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[D] TvP Cheese rush overpowered? - Page 6

Forum Index > StarCraft 2 Strategy
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Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 06:09 GMT
#101
Honestly, you can't beat this without pulling all your probes, and you will lose a lot, but you'll be ahead and it's an easy win from there on out. There's no reason to change the game because this allin exists. It's a losing allin if scouted, and it's pretty hard to keep it from being spotted. You might as well proxy BBS.
Half man, half bear, half pig.
Yamoth
Profile Joined February 2009
United States315 Posts
March 14 2010 06:28 GMT
#102
On March 14 2010 15:09 Floophead_III wrote:
Honestly, you can't beat this without pulling all your probes, and you will lose a lot, but you'll be ahead and it's an easy win from there on out. There's no reason to change the game because this allin exists. It's a losing allin if scouted, and it's pretty hard to keep it from being spotted. You might as well proxy BBS.


Not sure what you are talking about, against a good Terran micro, pulling prob does really do much since the Terran will just pull back and forth causing you to loose mining time.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 14 2010 06:34 GMT
#103
Floophead if it's so possible to stop explain to me why the top protoss in the PlayXP tournament in Korea was opening a blind 3 cannons before gateway vs terran :/
starleague.mit.edu
metaldragon
Profile Joined October 2009
United States251 Posts
March 14 2010 06:34 GMT
#104
the terran is losing more mining time...its just like floophead said. Pull probes, live,win!
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 14 2010 06:42 GMT
#105
On March 14 2010 15:28 Yamoth wrote:
Show nested quote +
On March 14 2010 15:09 Floophead_III wrote:
Honestly, you can't beat this without pulling all your probes, and you will lose a lot, but you'll be ahead and it's an easy win from there on out. There's no reason to change the game because this allin exists. It's a losing allin if scouted, and it's pretty hard to keep it from being spotted. You might as well proxy BBS.


Not sure what you are talking about, against a good Terran micro, pulling prob does really do much since the Terran will just pull back and forth causing you to loose mining time.


Force field behind him, kill him, you've won.
Half man, half bear, half pig.
Yamoth
Profile Joined February 2009
United States315 Posts
March 14 2010 07:02 GMT
#106
A good timing push from the Terran can hit before sentry have enough energy and even if it is up, they can just wait for it to run out. Remember they got scv blocking also and reinforcement streaming in while your zealot and prob are busy. Like I say before, the only really viable way to defend this seems to be to build 2 cannons.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2010-03-14 07:18:05
March 14 2010 07:17 GMT
#107
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?

As for the TvP rush, I haven't tried it and I'm not really interested in trying it, seems pretty damn mindless to me, but I'm guessing it's pretty hard to beat, and the only reason for that is the new improved AI of peons
geno
Profile Blog Joined October 2007
United States1404 Posts
March 14 2010 07:20 GMT
#108
On March 14 2010 16:17 Fayth wrote:
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?

As for the TvP rush, I haven't tried it and I'm not really interested in trying it, seems pretty damn mindless to me, but I'm guessing it's pretty hard to beat, and the only reason for that is the new improved AI of peons

It has nothing to do with balance, it has to do with diversity and entertainment in the game. If only one build becomes viable, even if its clearly balanced because its a mirror, it makes the game very stale and uninteresting.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-14 07:35:38
March 14 2010 07:29 GMT
#109
Hmm... If you saw it coming, you could actually wall off your ramp with a pylon and rally your units inside your base. Then delay him with the stalkers that are outside your base. Let's say you leave enough room to wall it off with a single pylon. You scout his mass of workers moving across the map. You build the pylon and close the ramp, and it should complete by the time he arrives. Then, you could attempt to pick off marines with your stalkers while you dance around outside your base, delay him and keep building. By the time he kills the pylon you'll have some more guys, maybe enough to deal with him?

On March 14 2010 16:17 Fayth wrote:
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?

Balance also means having a number of strats which are equally viable.
It is not enough to conquer; one must learn to seduce.
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 14 2010 07:31 GMT
#110
On March 14 2010 16:17 Fayth wrote:
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?
If theres an rts game with just 1 faction, any set of unit stats is as good as any then?

If a mirror plays stupidly its as much a problem as with any matchup.

As for the TvP rush, I haven't tried it and I'm not really interested in trying it, seems pretty damn mindless to me, but I'm guessing it's pretty hard to beat, and the only reason for that is the new improved AI of peons

Thats a stupid simplification, like that would be the only thing changed from SC. Stats of every earlygame unit/building affects the rushes strength, not just AI of 1 unit. And its useless to blame the AI anyway, since the AI quite surely wont change.
If you have to ask, you don't know.
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-14 07:39:42
March 14 2010 07:38 GMT
#111
On March 14 2010 16:31 JohannesH wrote:
Show nested quote +
On March 14 2010 16:17 Fayth wrote:
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?
If theres an rts game with just 1 faction, any set of unit stats is as good as any then?

If a mirror plays stupidly its as much a problem as with any matchup.

Show nested quote +
As for the TvP rush, I haven't tried it and I'm not really interested in trying it, seems pretty damn mindless to me, but I'm guessing it's pretty hard to beat, and the only reason for that is the new improved AI of peons

Thats a stupid simplification, like that would be the only thing changed from SC. Stats of every earlygame unit/building affects the rushes strength, not just AI of 1 unit. And its useless to blame the AI anyway, since the AI quite surely wont change.


So then what is your solution? To nerf, the weakest race at the moment? It's most basic unit?

