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[M] (2) The Path Not Taken - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
TheFlexN
Profile Joined March 2012
Israel472 Posts
Last Edited: 2014-10-12 21:39:56
October 12 2014 21:39 GMT
#21
I love this map, but I think that sometimes blocking your own ramp with buildings can be useful, so I feel continuing with the flat rocks will be better than an unbuildable area.
Could you add some aesthetic pictures, it looks really good, I wish I could see it up close. (on max graphics, potato computer is potato)
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 12 2014 21:47 GMT
#22
Regarding the gold base as a natural for Terran, one thing to remember is that you can load 5 SCVs into a CC before it turns into an orbital. So you can get some SCVs over there straight away without taking the rocks down. I don't see it as too big of a problem however, just wanted to mention it because I used to use that build on team maps to abuse island bases, and it's not something many people will do.

Awesome map, and I particularly like the annotated overview haha
~ ~ <°)))><~ ~ ~
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-10-13 03:47:19
October 13 2014 03:40 GMT
#23
I don't think the floating cc is bad map design with the rocks removed (not OP), and would prolly be just bad with the rocks. But backdoor makes it an easy gold, specially with rocks on ramp. Easy gold is a bad idea imo.
But great map, except for that gold backdoor.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Isarios
Profile Joined March 2014
United States153 Posts
October 13 2014 05:11 GMT
#24
I like it!

Well thought out map. Lots of options. Good use of blockers. I like the sneaky path.

Yes, some simcity-able ness is good.

Looks good too.

Blahhh
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-10-13 11:59:38
October 13 2014 11:58 GMT
#25
On October 13 2014 06:47 TheFish7 wrote:
Regarding the gold base as a natural for Terran, one thing to remember is that you can load 5 SCVs into a CC before it turns into an orbital. So you can get some SCVs over there straight away without taking the rocks down. I don't see it as too big of a problem however, just wanted to mention it because I used to use that build on team maps to abuse island bases, and it's not something many people will do.

Yeah I know, in fact you can get all 6 SCVs over there quickly with a bit of drop micro since it's just across a cliff. Otherwise iHirO's concern wouldn't make any sense. I agree with you however; I don't see it as much of a problem either.


On October 13 2014 06:39 TheFlexN wrote:
Could you add some aesthetic pictures, it looks really good, I wish I could see it up close. (on max graphics, potato computer is potato)

Prepare to be disappointed.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I guess you could say it looks "clean"...
not a community mapmaker
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 13 2014 12:18 GMT
#26
pro tip, use the foliage option, that should make it feel tons less empty
"Not you."
TheFlexN
Profile Joined March 2012
Israel472 Posts
October 13 2014 14:15 GMT
#27
On October 13 2014 20:58 And G wrote:
Show nested quote +
On October 13 2014 06:47 TheFish7 wrote:
Regarding the gold base as a natural for Terran, one thing to remember is that you can load 5 SCVs into a CC before it turns into an orbital. So you can get some SCVs over there straight away without taking the rocks down. I don't see it as too big of a problem however, just wanted to mention it because I used to use that build on team maps to abuse island bases, and it's not something many people will do.

Yeah I know, in fact you can get all 6 SCVs over there quickly with a bit of drop micro since it's just across a cliff. Otherwise iHirO's concern wouldn't make any sense. I agree with you however; I don't see it as much of a problem either.


Show nested quote +
On October 13 2014 06:39 TheFlexN wrote:
Could you add some aesthetic pictures, it looks really good, I wish I could see it up close. (on max graphics, potato computer is potato)

Prepare to be disappointed.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I guess you could say it looks "clean"...

Not disappointed at all, I love those red crystals and it seems you arent focusing on aesthetics and its fine, the map still has really nice colors. Your info overview with all the text is something that other map makers should learn from you.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
And G
Profile Joined May 2012
Germany491 Posts
October 14 2014 13:40 GMT
#28
Alright, I've exchanged the unbuildable pathing for your standard unbuildable rocks. Also I've fixed the fog which wasn't there for some reason; I had to disable and re-enable the fog checkbox in the terrain type to make it work.


Poll: Backdoor gold bases on The Path Not Taken?

No changes. (10)
 
50%

Remove the backdoor to the main and the rocks at the wide ramp. (4)
 
20%

Make it a regular base. (3)
 
15%

Add unbuildable rocks at the base location (less health). (2)
 
10%

Remove the rocks at the wide ramp. (1)
 
5%

Add destructible rocks at the base location. (0)
 
0%

Add creep at the base location (like on Arkanoid). (0)
 
0%

Remove the backdoor to the main. (0)
 
0%

20 total votes

Your vote: Backdoor gold bases on The Path Not Taken?

(Vote): No changes.
(Vote): Add destructible rocks at the base location.
(Vote): Add unbuildable rocks at the base location (less health).
(Vote): Add creep at the base location (like on Arkanoid).
(Vote): Remove the rocks at the wide ramp.
(Vote): Remove the backdoor to the main.
(Vote): Remove the backdoor to the main and the rocks at the wide ramp.
(Vote): Make it a regular base.



I'm starting to think that there is no way to make this map less Terran-favoured without also making it way less interesting. If you remove the backdoor and the rocks to the middle, it will become pretty much impossible for both players to hold the golds at the same time, and the watchtower would also be much less interesting. It wouldn't be much different from there being a single gold base at where the watchtower is, except for Protoss being able to blink into the main from the gold. If you make the golds into regular bases Zerg will never expand there and also you throw the whole idea of early golds leading to non-standard builds and timings like on Habitation Station out of the window. Removing only the rocks at the wide ramp would probably be my favourite option, but I think this might just lead to other imbalances because then the backdoor would only be protected by one set of rocks and it isn't out of the way for an attacker either (although I did make sure that Zerg has plenty of room to defend in their main against sentry/immortal all-ins and similar stuff). And so on, and so on.

Ladder maps would be much more innovative if you could actually veto two maps in each of the two non-mirror matchups, and then maybe have an additional general downvote. The way it is now, maps like TPNT only realistically have a chance to be played on in Proleague because even if they do make it to ladder they get downvoted and then removed next season. Which is a shame because many racially imbalanced maps are actually amazing for mirror matchups.
not a community mapmaker
Thyriaen
Profile Joined December 2011
Switzerland41 Posts
October 14 2014 15:35 GMT
#29
stop being so god damn awesome innovative !
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-10-14 16:24:21
October 14 2014 16:18 GMT
#30
Hmm looks like you haven't updated the overview pic.
Now with unbuildable rocks I guess it's an insanely good map now
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 14 2014 17:04 GMT
#31
This map is ... too good! Send it back.
www.alonetone.com/xenotolerance
And G
Profile Joined May 2012
Germany491 Posts
October 16 2014 13:53 GMT
#32
On October 15 2014 01:18 OtherWorld wrote:
Hmm looks like you haven't updated the overview pic.

Ugh, too lazy. The unbuildable rocks are in the same spot, so...

I'll update the overview if I make any changes to the natural sim city or the gold bases. Amusingly, when I quoted the poll the top two options ("no changes" and "remove backdoor and rocks") were both at 4 votes each; since then there have been 5 votes for "no changes" and 0 votes for "remove backdoor and rocks"...

I guess I'll just leave things as they are.
not a community mapmaker
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