• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:27
CEST 12:27
KST 19:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Teller Digital Interview with Chris "ChanmanV" Chan The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Nobody gona talk about this year crazy qualifiers? Which top zerg/toss will fail in qualifiers? Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 687 users

[H] ZvT against Terran Mech - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-08 05:10:13
May 08 2010 05:09 GMT
#21
On May 08 2010 14:07 Floophead_III wrote:
I think the tanksplash change actually might make siege mode much stronger vs roach. I played some TvP and I've never seen gateway units melt so fast. It definitely seems stronger all the sudden.



I've seen some games recently, z couldn't do anything even off 4 expos (we are talking ~2000 lvl games)
Ridentem dicere verum quid vetat?
BigDatez
Profile Joined April 2010
Canada434 Posts
May 08 2010 05:18 GMT
#22
On May 08 2010 14:07 guitarizt wrote:
Tanks do more damage unsieged against roaches.



70 DMG tanks (tanks with +2) vs roaches seiged are ALOT better than unseiged.. I dont think your taking in the fact that it hits the roach in the middle, PLUS the surrounding 5-7 roaches every hit, and with 2 tanks, that 2 hits them... with 8 tanks, its insta-demolish. Watch the replay.
Video games > sex (Proven fact)
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2010-05-08 05:23:53
May 08 2010 05:23 GMT
#23
Early economic advantage is key. Since mech is more expensive than bio, it takes longer to mass up an army.
133 221 333 123 111
BigDatez
Profile Joined April 2010
Canada434 Posts
May 08 2010 05:26 GMT
#24
It was hard with a reaper harass into hellion harass though =( even though i saw the hellions comming, spine wasnt out really fast enough.. i did lose ALOT of lings at the start carelessly, still.
Video games > sex (Proven fact)
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-08 05:35:56
May 08 2010 05:29 GMT
#25
Yeah no one even suggesting unsieged tanks, the crazy thing that we will all see very soon is fields of sieged tanks that simply cannot be broken no matter what mix of units you have. First blizz makes these infinite groups of units that will always clump, then they slowly implement splash.. kind of counter productive lol
Ridentem dicere verum quid vetat?
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 08 2010 05:29 GMT
#26
I knew this day would come. When I play terran, I use tanks all the time and they just end games. I could not fathom for the life of me why people didn't use them every game.

Anyways, I made a long ass post earlier in SC2 general forum about this exact problem. I play 2v2 and it is just dirty there because all the 2v2 maps are so tight that tanks set up so easily. I've rewatched my replays and our ZZ team is ahead on bases, has twice the income and 1.5x the food count in army and we still barely win/lose against a mech terran.

I think the only consideration is to use nydus worms and burrow and overlord drops to stay mobile.

Broodlords are an obvious solution but they are too high in the tech and too expensive and too easily countered for my tastes. A terran doesn't exactly sit back once he has enough tanks to roll over your base. He pushes in and unless you have those broodlords ready, then the game is over.

Probably want to avoid fighting the army straight up unless you can get an ambush/surround going. Make sure to focus the tanks.

I don't really know to be honest. My 2s is rank 3 plat but I feel like against a solid T it is really hard.
I am not nice.
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-08 05:37:07
May 08 2010 05:31 GMT
#27
On May 08 2010 14:23 GenesisX wrote:
Early economic advantage is key. Since mech is more expensive than bio, it takes longer to mass up an army.


You wont have a window to even shove the all in before t takes 3rd, he can just crawl to that 3rd and mass up like 180 supply army. Muta is useless vs thor/turret, roaches and anything ground dies to tanks, by the time you got broodlord he wont only have thors but ravens too

It's going to get nasty

Right now if its done properly it looks like those fbh or flash tvz games on destination. Completely ridiculous, z can suicide his 200 supply as many times as he wants.

edit: anyone who has doubts, ask your terran friend to set up his army the way described and build anything you want, repeat until you get tired
Ridentem dicere verum quid vetat?
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 08 2010 05:50 GMT
#28
On May 08 2010 14:18 BigDates wrote:
Show nested quote +
On May 08 2010 14:07 guitarizt wrote:
Tanks do more damage unsieged against roaches.



