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[D] TvP Cheese rush overpowered? - Page 5

Forum Index > StarCraft 2 Strategy
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Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 14 2010 02:21 GMT
#81
this is an all-in build, it should be difficult to stop. Just like BBS is in SC:BW, the protoss needs to make some early gates and use probes to defend, if P could just do a regular bo and rape this bo it wouldnt be that effectie. To counter an all-in you have to sacrifice some of your own eco, simple as that.
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 02:23 GMT
#82
On March 14 2010 10:53 IdrA wrote:
all t rushes are really really strong now, for some reason blizz seems to think that a good way to balance a matchup is to let one race have overpowered allins and give the other race a dominant late game.


I don't think protoss has a dominant late game at all, and perhaps this is a really strong allin, but it's probably a matter of learning how to scout it early enough to respond without being forced into a certain opening. Perhaps it's because I use mech T that love to drive the game into lategame where I feel I have a massive advantage. I do agree that bio is complete trash past earlygame, so perhaps this is what you're referring to?

In any case, as protoss I'd move out with that first stalker if I didn't scout gas on terran, since it's almost a sure sign of an allin. (If I get blocked out I'd be looking for rax addon). Those early stalkers can probably be micro'd all the way back to your base for a decent amount of damage/major delay to the allin. I think that'd be enough time to prepare what you need to deflect it. I haven't been playing protoss so perhaps I'm not aware of how hard this actually is to stop, but I feel like that'd help tremendously.
Half man, half bear, half pig.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 14 2010 02:26 GMT
#83
You can't rly blame terrans for cheesing like this. We're just sick and tired of dealing with immortals and collosi...
im deaf
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-03-14 03:10:47
March 14 2010 02:30 GMT
#84
On March 14 2010 11:26 imBLIND wrote:
You can't rly blame terrans for cheesing like this. We're just sick and tired of dealing with immortals and collosi...


That's the saddest shit I've ever read. "We're not good enough to learn how to play, so we cheese instead." Get good and stop making all terrans look bad. I'm so tired of seeing this kind of talk on these forums.

To avoid double posting:

On another note I did just test this myself, somehow managing to get sc2 to run on my laptop (though it was like 3 fps lol). I played with my friend who isn't a terran player, but it's not that hard to execute this... I didn't even micro past casting guardian shield and I dismantled this strategy so hard with 1 gate core. It's a bad allin and easily scoutable. This is how you scout it:

-2 rax with no gas is almost 100% this allin. I don't know any build that exists that's 2 rax no gas.
-1 rax with gas but no factory, addon, ebay, or anything gas related (he probably is proxying that 2nd rax somewhere, or proxing a fact somewhere too, in which case you should still play safe)
-2 rax with gas but doesn't put scvs ON gas (why get gas when you're going allin?)

These things are completely suspicious and I think give away the allin. I'm not sure what all the variations/fakes of this there are, but I doubt you'll be blindsided if you know what to look for.

As for stopping it: Sentry immediately, 2nd gate, pull probes when he shows up (chrono your gates) and just get sentries as much as you can. Sentries rape marines so hard it's not funny, and they're pretty good vs everything so if he's an idiot and doing something weird you didn't waste all that money. I'll play it a few more times when I'm back at school on my desktop and stream it and upload replays if I get the time.
Half man, half bear, half pig.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 14 2010 04:05 GMT
#85
On March 14 2010 10:53 IdrA wrote:
Show nested quote +
On March 14 2010 09:35 JamesLame wrote:
On March 14 2010 09:33 MeProU_Kor wrote:
On March 14 2010 08:59 Kaniol wrote:
On March 14 2010 08:24 trickser wrote:
Can someone please post a replay? Everytime these threads pop up there are no replays to look at.

Also would be easy to fix by lowering scv healt to 50 or 40. Would also not change any of the other matchups or PvT mid to lategame.

Then make SCVs untargetable when building, because 60 hp is what compensates for this


ever played t in sc1? most of the times the scv even doesnt slide wide enough out of the building to get attacked. i think probes lost range too.

It's still possible to harass/kill the SCV with your scout or w/e just stand close to it and A move and it will auto target it even tho you wouldn't be able to target it manually.

that works, you can also use the hit bars to see what side the scv is on which makes it easier

all t rushes are really really strong now, for some reason blizz seems to think that a good way to balance a matchup is to let one race have overpowered allins and give the other race a dominant late game.


its so wierd seeing u hate on terran :O
Lim Yo Hwan forever!
fadeless
Profile Blog Joined February 2010
38 Posts
March 14 2010 04:13 GMT
#86
whoa
Done this on bnet first time. Instant win - -
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-14 04:22:19
March 14 2010 04:20 GMT
#87
On March 14 2010 13:13 fadeless wrote:
whoa
Done this on bnet first time. Instant win - -

No shit. Most Cheese wins you the game......when your opponent has no idea it's coming. I've lost to a few proxy Protoss who send their probe immediately to my base before I even scout. So naturally, now I just scout my base when I play against Protoss. Haven't lost to it since.

