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[D] TvP Cheese rush overpowered? - Page 3

Forum Index > StarCraft 2 Strategy
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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2010-03-13 21:38:39
March 13 2010 21:26 GMT
#41
I started doing this cheese today. I've won 5 or 6 times in a row, NO loss.
I went from silver league to gold one.
Thank you, this cheese worked vs all silver and gold players that I played against.

http://img641.imageshack.us/img641/1083/screenshot001co.jpg
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 13 2010 21:53 GMT
#42
Yep, Stalkers need buffin
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 13 2010 22:03 GMT
#43
surprisingly, this is probably a syndrome of the AI being too good in SC2, not marines or zealots or what not being OP =/

and @ people saying koreans are sad for abusing the best builds, guess you've never played games early beta/or new RTS games - that is literally all you are supposed to do find the best cheese builds, and abuse it, and then a counter is found, and it turns into a pure build order game where you have to accept slight advantages/disadvantages

which is very sad. But as all the optimists say..."this is just beta!"
and all the cynicists know better.
Sup
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-03-13 22:17:59
March 13 2010 22:17 GMT
#44
On March 14 2010 06:04 duckhunt wrote:
koreans are so sad, they will do anything for a win LOL it doesnt make you a better player to scv rush, anyway most people play super greedy early game ( zergs going 13hatch expo for instance, you can send the scv that built your 11rax and rally rines to z and bunker him before his pool is done ) so maybe this can be dealt with faster scouting and chrono boosting zeals? T_T i dno i havent seen it.. maybe if i lose to cheese and get mad today i will use this strat lol

Yeah, koreans are playing to win and that's why they were so weak in SC1.

You clearly do NOT understand how games evolve - people always play the best strategies over and over, until someone finds counter to that strategy.

Imagine that if Koreans didn't use carriers on katrina "BECAUSE THEY ARE OP111!111!" there would be no Flash build. That's a sad thought
MadLag
Profile Joined March 2010
Poland82 Posts
March 13 2010 22:28 GMT
#45
didnt morrow tried this in zotac finals and failed pretty bad (it was vs zerg tho ) ??
kimchiterran
Profile Joined May 2008
Poland81 Posts
March 13 2010 22:40 GMT
#46
Ok, I played several test games and I totally disagree it cannot be defended 100% of the time. 2 gate (even late second gate, with cyber/gas canceled) is playable counter. Zealots + probes are doing just fine.

Raven
kimchi makes perfect~
Yamoth
Profile Joined February 2009
United States315 Posts
March 13 2010 22:42 GMT
#47
Best thing anyone can do at the moment is to abuse this build to the brim till blizzard realize how op it is hopefully give a better balance next patch. Unfortunately for me, most Terran I play against are idiots so I'm still able to claw my way back up after the disadvantage.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 13 2010 22:43 GMT
#48
this issue should make blizzard team discuss and understand that is not viable a game where terran simply has thisuhuge leap from the opponents -.-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 22:56 GMT
#49
On March 14 2010 07:40 kimchiterran wrote:
Ok, I played several test games and I totally disagree it cannot be defended 100% of the time. 2 gate (even late second gate, with cyber/gas canceled) is playable counter. Zealots + probes are doing just fine.

Raven


Please give a replay, because I'm 99% sure the terran you played against was terrribad or something.

Your zealots and probes shouldn't ever be able to get to the marines if the terran is microing correctly, and scvs (esp with marines behind) always beat probes in fights (by a huge margin)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 13 2010 23:00 GMT
#50
On March 14 2010 03:22 RPGabe wrote:
I watched Orb lose a game to this last night, and he was very very upset. He blamed the slower gateway timing along with the warp gate nerf for why this strategy was "unstoppable".

Of course, he determined it was unstoppable after not scouting and losing to it in one game.

lol, ya, that guy is the biggest cry baby ever. I cant stand watching his stream anymore because all he does is whine and complain when he loses.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 13 2010 23:11 GMT
#51
To be honest, it IS the beta, Blizz isn't automatically going to see corellations like, stop warpgate rush in PvP --> Everyone goes BBS in TvP.
kimchiterran
Profile Joined May 2008
Poland81 Posts
Last Edited: 2010-03-13 23:15:40
March 13 2010 23:14 GMT
#52
@-orb-

I played several games in a row vs Tarson just to see if it's really 100% uncounterable. He's top6 in his platinum div (2077 ranking), I'm top4 in mine (2046 ranking). And damn, I'm not even a P user (I played P, Tarson used T).

