
I use a raven or two in almost every matchup, but I can't remember the last time I used HSM or even upgraded it.
| Forum Index > StarCraft 2 Strategy |
|
rifi
United States74 Posts
![]() I use a raven or two in almost every matchup, but I can't remember the last time I used HSM or even upgraded it. | ||
|
ccdnl
United States611 Posts
| ||
|
CruelZeratul
Germany4588 Posts
| ||
|
ccdnl
United States611 Posts
On May 31 2010 04:50 CruelZeratul wrote: I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed. You mean Tanks and Thor's Air? You do have an interesting point. Any type of new spell? | ||
|
Puremiss
United States232 Posts
| ||
|
CruelZeratul
Germany4588 Posts
On May 31 2010 04:54 ccdnl wrote: Show nested quote + On May 31 2010 04:50 CruelZeratul wrote: I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed. You mean Tanks and Thor's Air? You do have an interesting point. Any type of new spell? Yeah, thats what I mean and no, I don't have a good spell in mind. | ||
|
ccdnl
United States611 Posts
On May 31 2010 05:01 CruelZeratul wrote: Show nested quote + On May 31 2010 04:54 ccdnl wrote: On May 31 2010 04:50 CruelZeratul wrote: I think Terran has enough AoE potential, perhaps this spell should be replaced instead of getting buffed. You mean Tanks and Thor's Air? You do have an interesting point. Any type of new spell? Yeah, thats what I mean and no, I don't have a good spell in mind. Then I agree with you, I wasn't even thinking about that, nice. Tanks Aoe and Thor's Air is superior compare to HSM considering its low range, small radius and low damage. Yeah a replacement spell would be a great solution. | ||
|
dudeman001
United States2412 Posts
![]() On topic: I never see myself wasting resources on this spell unless Zerg is a ballsy player who has no concern for what happens to his a-moved mass mutalisks. Using a HSM not only drains a Raven's energy, but it also loses you a PDD because a Raven can't cast both spells in a single battle. I don't think the ability is useless, it DOES do a great deal of damage. However it's really hard to pull off to be effective enough. I guess my biggest concern is that you can't use this ability consistently throughout your games and have the same level of effectiveness. | ||
|
SirNeb
United States243 Posts
| ||
|
SiN]
United States540 Posts
| ||
|
kineSiS-
Korea (South)1068 Posts
| ||
|
AcidReniX
United Kingdom66 Posts
In my strat, I use HSM for only two things. 1) Mineral line shots. 2) Against a significant number of roaches (because AT's are useless against them). Other than that, I've had a rediculously high success rate against zerg just by using mass ravens and marines (just spanking the excess minerals and a moving them towards a random zerg expansion). Zerg has to engage the auto turrets and they have to engage the marines. You can keep up a constant harass on him until he crumbles. But yea, HSM used to be really good but it was overpowered once you got a significant number of ravens. It was like an instant casting nuke that could be launched from the air. | ||
|
xnub
Canada610 Posts
On May 31 2010 04:57 Puremiss wrote: i think the AoE damage radius is wayyyyy too small, and the fact that you have to be so close to cast it. my ravens always end up getting picked off, and then the sad little HSM explodes, maybe killing 1 hydra if im lucky. Remove HSM and add back in lockdown for TvT !!!! Weeeee haha at your tanks : P | ||
|
zephon
France26 Posts
On May 30 2010 23:30 eugen1225 wrote: 3)The hunter seeker does 100 AoE damage instant, while some would argue that this the best of its equivalents, it simply is not the case. Energy cost wise 2.5 fungal growths deal the same damage, storms would over time deal more damage as well. Hunter seeker also damages your own units, so the only good units to use it against in a scirmish would be on the clumped enemy ranged units (i.e. Hydras), which brings us to the next problem, the cast range. Storm deals 80 dmg over 4 sec (20+20+20+20). So what you say is not exactly true. (its range is shorter, it deals damage to your own army and the upgrade is longer to get and costs also 200/200). So there's nothing to complain so much ![]() (high templars are also not as mobile as hawks. They require a dedicated building to be available. And they dont have the crazy turrets thing...) | ||
