down the tech from Fusion Core to the Starport was going to make the HSM much more viable and much more useful but the petty damage of it is just pathetic. You'd think it'd do great against Bioballs-think again. Considering the energy cost of it and its damage you'd need several Ravens all with high energy to cast that crap spell. PDD is more affective against bioballs. Against Hydras-unless you sneak a Raven to flank the hydras..the Hydras can just sliver away in no time and then your Raven just spent all its energy so its useless now. And HSM is useless against P units. You would think with lowering the Tech for HSM it would be more efficient and viable but it is just a joke.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 30 2010 19:50 GMT
#23
I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed.
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-05-30 19:54:32
May 30 2010 19:54 GMT
#24
On May 31 2010 04:50 CruelZeratul wrote:
I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed.


You mean Tanks and Thor's Air? You do have an interesting point. Any type of new spell?
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Puremiss
Profile Joined August 2008
United States232 Posts
May 30 2010 19:57 GMT
#25
i think the AoE damage radius is wayyyyy too small, and the fact that you have to be so close to cast it. my ravens always end up getting picked off, and then the sad little HSM explodes, maybe killing 1 hydra if im lucky.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 30 2010 20:01 GMT
#26
On May 31 2010 04:54 ccdnl wrote:
Show nested quote +
On May 31 2010 04:50 CruelZeratul wrote:
I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed.


You mean Tanks and Thor's Air? You do have an interesting point. Any type of new spell?


Yeah, thats what I mean and no, I don't have a good spell in mind.
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-05-30 20:08:04
May 30 2010 20:07 GMT
#27
On May 31 2010 05:01 CruelZeratul wrote:
Show nested quote +
On May 31 2010 04:54 ccdnl wrote:
On May 31 2010 04:50 CruelZeratul wrote:
I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed.


You mean Tanks and Thor's Air? You do have an interesting point. Any type of new spell?


Yeah, thats what I mean and no, I don't have a good spell in mind.


Then I agree with you, I wasn't even thinking about that, nice. Tanks Aoe and Thor's Air is superior compare to HSM considering its low range, small radius and low damage. Yeah a replacement spell would be a great solution.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
May 30 2010 20:12 GMT
#28
Short fix to your OP: a tank is 125 gas, not 100, so a Raven is more like a tank and a viking instead of 2 tanks. Just being nit-picky

On topic: I never see myself wasting resources on this spell unless Zerg is a ballsy player who has no concern for what happens to his a-moved mass mutalisks. Using a HSM not only drains a Raven's energy, but it also loses you a PDD because a Raven can't cast both spells in a single battle. I don't think the ability is useless, it DOES do a great deal of damage. However it's really hard to pull off to be effective enough. I guess my biggest concern is that you can't use this ability consistently throughout your games and have the same level of effectiveness.
Sup.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
May 30 2010 20:16 GMT
#29
makes more sense to have it cost 75 mana or even 100.. 125 puts you in a decision to almost always use the PDD first. Once you use a HSM, you can only cast auto turrets during a heat of battle. I just don't see how a HSM or two can change the outcome of a battle, especially when you really need it, it doesn't save u. On the contrary, they get wasted by getting dodged.
SiN]
Profile Blog Joined February 2010
United States540 Posts
May 30 2010 20:21 GMT
#30
hunter seeker is very effective against mass mutas. It makes their HP bar red, and can hit in a large area. It's pretty difficult getting it to hit, though. You have to flank with the raven so that the mutas can't run away easily.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 30 2010 20:24 GMT
#31
It's disgustingly useless. Maybe if they increase the Area in which the damage was affected and decreased, the diminished effect/damage as the area increase by a smaller percentile allowing for greater damagae over a great area.
AcidReniX
Profile Joined January 2008
United Kingdom66 Posts
May 30 2010 20:29 GMT
#32
If ravens cost anything less than 200 gas, my current TvZ strat would be wayyyyy overpowered.

In my strat, I use HSM for only two things.

1) Mineral line shots.
2) Against a significant number of roaches (because AT's are useless against them).

Other than that, I've had a rediculously high success rate against zerg just by using mass ravens and marines (just spanking the excess minerals and a moving them towards a random zerg expansion).

Zerg has to engage the auto turrets and they have to engage the marines. You can keep up a constant harass on him until he crumbles.

But yea, HSM used to be really good but it was overpowered once you got a significant number of ravens. It was like an instant casting nuke that could be launched from the air.
wasd
xnub
Profile Joined August 2009
Canada610 Posts
May 30 2010 20:30 GMT
#33
On May 31 2010 04:57 Puremiss wrote:
i think the AoE damage radius is wayyyyy too small, and the fact that you have to be so close to cast it. my ravens always end up getting picked off, and then the sad little HSM explodes, maybe killing 1 hydra if im lucky.