70 DMG tanks (tanks with +2) vs roaches seiged are ALOT better than unseiged.. I dont think your taking in the fact that it hits the roach in the middle, PLUS the surrounding 5-7 roaches every hit, and with 2 tanks, that 2 hits them... with 8 tanks, its insta-demolish. Watch the replay.


Maybe it's changed since patch 11 but you're gonna have armour upgrades for the roaches too. Also I did watch the rep and you would have lost no matter what you did at the point the t pushed because his macro was better like I said in my first post. You stretched yourself too think by not making enough roaches and trying to go muta hydra roach all at the same time. You also absolutely cannot sack your expo because the game is lost at that point and t has a very dominant position.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
May 08 2010 06:09 GMT
#29
Holy shit everyone has a different answer. I watched your replay and I think you just need to improve your game a bit better. Listen to what Travis said. You had the correct build order. Instead of wasting gas on mutas and a spire when you already saw armory, buy tunnel claw instead.

Whenever I play mech I like to add a starport for two reasons : one, Raven is the perfect 1 man army unit against zerg and two, future broodlords. But in this case, he didn't have a Raven so you could have bought tunnel claw for sure. If it doesn't work out, oh well, a little waste of gas, but better than dying 5-6 mutas to thors. If it does work out, you'll have a very good edge.

Another thought, is the infestor. You said not to use it because of the tanks, but that is because you would use it for for neural parasite, which is retarded because it would die from tanks. Instead use infestor's fungal growth and watch as all his hellions go bye bye very quickly. Without hellions tanks are vulnerable and you can make more roaches faster than he can make hellions. Again, without the spire and mutas you can use that gas for infestors. Who knows, you might get lucky and growth a few tanks too.
If Jesus comes, kill him again.
AJ-
Profile Joined April 2010
United States316 Posts
Last Edited: 2010-05-08 07:35:03
May 08 2010 07:25 GMT
#30
if it's anything like sc1 mech (and i can see how similar they are lol) there isn't a cute trick to kill it, you just have to take advantage of these facts

1. T has to transition into mech from some opening to hold off early Z
2. mech is super gas heavy (thor/tank/upgrades)
3. mech is very strong but immobile

" The primary Mech counters to Zerg revolve around the ability to expand so much since Mech is so immobile ... Having a lot of “stuff” is the key to killing a Mech army. Since having a lot of expansions is the key to having a lot of “stuff,” many expansions = lots of Zerg “stuff.”' - liquipedia

- early window before tanks
- another window where you can muta harass when he mass tanks, transition out as thors come and then retransition into greater spire
- T turtles after 2nd base to amass for push - if he moves too fast, he exposes himself too much
- keep speedlings outside his base so if he pushes out he's exposed to backstab
- try to shut down hellion harass/map control as best as possible
- don't engage on his terms: force him to siege, dance around his army, hit and run expos and make him constantly babysit and force him out of position as much as possible
- you either slowly chip at his army with a better econ than him or you turtle to brood lords so that you can directly engage

gl findin a practice partner
Bro
Profile Joined April 2010
Canada16 Posts
May 08 2010 07:38 GMT
#31
On May 08 2010 16:25 AJ- wrote:
if it's anything like sc1 mech (and i can see how similar they are lol) there isn't a cute trick to kill it, you just have to take advantage of these facts

1. T has to transition into mech from some opening to hold off early Z
2. mech is super gas heavy (thor/tank/upgrades)
3. mech is very strong but immobile

" The primary Mech counters to Zerg revolve around the ability to expand so much since Mech is so immobile ... Having a lot of “stuff” is the key to killing a Mech army. Since having a lot of expansions is the key to having a lot of “stuff,” many expansions = lots of Zerg “stuff.”' - liquipedia