|
AcrossFiveJulys
United States3612 Posts
![]() I was so excited when they moved the upgrade from the fusion core to the tech lab, too... | ||
|
STS17
United States1817 Posts
1. Energy cost: At 125 energy, it means the Raven can do little else throughout the battle 2. Damage: The spell simply doesn't hit hard enough, for something which can be 100% avoided (something no other spell in the game has - even Psi Storm is guaranteed to deal some damage) it should be truly devastating. 3. Ease of Avoidance: IIRC the spell puts a laser pointing directly to the unit it targets, the player can click that unit (since SC2 units don't cluster nearly as much as in BW) and simply run it in the opposite direction until the duration expires. 4. Cost-prohibitive tech requirements: Getting the HSM simply costs too much, by the time it becomes available it is far too easy to be countered by static defenses or simple army composition 5. Short Range: The spell puts the Raven in extreme danger to use effectively, and risking an expensive unit for something that might do damage isn't generally a good plan. Problem with increasing the cast range though is it simply gives more time for your opponent do dodge it. I believe that taking any two of the first three and addressing those issues will lead to a much more balanced and usable ability. For instance, reduce energy and make it unavoidable or less energy and more damage, but still can be dodged, or same energy terrible terrible damage and unavoidable (but still possible to limit damage from moving units away from the targeted unit). | ||
|
Jonoman92
United States9107 Posts
The problem is tanks fulfill a somewhat similiar role but I figure I should give ravens w/ HSM a try. | ||
|
Xiphiasar
United States78 Posts
| ||
|
Mnijykmirl
United States299 Posts
On May 31 2010 05:41 AcrossFiveJulys wrote: Yeah, since the range nerf (6 is marine range wtf?!?) and damage nerf it's not even close to worth it anymore ![]() I was so excited when they moved the upgrade from the fusion core to the tech lab, too... 6 is not marine range. Marine range is 5. I feel like there is a lot of AoE overlap with mech unit compositions but if you are playing bio, HSM is intended to be the mobile AoE special-target spell, kinda like MM+Vessel was in SC1. But it just doesn't seem to cut it, either from it's damage, the range, the cost, etc. | ||
|
Diokhan
Finland33 Posts
I have used it rarely on long games to soften battle cruisers on tvt, but basically it is pretty much TvZ only as vs. protoss all you really want ravens for is the PDD spam against stalkers and for detecting of observers and possible DTs. Vs Terrans its about same thing, useful against MMM ball but generally you got siege tanks for that anyway and against vikings PDD tends to be more useful than HSM because vikings don't stack like mutalisks do. So yeah; lets see range/aoe buff for it so you could ATLEAST use it for blitzing workers without needing 3-4 ravens for the job, or atleast lets see a huge energy cost decrease so 1 raven might actually get more than 1-2 missiles off during the entire game. Not that huge buff priority though because as pointed out PDD and the detecting still make raven insanely useful unit even if HSM sucks most of the time. | ||
| ||
StarCraft 2 StarCraft: Brood War Britney Dota 2Bisu Hyuk Larva hero ggaemo EffOrt Shine PianO Pusan [ Show more ] sSak scan(afreeca) HiyA Shinee Free yabsab Zeus Hm[arnc] NaDa GoRush Sacsri IntoTheRainbow ajuk12(nOOB) [sc1f]eonzerg Movie League of Legends Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • LUISG StarCraft: Brood War• Adnapsc2 • CranKy Ducklings SOOP2 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
WardiTV Team League
uThermal 2v2 Circuit
IPSL
Hawk vs TBD
StRyKeR vs TBD
BSL
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
WardiTV Team League
OSC
BSL
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
Artosis vs TBD
Napoleon vs TBD
Replay Cast
[ Show More ] Wardi Open
Afreeca Starleague
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
Snow vs PianO
hero vs Rain
GSL
Replay Cast
Kung Fu Cup
The PondCast
Escore
Korean StarCraft League
CranKy Ducklings
|
|
|