/sigh
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
Last Edited: 2010-03-14 04:33:09
March 14 2010 04:32 GMT
#88
the fact that the only two people saying the cheese is easy to counter are the guy who said pvp warpgates is easy to counter and the guy who said his build stomped all bio, all the time, forever only make me more confident that this is actually a problem
But why?
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 04:34 GMT
#89
On March 14 2010 13:32 EmeraldSparks wrote:
the fact that the only two people saying the cheese is easy to counter are the guy who said pvp warpgates is easy to counter and the guy who said his build stomped all bio, all the time, forever only make me more confident that this is actually a problem


The fact that I played a game vs this with a laptop that can barely even load up sc2 in the first place and won means it's a horrible allin.

Also I switched to terran, but my protoss vs bio is undefeated.
Half man, half bear, half pig.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 14 2010 04:36 GMT
#90
On March 14 2010 13:34 Floophead_III wrote:
Show nested quote +
On March 14 2010 13:32 EmeraldSparks wrote:
the fact that the only two people saying the cheese is easy to counter are the guy who said pvp warpgates is easy to counter and the guy who said his build stomped all bio, all the time, forever only make me more confident that this is actually a problem


The fact that I played a game vs this with a laptop that can barely even load up sc2 in the first place and won means it's a horrible allin.

Also I switched to terran, but my protoss vs bio is undefeated.

I'm pretty sure you tested it out, got stomped by Zatic build several times in a row, then grudgingly conceded that your build did not, in fact, stomp all bio, all the time, as you had previously claimed, and then the thread was closed because you had spent four pages claiming that you could stomp Zatic easy.
But why?
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 04:46 GMT
#91
I got cocky in my original post and said that it raped all bio builds easily. There are little adjustments you have to make to counter certain types of 1 base early rushes, but after some practice with TorcH I learned how to beat it. Those were also practice games. I have never lost a ladder game to a bio player. That's more accurate.

Regardless, we're getting off topic.

The point is that this rush only works right now because nobody has any clue it's coming. Proper scouting and knowing that it exists means you can correctly prepare. Pretty much all you have to do is as soon as you scout 2 rax no gas just start adding gates/pumping snowglobes. I think people lose to this also because they don't know to pull all their probes. You're facing like 12 scvs. Pull some damn probes.
Half man, half bear, half pig.
Rothbardian
Profile Joined January 2010
United States497 Posts
March 14 2010 04:47 GMT
#92
Hey guys! I just found out, if you listen to Joe Satriani while playing SC II you become invincible and never lose a game!! Funnies aside.

If you scout you will win. If you don't you will lose. That is the way of all cheese.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 04:48 GMT
#93
On March 14 2010 13:47 Rothbardian wrote:
If you scout you will win. If you don't you will lose. That is the way of all cheese.


Amen.
Half man, half bear, half pig.
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 14 2010 05:04 GMT
#94
Clearly they must re-establish the shield battery. The least used building ever does have it's niche in stopping all-ins. Tempest's 36 kill goon comes to mind.
good vibes only
Mente
Profile Joined December 2009
United States288 Posts
March 14 2010 05:41 GMT
#95
While I slightly agree with floophead. I still feel there's a problem here. Possibly bring back gate build times to their original state.

I have to admit it is pretty easy to roflstomp unsuspecting protoss with this builds. Even with 3 gates up and several "snow globes" i still roll over the toss.

Then again just out of pure disgust with the build I rarely go it unless I lost the previous game and am nerd raging.
Solomon Grundy want pants too!
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 14 2010 05:44 GMT
#96
Sorry I don't have the beta , but how strong are cannons at stopping this? Is there any possibility of a forge FE and just go 2base vs 2base? Or do marines overwhelm cannons too easily?
Mente
Profile Joined December 2009
United States288 Posts
March 14 2010 05:45 GMT
#97
Some maps it's just hard to forge expand cause not every map has a natural. It's also extremely risky to go that build, have terran scout it, and then have them punish you for it.
Solomon Grundy want pants too!
ShineShineBear
Profile Joined November 2009
United States62 Posts
March 14 2010 06:01 GMT
#98
What do you guys think of setting SCV hp to 50?
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 14 2010 06:04 GMT
#99
On March 14 2010 14:04 Meta wrote:
Clearly they must re-establish the shield battery. The least used building ever does have it's niche in stopping all-ins. Tempest's 36 kill goon comes to mind.

Maybe if they added the shield recharge spell to the nexus, it might give protoss some question of whether to chrono boost to get more units in, or recharge to save current units?
3.
Mente
Profile Joined December 2009
United States288 Posts
March 14 2010 06:05 GMT
#100
Interesting suggestion, but I think it's unnecessary.
Solomon Grundy want pants too!
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