• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:35
CEST 20:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Gypsy to Korea so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1768 users

PvT help: The Marauder Issue

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Cokephone
Profile Joined August 2009
United States27 Posts
February 18 2010 16:55 GMT
#1
I'm getting my ass handed to me too often in PvT, mainly against huge marauder armies.

Just wondering if any baller 'Toss player has found a solid answer to them, yet, especially when they're coupled with other units.

Stalkers get raped by them, as do zealots (even with charge, it seems). Colossi seem to be an option, but they're super expensive and you'd need 3 or 4 before you could really put a dent in them.

I tried void rays one game, which worked for a little... until he got about 8 marines and raped all of them.

Psi storm SHOULD like the best option... but stimmed marauders don't die as fast as 40 HP marines to it, and they can often dodge most of the damage.

I'm unsure if the immortals hardened shields activate on marauder shots... as they do 10 damage, right on the cutoff? If so, they might be the most solid option??
ITS CALLED HOLD POSITION, BRO!
cuteFayth
Profile Joined January 2006
Canada1167 Posts
February 18 2010 16:56 GMT
#2
what's the unit that would replace reaver? is that colossi?
emikochan
Profile Joined July 2009
United Kingdom232 Posts
February 18 2010 16:58 GMT
#3
10 damage is full damage to immortals unfortunately. I'm guessing mass storms and cutting them off might work out. If you could get some zealots behind his army...
Probes need love too.
cuteFayth
Profile Joined January 2006
Canada1167 Posts
February 18 2010 16:59 GMT
#4
wat about dark templars?
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 17:01 GMT
#5
The Zatic build, or any Marine Marauder strategy, is very hard to deal with as Protoss. The build is very mineral intensive though, so Dark Templar may work as many Terrans will eschew the Orbital Command, or if they get it, use the energy on a MULE instead of a Scanner Sweep. I'm not sure how the timings work for that though.
Writer
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
February 18 2010 17:06 GMT
#6
I dont have beta but i can see a number of situational strategies working.

Try to lay down some forcefields to block his retreat while laying down storms or sending in zealots.

Also, colossi and zealots with the disruptor guardian shield sounds good (-2 damage per shot i think) so those marauders are just going to have a harder time of it.

Immortals might take 10 damage from marauders, but with guardian shield, they would take 8, and also, they dish back 50 a shot at a decent attack rate (from what ive seen in videos). Marauders would be fucked esp. with decent support.

Cant help you with specifics, but you might think about those.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Augury
Profile Blog Joined September 2008
United States758 Posts
February 18 2010 17:08 GMT
#7
I've had the most problems dealing with well timed DTs
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 18 2010 17:09 GMT
#8
As Terran I can say Marine/Marauder rape shit. If you add Nukes or Reaperraids, Protoss is fucked. Big Zealot/Templar/Stalker/Immortal armies should work, but Marauder/Marine and if terran is serious and adds 12 medivacs you are down.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 18 2010 17:10 GMT
#9
On February 19 2010 01:58 emikochan wrote:
10 damage is full damage to immortals unfortunately. I'm guessing mass storms and cutting them off might work out. If you could get some zealots behind his army...


Marauder do 10 base damage, +10 vs heavy armor. Is the immortal heavy armored? ^^
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-02-18 17:12:53
February 18 2010 17:12 GMT
#10
On February 19 2010 02:01 scintilliaSD wrote:
The Zatic build, or any Marine Marauder strategy, is very hard to deal with as Protoss. The build is very mineral intensive though, so Dark Templar may work as many Terrans will eschew the Orbital Command, or if they get it, use the energy on a MULE instead of a Scanner Sweep. I'm not sure how the timings work for that though.


As Terran I usually go:

Supply -> Rax -> Gas -> Rax - Supply -> 1 Rax with reactor, 1 with tech lab.
Then you build up a few marines/marauders and expand. You can go up to 4 Rax with reactor and 3 with tech lab to build MASSIVE amounts of marauder/marine.

Its insane... its mineral heavy yes, but you can easily support it. I sense that it will be nerfed oo;


Edit: lol fuck it, tripple post-____-
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Jazriel
Profile Joined April 2008
Canada404 Posts
February 18 2010 17:27 GMT
#11
I can't imagine any large ground based army is a threat when you have Sentries (name?) with Force Field thingy.

Obv it sounds like Terran ball goes for contain/game, so I would think just try turtling until you get mass storm or something.
#1 LoL player
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
February 18 2010 17:27 GMT
#12
i agree, maruders are so tough

oot> do any protoss players have problems with anti air?
i had the hardest time just killing 4 mutalisks
sc2sea.com - The SEA / ANZ community
Spike
Profile Joined October 2003
United States1392 Posts
February 18 2010 17:29 GMT
#13
Anyone tried immortals or are they too expensive?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
February 18 2010 17:39 GMT
#14
On February 19 2010 01:55 Cokephone wrote:
I'm getting my ass handed to me too often in PvT, mainly against huge marauder armies.

Just wondering if any baller 'Toss player has found a solid answer to them, yet, especially when they're coupled with other units.

Stalkers get raped by them, as do zealots (even with charge, it seems). Colossi seem to be an option, but they're super expensive and you'd need 3 or 4 before you could really put a dent in them.

