• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:39
CET 23:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1398 users

PvT help: The Marauder Issue - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
February 19 2010 17:21 GMT
#41
On February 19 2010 02:27 aLt)nirvana wrote:
i agree, maruders are so tough

oot> do any protoss players have problems with anti air?
i had the hardest time just killing 4 mutalisks


I also had some Protoss AA issues. Some folks have said mass stalkers.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Spike
Profile Joined October 2003
United States1392 Posts
February 19 2010 17:23 GMT
#42
Answer to M/M is sentries.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 19 2010 20:12 GMT
#43
On February 20 2010 01:10 Zato-1 wrote:
Show nested quote +
On February 19 2010 20:33 mahnini wrote:
i think immortals are the key to beating marauders they do sick damage vs marauders and marines and they dont seem too inaccessible. early game pvt seems like a complete role reversal from sc1 where terran has map control and mobility early game. i'm thinking if you can find the critical mass of immortal/zealot you can contend quite easily. i have a rep where some guy went 1 gate dual robo immortal and did pretty well vs 3rax xxc addons constantly pumping marauders/rines. i think the main difficulty is dealing with the slow down they have vs zealots but making immortals gives a higher priority target (for the player i dont know about the AI) so you either target the immortals and get rolled on by zealots or target the zealots and get blasted on by immortals.

Let me nitpick a few points here:

- Immortals do WAY more damage vs. Marauders than they do against Marines (they deal 20 damage per shot, +30 vs. Armored targets). I doubt many people would contend that Immortals' damage vs. Marauders is pretty sick, but against Marines? Not really.

It takes a Zealot 9 hits to kill a Marauder.
It takes an Immortal 3 shots to kill a Marauder.
It takes a Zealot 3 hits to kill a Marine.
It takes an Immortal 3 shots to kill a Marine.

(note that this makes some assumptions on upgrades, those numbers will vary in the Immortal's favor with higher upgrade levels)

- Immortals are cool, but they're a midgame unit. They can't save you from an early M&M push.

- Be careful to scout the Terran's base if you choose to go Zealot / Immortal. As it is a strictly ground-to-ground army, getting caught off-guard by a bunch of Banshees could turn really ugly really fast.


well if you want to put it that way:
it takes a marine 23 hits to kill a zealot
it takes a marine 50 hits to kill an immortal
it takes a marauder 14 hits to kill a zealot
it takes a marauder 15 hits to kill an immortal

looks like you should be winning! 3 hits to kill any barracks unit sounds pretty good to me
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 20 2010 00:05 GMT
#44
I rarely have any real problems vs marauders. Are you using sentries and spamming guardian + using force fields tactically? Are you getting charge promptly? I defend hardcore stimmed marine/marauder rushes regularly with a mix of zeals, sentries and stalkers. Marauders are armored and stalkers pop them fast as long as they have zeals + guardian around to make them hard to pick off.

Early on just open pylon gas gate pylon core (roughly), using chrono boost intelligently on your nexus. Never use it if you can't dedicated 150 to probes in the next 20 or so seconds. Get 1 zeal to chase their SCV then 3 sentries, while adding 2 more gates. Chrono boost the gate while building the sentries to get them out ASAP so they can start saving energy. Then go 3 gate stalker/zeal, using all your gas on stalkers, until you have about 8, then build a robotics. By this point the T would likely have attacked you either with an early reaper harass, which you'd stop easily with the stalkers, or with a marine/marauder rush, which you can beat back with a little micro + guardian shield.

Once your robo is coming, work in a twilight council asap for charge, get an ob when robo is up, switch to making zeal so you can use gas for charge and immortals and support bay. Keep your robo boosted at all times. After 3-4 immortals start on cols. Replace non-zeal ground units accordingly - you always need 3-4 sentries, and about 1.5 times the zeals you have stalkers (this works for me mostly, though I don't stick to any of these rules precisely).

Usually T will try to expand behind that rush so make an obs first out of robo and watch their base, then make a few immortals, and then start on colossues. They lowered the cost on cols to 200 gas today so they're way faster getting out on 1 base. You can easily 3 gate, chrono boosted robo building cols on 1 base, nonstop, with around 34 probes on minerals.


Anyway... the only really hard pvt I have are when they go marauder/tank. That's tough. You fight it basically the same way, but you have to get more obs and gank them while they move about the map.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
February 20 2010 05:12 GMT
#45
On February 19 2010 03:02 Amber[LighT] wrote:
Blink Rush + 3 zealots has worked vs. every Terran so far. You need to rush to keep them busy defending. Don't try and be cute with using later tier armies.... instead use the sentry's (only get 1 maybe 2) to block passageways so your stalkers can deal the most damage and you can reinforce quickly. Keep pylons at a close distance to your chokes to utilize warp gate as well. Maybe even make a couple of photon cannons. God I just want to play is it 4 PM yet? >:O

And for the love of god MAKE UP TO 3 GATEWAYS ON 1 BASE... you can macro correctly like this!


replays pls?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
February 20 2010 05:22 GMT
#46
On February 20 2010 09:05 Louder wrote:
I rarely have any real problems vs marauders. Are you using sentries and spamming guardian + using force fields tactically? Are you getting charge promptly? I defend hardcore stimmed marine/marauder rushes regularly with a mix of zeals, sentries and stalkers. Marauders are armored and stalkers pop them fast as long as they have zeals + guardian around to make them hard to pick off.

