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On May 01 2010 07:50 Floophead_III wrote: There are openings I use which are extremely strong that aren't listed, but overall it's a good overview of the matchup. I think you also left out a lot about lategame strategy, unit compositions in lategame, dealing with infestors as bio, and a slew of other things. Keep updating this. If you're going to make a guide make sure to continue with upkeep if it stays applicable.
This post is incredibly vague, with no details.
What openings do you use? List them yourself, provide at least 3 platinum level replays or some replays of top players using them. I'll definitely add them if they work, I'm not really aiming for tournament-level strategy, it's simply a platinum-level guide.
What about lategame strategy? If you have something specific, explain it.
The unit composition section says mid-game, but it's really mid-game & late-game. I'll change the title to make it less confusing. If you have something specific to discuss about lategame strategy, explain it.
As for dealing with infestors as bio, please see the MMM variations in the guide.
As for "slew of other things", again, if you have something specific, explain yourself, simply saying 'well you need to add a lot' doesn't help much.
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thanks, really nicely writen guide
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Extremely nice guide. Thanks for posting this.
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u forgot thor drop opening
as a zerg, even when u know it is coming - it is very annoying and difficult to deal with after you FE'd
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Very nice, really needed this. I haven't won against a z yet -_-
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Wow. This is exactly I've been looking for this entire time. TvZ is my worst match up by far, since I'm really bad at 1 base play. Hopefully I can get to gold by tomorrow with this!
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Wow this is the best thing I ever read on SC2 Strategy forum. When does the TvP version come out?
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Great. Sorry forthe one liner but it's to add into my posts menu for quick access 
thanks for putting the time into writing this, nice to see what's in our heads on paper for criticism!!
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Blasius, this was an amazingly well written guide. Thank you for taking the time to do this!
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This is exactly the kind of guide I was looking for. Excellent work, BlasiuS. I'd love to see similar guides written for TvP and TvT, your explanations are very clear and thorough.
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damn, I was searching for something like this , thank you so much. Still searching for a safe fast expand
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you forgot a bunch of things with thors.. for example 2 thor 2 dropship harass .. you can put them on cliffs, 2 shot queens with them.. etc., but overall nice guide
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good long read
well done mate
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I lost 6 straight games to my Z practice partner yesterday afternoon. It was driving me nuts so I started looking for some info on the MU then stumbled across your lil guide here and started testing some things out. We played a Bo3 before he went to work this morning and I swept him using the 3 rax timing push (once with the rine heavy variation someone else posted).
Although the build orders listed are extremely helpful I think it was your breakdown of the MU itself that really helped me out. I was letting him get away with his early expo far too easy and not forcing him to do anything other than macro up at his leisure. From now on zerg FE's are getting punished.
Thanks a lot for taking the time to write this!
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Thanks for the feedback.
On May 01 2010 07:34 cmpcmp wrote:Show nested quote +the fastest that I could get a reaper out (in the 6/6/8 and 6/6/11 forms at least) was 3 minutes, but by the time I made it to their base they already had 4 zerglings ready to intercept on the creep. Your friend must have gone 10 pool then, because the fastest that you can get lings out with a 13/14 pool is about 3:35ish. 10 pool is not the most common zerg build these days from what I have seen. 6 Rax reaper pretty much auto loses to a 10 pool, but is strong against 13/14, good against 15 pool, and dominant against a hatch before pool. Here is a replay of me beating a platinum player who 14 pooled. His lings pop at 3:38 and he builds spine crawlers. http://www.mediafire.com/?f2nnz3wtmrm Can you please upload that replay to another site? I hate mediafire. I just sat there for 5 minutes with the "Download starting..." sign showing, at which point it just auto-refreshed and gave me 3 extra pop-ups (like I didn't need more ads as it already was with 3 versions of the same fucking ad taking up over 50% of the screen).
Might I recommend sc2rc.com ? I'm liking that site.
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Thanks for this, I play zerg and this helps to understand what Terran is doing
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very quality post, i knew most of this already, but its always nice to see something more defined and well organized ^^
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Thanks for the effort, helped a lot!
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A fairly strong Z build you are missing is FE few lings as scouts/spotters then the ZZZ 5-6 Spine crawlers at natural Then transition to semi fast mutas.
The obvious counter to this is a thor based build but still annoying if you try some 3 rax early hit build and then get to their base and there is a wall of spine crawlers and then the next thing you know you have 4-5 mutas wailing on yo SCV's >_<
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Awesome guide, great explanations behind why each build works, and even more importantly where it struggles and how to spot it.
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