I tried void rays one game, which worked for a little... until he got about 8 marines and raped all of them.

Psi storm SHOULD like the best option... but stimmed marauders don't die as fast as 40 HP marines to it, and they can often dodge most of the damage.

I'm unsure if the immortals hardened shields activate on marauder shots... as they do 10 damage, right on the cutoff? If so, they might be the most solid option??

Ok, let's start from the beginning. Marauder shots do NOT do 10 damage, depending on the target they're hitting. If you have any doubts as to the specific stats of a unit, check out http://www.sc2armory.com/

Once you realize that marauders do 10 damage (+10 vs. armored), you can see that they'll hit stalkers much harder than zealots (who have armor type light and therefore only take 10 damage total) and Immortals (who will only take 10 damage per shot as long as their shields last, thanks to Hardened Shields).

Zealots should easily overpower a resource-equivalent Marauder force, if they have Charge and unless the Marauders have a huge tactical advantage (i.e. fighting on a choke point so only a few zealots can attack at any given time). Stalkers are a decent unit to make, as they deal bonus damage vs. Armored units like the Marauder, but only if Zealots are tanking for them. Bringing along a Sentry or three for their Guardian Shield ability can't hurt either, making Zealots significantly tougher to Marauder fire (assuming +1 attack upgrade on the Marauders, this will reduce damage taken from 11 to 9 on psi shields, and from 10 to 8 on the Zealot's health).

A zealot-oriented army should crush Marauders until they get to really large numbers and form a huge ball. If that happens, Psi Storm is your best friend. Make sure to have 3+ psi storms available, because one storm (80 damage) is not enough to kill any marauders (125 health), and two are still insufficient if the Terran does a decent job of dodging the storms.

I am making these suggestions without ever having played any version of Starcraft 2, and yet I'm confident they will work. Such is the power of looking at unit stats
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
zee
Profile Joined January 2010
201 Posts
February 18 2010 17:50 GMT
#15
Air.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-02-18 18:03:50
February 18 2010 18:02 GMT
#16
Blink Rush + 3 zealots has worked vs. every Terran so far. You need to rush to keep them busy defending. Don't try and be cute with using later tier armies.... instead use the sentry's (only get 1 maybe 2) to block passageways so your stalkers can deal the most damage and you can reinforce quickly. Keep pylons at a close distance to your chokes to utilize warp gate as well. Maybe even make a couple of photon cannons. God I just want to play is it 4 PM yet? >:O

And for the love of god MAKE UP TO 3 GATEWAYS ON 1 BASE... you can macro correctly like this!
"We have unfinished business, I and he."
nimbim
Profile Blog Joined June 2009
Germany985 Posts
February 18 2010 18:05 GMT
#17
i suggest keeping 1-2 sentries with your army at all times. the shield it can cast (-2dmg to all units affected) works wonders. they helped me win some early game battles at least
Response
Profile Blog Joined April 2004
United States1936 Posts
February 18 2010 18:10 GMT
#18
I wish I would have played players that were competetent, I havent had trouble v anything yet
the REAL ReSpOnSe
Cokephone
Profile Joined August 2009
United States27 Posts
February 18 2010 18:29 GMT
#19
Thanks boys. I'll see what I can do. I totally forgot about sentries... it should make zealots do a decent job. Hopefully.

So weird that PvT functions so differently from SC1. Terran seem like the aggressors, now. FLIPPED THE SCRIPT, DID THEY?!
ITS CALLED HOLD POSITION, BRO!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 18 2010 18:32 GMT
#20
On February 19 2010 03:02 Amber[LighT] wrote:
Blink Rush + 3 zealots has worked vs. every Terran so far. You need to rush to keep them busy defending. Don't try and be cute with using later tier armies.... instead use the sentry's (only get 1 maybe 2) to block passageways so your stalkers can deal the most damage and you can reinforce quickly. Keep pylons at a close distance to your chokes to utilize warp gate as well. Maybe even make a couple of photon cannons. God I just want to play is it 4 PM yet? >:O

And for the love of god MAKE UP TO 3 GATEWAYS ON 1 BASE... you can macro correctly like this!


No one tried that vs me, but my build usually defends of all early rushes. I get marines / marauders early, and to be save you can expand with a bunker, not much Protoss can do.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
Railgan 58
NeuroSwarm 47
StarCraft: Brood War
Calm 4298
Mind 477
actioN 247
Hyuk 132
Dewaltoss 117
Sexy 34
Hm[arnc] 21
yabsab 21
GoRush 17
Terrorterran 17
[ Show more ]
NaDa 9
Dota 2
Gorgc7016
420jenkins360
Counter-Strike
fl0m2526
pashabiceps1760
zeus555
shoxiejesuss420
edward107
Heroes of the Storm
Khaldor180
Liquid`Hasu13
MindelVK9
Other Games
Grubby3043
FrodaN1797
Beastyqt618
ArmadaUGS152
Livibee89
C9.Mang083
Trikslyr76
Organizations
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 122
• Adnapsc2 27
• Reevou 11
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV844
• lizZardDota257
League of Legends
• Jankos1593
Other Games
• imaqtpie897
• Shiphtur222
Upcoming Events
CranKy Ducklings
14h 25m
Sparkling Tuna Cup
15h 25m
PiGosaur Cup
1d 5h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.