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[G] How to play TvZ at platinum level - Page 3

Forum Index > StarCraft 2 Strategy
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Mobius
Profile Blog Joined March 2009
Canada1268 Posts
Last Edited: 2010-05-01 19:28:15
May 01 2010 19:27 GMT
#41
ahh nice guide, should help my zvt a lot lol. and as a new player this makes tvz seem ridic unfair.. terran have so many good unit combinations to counter zerg users.. sc2 makes no sense to me -_-
Entusman #51
Bloodyrock
Profile Joined March 2010
Ireland150 Posts
May 01 2010 20:20 GMT
#42
thank you so much for the guide
READYALREADY
blackodd
Profile Joined April 2010
Sweden451 Posts
May 02 2010 06:43 GMT
#43
On May 02 2010 04:27 Mobius wrote:
ahh nice guide, should help my zvt a lot lol. and as a new player this makes tvz seem ridic unfair.. terran have so many good unit combinations to counter zerg users.. sc2 makes no sense to me -_-


Haha, same But remember that it is a terran pov guide.. a zerg pov guide would make you more positive to the idea of beating any terran build
For I am the Queen of Blades. And none shall ever dispute my rule, again...
wonksaggin
Profile Joined March 2010
United States73 Posts
May 02 2010 08:06 GMT
#44
thanks for the thread.
Moonquake
Profile Joined April 2010
United States36 Posts
May 02 2010 08:50 GMT
#45
Great work!
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
May 02 2010 09:19 GMT
#46
Thanks for the guide!
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
Last Edited: 2010-05-03 03:12:56
May 03 2010 03:11 GMT
#47
The 3 rax build doesnt seem to work at all for me, is it still valid?
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
May 03 2010 03:14 GMT
#48
Thankyou for a little bit more insight, i hate TvZ T_T
sAviOr...
ryseungoo
Profile Joined October 2009
Canada91 Posts
Last Edited: 2010-05-03 04:28:14
May 03 2010 04:23 GMT
#49
...and I hate ZvT T^T. I always feel like whatever I'm doing is transparent to the T player whereas I'm fighting blind because of their wall-in.

Edit: I forgot to add that this is a really useful guide and I hope someone does this for all MUs.
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 03 2010 04:26 GMT
#50
Useful for zerg players also?
starleague forever
Yuma
Profile Joined May 2009
United States51 Posts
May 03 2010 05:48 GMT
#51
STICKY THIS!
Death is on your left side about an arms distance behind you.-Don Juan
T3tra
Profile Blog Joined April 2010
United States406 Posts
May 03 2010 06:46 GMT
#52
Awesome post, definitely helped with my TvZ.

Thanks, BlasiuS :>
I need this place like I need a shotgun blast to the face.
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 03 2010 10:46 GMT
#53
Nice post man, thanks for this. I plan on getting more Terran play in before beta ends and this will be helpful after getting used to Zerg for sure.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
Shaithis
Profile Joined March 2010
United States383 Posts
May 03 2010 16:52 GMT
#54
Nice thread. Quick addition to the Terran Openings section:

Fast / Mass Ravens - similar build order as fast banshees, except that you make a 2nd rax in lieu of a starport (Each base can constantly produce ravens from one starport with some gas left over for upgrades).

Objective is to constantly harass with auto-turrets, upgrading their armor and range at the eBay, while securing an island expansion or PF + bunkered natural and continuing to mass ravens + marines. Auto-turrets are surprisingly durable vs Zerg, and can be used to block off wide stretches of space.

If the Zerg starts making roaches, it's simple to mix in banshees and RBGs from already existing production facilities.

The perfect map for this opening is Desert Oasis, however it may also work on Incineration Zone and Scrap Station.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 03 2010 19:33 GMT
#55
As a Zerg, I love threads like these. It helps me know how my opponents are going to attempt to counter to me when I know they've scouted me and I can react accordingly. So it's a win/win for all!
3xist
Profile Joined April 2010
United Kingdom11 Posts
May 03 2010 19:42 GMT
#56
Good tips.

Thank you good sir.
Shade692003
Profile Joined August 2005
Canada702 Posts
May 03 2010 19:50 GMT
#57
About the hellion build, alot of zerg players will try to baneling bust it. What I often do when i do this build is to add 2 marauders into my army while my factory is being built. I then lift the factory into the barrack's techlab and research ignite asap while pumping hellions. I place those 2 marauder right in front of my wallin, at the top of the ramp in hold position. This force the bust to be soaked on the marauders, while the marines are trigger happy safely behind the wallin.
I hate the post below mine because it feels War3-ish.
Kutsuki
Profile Joined April 2010
United States29 Posts
May 03 2010 23:59 GMT
#58
What do you guys recommend against Sunken Colonies? For example, whether the Z decides to FE or 1 base, they may make 3 Sunken Colonies and won't push you until you engage the sunken colonies?

I find myself in a situation where I have to fight sunken colonies and many zerglings, they get the surround or i lose units a lot faster when I have to deal with them. A semi solution I found was simply, expand and try to contain them while teching up. Any thoughts welcomed!
My better is better than your better
t3hw0lf
Profile Joined March 2010
United States45 Posts
May 04 2010 00:25 GMT
#59
It is a very interesting topic, but none of the strategies include bunkers. I'm not talking bunker rush, but just simple bunkers. Almost any cheese ling/s-ling/b-ling die to bunkers and they are cheap and have 3x more health than depos. You can choose to FE against almost any zerg if you add 2-3 bunkers and have sub-par micro.

My favorite build is not mentioned. I play ghosts/hellions and I win ALL of my TvZ games because ghosts are a bit OP to zerg. I think i've seen a few threats about this opening.

Tkx,

-tw
t3h 0nly
TheBrassMan
Profile Blog Joined February 2010
United States48 Posts
May 04 2010 01:16 GMT
#60
This is a great guide!
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