Early on just open pylon gas gate pylon core (roughly), using chrono boost intelligently on your nexus. Never use it if you can't dedicated 150 to probes in the next 20 or so seconds. Get 1 zeal to chase their SCV then 3 sentries, while adding 2 more gates. Chrono boost the gate while building the sentries to get them out ASAP so they can start saving energy. Then go 3 gate stalker/zeal, using all your gas on stalkers, until you have about 8, then build a robotics. By this point the T would likely have attacked you either with an early reaper harass, which you'd stop easily with the stalkers, or with a marine/marauder rush, which you can beat back with a little micro + guardian shield.

Once your robo is coming, work in a twilight council asap for charge, get an ob when robo is up, switch to making zeal so you can use gas for charge and immortals and support bay. Keep your robo boosted at all times. After 3-4 immortals start on cols. Replace non-zeal ground units accordingly - you always need 3-4 sentries, and about 1.5 times the zeals you have stalkers (this works for me mostly, though I don't stick to any of these rules precisely).

Usually T will try to expand behind that rush so make an obs first out of robo and watch their base, then make a few immortals, and then start on colossues. They lowered the cost on cols to 200 gas today so they're way faster getting out on 1 base. You can easily 3 gate, chrono boosted robo building cols on 1 base, nonstop, with around 34 probes on minerals.


Anyway... the only really hard pvt I have are when they go marauder/tank. That's tough. You fight it basically the same way, but you have to get more obs and gank them while they move about the map.



that is sick. Please post a replay!
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
February 20 2010 05:39 GMT
#47
immortals are the key to beat any marauder army
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 20 2010 05:52 GMT
#48
zealots w/ charge are a soft counter to marauders. Back it up with a few immortals and you should be fine.
Mohdoo
Profile Joined August 2007
United States15725 Posts
February 20 2010 11:38 GMT
#49
On February 20 2010 09:05 Louder wrote:
I rarely have any real problems vs marauders. Are you using sentries and spamming guardian + using force fields tactically? Are you getting charge promptly? I defend hardcore stimmed marine/marauder rushes regularly with a mix of zeals, sentries and stalkers. Marauders are armored and stalkers pop them fast as long as they have zeals + guardian around to make them hard to pick off.

Early on just open pylon gas gate pylon core (roughly), using chrono boost intelligently on your nexus. Never use it if you can't dedicated 150 to probes in the next 20 or so seconds. Get 1 zeal to chase their SCV then 3 sentries, while adding 2 more gates. Chrono boost the gate while building the sentries to get them out ASAP so they can start saving energy. Then go 3 gate stalker/zeal, using all your gas on stalkers, until you have about 8, then build a robotics. By this point the T would likely have attacked you either with an early reaper harass, which you'd stop easily with the stalkers, or with a marine/marauder rush, which you can beat back with a little micro + guardian shield.

Once your robo is coming, work in a twilight council asap for charge, get an ob when robo is up, switch to making zeal so you can use gas for charge and immortals and support bay. Keep your robo boosted at all times. After 3-4 immortals start on cols. Replace non-zeal ground units accordingly - you always need 3-4 sentries, and about 1.5 times the zeals you have stalkers (this works for me mostly, though I don't stick to any of these rules precisely).

Usually T will try to expand behind that rush so make an obs first out of robo and watch their base, then make a few immortals, and then start on colossues. They lowered the cost on cols to 200 gas today so they're way faster getting out on 1 base. You can easily 3 gate, chrono boosted robo building cols on 1 base, nonstop, with around 34 probes on minerals.


Anyway... the only really hard pvt I have are when they go marauder/tank. That's tough. You fight it basically the same way, but you have to get more obs and gank them while they move about the map.


Thanks a ton for this. I'm definitely going to give this a try. I have been at a complete loss how to handle the MM army.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO8 - Day 3
Sziky vs Dewalt
eOnzErG vs Cross
ZZZero.O233
LiquipediaDiscussion
Ladder Legends
19:00
WWG Amateur Showdown
davetesta67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 398
ProTech156
StarCraft: Brood War
EffOrt 266
ZZZero.O 233
Dewaltoss 66
Shuttle 63
Mong 21
NaDa 7
Dota 2
NeuroSwarm69
febbydoto57
LuMiX1
League of Legends
Trikslyr38
Heroes of the Storm
Khaldor317
Other Games
Grubby6661
FrodaN1881
hungrybox990
B2W.Neo308
ToD132
ViBE29
Chillindude15
Organizations
Other Games
gamesdonequick1205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 61
• RyuSc2 45
• musti20045 30
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21279
League of Legends
• Doublelift2241
Other Games
• imaqtpie2156
• Shiphtur227
Upcoming Events
Sparkling Tuna Cup
11h 21m
Ladder Legends
18h 21m
BSL 21
21h 21m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.