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[H] ZvT against Terran Mech - Page 12

Forum Index > StarCraft 2 Strategy
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ROOTslush
Profile Joined March 2010
Canada170 Posts
May 27 2010 15:55 GMT
#221
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.
shiftY803
Profile Joined April 2010
200 Posts
May 27 2010 16:45 GMT
#222
You got any replays of ultra/ling/infestor late game play Slush? I am very curious to see how it works.
live without appeal. ~ camus
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 27 2010 17:05 GMT
#223
How do you get enough gas to get mutas roaches and drop mid game? I'm assuming you're going 15 hatch 14 pool or 14 pool 16 hatch every game depending on the map? Are you getting ling speed with the first 100 gas?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Fizbin
Profile Joined May 2010
Canada202 Posts
May 27 2010 18:21 GMT
#224
On May 27 2010 02:33 Azarkon wrote:
Show nested quote +
On May 27 2010 02:32 BlasiuS wrote:
you can't make only brood lords, you obviously make enough corruptors to counter the vikings.


Except corrupters don't counter vikings (vikings are actually the counter to corrupters). Mutalisks do.


its funny how everything terran makes is a hard counter to something zerg has. u know what zerg has! banelings hard counter marines so there!
just the tip
JreL209
Profile Joined April 2010
United States78 Posts
May 27 2010 18:27 GMT
#225
Win early if you know he's going tech, go w/ mass lings / banelings. It works, I've been losing to it constantly since I started playing again, full terran. Been 1800 platinum at the least, nothing high level but at least I can hold my own. And now in diamond w/ a measly score of around 150 but only played about 10 games.

And I've never seen anything like it, mass lings/banelings who knew lings could be so powerful, I know I didn't, I call for a time of nerf ^^ IMO don't do roaches, every Z who tried roach vs my mech just ends up losing, it's lings that are the key. Cheap, easily massable, and amazingly effective at demolishing anything in it's way. If you want, build a spire or roach or hydra den W/E to throw off the terran in wasting money for tanks, thors instead of hellions.
Fizbin
Profile Joined May 2010
Canada202 Posts
May 27 2010 18:33 GMT
#226
honestly thats what ive been doing too lol speed lings and banelings!
just the tip
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
May 27 2010 18:33 GMT
#227
On May 28 2010 00:55 SLush wrote:
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.


Any replays to show exactly how you execute this?
Lost within the hope of freedom, not for control but in the light of our cause
Prisom
Profile Joined April 2010
United States83 Posts
May 27 2010 20:10 GMT
#228
On May 28 2010 03:27 JreL209 wrote:
Win early if you know he's going tech, go w/ mass lings / banelings. It works, I've been losing to it constantly since I started playing again, full terran. Been 1800 platinum at the least, nothing high level but at least I can hold my own. And now in diamond w/ a measly score of around 150 but only played about 10 games.

And I've never seen anything like it, mass lings/banelings who knew lings could be so powerful, I know I didn't, I call for a time of nerf ^^ IMO don't do roaches, every Z who tried roach vs my mech just ends up losing, it's lings that are the key. Cheap, easily massable, and amazingly effective at demolishing anything in it's way. If you want, build a spire or roach or hydra den W/E to throw off the terran in wasting money for tanks, thors instead of hellions.

I play terran and zerg about 50/50 and as terran I roflstomp speedlings with upgraded hellions+micro and as zerg I generally get roflstomped by the same thing... The only good counter to hellions @ T1 is spines. You want to stick them right in the middle of your mineral patch so that hellions get owned if they try and kite your queens around your mineral line. I have the hardest time as zerg against terrans who scout my FE and then just spam mass marines, like before my 2nd hatch is even done. If i dont take the FE then they just D up and /lolmechvsZerg me and if I do then they just go all in with rines and bunkers and make you pay for it.

