Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 7
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Lazzi
Switzerland1923 Posts
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StevenLuo
116 Posts
1. New Unit Huntress of Alliance, fast speed and good at scouting. 2. New Unit Sunwalker of Horde, a Tauren healer ridding Kodo Beast, can make AOE Healing. 3. New Unit Goblin Shredder, a strong mechanical unit making cleaving attack and expert on attacking structure. 4. New Buidling Draenei Abbey, Griffon Aviary, Goblin Lab added. 5. Units are tired into 3 levels, and trained from different buildings. ![]() | ||
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iHirO
United Kingdom1381 Posts
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crappen
Norway1546 Posts
Very nice art. I somehow think maybe the models are a bit too big, making the battle scene seem kind of zoomed in. In WC3 I think models was a bit smaller. Maybe something to play out with, is modelsize, and also make them more distinct (and bland perhaps). If they are too flashy and good looking, the gameplay in battle may struggle. In WoW f.ex, one of the problems for me is too many good looking spells, which are good solo, but not in raids. I kind of like how easy the macro is, making the focus of the game on combat. Too many spells? Too early for me to tell, but that was my first impression. A solution if desirable, is to do as they did with talents in WoW, cut the boring ones that you dont feel add much, and keep the really fun/good ones. I think however that it is smart to have tons of spells/talents now early on, to luke out the bad ones people don't spend or use much. As it is now, I felt really lost in battle about my units, making it hard to identify casters. F.ex it is easy to spot a bunch of marines, because you need many of them, and they make a neat little ball, but identify an important caster can be a little more trickier, unless of course its a infestor lol. Again, what if a smaller modelsize, but it was more of them? | ||
StevenLuo
116 Posts
On November 16 2013 00:53 crappen wrote: I just had a game versus AI, my first impression is: Very nice art. I somehow think maybe the models are a bit too big, making the battle scene seem kind of zoomed in. In WC3 I think models was a bit smaller. Maybe something to play out with, is modelsize, and also make them more distinct (and bland perhaps). If they are too flashy and good looking, the gameplay in battle may struggle. In WoW f.ex, one of the problems for me is too many good looking spells, which are good solo, but not in raids. I kind of like how easy the macro is, making the focus of the game on combat. Too many spells? Too early for me to tell, but that was my first impression. A solution if desirable, is to do as they did with talents in WoW, cut the boring ones that you dont feel add much, and keep the really fun/good ones. I think however that it is smart to have tons of spells/talents now early on, to luke out the bad ones people don't spend or use much. As it is now, I felt really lost in battle about my units, making it hard to identify casters. F.ex it is easy to spot a bunch of marines, because you need many of them, and they make a neat little ball, but identify an important caster can be a little more trickier, unless of course its a infestor lol. Again, what if a smaller modelsize, but it was more of them? Hi, thanks for your attention ![]() About model scale: 2 weeks ago I adjust the scale and blow is the screenshot of latest version, I do not know if it is still big for you, I will try to compare with war3 and modify again if needed. About spells: At the beginning of design I realized that player could not handle so much spells, so for most of the normal units, in 3 spells it at least have one auto cast, most have 2, and the rest has a long cool down time like Shield Wall. In fact player can even without micro,, just A + Left Click, most of the units will perform well. About unit identify: I added team color for normal units in the latest version 1.08, so only hero units has colored aura now and it would help player to identify units easier, but I think it still need work to do. Thanks for your feedback crappen, wish you like the new version that online yesterday, and also wish you support the game in the future, because that is why I am still hardworking on it ![]() GL, HF StevenLuo | ||
StevenLuo
116 Posts
------------------------------------------------------------------------------------------------------------ 1. Teamcolor added, so only heroes have colored aura now. 2. Subgroup Icon is highlighting when it is selected. 3. Creeps shown on the radar map. 4. Brightness of the buildings decreased, which looks better. 5. Terrain and Doodads of 3 Maps were adjusted in details. ![]() | ||
