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[D] Zerg vs Zerg is broken - Page 3

Forum Index > StarCraft 2 Strategy
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Saracen
Profile Blog Joined December 2007
United States5139 Posts
March 30 2010 01:50 GMT
#41
On March 30 2010 08:57 iCCup.Raelcun wrote:
Show nested quote +
On March 30 2010 08:55 Saracen wrote:
On March 30 2010 08:09 iCCup.Raelcun wrote:
On March 30 2010 08:07 _rdm_ wrote:
dont tell the americans how to play zvz

This strategy isnt out on american servers yet.


I'm an american zerg and I'm getting tired of winning by default just because they try to go roaches and with over 60% of my games being ZvZ on average it gets old after a while.

edit: Seriously to the doubters TRY IT like I said in the OP I gave you a BO use it and tell me it doesnt work then.

6pooled


lol xD, what map? Cuz you can switch to a 14 pool usually with that build.

Kulas Ravine. Takes forever to scout
Attica
Profile Joined February 2010
United States277 Posts
March 30 2010 02:29 GMT
#42
Isn't hatch 1st kind of vulnerable to a 10 pool opening? I see people struggle against my 10 pool when they 1 base it.
brocoli
Profile Joined February 2010
Brazil264 Posts
March 30 2010 02:48 GMT
#43
Also, I have seen this seemingly bad mutalisk build mentionned quite a few times. Why mutalisks? There's no way they can pay for themselves. Corruptors on the other hand actually endure ong enough to corrupt that hatch (stops larva injection for a while, giving you a massive timing advantage) or that Evo (again, stops +1 upgrades that are heavily dependant on timing).

And of course, they kill lords faster than mutas do, which are much more valuable than minerals in ZvZ due to it being a mirror match (where their build time will actually mess things up quite badly).

IMO this has to be much stronger than mutalisks for obvious reasons. The weak point is actually their movement speed, and there's got to be some good way to stall.. banelings seem to me like the perfect answer.
Piousflea
Profile Joined February 2010
United States259 Posts
March 30 2010 02:50 GMT
#44
I just played a series of ZvZs against a friend of mine who also plays Zerg. He's around #20 gold, I'm around #50 platinum, so neither of us are top players but neither of us are scrubs.

I tried various strats to hold 2 bases against 2 base mass speedlings without massing speedlings myself. This included traditional roaches, roach with baneling, and ling/baneling. No matter what I tried, the masslings ran circles around my units (unupgraded banes are embarassingly slow) and steadily killed anything not protected by roaches or banelings, while picking off lone roaches.

Surprisingly, even ling/bane was weaker than pure lings. While I could beat a pure ling army in a straight fight, banes are so slow that I was stuck on defense, which surrendered complete map control. It felt like being muta contained, but by lings!

However, two things seem like they can beat mass speedlings.
1) A 6-8 pool cheese rush will win easily. I hate cheese rushes though.

2) Staying on 1 base until you have a large number of roaches, then taking a 2nd base and defending with roaches. Depending on map, you can either block the choke with roaches and leave 2-3 in your Drone line to catch any that run-through, or simply keep 10 roaches and a queen in each Drone line.

#2 is risky if he goes mutas while keeping speedlings near your base for a backstab. While mutas will not kill 20 roaches before they destroy your base, muta+speedling will win the base-trade easily, especially if it comes down to Extractor hiding.
Seek, behold, and reveal the truth
FiercE
Profile Joined March 2010
United States78 Posts
Last Edited: 2010-03-30 03:01:13
March 30 2010 02:58 GMT
#45
i just tried this strategy and raped the kid with pure zerglings

he called me a noob and that "massing zerglings isn't skill" and rage quit the game

so then I message him right away and get this gem:
[image loading]


edit:

here's replay
http://www.sendspace.com/file/0fr5ga
Imagine punching somebody so hard that they turn into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door.
Karas
Profile Joined March 2010
United States230 Posts
March 30 2010 03:03 GMT
#46
Burrowed banelings may be a good counter to ling harrasment. Place a a few banelings near a choke, leave a ling or two just to delay his force and have them clump then set off the baneling.

However, that requires more tech so it may not be viable enough.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2010-03-30 03:16:43
March 30 2010 03:15 GMT
#47
On March 30 2010 11:58 FiercE wrote:
i just tried this strategy and raped the kid with pure zerglings

he called me a noob and that "massing zerglings isn't skill" and rage quit the game

so then I message him right away and get this gem:
[image loading]


edit:

here's replay
http://www.sendspace.com/file/0fr5ga


Hahaha that's me!
I said it was a build order win.

I watched the rep like 3 times and added it to my list to look out for.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
crate
Profile Blog Joined May 2009
United States2474 Posts
March 30 2010 03:19 GMT
#48
On March 30 2010 07:08 iCCup.Raelcun wrote:
Build Order
  • 14 Hatch at natural
  • 14 Pool
  • 16 Gas
  • Zergling speed on 100 gas
  • ZERGLINGS
  • +1 melee attacks on 100 gas
  • MORE ZERGLINGS from 2 queens

If you're going to give a build order, imo it'd be nice to give one that actually works. You can't get +1 melee without an evo (presumably you want to build the evo so it finishes right when you'd start researching +1? When is that? What's the queen timing?).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
FiercE
Profile Joined March 2010
United States78 Posts
March 30 2010 03:34 GMT
#49
On March 30 2010 12:15 RoieTRS wrote:
Show nested quote +
On March 30 2010 11:58 FiercE wrote:
i just tried this strategy and raped the kid with pure zerglings

he called me a noob and that "massing zerglings isn't skill" and rage quit the game

so then I message him right away and get this gem:
[image loading]


edit:

here's replay
http://www.sendspace.com/file/0fr5ga


Hahaha that's me!
I said it was a build order win.