However, as Terran vs Zerg playing a typical mech army, I am 6-0. I'm just sayin... this shits IMBA, that's all there is to it. Welcome to Beta. Blizz is balancing around 400 apm Koreans and obviously it isn't scaling down so well. That's all there is to it... I'm good though, i dont mind playing terran. Just sucks cause once a night i get bored and want to try a match as zerg (who I was actually much better at) and it generally ends in frustration to some mass stalker bs or getting /lold all over by mech.
Better to light a candle than curse the darkness.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 27 2010 20:23 GMT
#229
On May 28 2010 00:55 SLush wrote:
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.


this is a good strategy to get owned in the early, mid, and end game.

early game should be nothing but zerglings and hydra if he's going mech (thor drop). If he's going banshee then you need quick hydra or muta, the former being the better choice imo. Mid-game, at least for me, usually consists of mass roaches and hydra [1:1 ratio] with a mix of zerglings with the speed upgrade [4:1:1 z/r/h]. Late game usually consists of adrenalings/infestors/brood lords/corrupters. It works vs. mech most of the time, but the best advice is to keep yourself AWAY from the tanks. If you can move the battle then go for it.

The only reason I don't use infestors earlier in the game is because I just can't control them too well. It's better for me to utilize mobility (drops/nydus) to keep the Terran at home. Plus I can use the gas elsewhere since I tear up every time I see a slug explode (bye bye 150 gas)
"We have unfinished business, I and he."
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-05-27 21:06:08
May 27 2010 21:05 GMT
#230
^ That is pretty much what I've been doing, except for the late game. My late game usually consists of a base trade, followed by me throwing down a hatch at every location on the map and hoping I can somehow build enough lings to overwhelm what they've got left : /
live without appeal. ~ camus
sacrificetheory
Profile Joined September 2004
United States98 Posts
May 27 2010 21:19 GMT
#231
Alright i just came up with the solution guys. Mass ,mutal + either burrow infestor or infestor drop rush... Thats right fungal the rines NP the Thor and rape and pillage with mutals.
graphene
Profile Joined May 2010
Finland211 Posts
May 27 2010 21:29 GMT
#232
watch sen v demuslim.
cloud computing is the future
Actua
Profile Joined May 2010
Canada101 Posts
May 27 2010 21:30 GMT
#233
On May 28 2010 05:23 Amber[LighT] wrote:
Show nested quote +
On May 28 2010 00:55 SLush wrote:
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.


this is a good strategy to get owned in the early, mid, and end game.

early game should be nothing but zerglings and hydra if he's going mech (thor drop). If he's going banshee then you need quick hydra or muta, the former being the better choice imo. Mid-game, at least for me, usually consists of mass roaches and hydra [1:1 ratio] with a mix of zerglings with the speed upgrade [4:1:1 z/r/h]. Late game usually consists of adrenalings/infestors/brood lords/corrupters. It works vs. mech most of the time, but the best advice is to keep yourself AWAY from the tanks. If you can move the battle then go for it.

The only reason I don't use infestors earlier in the game is because I just can't control them too well. It's better for me to utilize mobility (drops/nydus) to keep the Terran at home. Plus I can use the gas elsewhere since I tear up every time I see a slug explode (bye bye 150 gas)


What a shitty reply, you say the whole strat is crap without explainin why, then you move on to say you go mass ground VS mech withtout talking about the specifics ( lol tanks?).

Maybe you make it work, but Im still skeptical.

roach/ling to muta works perfectly fine. Not "most of the time", all the time. Muta harass is the best thing a zerg can get in terms of making the most out of micro, and it works extremely well.

Roaches/lings will fuck up anything in the early game, except a pure marauder hellion push, wich aint very mech heavy.

Mutas are what you make of em, either thor cannon fodder or a living hell for the terran.

Im doing exactly what slush is talking about , and my ZvT is now fun to play, I do win alot more (won all of my past 9-10 ZvT's), and no, I dont get owned in the early, mid, and late game.

