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[D] TvP Cheese rush overpowered? - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 14 15 16 Next All
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 13 2010 18:53 GMT
#21
Wow... I noticed a lot of Ps opening with a forge in the PlayXP Tournament GTR just posted. I was really confused by it but I guess it's necessary to stop this rush . Sounds pretty bad.
starleague.mit.edu
Thorgouge
Profile Joined March 2010
United States6 Posts
March 13 2010 19:15 GMT
#22
Some replays of this would be nice to check out if anyone has some.
HTX
Profile Joined February 2010
Germany265 Posts
March 13 2010 19:17 GMT
#23

New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1.
The internet: a horrible collective liar
jamvng
Profile Joined October 2008
Canada244 Posts
March 13 2010 19:18 GMT
#24
so why is it tht in BW u can stop this build and SC2 u cant? or is it just ppl arent playing properly?
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 13 2010 19:20 GMT
#25
On March 14 2010 04:17 HTX wrote:

New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1.

The difference is if you build a forge, the Terran makes an expansion and ends up way ahead. Read the OP.

The difference of spending money on detection against DT rush is that in SC1, the Protoss could fast expand, but in doing so allows Terran to expand also. This build is essentially win straight up, or end up with a huge economic advantage.

Pulling probes won't necessarily help because the new AI allows SCVs to block incredibly well so that none of your units (including probes) can get to the marines to take them out.
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
March 13 2010 19:24 GMT
#26
The day that Protoss goes forge first against Terran...I've been waiting for this.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 13 2010 19:25 GMT
#27
On March 14 2010 04:20 Ryuu314 wrote:
Show nested quote +
On March 14 2010 04:17 HTX wrote:

New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1.

The difference is if you build a forge, the Terran makes an expansion and ends up way ahead. Read the OP.

The difference of spending money on detection against DT rush is that in SC1, the Protoss could fast expand, but in doing so allows Terran to expand also. This build is essentially win straight up, or end up with a huge economic advantage.

Pulling probes won't necessarily help because the new AI allows SCVs to block incredibly well so that none of your units (including probes) can get to the marines to take them out.

Can't protoss go Forge -> expand, a la pvz? Is there something incredibly not-viable about it?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 13 2010 19:29 GMT
#28
On March 14 2010 04:17 HTX wrote:

New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1.

In SC1, the Terran is already on two bases with factory tech when he has to buy his statics.
My strategy is to fork people.
daz
Profile Blog Joined May 2008
Canada643 Posts
March 13 2010 19:44 GMT
#29
On March 14 2010 04:17 HTX wrote:

New game new BOs. Whats so bad that Protoss have to spend 150 for Forge or pull Probes to defend vs SCV? If you scout DTs you have to spend money on detection and P can go Expansion anyways. No one complains because we are used to it from SC1.


it seems like you have no idea how to play either game, or you just didn't read the op. read op before posting please
Some eat to remember, some smash to forget. 2009msl.com
HTX
Profile Joined February 2010
Germany265 Posts
Last Edited: 2010-03-13 19:57:16
March 13 2010 19:46 GMT
#30
´
it seems like you have no idea how to play either game, or you just didn't read the op. read op before posting please

Actually i read it and he says its difficult and not impossible, so my response is that we should get used to new strategies. I tried to explain before that the gameflow has changed. Now we have other races at certain points which can contain the opponent and use it to macro up.