Remove HSM and add back in lockdown for TvT !!!! Weeeee haha at your tanks : P
Loving the beta !! Weeeeeeee
zephon
Profile Joined May 2010
France26 Posts
Last Edited: 2010-05-30 20:42:22
May 30 2010 20:37 GMT
#34
On May 30 2010 23:30 eugen1225 wrote:
3)The hunter seeker does 100 AoE damage instant, while some would argue that this the best of its equivalents, it simply is not the case. Energy cost wise 2.5 fungal growths deal the same damage, storms would over time deal more damage as well. Hunter seeker also damages your own units, so the only good units to use it against in a scirmish would be on the clumped enemy ranged units (i.e. Hydras), which brings us to the next problem, the cast range.


Storm deals 80 dmg over 4 sec (20+20+20+20). So what you say is not exactly true. (its range is shorter, it deals damage to your own army and the upgrade is longer to get and costs also 200/200). So there's nothing to complain so much

(high templars are also not as mobile as hawks. They require a dedicated building to be available. And they dont have the crazy turrets thing...)
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 30 2010 20:41 GMT
#35
Yeah, since the range nerf (6 is marine range wtf?!?) and damage nerf it's not even close to worth it anymore

I was so excited when they moved the upgrade from the fusion core to the tech lab, too...
STS17
Profile Joined April 2010
United States1817 Posts
May 30 2010 20:43 GMT
#36
Here are the problems I see with the HSM (listed in order of relevance which restrict its use):

1. Energy cost: At 125 energy, it means the Raven can do little else throughout the battle
2. Damage: The spell simply doesn't hit hard enough, for something which can be 100% avoided (something no other spell in the game has - even Psi Storm is guaranteed to deal some damage) it should be truly devastating.
3. Ease of Avoidance: IIRC the spell puts a laser pointing directly to the unit it targets, the player can click that unit (since SC2 units don't cluster nearly as much as in BW) and simply run it in the opposite direction until the duration expires.
4. Cost-prohibitive tech requirements: Getting the HSM simply costs too much, by the time it becomes available it is far too easy to be countered by static defenses or simple army composition
5. Short Range: The spell puts the Raven in extreme danger to use effectively, and risking an expensive unit for something that might do damage isn't generally a good plan. Problem with increasing the cast range though is it simply gives more time for your opponent do dodge it.

I believe that taking any two of the first three and addressing those issues will lead to a much more balanced and usable ability. For instance, reduce energy and make it unavoidable or less energy and more damage, but still can be dodged, or same energy terrible terrible damage and unavoidable (but still possible to limit damage from moving units away from the targeted unit).
Platinum Level Terran - Take my advice from that perspective
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
May 30 2010 20:48 GMT
#37
In late game TvZ where I go bio I can lose a maxed 3/3 mmm army vs pure (not even maxed) ling/baneling. I'm thinking that a few ravens with HSM into clumps of banelings could help a lot though. Need to try it out though. I think it may be useful TvZ but i doubt it would be in the other MUs.

The problem is tanks fulfill a somewhat similiar role but I figure I should give ravens w/ HSM a try.
Xiphiasar
Profile Joined April 2010
United States78 Posts
May 30 2010 21:21 GMT
#38
HSM is pretty cool, but I never use it. A slight range or damage buff could do wonders for it.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
May 30 2010 21:34 GMT
#39
On May 31 2010 05:41 AcrossFiveJulys wrote:
Yeah, since the range nerf (6 is marine range wtf?!?) and damage nerf it's not even close to worth it anymore

I was so excited when they moved the upgrade from the fusion core to the tech lab, too...


6 is not marine range. Marine range is 5.

I feel like there is a lot of AoE overlap with mech unit compositions but if you are playing bio, HSM is intended to be the mobile AoE special-target spell, kinda like MM+Vessel was in SC1. But it just doesn't seem to cut it, either from it's damage, the range, the cost, etc.
Diokhan
Profile Joined May 2010
Finland33 Posts
Last Edited: 2010-05-30 22:29:24
May 30 2010 22:27 GMT
#40
I think the range and aoe size could use a buff, because right now its only useful to kill mutalisks on TvZ. Actually ravens are great unit to get as terran vs. zerg because basically it helps you deal with either tier 2 unit zerg decides to get (PDD vs. hydras and HSM for mutalisk cloud).

I have used it rarely on long games to soften battle cruisers on tvt, but basically it is pretty much TvZ only as vs. protoss all you really want ravens for is the PDD spam against stalkers and for detecting of observers and possible DTs. Vs Terrans its about same thing, useful against MMM ball but generally you got siege tanks for that anyway and against vikings PDD tends to be more useful than HSM because vikings don't stack like mutalisks do.

So yeah; lets see range/aoe buff for it so you could ATLEAST use it for blitzing workers without needing 3-4 ravens for the job, or atleast lets see a huge energy cost decrease so 1 raven might actually get more than 1-2 missiles off during the entire game. Not that huge buff priority though because as pointed out PDD and the detecting still make raven insanely useful unit even if HSM sucks most of the time.
I am not opinionated, I am just always right.
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