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Hunter Seeker, any good way of using it? - Page 3

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eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
May 30 2010 22:36 GMT
#41
2 things, HSM can't be compared to storm, storm is a far better spell!
Second, I think the raven needs some attention, the infester got so many tweaks, how about we tweak the raven a bit.
DemiSe
Profile Blog Joined May 2010
883 Posts
May 30 2010 22:36 GMT
#42
I've never found myself in a situation where I needed to use HSM. The upgrade cost isn't just worth it and I'd rather use PDD or AT.
Let's See Who's Stronger, Your Tricks, Or My Skills.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-05-30 22:44:56
May 30 2010 22:43 GMT
#43
On May 31 2010 05:48 Jonoman92 wrote:
In late game TvZ where I go bio I can lose a maxed 3/3 mmm army vs pure (not even maxed) ling/baneling. I'm thinking that a few ravens with HSM into clumps of banelings could help a lot though. Need to try it out though. I think it may be useful TvZ but i doubt it would be in the other MUs.

The problem is tanks fulfill a somewhat similiar role but I figure I should give ravens w/ HSM a try.

Not worth it, make tanks or use ghosts or something instead. Tried using raven for that a lot in the past and I just don't think it's worth making them when I could be making medivacs or tanks >.<

I mean, it's ok vs banelings but... Meh. There's also the danger of your ravens being MC:ed now, so I'm not sure how big of a fan I am of using them against zerg at all.

On May 31 2010 07:36 eugen1225 wrote:
2 things, HSM can't be compared to storm, storm is a far better spell!
Second, I think the raven needs some attention, the infester got so many tweaks, how about we tweak the raven a bit.

I dunno, I think the PDD and auto-turret should probably be left alone (maybe let the auto-turret benefit from attack upgrades), as PDD is like... one of the best spells in the game, maybe the best.

They should be very gentle with any raven tweaking I think.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 30 2010 22:48 GMT
#44
pdd is so strong it should swap places with hsm for starters. and a radius increase of the splash would be cool too!
The only virgins in kpop left are the fans
xnub
Profile Joined August 2009
Canada610 Posts
May 30 2010 22:49 GMT
#45
Storm owns HSM as it should really just drop HSM and toss in lockdown its more of a terran spell and like they said we have more aoe then we need /shrug.
Loving the beta !! Weeeeeeee
baytripper
Profile Joined May 2010
United States170 Posts
May 30 2010 23:32 GMT
#46
On May 31 2010 05:48 Jonoman92 wrote:
In late game TvZ where I go bio I can lose a maxed 3/3 mmm army vs pure (not even maxed) ling/baneling. I'm thinking that a few ravens with HSM into clumps of banelings could help a lot though. Need to try it out though. I think it may be useful TvZ but i doubt it would be in the other MUs.

The problem is tanks fulfill a somewhat similiar role but I figure I should give ravens w/ HSM a try.


having given both a try, tanks are 200x better in this scenario

hsm just takes too long to hit. a sieged tank with vision has 13 range, and they one-shot banelings. HSM overkills banelings significantly more and has to be positioned 7 hexes in front of your army to hit with the same range, not to mention it's unreliable.

ravens are great in TvZ, but definitely not in that application. the idea is to force him to build hydras or mutas and then push with PDD. great in combination with banshees. marauders work too, but as you mentioned, enough banelings can do a number on them, so you have to balance your raven production with tanks in that composition (and honestly, that's going to work out better anyway. more gas for upgrades and medivacs.)
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
May 31 2010 00:12 GMT
#47
PDD is possible the best 'ability' that the terran units have in my opinion. In a game I played on the weekend, a zerg busted my backdoor on kulas ravine - I moved my army around to try and stop him, but only got 3 marauders, 2 hellions and 1 tank over there to defend - and 3 ravens.

