I am so exciting that my game was broadcasted by HuskyStarcraft
Beta 1.43 combat video -- Garrosh as main hero:
The is not just a map, it is completely implemented as a RTS game, mod of models, textures and sounds are referenced by expandable melee maps, and it reached 245M, which means I use 2 battlenet account's upload spaces.
1. 2 factions: Alliance and Horde, 14 buildings, 16 units and 18 heroes and over 50 creeps.
2. 3 melee maps right now: Lost Temple which made in Bloodelf Style, Crossroads that copied from WOW and Ashenvale that full of Nightelf style. New melee maps could be added smoothly on the framework.
3. Complete AI system for skirmish act as players.
4. Many WOW features, regions, units and abilities are implemented in the RTS game. You can see Undead Rogue or Bloodelf Paladin which is in early WOW times, and also can find Pandaren Monk, Leishen, Malkorok that in recent WOW version.
How to play:
Got into the Stracraft II Arcade of US, Euro, Korean or CN.
Search 'WAH', all WAH melee maps will come out.
The game cost 245M, but most of them is the assets, and each map just 5M. So when you downloaded large assets first time, just a few contents need to be downloaded for other maps or further update.
The idea came from ten years ago, when WOW came to Beta. For I did not have any account, and did not like just watching others playing, I decide to use Warcraft III editor to create my WOW, and get did it for 3 months.
But it did not finish, after ten years, I have new ideas on it. Since Warcraft IV is far away from me, just like WOW did ten year ago, why not use Starcraft II Editor to create one? This time, I have 8 years of coding and design experiences, more important, have a stronger will, finally I made it completed.
I began this project on SC2 Editor this March. After 6 month's working on free time, I realized that I must focus on it and make it perfect, so I resigned my job, by serious. After 2 month's work, now the 1.0 version comes out.
I still have big plans, I want to implement the Burning Legion, once designed to be a main faction in Warcraft III, but in 2001 it was removed, but I still remember it
Even for the current version, there are still much work to be done on bugs, balance issues and improvements. Please do not hesitate to give your suggestions, with all of you, I am not alone.
GL & HF
PS:As a 12 years warcraft fan, in my game, every hero, unit, region and ability name is treated seriously. Designs are also follow the Warcraft and WOW style.
Books I got my design ideas from:
The Art of Blizzard
DK: World of Warcraft Ultimate Visual Guide
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Friends that help me design