Honestly I cant see the T get such a huge advantage when all scvs are pulled of. But before we fight about uncertain things lets wait until someone posts a rep to see how long does it take P to recover if the Forge is used.
The internet: a horrible collective liar
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 13 2010 20:00 GMT
#31
--- Nuked ---
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 20:21 GMT
#32
Someone did this to me and with the warp gate nerf it's literally 100% unstoppable t_t

SCVs are like 2x as good as probes and if you block off your rines with them so zealots can't get in it's ridiculous
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 13 2010 20:29 GMT
#33
patch 0.8:
building time for marines increased to XXX secs (500%) problem solved.

why always nerf P? lets just nerf every race totally stupid and randomly without thinking about the other matchups until every unit needs 10mins to build.
after 2 years i reached it = marine icon
squ1d
Profile Joined June 2007
United States178 Posts
Last Edited: 2010-03-13 20:32:34
March 13 2010 20:32 GMT
#34
On March 14 2010 05:29 MeProU_Kor wrote:
patch 0.8:
building time for marines increased to XXX secs (500%) problem solved.

why always nerf P? lets just nerf every race totally stupid and randomly without thinking about the other matchups until every unit needs 10mins to build.


Because they're retarded. Let's nerf this:

Increase build time of Barracks and Reactor by 1000%.
Increase build time of Spawning Pool by 500%.

And see what it does. Retarded choices generate retarded gameplay.
Yamoth
Profile Joined February 2009
United States315 Posts
March 13 2010 20:52 GMT
#35
Look like forge defense is the only way to survive atm. So now the PvT mu is all about Toss trying to claw their way back from an econ disadvantage.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 20:54 GMT
#36
On March 14 2010 05:32 squ1d wrote:
Show nested quote +
On March 14 2010 05:29 MeProU_Kor wrote:
patch 0.8:
building time for marines increased to XXX secs (500%) problem solved.

why always nerf P? lets just nerf every race totally stupid and randomly without thinking about the other matchups until every unit needs 10mins to build.


Because they're retarded. Let's nerf this:

Increase build time of Barracks and Reactor by 1000%.
Increase build time of Spawning Pool by 500%.

And see what it does. Retarded choices generate retarded gameplay.


On my stream I was saying blizzard is mentally handicapped for choosing the only solution suggested for PvP that also fucks with the other matchups and people were like "lol you think blizzard is retarded yet they made this game" or something along those lines.

But look at it... they honestly make the dumbest choices with these patches
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 13 2010 21:00 GMT
#37
they are trying out various things, calm down
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
duckhunt
Profile Joined June 2009
Canada311 Posts
March 13 2010 21:04 GMT
#38
koreans are so sad, they will do anything for a win LOL it doesnt make you a better player to scv rush, anyway most people play super greedy early game ( zergs going 13hatch expo for instance, you can send the scv that built your 11rax and rally rines to z and bunker him before his pool is done ) so maybe this can be dealt with faster scouting and chrono boosting zeals? T_T i dno i havent seen it.. maybe if i lose to cheese and get mad today i will use this strat lol
kimchiterran
Profile Joined May 2008
Poland81 Posts
March 13 2010 21:14 GMT
#39
This is why we need some low ground vs high ground penalty for range units, back in game. I'd say 50% of damage reduction will do fine (as I totally agree with Blizzard on not having "random" penalties in a competitive game, like we had in Broodwar).

Raven
kimchi makes perfect~
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
March 13 2010 21:18 GMT
#40
On March 14 2010 06:04 duckhunt wrote:
koreans are so sad, they will do anything for a win LOL it doesnt make you a better player to scv rush, anyway most people play super greedy early game ( zergs going 13hatch expo for instance, you can send the scv that built your 11rax and rally rines to z and bunker him before his pool is done ) so maybe this can be dealt with faster scouting and chrono boosting zeals? T_T i dno i havent seen it.. maybe if i lose to cheese and get mad today i will use this strat lol


Errrr.... "people" are so sad. The problem with making a game competitive is that people will do -anything- to win. Is that bad? No. Remember, this is a beta. The point of a beta test is to balance it to such an extent that it is generally a fun experience and so that the gameplay is deep.

Having an unstoppable build like the one in this thread is fun for terran players for about a week, but that will get boring to the masses, and it will never be fun for toss players if they go in to a game always knowing that they're going to lose. It's good this was caught during beta, and I have little doubt Blizzard will find some way to fix the timings so that terran players can still pull this cheese rush off, but also give protoss players a fighting chance.
Shitposting
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