I went from silver league to gold one.
Thank you, this cheese worked vs all silver and gold players that I played against.
http://img641.imageshack.us/img641/1083/screenshot001co.jpg
Forum Index > StarCraft 2 Strategy |
Shield
Bulgaria4824 Posts
I went from silver league to gold one. Thank you, this cheese worked vs all silver and gold players that I played against. http://img641.imageshack.us/img641/1083/screenshot001co.jpg | ||
theqat
United States2856 Posts
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avilo
United States4100 Posts
and @ people saying koreans are sad for abusing the best builds, guess you've never played games early beta/or new RTS games - that is literally all you are supposed to do ![]() ![]() which is very sad. But as all the optimists say..."this is just beta!" and all the cynicists know better. | ||
Kaniol
Poland5551 Posts
On March 14 2010 06:04 duckhunt wrote: koreans are so sad, they will do anything for a win LOL it doesnt make you a better player to scv rush, anyway most people play super greedy early game ( zergs going 13hatch expo for instance, you can send the scv that built your 11rax and rally rines to z and bunker him before his pool is done ) so maybe this can be dealt with faster scouting and chrono boosting zeals? T_T i dno i havent seen it.. maybe if i lose to cheese and get mad today i will use this strat lol Yeah, koreans are playing to win and that's why they were so weak in SC1. You clearly do NOT understand how games evolve - people always play the best strategies over and over, until someone finds counter to that strategy. Imagine that if Koreans didn't use carriers on katrina "BECAUSE THEY ARE OP111!111!" there would be no Flash build. That's a sad thought | ||
MadLag
Poland82 Posts
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kimchiterran
Poland81 Posts
Raven | ||
Yamoth
United States315 Posts
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LuDwig-
Italy1143 Posts
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-orb-
United States5770 Posts
On March 14 2010 07:40 kimchiterran wrote: Ok, I played several test games and I totally disagree it cannot be defended 100% of the time. 2 gate (even late second gate, with cyber/gas canceled) is playable counter. Zealots + probes are doing just fine. Raven Please give a replay, because I'm 99% sure the terran you played against was terrribad or something. Your zealots and probes shouldn't ever be able to get to the marines if the terran is microing correctly, and scvs (esp with marines behind) always beat probes in fights (by a huge margin) | ||
Mastermind
Canada7096 Posts
On March 14 2010 03:22 RPGabe wrote: I watched Orb lose a game to this last night, and he was very very upset. He blamed the slower gateway timing along with the warp gate nerf for why this strategy was "unstoppable". Of course, he determined it was unstoppable after not scouting and losing to it in one game. lol, ya, that guy is the biggest cry baby ever. I cant stand watching his stream anymore because all he does is whine and complain when he loses. | ||
Slayer91
Ireland23335 Posts
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kimchiterran
Poland81 Posts
I played several games in a row vs Tarson just to see if it's really 100% uncounterable. He's top6 in his platinum div (2077 ranking), I'm top4 in mine (2046 ranking). And damn, I'm not even a P user (I played P, Tarson used T). The only case you have absolutely zero chance is when you force to keep mining gas and making gas units and/or using no probes for defense (you should use at least the same amount than T got the scvs) . Zealots are cutting the scvs and probe's damage is just fine to support to make it effective counter. Please show me unbeatable rush played on top level, so far I saw no single replay of this here and yet everyone got convinced it's true. After having it played it does not really feel like "90% win ratio opening" when used by top players, but I'd love to change my mind if I see the 100% proven, unbeatable varation of this opening and play another series to make the final statement. Raven | ||
trickser
Germany139 Posts
Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame. | ||
niteReloaded
Croatia5281 Posts
This is beta, of course there are going to be things like this. It'll get fixed and the game will move on. Until then, abuse it so it gets fixed faster. (somehow I have a feeling that most fun and creative play will happen in Beta.. once the launch is official and the balance changes become minimal, the Korean era starts) | ||
Kaniol
Poland5551 Posts
On March 14 2010 08:24 trickser wrote: Can someone please post a replay? Everytime these threads pop up there are no replays to look at. Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame. Then make SCVs untargetable when building, because 60 hp is what compensates for this | ||
fantomex
United States313 Posts
Post a few replays of this beating good protoss players. | ||
forelmashi
421 Posts
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AmstAff
Germany949 Posts
On March 14 2010 08:59 Kaniol wrote: Show nested quote + On March 14 2010 08:24 trickser wrote: Can someone please post a replay? Everytime these threads pop up there are no replays to look at. Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame. Then make SCVs untargetable when building, because 60 hp is what compensates for this ever played t in sc1? most of the times the scv even doesnt slide wide enough out of the building to get attacked. i think probes lost range too. | ||
Mikilatov
United States3897 Posts
On March 14 2010 08:00 Mastermind wrote: Show nested quote + On March 14 2010 03:22 RPGabe wrote: I watched Orb lose a game to this last night, and he was very very upset. He blamed the slower gateway timing along with the warp gate nerf for why this strategy was "unstoppable". Of course, he determined it was unstoppable after not scouting and losing to it in one game. lol, ya, that guy is the biggest cry baby ever. I cant stand watching his stream anymore because all he does is whine and complain when he loses. I can attest to this firsthand. =P He gets all bent out of shape and hostile against anyone who complains about imbalances except when it hurts his own race choice. I've personally been BM'ed by him twice now, in game. =P | ||
Comeh
United States18918 Posts
On March 14 2010 09:33 MeProU_Kor wrote: Show nested quote + On March 14 2010 08:59 Kaniol wrote: On March 14 2010 08:24 trickser wrote: Can someone please post a replay? Everytime these threads pop up there are no replays to look at. Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame. Then make SCVs untargetable when building, because 60 hp is what compensates for this ever played t in sc1? most of the times the scv even doesnt slide wide enough out of the building to get attacked. i think probes lost range too. ... O.O Are you serious? I have to pull a scv to deal with probe/drone harass 90% of my games (in sc1). | ||
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