Mid Game = Muta/Roach (use mobility, drops etc)
End game = ling/infestor/ultra
I upgrade attack on both melee and ranged, never carapace.
Forum Index > StarCraft 2 Strategy |
ROOTslush
Canada170 Posts
Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. | ||
shiftY803
200 Posts
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guitarizt
United States1492 Posts
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Fizbin
Canada202 Posts
On May 27 2010 02:33 Azarkon wrote: Show nested quote + On May 27 2010 02:32 BlasiuS wrote: you can't make only brood lords, you obviously make enough corruptors to counter the vikings. Except corrupters don't counter vikings (vikings are actually the counter to corrupters). Mutalisks do. its funny how everything terran makes is a hard counter to something zerg has. u know what zerg has! banelings hard counter marines so there! | ||
JreL209
United States78 Posts
And I've never seen anything like it, mass lings/banelings who knew lings could be so powerful, I know I didn't, I call for a time of nerf ^^ IMO don't do roaches, every Z who tried roach vs my mech just ends up losing, it's lings that are the key. Cheap, easily massable, and amazingly effective at demolishing anything in it's way. If you want, build a spire or roach or hydra den W/E to throw off the terran in wasting money for tanks, thors instead of hellions. | ||
Fizbin
Canada202 Posts
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AnodyneSea
Jamaica757 Posts
On May 28 2010 00:55 SLush wrote: Early Game = couple of roach with spines Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. Any replays to show exactly how you execute this? | ||
Prisom
United States83 Posts
On May 28 2010 03:27 JreL209 wrote: Win early if you know he's going tech, go w/ mass lings / banelings. It works, I've been losing to it constantly since I started playing again, full terran. Been 1800 platinum at the least, nothing high level but at least I can hold my own. And now in diamond w/ a measly score of around 150 but only played about 10 games. And I've never seen anything like it, mass lings/banelings who knew lings could be so powerful, I know I didn't, I call for a time of nerf ^^ IMO don't do roaches, every Z who tried roach vs my mech just ends up losing, it's lings that are the key. Cheap, easily massable, and amazingly effective at demolishing anything in it's way. If you want, build a spire or roach or hydra den W/E to throw off the terran in wasting money for tanks, thors instead of hellions. I play terran and zerg about 50/50 and as terran I roflstomp speedlings with upgraded hellions+micro and as zerg I generally get roflstomped by the same thing... The only good counter to hellions @ T1 is spines. You want to stick them right in the middle of your mineral patch so that hellions get owned if they try and kite your queens around your mineral line. I have the hardest time as zerg against terrans who scout my FE and then just spam mass marines, like before my 2nd hatch is even done. If i dont take the FE then they just D up and /lolmechvsZerg me and if I do then they just go all in with rines and bunkers and make you pay for it. However, as Terran vs Zerg playing a typical mech army, I am 6-0. I'm just sayin... this shits IMBA, that's all there is to it. Welcome to Beta. Blizz is balancing around 400 apm Koreans and obviously it isn't scaling down so well. That's all there is to it... I'm good though, i dont mind playing terran. Just sucks cause once a night i get bored and want to try a match as zerg (who I was actually much better at) and it generally ends in frustration to some mass stalker bs or getting /lold all over by mech. | ||
Amber[LighT]
United States5078 Posts
On May 28 2010 00:55 SLush wrote: Early Game = couple of roach with spines Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. this is a good strategy to get owned in the early, mid, and end game. early game should be nothing but zerglings and hydra if he's going mech (thor drop). If he's going banshee then you need quick hydra or muta, the former being the better choice imo. Mid-game, at least for me, usually consists of mass roaches and hydra [1:1 ratio] with a mix of zerglings with the speed upgrade [4:1:1 z/r/h]. Late game usually consists of adrenalings/infestors/brood lords/corrupters. It works vs. mech most of the time, but the best advice is to keep yourself AWAY from the tanks. If you can move the battle then go for it. The only reason I don't use infestors earlier in the game is because I just can't control them too well. It's better for me to utilize mobility (drops/nydus) to keep the Terran at home. Plus I can use the gas elsewhere since I tear up every time I see a slug explode (bye bye 150 gas) | ||
shiftY803
200 Posts
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sacrificetheory
United States98 Posts
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graphene
Finland211 Posts
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Actua
Canada101 Posts