I highly doubt this all-in is "invincible". You just have to scout it, and adjust accordingly like any all-in. They lose a lot of mining time while they traverse the map, not to mention if they have 1-2 rax AND OC, and they pull enough SCV to keep production you should be able to rape that. That is a lot of SCV/Marine missing from an All-in and coming late too. Look at SC I when Boxer pulled the SCV/Marine all-in on Yellow. He didn't wait around at all. First 3-4 marines and go.

Stalkers also outrange Marines. Read that again: Stalkers outrange Marines.
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-14 07:41:41
March 14 2010 07:39 GMT
#112
^ Yes, I agree.
It is not enough to conquer; one must learn to seduce.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 14 2010 07:41 GMT
#113
On March 14 2010 16:38 Rothbardian wrote:
Show nested quote +
On March 14 2010 16:31 JohannesH wrote:
On March 14 2010 16:17 Fayth wrote:
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?
If theres an rts game with just 1 faction, any set of unit stats is as good as any then?

If a mirror plays stupidly its as much a problem as with any matchup.

As for the TvP rush, I haven't tried it and I'm not really interested in trying it, seems pretty damn mindless to me, but I'm guessing it's pretty hard to beat, and the only reason for that is the new improved AI of peons

Thats a stupid simplification, like that would be the only thing changed from SC. Stats of every earlygame unit/building affects the rushes strength, not just AI of 1 unit. And its useless to blame the AI anyway, since the AI quite surely wont change.


So then what is your solution? To nerf, the weakest race at the moment? It's most basic unit?

I highly doubt this all-in is "invincible". You just have to scout it, and adjust accordingly like any all-in. They lose a lot of mining time while they traverse the map, not to mention if they have 1-2 rax AND OC, and they pull enough SCV to keep production you should be able to rape that. That is a lot of SCV/Marine missing from an All-in and coming late too. Look at SC I when Boxer pulled the SCV/Marine all-in on Yellow. He didn't wait around at all. First 3-4 marines and go.

Stalkers also outrange Marines. Read that again: Stalkers outrange Marines.

stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Yamoth
Profile Joined February 2009
United States315 Posts
March 14 2010 07:43 GMT
#114
On March 14 2010 16:29 cartoon]x wrote:
Hmm... If you saw it coming, you could actually wall off your ramp with a pylon and rally your units inside your base. Then delay him with the stalkers that are outside your base. Let's say you leave enough room to wall it off with a single pylon. You scout his mass of workers moving across the map. You build the pylon and close the ramp, and it should complete by the time he arrives. Then, you could attempt to pick off marines with your stalkers while you dance around outside your base, delay him and keep building. By the time he kills the pylon you'll have some more guys, maybe enough to deal with him?

Show nested quote +
On March 14 2010 16:17 Fayth wrote:
I don't believe they changed warpgate to fix PvP, WHY would you ever need to balance a mirror MU, it is already balanced by definition, it doesn't make sense at all that a warp gate rush would be unstoppable?

Balance also means having a number of strats which are equally viable.


The mass of marine will burn down that pylon in matter of seconds. Not to mention stalker does crap damage against marine.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-14 07:49:28
March 14 2010 07:43 GMT
#115
If marines are firing at the pylon, you should be firing at the marines? If the marines turn to fire at you, you run? I do realize they will burn it down, but I'm not so sure it will happen in a "matter of seconds". Do you not think you could buy yourself enough time to get maybe 2 more units in play?

What about building your cybernetics core / gateway at your ramp as an opening, and attempting to wall off the ramp with a third gateway instead of a pylon?
It is not enough to conquer; one must learn to seduce.
Yamoth
Profile Joined February 2009
United States315 Posts
March 14 2010 07:51 GMT
#116
Won't work, the marine will focus fire on the pylon and shut down your unit production completely. Remember, this marine all in is not a small pack of marine. The marine all in consist of at least 8 to 12 marine with only like 4 or 5 scv. While everything happen, the Terran player can continuously reinforce his ball with more and more marine especially if he proxy rax. For the record, if you start producing stalking against a marine ball, you loose automatically.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-14 08:01:06
March 14 2010 07:56 GMT
#117
You can't build your two pylons far enough back to where they power the gateways and cybernetics cores blocking your ramp but are out of range of the marines?
If you went stalkers, reinforcements shouldnt be a problem. You would pick those off if they tried to reinforce while you were harassing the marine ball. If you can delay him long enough to get cannons, he is at a disadvantage, since he has pulled workers off.
It is not enough to conquer; one must learn to seduce.
Yamoth
Profile Joined February 2009
United States315 Posts
Last Edited: 2010-03-14 08:01:56
March 14 2010 07:59 GMT
#118
then they would just burn down the gateway with little no to resistance from the toss. generally, it is a bad idea for a toss to wall itself off from terran since all terran units are range so they can focus fire alot more effectively than toss. reason why toss able to deal with stuff like this before was because the warp finished faster and toss able to pump out enough unit to either kill or chase the marine ball away. Toss wall in actually benefit terran cause it will make it easier for terran to funnel toss units.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-14 08:07:43
March 14 2010 08:01 GMT
#119
Hmm... Well, I believe the idea of the wall is to delay them, with the help of stalkers. You will not be going zealots, or fighting melee style on your ramp. You aren't being funneled, you are firing from on top the hill / behind the ball with stalkers, and teching to cannons.
It is not enough to conquer; one must learn to seduce.
Yamoth
Profile Joined February 2009
United States315 Posts
March 14 2010 08:06 GMT
#120
On March 14 2010 17:01 cartoon]x wrote:
If they are firing on the gateway then you are firing on them with your stalkers.


What part of stalker does crap damage against marine do you not understand. Seriously, do you even play the beta or are you just theory crafting?
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