If your gonna make such a bold statement, you better back it up with substantial facts and a good explanation, especially if your trying to discredit slush. Cause right now you look like an idiot, cause the strat works, and it works very well.
ROOTslush
Profile Joined March 2010
Canada170 Posts
May 27 2010 22:42 GMT
#234
On May 28 2010 05:23 Amber[LighT] wrote:
Show nested quote +
On May 28 2010 00:55 SLush wrote:
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.


this is a good strategy to get owned in the early, mid, and end game.

early game should be nothing but zerglings and hydra if he's going mech (thor drop). If he's going banshee then you need quick hydra or muta, the former being the better choice imo. Mid-game, at least for me, usually consists of mass roaches and hydra [1:1 ratio] with a mix of zerglings with the speed upgrade [4:1:1 z/r/h]. Late game usually consists of adrenalings/infestors/brood lords/corrupters. It works vs. mech most of the time, but the best advice is to keep yourself AWAY from the tanks. If you can move the battle then go for it.

The only reason I don't use infestors earlier in the game is because I just can't control them too well. It's better for me to utilize mobility (drops/nydus) to keep the Terran at home. Plus I can use the gas elsewhere since I tear up every time I see a slug explode (bye bye 150 gas)


Dont ever use roach/hydra mid game vs mech. you will instant die.
Hydras are the worst unit vs mech they are too slow and gaz heavy, and that criple ur late game a lot.

what u need is early muta (mid game) if he makes too many thors, roach + infestor is next while u build ur late game tech. always build ling when u have too much minerals compared to gaz.

Late game broodlords are good. but if terrans scout properly he will get enough viking that u'll lose ur gaz without doing anyway kind of damage + broodlords aren't mobile. only viable on certain maps.


shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-05-27 22:54:06
May 27 2010 22:53 GMT
#235
I've been doing Sen's one-base muta build, and it is gloriously good versus the noobs I'm playing. Admittedly, I disconnected like nine times before bnet got better, so I'm stuck at like rank #1 plat until it promotes me.

Still, it is very effective, in that you can easily drone hard and upgrade to lair. If they show early pressure, pop out some lings, no problem. Expanding is easy once you have map control, and then just go from there.

edit: grammar
live without appeal. ~ camus
brainlizard
Profile Joined May 2010
United States17 Posts
May 27 2010 22:54 GMT
#236
I'm only a ~1500 player, but my take on mech T has been to hit them from multiple directions when their tanks are in transition.

The key to this seems to be creep, creep, creep so that you can see them coming from way off (and have the speed to quickly get into position. Stuff like a third queen early so you can spam tumors.

Definitely hard, but so far my best hope. And harassment, ofc, to punish their plodding army.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 27 2010 23:15 GMT
#237
I also tried Sen one base build against terran and it worked great. I made him go thor/viking/marine and then I surprised him with 15 roaches and pushed his base. After the second push I won

I am currently division 12 platinum.
Izzachar
Profile Joined February 2010
Sweden285 Posts
Last Edited: 2010-05-27 23:44:19
May 27 2010 23:44 GMT
#238
On May 28 2010 00:55 SLush wrote:
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.




Slush, the slush you see in tourneys? I enjoy your play quite a lot if thats you, I'm waiting so eagerly to see the last rounds of the TLI invitational you where in, US one I think? But the VODs never seem to come up on nevakes youtube channel

If you have some patch 13 replays do show off I would be so so happy =) To keep in line with the topic I would really enjoy to see a game where someone uses ultras
teamsolid
Profile Joined October 2007
Canada3668 Posts
May 27 2010 23:55 GMT
#239
On May 28 2010 00:55 SLush wrote:
Early Game = couple of roach with spines
Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra

I upgrade attack on both melee and ranged, never carapace.

I'm curious... why ultras instead of broodlords in end game? Both tech choices take about equal amount of time to get and cost similar amount of gas. Both are vulnerable to air, but ultras also die to critical mass of tanks. I'm curious to see a rep of this strategy being pulled off.
xarva
Profile Joined May 2010
Austria3 Posts
May 28 2010 01:48 GMT
#240
im just a bronze level player but what worked good for me was hydra/roaches to confront him and then drop ~20 banelings right into his tanks with overlords, once the tanks explode its pretty easy to clean up the rest.
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