The only case you have absolutely zero chance is when you force to keep mining gas and making gas units and/or using no probes for defense (you should use at least the same amount than T got the scvs) . Zealots are cutting the scvs and probe's damage is just fine to support to make it effective counter.

Please show me unbeatable rush played on top level, so far I saw no single replay of this here and yet everyone got convinced it's true. After having it played it does not really feel like "90% win ratio opening" when used by top players, but I'd love to change my mind if I see the 100% proven, unbeatable varation of this opening and play another series to make the final statement.

Raven
kimchi makes perfect~
trickser
Profile Joined October 2006
Germany139 Posts
March 13 2010 23:24 GMT
#53
Can someone please post a replay? Everytime these threads pop up there are no replays to look at.

Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame.
Heart Catch Pre-Cure. Saa Mina De! Heart Catch Pre-Cure Hanasaka Seyo!
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 13 2010 23:25 GMT
#54
haha I it's funny to see so many people whose first response to a thread like this is defending the balance like it's something that comes ingrained in Blizzards games without any effort.

This is beta, of course there are going to be things like this. It'll get fixed and the game will move on.
Until then, abuse it so it gets fixed faster.

(somehow I have a feeling that most fun and creative play will happen in Beta.. once the launch is official and the balance changes become minimal, the Korean era starts)
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 13 2010 23:59 GMT
#55
On March 14 2010 08:24 trickser wrote:
Can someone please post a replay? Everytime these threads pop up there are no replays to look at.

Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame.

Then make SCVs untargetable when building, because 60 hp is what compensates for this
fantomex
Profile Joined June 2009
United States313 Posts
March 14 2010 00:05 GMT
#56
Another bullshit thread about a new "ultimate" strategy but not a single replay to show for it.

Post a few replays of this beating good protoss players.
Replay or GTFO
forelmashi
Profile Blog Joined August 2007
421 Posts
March 14 2010 00:22 GMT
#57
scvs in general are really good and fleixble.. cause you have mules to keep your econ alive
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 14 2010 00:33 GMT
#58
On March 14 2010 08:59 Kaniol wrote:
Show nested quote +
On March 14 2010 08:24 trickser wrote:
Can someone please post a replay? Everytime these threads pop up there are no replays to look at.

Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame.

Then make SCVs untargetable when building, because 60 hp is what compensates for this


ever played t in sc1? most of the times the scv even doesnt slide wide enough out of the building to get attacked. i think probes lost range too.
after 2 years i reached it = marine icon
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 14 2010 00:34 GMT
#59
On March 14 2010 08:00 Mastermind wrote:
Show nested quote +
On March 14 2010 03:22 RPGabe wrote:
I watched Orb lose a game to this last night, and he was very very upset. He blamed the slower gateway timing along with the warp gate nerf for why this strategy was "unstoppable".

Of course, he determined it was unstoppable after not scouting and losing to it in one game.

lol, ya, that guy is the biggest cry baby ever. I cant stand watching his stream anymore because all he does is whine and complain when he loses.


I can attest to this firsthand. =P He gets all bent out of shape and hostile against anyone who complains about imbalances except when it hurts his own race choice. I've personally been BM'ed by him twice now, in game. =P
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2010-03-14 00:35:59
March 14 2010 00:35 GMT
#60
On March 14 2010 09:33 MeProU_Kor wrote:
Show nested quote +
On March 14 2010 08:59 Kaniol wrote:
On March 14 2010 08:24 trickser wrote:
Can someone please post a replay? Everytime these threads pop up there are no replays to look at.

Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame.

Then make SCVs untargetable when building, because 60 hp is what compensates for this


ever played t in sc1? most of the times the scv even doesnt slide wide enough out of the building to get attacked. i think probes lost range too.


...
O.O
Are you serious? I have to pull a scv to deal with probe/drone harass 90% of my games (in sc1).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
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