- early window before tanks
- another window where you can muta harass when he mass tanks, transition out as thors come and then retransition into greater spire
- T turtles after 2nd base to amass for push - if he moves too fast, he exposes himself too much
- keep speedlings outside his base so if he pushes out he's exposed to backstab
- try to shut down hellion harass/map control as best as possible
- don't engage on his terms: force him to siege, dance around his army, hit and run expos and make him constantly babysit and force him out of position as much as possible
- you either slowly chip at his army with a better econ than him or you turtle to brood lords so that you can directly engage

gl findin a practice partner


this is right. I'm a 1800 terran and I've just recently started doing this. The only games I've lost have been when the Zerg is very smart and is constantly engaging from different locations(drops included, not much AA with this build) and putting up expansion constantly.
charlie420247
Profile Joined November 2009
United States692 Posts
May 08 2010 07:43 GMT
#32
i like what a j said above me i think its really solid advice. i think the hardest thing about the new mech though is it doesnt feel that immobile. thor drops are the most annoying thing in the game. you dont see collossus drops or ultralisk drops but thor drops every zvt.
there are 10 types of people in this world, those who understand binary and those who dont.
Tef
Profile Joined April 2008
Sweden443 Posts
May 08 2010 09:14 GMT
#33
I am platinum and has trouble to stop mass hellion with marauder, followed up with vikings. I think I have lost 10 matches in a row even though I scouted it. Roaches can now be kited very easily so they are useless against hellions unless you have a bazillion of them and spire takes such a long time to build. I usually end up with to many roaches and my muta are 1-2 minutes behind his viking. I have a similar issue with P and void ray/phoenix combo. The only reason why I am still in platinum is because of my 80-90% ZvZ ratio.
Dont fuck up, dont fuck yourself
condoriano
Profile Blog Joined April 2010
United States826 Posts
May 08 2010 17:50 GMT
#34
On May 08 2010 18:14 Tef wrote:
I am platinum and has trouble to stop mass hellion with marauder, followed up with vikings. I think I have lost 10 matches in a row even though I scouted it. Roaches can now be kited very easily so they are useless against hellions unless you have a bazillion of them and spire takes such a long time to build. I usually end up with to many roaches and my muta are 1-2 minutes behind his viking. I have a similar issue with P and void ray/phoenix combo. The only reason why I am still in platinum is because of my 80-90% ZvZ ratio.


Spine crawlers?
Ridentem dicere verum quid vetat?
BigDatez
Profile Joined April 2010
Canada434 Posts
May 09 2010 02:38 GMT
#35
I was faced with this build again recently, i felt alot stronger, as once i saw him getitng the thing for thors, i went straight into broodlord, got 4-5 up before he could push, and destroyed nearly all his army, but couldnt make enough to counter even being an expo up on him all game (4 bases, 1 gold, as he was 3 bases, no gold)

my composition was mainly roach/hydra/broodlord with a couple infestors. I think if i was more aggresive later though i would have won.

Even though ultras were buffed to 25 dmg AOE, drops would be an eco-waste, becasue they are so expensive, AND they SUCK vs terran mech who gets any ammount of marauders.. Which is i guess why blizzard even admitted they REALLY need to change the ultralisk to get it used.

Baneling drops seem to be useful, so im going to try to transition into baneling/speedling/hydra early even if i do see mech out, expoing faster once he expos, and just drop harass him as much as possible while macroing. Thats my biggest problem, the only time i harass is when i get mutas in ZvZ, or ZvP.
Video games > sex (Proven fact)
knyttym
Profile Blog Joined December 2006
United States5797 Posts
May 09 2010 02:44 GMT
#36
My counter is roaches with underground movement. Pop up in tank line and own.

First you are using maximum roach damage because you are right on there ass dealing damage. Their pitiful 3 range coupled with a hellion meat shield usually prevents maximum dps but here everything is cool.

Tanks have a minimum range and friendly splash so while you are attack them, they are attack themselves! Yay

Easily massable going along with the same SC:BW philosophy zvt mech, you just need alot of shit.

