
[D] TvP Cheese rush overpowered? - Page 2
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Muirhead
United States556 Posts
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Thorgouge
United States6 Posts
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HTX
Germany265 Posts
New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1. | ||
jamvng
Canada244 Posts
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Ryuu314
United States12679 Posts
On March 14 2010 04:17 HTX wrote: New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1. The difference is if you build a forge, the Terran makes an expansion and ends up way ahead. Read the OP. The difference of spending money on detection against DT rush is that in SC1, the Protoss could fast expand, but in doing so allows Terran to expand also. This build is essentially win straight up, or end up with a huge economic advantage. Pulling probes won't necessarily help because the new AI allows SCVs to block incredibly well so that none of your units (including probes) can get to the marines to take them out. | ||
saritenite
Singapore1680 Posts
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Comeh
United States18918 Posts
On March 14 2010 04:20 Ryuu314 wrote: The difference is if you build a forge, the Terran makes an expansion and ends up way ahead. Read the OP. The difference of spending money on detection against DT rush is that in SC1, the Protoss could fast expand, but in doing so allows Terran to expand also. This build is essentially win straight up, or end up with a huge economic advantage. Pulling probes won't necessarily help because the new AI allows SCVs to block incredibly well so that none of your units (including probes) can get to the marines to take them out. Can't protoss go Forge -> expand, a la pvz? Is there something incredibly not-viable about it? | ||
Severedevil
United States4838 Posts
On March 14 2010 04:17 HTX wrote: New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1. In SC1, the Terran is already on two bases with factory tech when he has to buy his statics. | ||
daz
Canada643 Posts
On March 14 2010 04:17 HTX wrote: New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1. it seems like you have no idea how to play either game, or you just didn't read the op. read op before posting please | ||
HTX
Germany265 Posts
it seems like you have no idea how to play either game, or you just didn't read the op. read op before posting please Actually i read it and he says its difficult and not impossible, so my response is that we should get used to new strategies. I tried to explain before that the gameflow has changed. Now we have other races at certain points which can contain the opponent and use it to macro up. Honestly I cant see the T get such a huge advantage when all scvs are pulled of. But before we fight about uncertain things lets wait until someone posts a rep to see how long does it take P to recover if the Forge is used. | ||
Deleted User 61629
1664 Posts
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-orb-
United States5770 Posts
SCVs are like 2x as good as probes and if you block off your rines with them so zealots can't get in it's ridiculous | ||
AmstAff
Germany949 Posts
building time for marines increased to XXX secs (500%) problem solved. why always nerf P? lets just nerf every race totally stupid and randomly without thinking about the other matchups until every unit needs 10mins to build. | ||
squ1d
United States178 Posts
On March 14 2010 05:29 MeProU_Kor wrote: patch 0.8: building time for marines increased to XXX secs (500%) problem solved. why always nerf P? lets just nerf every race totally stupid and randomly without thinking about the other matchups until every unit needs 10mins to build. Because they're retarded. Let's nerf this: Increase build time of Barracks and Reactor by 1000%. Increase build time of Spawning Pool by 500%. And see what it does. Retarded choices generate retarded gameplay. | ||
Yamoth
United States315 Posts
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-orb-
United States5770 Posts
On March 14 2010 05:32 squ1d wrote: Because they're retarded. Let's nerf this: Increase build time of Barracks and Reactor by 1000%. Increase build time of Spawning Pool by 500%. And see what it does. Retarded choices generate retarded gameplay. On my stream I was saying blizzard is mentally handicapped for choosing the only solution suggested for PvP that also fucks with the other matchups and people were like "lol you think blizzard is retarded yet they made this game" or something along those lines. But look at it... they honestly make the dumbest choices with these patches | ||
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Carnac
Germany / USA16648 Posts
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duckhunt
Canada311 Posts
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kimchiterran
Poland81 Posts
Raven | ||
VorcePA
United States1102 Posts
On March 14 2010 06:04 duckhunt wrote: koreans are so sad, they will do anything for a win LOL it doesnt make you a better player to scv rush, anyway most people play super greedy early game ( zergs going 13hatch expo for instance, you can send the scv that built your 11rax and rally rines to z and bunker him before his pool is done ) so maybe this can be dealt with faster scouting and chrono boosting zeals? T_T i dno i havent seen it.. maybe if i lose to cheese and get mad today i will use this strat lol Errrr.... "people" are so sad. The problem with making a game competitive is that people will do -anything- to win. Is that bad? No. Remember, this is a beta. The point of a beta test is to balance it to such an extent that it is generally a fun experience and so that the gameplay is deep. Having an unstoppable build like the one in this thread is fun for terran players for about a week, but that will get boring to the masses, and it will never be fun for toss players if they go in to a game always knowing that they're going to lose. It's good this was caught during beta, and I have little doubt Blizzard will find some way to fix the timings so that terran players can still pull this cheese rush off, but also give protoss players a fighting chance. | ||
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