Could you add some aesthetic pictures, it looks really good, I wish I could see it up close. (on max graphics, potato computer is potato)
[M] (2) The Path Not Taken - Page 2
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TheFlexN
Israel472 Posts
Could you add some aesthetic pictures, it looks really good, I wish I could see it up close. (on max graphics, potato computer is potato) | ||
TheFish7
United States2824 Posts
Awesome map, and I particularly like the annotated overview haha | ||
Superbanana
2369 Posts
But great map, except for that gold backdoor. | ||
Isarios
United States153 Posts
Well thought out map. Lots of options. Good use of blockers. I like the sneaky path. Yes, some simcity-able ness is good. Looks good too. | ||
And G
Germany491 Posts
On October 13 2014 06:47 TheFish7 wrote: Regarding the gold base as a natural for Terran, one thing to remember is that you can load 5 SCVs into a CC before it turns into an orbital. So you can get some SCVs over there straight away without taking the rocks down. I don't see it as too big of a problem however, just wanted to mention it because I used to use that build on team maps to abuse island bases, and it's not something many people will do. Yeah I know, in fact you can get all 6 SCVs over there quickly with a bit of drop micro since it's just across a cliff. Otherwise iHirO's concern wouldn't make any sense. I agree with you however; I don't see it as much of a problem either. On October 13 2014 06:39 TheFlexN wrote: Could you add some aesthetic pictures, it looks really good, I wish I could see it up close. (on max graphics, potato computer is potato) Prepare to be disappointed. + Show Spoiler + ![]() ![]() ![]() ![]() ![]() I guess you could say it looks "clean"... | ||
Meavis
Netherlands1300 Posts
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TheFlexN
Israel472 Posts
On October 13 2014 20:58 And G wrote: Yeah I know, in fact you can get all 6 SCVs over there quickly with a bit of drop micro since it's just across a cliff. Otherwise iHirO's concern wouldn't make any sense. I agree with you however; I don't see it as much of a problem either. Prepare to be disappointed. + Show Spoiler + ![]() ![]() ![]() ![]() ![]() I guess you could say it looks "clean"... Not disappointed at all, I love those red crystals and it seems you arent focusing on aesthetics and its fine, the map still has really nice colors. Your info overview with all the text is something that other map makers should learn from you. | ||
And G
Germany491 Posts
Poll: Backdoor gold bases on The Path Not Taken? No changes. (10) Remove the backdoor to the main and the rocks at the wide ramp. (4) Make it a regular base. (3) Add unbuildable rocks at the base location (less health). (2) Remove the rocks at the wide ramp. (1) Add destructible rocks at the base location. (0) Add creep at the base location (like on Arkanoid). (0) Remove the backdoor to the main. (0) 20 total votes Your vote: Backdoor gold bases on The Path Not Taken? (Vote): No changes. I'm starting to think that there is no way to make this map less Terran-favoured without also making it way less interesting. If you remove the backdoor and the rocks to the middle, it will become pretty much impossible for both players to hold the golds at the same time, and the watchtower would also be much less interesting. It wouldn't be much different from there being a single gold base at where the watchtower is, except for Protoss being able to blink into the main from the gold. If you make the golds into regular bases Zerg will never expand there and also you throw the whole idea of early golds leading to non-standard builds and timings like on Habitation Station out of the window. Removing only the rocks at the wide ramp would probably be my favourite option, but I think this might just lead to other imbalances because then the backdoor would only be protected by one set of rocks and it isn't out of the way for an attacker either (although I did make sure that Zerg has plenty of room to defend in their main against sentry/immortal all-ins and similar stuff). And so on, and so on. Ladder maps would be much more innovative if you could actually veto two maps in each of the two non-mirror matchups, and then maybe have an additional general downvote. The way it is now, maps like TPNT only realistically have a chance to be played on in Proleague because even if they do make it to ladder they get downvoted and then removed next season. Which is a shame because many racially imbalanced maps are actually amazing for mirror matchups. | ||
Thyriaen
Switzerland41 Posts
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OtherWorld
France17333 Posts
Now with unbuildable rocks I guess it's an insanely good map now | ||
Xenotolerance
United States464 Posts
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And G
Germany491 Posts
On October 15 2014 01:18 OtherWorld wrote: Ugh, too lazy. The unbuildable rocks are in the same spot, so... I'll update the overview if I make any changes to the natural sim city or the gold bases. Amusingly, when I quoted the poll the top two options ("no changes" and "remove backdoor and rocks") were both at 4 votes each; since then there have been 5 votes for "no changes" and 0 votes for "remove backdoor and rocks"... I guess I'll just leave things as they are. | ||
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