Its awesome moving while burrowed.

BigDatez
Profile Joined April 2010
Canada434 Posts
May 09 2010 02:47 GMT
#37
Ravens? scan?

Once he sees my army burrow, he will scan it, Or, if hes ttacking and i see him comming and burrow, he scans anyways, T always do.. start of beta i could get away with burrowed banelings, but not anymore, so i dunno if this would work as well if its super-late game i'll have to try!
Video games > sex (Proven fact)
knyttym
Profile Blog Joined December 2006
United States5797 Posts
May 09 2010 04:38 GMT
#38
How does he have enough for ravens if he is going tank + thor? If he is turtling until max or something where he has enough for tank + thor + upgrades + raves then broodlords are the answer after taking like 5-6 bases. I was assuming you were having problems with a mid game push.

Obviously you don't burrow right in front of him. You wait until he doesn't see and then burrow.
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-09 06:11:17
May 09 2010 06:10 GMT
#39
On May 09 2010 13:38 kNyTTyM wrote:
How does he have enough for ravens if he is going tank + thor? If he is turtling until max or something where he has enough for tank + thor + upgrades + raves then broodlords are the answer after taking like 5-6 bases. I was assuming you were having problems with a mid game push.

Obviously you don't burrow right in front of him. You wait until he doesn't see and then burrow.


Any terran that can play this game will make turrets and take third, he needs turrets either way vs possible muta. He slowly pushes towards third, making turrets. He has thors already, he slowly adds ravens. It is midgame. If you beat some horrible t's with roach burrow - that's not proving anything. T doesn't need to attack in this scenario, he can take his half and sit there and slowroll. Broodlords won't do anything because of thor/raven.
Ridentem dicere verum quid vetat?
Spoof
Profile Joined April 2010
United States46 Posts
May 09 2010 06:57 GMT
#40
Any terran that can play this game will make turrets and take third, he needs turrets either way vs possible muta. He slowly pushes towards third, making turrets. He has thors already, he slowly adds ravens. It is midgame. If you beat some horrible t's with roach burrow - that's not proving anything. T doesn't need to attack in this scenario, he can take his half and sit there and slowroll. Broodlords won't do anything because of thor/raven.Last edit: 2010-05-09 15:11:17


Slush successfully used burrowed roaches against a terran player pretty recently...

If a Terran can take his third with no retaliation, he's already won the game. Massing factory units is an economic blackhole on one base. I think this is where you are not taking control. The mech unit composition is so slow to respond to any type of change at this phase in the game, so the zerg player is dictating the pace. Any loss is a huge loss for the Terran at this point. If you vehemently oppose the roach strategy, maybe an infestor/ling army might work. Hellions are your main threat, and they die to 3 fungal growths as shown in the TLO vs CauthonLuck match. Even if the Terran player turtles up and pushes, you have two major advantages. 1) You can match or out-do his expansions 2)Fungal growth will stop that already immobile army from moving out at all.
Prev 1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #100
CranKy Ducklings89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 340
Nina 277
EmSc Tv 24
ProTech17
StarCraft: Brood War
Calm 9724
Horang2 1559
ggaemo 1534
Hyuk 1392
firebathero 780
Larva 754
Hyun 659
EffOrt 424
Leta 159
Mong 147
[ Show more ]
Dewaltoss 118
Noble 84
ToSsGirL 80
Sharp 29
Killer 13
ivOry 8
Dota 2
XcaliburYe608
Counter-Strike
x6flipin513
Super Smash Bros
Westballz27
Heroes of the Storm
Khaldor348
Other Games
gofns11257
Fuzer 177
DeMusliM174
Mew2King79
Organizations
StarCraft 2
EmSc Tv 24
EmSc2Tv 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta39
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV686
League of Legends
• Jankos866
Upcoming Events
BSL20 Non-Korean Champi…
3h 33m
Bonyth vs TBD
WardiTV European League
5h 33m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d
OSC
1d 13h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.