On May 28 2010 05:23 Amber[LighT] wrote: Show nested quote + On May 28 2010 00:55 SLush wrote: Early Game = couple of roach with spines Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. this is a good strategy to get owned in the early, mid, and end game. early game should be nothing but zerglings and hydra if he's going mech (thor drop). If he's going banshee then you need quick hydra or muta, the former being the better choice imo. Mid-game, at least for me, usually consists of mass roaches and hydra [1:1 ratio] with a mix of zerglings with the speed upgrade [4:1:1 z/r/h]. Late game usually consists of adrenalings/infestors/brood lords/corrupters. It works vs. mech most of the time, but the best advice is to keep yourself AWAY from the tanks. If you can move the battle then go for it. The only reason I don't use infestors earlier in the game is because I just can't control them too well. It's better for me to utilize mobility (drops/nydus) to keep the Terran at home. Plus I can use the gas elsewhere since I tear up every time I see a slug explode (bye bye 150 gas) What a shitty reply, you say the whole strat is crap without explainin why, then you move on to say you go mass ground VS mech withtout talking about the specifics ( lol tanks?). Maybe you make it work, but Im still skeptical. roach/ling to muta works perfectly fine. Not "most of the time", all the time. Muta harass is the best thing a zerg can get in terms of making the most out of micro, and it works extremely well. Roaches/lings will fuck up anything in the early game, except a pure marauder hellion push, wich aint very mech heavy. Mutas are what you make of em, either thor cannon fodder or a living hell for the terran. Im doing exactly what slush is talking about , and my ZvT is now fun to play, I do win alot more (won all of my past 9-10 ZvT's), and no, I dont get owned in the early, mid, and late game. If your gonna make such a bold statement, you better back it up with substantial facts and a good explanation, especially if your trying to discredit slush. Cause right now you look like an idiot, cause the strat works, and it works very well. | ||
ROOTslush
Canada170 Posts
On May 28 2010 05:23 Amber[LighT] wrote: Show nested quote + On May 28 2010 00:55 SLush wrote: Early Game = couple of roach with spines Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. this is a good strategy to get owned in the early, mid, and end game. early game should be nothing but zerglings and hydra if he's going mech (thor drop). If he's going banshee then you need quick hydra or muta, the former being the better choice imo. Mid-game, at least for me, usually consists of mass roaches and hydra [1:1 ratio] with a mix of zerglings with the speed upgrade [4:1:1 z/r/h]. Late game usually consists of adrenalings/infestors/brood lords/corrupters. It works vs. mech most of the time, but the best advice is to keep yourself AWAY from the tanks. If you can move the battle then go for it. The only reason I don't use infestors earlier in the game is because I just can't control them too well. It's better for me to utilize mobility (drops/nydus) to keep the Terran at home. Plus I can use the gas elsewhere since I tear up every time I see a slug explode (bye bye 150 gas) Dont ever use roach/hydra mid game vs mech. you will instant die. Hydras are the worst unit vs mech they are too slow and gaz heavy, and that criple ur late game a lot. what u need is early muta (mid game) if he makes too many thors, roach + infestor is next while u build ur late game tech. always build ling when u have too much minerals compared to gaz. Late game broodlords are good. but if terrans scout properly he will get enough viking that u'll lose ur gaz without doing anyway kind of damage + broodlords aren't mobile. only viable on certain maps. | ||
shiftY803
200 Posts
Still, it is very effective, in that you can easily drone hard and upgrade to lair. If they show early pressure, pop out some lings, no problem. Expanding is easy once you have map control, and then just go from there. edit: grammar | ||
brainlizard
United States17 Posts
The key to this seems to be creep, creep, creep so that you can see them coming from way off (and have the speed to quickly get into position. Stuff like a third queen early so you can spam tumors. Definitely hard, but so far my best hope. And harassment, ofc, to punish their plodding army. | ||
-Archangel-
Croatia7457 Posts
![]() I am currently division 12 platinum. | ||
Izzachar
Sweden285 Posts
On May 28 2010 00:55 SLush wrote: Early Game = couple of roach with spines Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. Slush, the slush you see in tourneys? I enjoy your play quite a lot if thats you, I'm waiting so eagerly to see the last rounds of the TLI invitational you where in, US one I think? But the VODs never seem to come up on nevakes youtube channel ![]() If you have some patch 13 replays do show off I would be so so happy =) To keep in line with the topic I would really enjoy to see a game where someone uses ultras | ||
teamsolid
Canada3668 Posts
On May 28 2010 00:55 SLush wrote: Early Game = couple of roach with spines Mid Game = Muta/Roach (use mobility, drops etc) End game = ling/infestor/ultra I upgrade attack on both melee and ranged, never carapace. I'm curious... why ultras instead of broodlords in end game? Both tech choices take about equal amount of time to get and cost similar amount of gas. Both are vulnerable to air, but ultras also die to critical mass of tanks. I'm curious to see a rep of this strategy being pulled off. | ||
xarva
Austria3 Posts
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