I watched the rep like 3 times and added it to my list to look out for.

you didn't have to be such an asshole after the loss... -_-

anyways, you didn't scout
Imagine punching somebody so hard that they turn into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
March 30 2010 03:35 GMT
#50
just tried this... holy crap does this work
http://Zangano431.tumblr.com/
Leoj
Profile Joined January 2010
United States396 Posts
March 30 2010 03:38 GMT
#51
I just played a few games like this, ended each with something like 100+ Zerglings. One question though - how many Drones do you get, roughly? I find on two hatch/two queen I'm accumulating more minerals than I can spend so I'm assuming I'm building too many but I'd like to hear what other people use.
Hansel
Profile Joined February 2010
Germany311 Posts
March 30 2010 03:41 GMT
#52
On March 30 2010 11:50 Piousflea wrote:

....

Surprisingly, even ling/bane was weaker than pure lings. While I could beat a pure ling army in a straight fight, banes are so slow that I was stuck on defense, which surrendered complete map control. It felt like being muta contained, but by lings!

...


I dont believe this. you can easily move up to his base with some lings, put them out of sight somewhere and morph half to banelings. now he cant attack you and you move them in his peonline. Like someone already said only way to kill banelings with speedlings is only move in very few and try to get them to explode, this is nearly impossible if you are being attacked and have to react imho.
http://www.youtube.com/watch?v=CV_hDyfmEw4
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 30 2010 05:24 GMT
#53
On March 30 2010 12:19 crate wrote:
Show nested quote +
On March 30 2010 07:08 iCCup.Raelcun wrote:
Build Order
  • 14 Hatch at natural
  • 14 Pool
  • 16 Gas
  • Zergling speed on 100 gas
  • ZERGLINGS
  • +1 melee attacks on 100 gas
  • MORE ZERGLINGS from 2 queens

If you're going to give a build order, imo it'd be nice to give one that actually works. You can't get +1 melee without an evo (presumably you want to build the evo so it finishes right when you'd start researching +1? When is that? What's the queen timing?).


Once the zerglings are out I can't give supply numbers because you will lose supply while scouting and engaging with roaches try thinking before you're rude and obviously if you see +1 melee attack on 100 gas you know you'll have to build the evo chamber early play with the timing it doesn't have to be perfect.
HTX
Profile Joined February 2010
Germany265 Posts
March 30 2010 05:45 GMT
#54
Dont think the other matchups are well balanced. Spawn larva let the zerg keep up in production + enough larva to mine as fast as the other races.
The internet: a horrible collective liar
TopHat
Profile Joined February 2010
United States12 Posts
Last Edited: 2010-03-30 08:01:17
March 30 2010 07:59 GMT
#55
I like the points behind this build against Z.

Gives you stronger scouting and map control. (Reduces chances of cheese)
A mineral/economy advantage. (Less drones in gas if you delay +1)

The disadvantage would have to be the level of micro required to not botch it though. Lings need to attack in the right places, at the right times, and perform surrounds to be effective.

That being said, it opens up room for a lot more flavor in ZvZ, potential transitions to banelings, which would likely be great micro mechanics, similiar to scourge/muta in sc1. I do think that with proper micro, banelings do not quite hard counter mass ling, due to their speed. 1 ling set to attack a baneling leads to 3 scenarios.

Zergling kills baneling.
Baneling explodes and both die.
Opponent's zerglings kill your zergling before the baneling dies.

It feels like it would play out much like archon/muta in sc1, where archons do amazing damage to muta balls, but find it difficult to make it into range.
Blackjackbob
Profile Joined February 2010
Canada164 Posts
March 30 2010 08:26 GMT
#56
I just played 2 matches ZvZ and roughly used this build. I have to say I really like it. The pace felt much faster than any other match up and was much more enjoyable than Roach Vs Roach.

What exactly are you suppose to do if your opponent 10 pools (or less)? I just happened to get lucky and spawned close to him on lost temple. Enough so that I skipped the hatch and just stayed on once base to get my pool out.
fastlikeacat
Profile Joined November 2009
Armenia14 Posts
March 30 2010 08:30 GMT
#57
this build only beats newbies who don't have a sense of what a timing push should be. i've never lost to this build ever and i've had it done to me several times. i push before your expo really kicks in and you lose every time and your +1 comes in way too late to even matter.

the only way this build ever wins is with a back stab/elimination race but i usually sneak a drone out with my roach army and slip it to his base and make a spine crawler or take a gas.

ZvZ is absolutely broken among other things....
roflcopter? SIO SIO SIO SIO
Blackjackbob
Profile Joined February 2010
Canada164 Posts
March 30 2010 08:38 GMT
#58
I'm only in gold, but my definition of "newbie" doesn't include high gold, low platinum players. Which is what I've used this a couple times against.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 30 2010 08:48 GMT
#59
woah... are you saying ppl will skip hydras, with speedlings and go straight to muta? WOAH I never heard of such a thing in ZvZ.
I reckon eventually all the ZvZ will be like ling + muta just like SC1. RIP scourge + muta aerial battle T-T
Hi!
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 30 2010 09:06 GMT
#60
unless your banelings are killing on average 4+ zerglings each time they explode, its not really worth it.

it sort of reminds me of the "bat riders countering gargoyles" in warcraft3. sure they exploded and killed gargs, but gargs were SOOO cheap, it just didn't matter.
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