This is a clear and obvious timing window to attack, if not end the game outright if possible. With marines handily defeating slow zerglings off creep, and still being very cost effective on creep, and having excellent synergy with SCVs, it's a very smart decision to attack right then and there. At worst, trading armies with the Zerg unable to drone only results in the Terran spending longer on a higher income.
[D] The MULE and the Metagame Shift - Page 3
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Dragar
United Kingdom971 Posts
This is a clear and obvious timing window to attack, if not end the game outright if possible. With marines handily defeating slow zerglings off creep, and still being very cost effective on creep, and having excellent synergy with SCVs, it's a very smart decision to attack right then and there. At worst, trading armies with the Zerg unable to drone only results in the Terran spending longer on a higher income. | ||
ScoSteSal
United States54 Posts
*= since 1 well-controlled OC is basically the same as a permanent mule each 550/0/0 OC is the mining equivalent of 3-4 SCVs (150-200/0/3-4), the OC is less mineral efficient in terms of ability to mine but more supply efficient by far: MASS OC LATEGAME (Day9 has been mentioning this offhandedly again and again in dailies that touch on TvX lategame) User was temp banned for this post. | ||
bigtabs
Germany51 Posts
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MentalGNT
Denmark1264 Posts
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Heh_
Singapore2712 Posts
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xTrim
472 Posts
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GMarshal
United States22154 Posts
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