The dude had about 25-30 hydras, I popped down 3 PDD's (and a fourth shortly after) and killed it all. <3
Former SC2 commentator. youtube.com/duckvillelol
nath
Profile Blog Joined May 2010
United States1788 Posts
May 31 2010 00:52 GMT
#48
if you're handsome u can go mass raven vs viking tank in tvt and plop about 20 hsms on the vikings

otherwise no. old hsm was ok, but had flaws, new one is totally useless

in fact i've only used it on clustered probes LOL...reducing hsm to 'storm drop' role...
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Elite00fm
Profile Joined January 2008
United States548 Posts
May 31 2010 01:08 GMT
#49
I feel like the HSM should be doing what siege tanks currently do (destroy large groups of units with disgusting cost efficiency) and have the tank severely nerfed and role possibly changed
MindRush
Profile Joined April 2010
Romania916 Posts
May 31 2010 08:03 GMT
#50
On May 31 2010 05:29 AcidReniX wrote:
If ravens cost anything less than 200 gas, my current TvZ strat would be wayyyyy overpowered.

In my strat, I use HSM for only two things.

1) Mineral line shots.
2) Against a significant number of roaches (because AT's are useless against them).

Other than that, I've had a rediculously high success rate against zerg just by using mass ravens and marines (just spanking the excess minerals and a moving them towards a random zerg expansion).

Zerg has to engage the auto turrets and they have to engage the marines. You can keep up a constant harass on him until he crumbles.

But yea, HSM used to be really good but it was overpowered once you got a significant number of ravens. It was like an instant casting nuke that could be launched from the air.


mineral line shots are now useless with HSM, since the small radius, while placing down some turrets in the mineral lines are way more effective (meaning you do it while atacking somewhere else, or the zerg is a real n00b)

but then, again if you can pull this thing off, then i guess you really should have gone for a nice marine/marauder drop
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 31 2010 08:28 GMT
#51
Well considering that terran is already too good, I do not think this ability needs a buff. If some a+move units and tactics were nerfed then I would welcome buffing abilities that need more micro to use.
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
May 31 2010 09:45 GMT
#52
HSM is useless now.
lings
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
Last Edited: 2010-05-31 14:03:29
May 31 2010 14:01 GMT
#53
I once massed ravens against a terran that was massing BC's, all of the BC's died in less then 5 seconds, and I lost like 2 ravens, it was majestic

mabye the only time I've truly thought HSM was OP
I'll bite this hand that feeds me, and take it for my own!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 31 2010 14:44 GMT
#54
imo ravens are really really strong, and hunter seeker missile can do crazy ammount of dmg/ snipe infestors
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Cashout
Profile Joined May 2010
115 Posts
May 31 2010 14:47 GMT
#55
On May 31 2010 18:45 h4xh4xh4x wrote:
HSM is useless now.

+1
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-05-31 15:15:24
May 31 2010 14:51 GMT
#56
just give HSM a good speed, it was fine it spent ages to its target before, but now it makes no sense

Well considering that terran is already too good, I do not think this ability needs a buff. If some a+move units and tactics were nerfed then I would welcome buffing abilities that need more micro to use.


No point in keeping useless aspects of a race even if some aspects of teh race is considered "too good"
slowmanrunning
Profile Joined March 2010
Canada285 Posts
Last Edited: 2010-05-31 15:14:02
May 31 2010 15:11 GMT
#57
you will ALWAYS see either hydra, or muta in a zvt. I think HT's for toss and HSM for terran are under used against zerg because they do terrible damage, and they are very effective.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Snowfield
Profile Blog Joined April 2010
1289 Posts
May 31 2010 15:16 GMT
#58
On June 01 2010 00:11 slowmanrunning wrote:
you will ALWAYS see either hydra, or muta in a zvt. I think HT's for toss and HSM for terran are under used against zerg because they do terrible damage, and they are very effective.


Against hydra or muta it will always be more beneficial to use the PDD
Luddite
Profile Blog Joined April 2007
United States2315 Posts
Last Edited: 2010-05-31 15:36:57
May 31 2010 15:34 GMT
#59
On May 31 2010 07:48 {ToT}ColmA wrote:
pdd is so strong it should swap places with hsm for starters. and a radius increase of the splash would be cool too!

yeah it's kind of funny that ravens get an awesome ability (pdd) for free, but you have to pay 150/150 to upgrade a really weak ability (HSM).

My suggestion is to change HSM to a spell that just does large damage to one target, like yamato cannon. Hell, why not just GIVE them the yamato cannon ability? let the one upgrade affect both ravens and BCs. It's not like we're seeing a lot of BC spam right now.
Can't believe I'm still here playing this same game
Snowfield
Profile Blog Joined April 2010
1289 Posts
May 31 2010 15:40 GMT
#60
idk about 2 units with the same abilities ^^
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