[D] TvP Cheese rush overpowered? - Page 15
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Antimage
Canada1293 Posts
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DadE
Canada44 Posts
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duckhunt
Canada311 Posts
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GoDannY
Germany442 Posts
I hope Blizzard will take their time to make a more or less fair balance instead of rushing for the release during summer just to get this piece in store... They took so much time for development, keep a clear mind and finish it properly, otherwise it might be a mess! | ||
professorjoak
318 Posts
On March 17 2010 12:38 GoodNewsJim wrote: I play SCV+Marine rush by only pulling off 6 SCV. It doesn't significantly impact my economy, so I can keep making SCV+marines, and eventually even get tech units. Its nice to have extra mineral coming in so you can create bunkers all through the Protoss base. I did it a lot in SC1 too when ladder speed was fast(more micro oriented), and River Styx was in the ladder pool. River Styx was an awesome map. Dual bridges and backdoor expansions. Truly ahead of its time. Yay nostalgia! PS. Are you Crazy~Jim~Lizard? That's old school if you are. | ||
2longbe4
Poland24 Posts
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Floophead_III
United States1832 Posts
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checo
Mexico1364 Posts
On March 18 2010 21:08 Spail wrote: I don't see any way to defend vs this rush with sentry. By the time T comes u have only 1 sentry, what u gonna do with it? Block ramp and pump zealots like your life its on it XD, also ppl say the second one its almost done so you can block again and get more defense before he can come in, then hes not getting any stronger and you are ^^ | ||
LF9
United States537 Posts
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Spail
Russian Federation6 Posts
On March 19 2010 08:11 checo wrote: Block ramp and pump zealots like your life its on it XD, also ppl say the second one its almost done so you can block again and get more defense before he can come in, then hes not getting any stronger and you are ^^ No its not almost done. Even if u block it 2nd time, what u gonna do with 2 sentry and 1 zealot, apart from writing 'gg'? | ||
LF9
United States537 Posts
On March 19 2010 22:02 Spail wrote: No its not almost done. Even if u block it 2nd time, what u gonna do with 2 sentry and 1 zealot, apart from writing 'gg'? Exactly. But to clarify, no, the second one isn't close. | ||
after.fallout
United States16 Posts
1. I think the second rax can be proxied. For example in blistering sands you could put it in the gold or in the 6 or 12 pos (whichever is the one next to the enemy backdoor). If you do this I think you can come in with 7 rines instead of 6. 2. Building an OC slows you down. If you screwed it up a little and you have 22 scvs before the 6 rines come out then you can get OC, but doing it beforehand slows down scv production too much 3. leave 4-6 scvs at base to keep mining and use the rest to defend the rines, never attack with them unless you can surround all enemy units (if his probes are in play, don't even try; if his probes don't come out then it really doesn't matter because you won) 4. On blistering sands at least, you can be attacking his backdoor while building up the rush. This way if he does happen to have 2 sentries you can just turn around and go finish the backdoor and come in with 8-10 rines instead of the 6-7 at the front. | ||
Antimage
Canada1293 Posts
On March 19 2010 23:50 after.fallout wrote: now I am no plat, but from what I have seen in replays I think the build can be improved for T (talking about the 6 rine/22scv rush): 1. I think the second rax can be proxied. For example in blistering sands you could put it in the gold or in the 6 or 12 pos (whichever is the one next to the enemy backdoor). If you do this I think you can come in with 7 rines instead of 6. 2. Building an OC slows you down. If you screwed it up a little and you have 22 scvs before the 6 rines come out then you can get OC, but doing it beforehand slows down scv production too much 3. leave 4-6 scvs at base to keep mining and use the rest to defend the rines, never attack with them unless you can surround all enemy units (if his probes are in play, don't even try; if his probes don't come out then it really doesn't matter because you won) 4. On blistering sands at least, you can be attacking his backdoor while building up the rush. This way if he does happen to have 2 sentries you can just turn around and go finish the backdoor and come in with 8-10 rines instead of the 6-7 at the front. 1. people are proxying raxes already ^^ 2. OC ensures that even if your rush fails to kill toss for some reason, your mule will ensure that you remain ahead or on par. 3. you have to attack with them - thats how defending your units work =| 4. making 2 sentries means he wont be able to bring his high tech up because of lack of gas ^^ so either way, it's gg. | ||
after.fallout
United States16 Posts
2. An OC at 22 is fine, just before that an OC takes just about the same time as 2 scvs. 2 less scvs means a smaller scv force (esp if you keep back with 4 of them). Could you use mules as extra meat? 3. I mean don't focus fire with them. They should never surround 1-2 zeals and leave the other 4 to walk around. They need to always be between the marines and the zealots. | ||
Spail
Russian Federation6 Posts
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ShineShineBear
United States62 Posts
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DeCoup
Australia1933 Posts
On March 21 2010 04:56 ShineShineBear wrote: I have been playing around with this concept a lot on the Terran and Protoss side and I think SCV hp should be reduced to 50hp because of this build. Nerfing the marines and barracks timing would change other MUs too drastically. Also buffing the zealot would throw off ZvP (but maybe making Stalkers specialize vs light would work),but bringing SCV hp to 50 seems to be a much better option. Seriously though SCVs don't need an extra 20hp just because they cannot regenerate life, and killing them while they build structures is not reliable unless the SCV exposes himself. However I still feel the marine SCV attack would still be strong even with the SCV HP reduction. If attacking building SCVs becomes too powerful from a HP reduction they could give the SCV some kind of a +1 armor buff while building. 'Scaffolding Security; armor increased by 1 while constructing a building' lol. | ||
CrownRoyal
Vatican City State1872 Posts
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Zoler
Sweden6339 Posts
On March 21 2010 06:40 CrownRoyal wrote: scvs fucking go inside of buildings now anyway, make them 40hp That's like the last part of building, scvs could also do that in SCBW, at least with command centers, dunno about other buildings ![]() | ||
P00RKID
United States424 Posts
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