crappen
Norway1546 Posts
It is easy to just jump into without focus on macro and economy. This helps when I am trying to "sell" this game to my friends. I struggle selling a game where I have to lecture them on very basic things. Although its a lot of spells to figure out, it is a much more fun approach to learning a game. When people can go from very early, to just slaughter monsters and gain strength, this is a very good selling point. And having lots of spells, can be what makes people want to stay for a longer time in the game, giving it depth. And your approach to having many of them on autocast, with the options later on to toggle this off, can turn out great. Trying to have my friends play Starcraft, is a fuckton of pain in the ass, I've given up, and absolutely nobody even in the faintest friendcircle plays starcraft (but everyone has tried). I think you have a good thing going on with this game ![]() ![]() | ||
is5-baseic
United States9 Posts
All in all, I can't offer much advice except "keep on truckin'", because you have a clear direction with this mod and have built a strong base game. | ||
Gofarman
Canada645 Posts
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KingBongoBong
Serbia1 Post
keep up! good luck! | ||
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digmouse
China6326 Posts
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StevenLuo
116 Posts
On December 12 2013 01:18 KingBongoBong wrote: Hi. I just wanted to say keep up the good work StevenLuo!! Im not a SC player at all but i will instal the game just to try this mod because it looks good and it brings up good memories XD. I hope u succeed in an attempt to make this mod really big one day , because WC4 is not coming out soon if at all. U are the only hope for WarCraft RTS fans all over the world! XD keep up! good luck! I keep on working on this project now, and I think the next version would be surprised, no, astonished ![]() | ||
StevenLuo
116 Posts
On December 12 2013 01:49 digmouse wrote: OP you would be happy to know that in Patch 2.1 Blizzard is adding in Warcraft 3 hero models. It is a good chance for WAH to spread out, wish 2,1.0 come out soon. | ||
StevenLuo
116 Posts
On November 18 2013 20:32 crappen wrote: I am at work now, so I have not tested the new version. I would however, like to add what I find good about the game. It is easy to just jump into without focus on macro and economy. This helps when I am trying to "sell" this game to my friends. I struggle selling a game where I have to lecture them on very basic things. Although its a lot of spells to figure out, it is a much more fun approach to learning a game. When people can go from very early, to just slaughter monsters and gain strength, this is a very good selling point. And having lots of spells, can be what makes people want to stay for a longer time in the game, giving it depth. And your approach to having many of them on autocast, with the options later on to toggle this off, can turn out great. Trying to have my friends play Starcraft, is a fuckton of pain in the ass, I've given up, and absolutely nobody even in the faintest friendcircle plays starcraft (but everyone has tried). I think you have a good thing going on with this game ![]() ![]() Thank your for your attention and suggestion, I keep silence for week because I was also not satisfied by the current version, it is, sometimes, boring and lack of strategy depth. So I am refining it and making other new features. i think it would be soon the big update will come out, more detailed attack vs armor definition as Warcraft III, more refined text words,new factions, new units and new maps. Wish you like it then ![]() GL, HF StevenLuo | ||
StevenLuo
116 Posts
One month ago someone tell me that he want Garrosh the Warchief of the Horde be added into the game, and I promised him. In the furture version of WAH, you could see a new hero of Horde, the Warchief. Warchief is a Strength hero that waving a two handed axe, and the style is just the same as the Gorrash in WOW. WAH would have a great update with many new features, please keep your attention. ![]() | ||
StevenLuo
116 Posts
WAH Beta 1.43 Combat Video To know more news about WAH, please to visit my FB page: https://www.facebook.com/wahgame | ||
Foxxan
Sweden3427 Posts
within the editor? Or where? I liked that leap, i wish my zealots could leap like that | ||
ETisME
12276 Posts
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StevenLuo
116 Posts
Garrosh Hellscream as main hero of the Horde. You can see these impressive abilities -- Heroic Leap, Whirlwind, Blood Lust. | ||
StevenLuo
116 Posts
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