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Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 7

Forum Index > SC2 Maps & Custom Games
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Prev 1 5 6 7 All
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
November 07 2013 10:41 GMT
#121
This looks wonderful, haven't played it yet but from what I've seen, this is a piece of art!
It's good to be back
StevenLuo
Profile Joined September 2013
116 Posts
Last Edited: 2013-11-10 10:50:19
November 10 2013 10:49 GMT
#122
1.07 Update:

1. New Unit Huntress of Alliance, fast speed and good at scouting.
2. New Unit Sunwalker of Horde, a Tauren healer ridding Kodo Beast, can make AOE Healing.
3. New Unit Goblin Shredder, a strong mechanical unit making cleaving attack and expert on attacking structure.
4. New Buidling Draenei Abbey, Griffon Aviary, Goblin Lab added.
5. Units are tired into 3 levels, and trained from different buildings.

[image loading]
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 10 2013 10:57 GMT
#123
Are you going to use the new WC3 models when they get released?

[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
crappen
Profile Joined April 2010
Norway1546 Posts
November 15 2013 15:53 GMT
#124
I just had a game versus AI, my first impression is:

Very nice art. I somehow think maybe the models are a bit too big, making the battle scene seem kind of zoomed in. In WC3 I think models was a bit smaller. Maybe something to play out with, is modelsize, and also make them more distinct (and bland perhaps). If they are too flashy and good looking, the gameplay in battle may struggle. In WoW f.ex, one of the problems for me is too many good looking spells, which are good solo, but not in raids.

I kind of like how easy the macro is, making the focus of the game on combat.

Too many spells? Too early for me to tell, but that was my first impression. A solution if desirable, is to do as they did with talents in WoW, cut the boring ones that you dont feel add much, and keep the really fun/good ones. I think however that it is smart to have tons of spells/talents now early on, to luke out the bad ones people don't spend or use much.
As it is now, I felt really lost in battle about my units, making it hard to identify casters. F.ex it is easy to spot a bunch of marines, because you need many of them, and they make a neat little ball, but identify an important caster can be a little more trickier, unless of course its a infestor lol. Again, what if a smaller modelsize, but it was more of them?
StevenLuo
Profile Joined September 2013
116 Posts
November 16 2013 23:15 GMT
#125
On November 16 2013 00:53 crappen wrote:
I just had a game versus AI, my first impression is:

Very nice art. I somehow think maybe the models are a bit too big, making the battle scene seem kind of zoomed in. In WC3 I think models was a bit smaller. Maybe something to play out with, is modelsize, and also make them more distinct (and bland perhaps). If they are too flashy and good looking, the gameplay in battle may struggle. In WoW f.ex, one of the problems for me is too many good looking spells, which are good solo, but not in raids.

I kind of like how easy the macro is, making the focus of the game on combat.

Too many spells? Too early for me to tell, but that was my first impression. A solution if desirable, is to do as they did with talents in WoW, cut the boring ones that you dont feel add much, and keep the really fun/good ones. I think however that it is smart to have tons of spells/talents now early on, to luke out the bad ones people don't spend or use much.
As it is now, I felt really lost in battle about my units, making it hard to identify casters. F.ex it is easy to spot a bunch of marines, because you need many of them, and they make a neat little ball, but identify an important caster can be a little more trickier, unless of course its a infestor lol. Again, what if a smaller modelsize, but it was more of them?


Hi, thanks for your attention

About model scale:
2 weeks ago I adjust the scale and blow is the screenshot of latest version, I do not know if it is still big for you, I will try to compare with war3 and modify again if needed.

About spells:
At the beginning of design I realized that player could not handle so much spells, so for most of the normal units, in 3 spells it at least have one auto cast, most have 2, and the rest has a long cool down time like Shield Wall. In fact player can even without micro,, just A + Left Click, most of the units will perform well.

About unit identify:
I added team color for normal units in the latest version 1.08, so only hero units has colored aura now and it would help player to identify units easier, but I think it still need work to do.

Thanks for your feedback crappen, wish you like the new version that online yesterday, and also wish you support the game in the future, because that is why I am still hardworking on it

GL, HF

StevenLuo
StevenLuo
Profile Joined September 2013
116 Posts
Last Edited: 2013-11-16 23:23:14
November 16 2013 23:21 GMT
#126
1.08 Update:
------------------------------------------------------------------------------------------------------------
1. Teamcolor added, so only heroes have colored aura now.
2. Subgroup Icon is highlighting when it is selected.
3. Creeps shown on the radar map.
4. Brightness of the buildings decreased, which looks better.
5. Terrain and Doodads of 3 Maps were adjusted in details.

[image loading]
crappen
Profile Joined April 2010
Norway1546 Posts
November 18 2013 11:32 GMT
#127
I am at work now, so I have not tested the new version. I would however, like to add what I find good about the game.
It is easy to just jump into without focus on macro and economy. This helps when I am trying to "sell" this game to my friends. I struggle selling a game where I have to lecture them on very basic things. Although its a lot of spells to figure out, it is a much more fun approach to learning a game. When people can go from very early, to just slaughter monsters and gain strength, this is a very good selling point. And having lots of spells, can be what makes people want to stay for a longer time in the game, giving it depth. And your approach to having many of them on autocast, with the options later on to toggle this off, can turn out great.

Trying to have my friends play Starcraft, is a fuckton of pain in the ass, I've given up, and absolutely nobody even in the faintest friendcircle plays starcraft (but everyone has tried). I think you have a good thing going on with this game And having a lot of units with tons of spells, can actually be one of the best selling points. This is a gamedesign decision. Look at Total Annihilation, tons of units, and it became very popular and played for many years. Wish you luck, just make a game you would love to play imo
is5-baseic
Profile Joined July 2012
United States9 Posts
December 01 2013 00:23 GMT
#128
At the very minimum, this is fun to play. The mechanics are easy enough to grasp if you have nebulous rts knowledge (which you should if you're in sc2) and wandering around creeping while checking around for your opponent's worked in War3 and it works just as well here. Thee lack of War3's "formation" ai, where ranged units would purposely decide to wait until melee units in the same group went ahead before moving in order to retain their advantage, feels a little more like a Difference than a Problem, although the oversaturation of spells and abilities is completely laughable. Many of them have autocast, which is nice, but EVERY UNIT, including Grunts and Footmen having an ability of some sort is a little overboard in my opinion. Using WoW models is also iffy; most models in WoW are meant to stand out as Individuals, to not blend in with a crowd. Throwing them all together like this is super disorienting, although at least team colors are enabled now.

All in all, I can't offer much advice except "keep on truckin'", because you have a clear direction with this mod and have built a strong base game.
I like Nike but wait a minute/The neighborhood supports so put some money in it
Gofarman
Profile Joined June 2010
Canada648 Posts
December 01 2013 02:17 GMT
#129
Awesome, two thumbs up.
KingBongoBong
Profile Joined December 2013
Serbia1 Post
December 11 2013 16:18 GMT
#130
Hi. I just wanted to say keep up the good work StevenLuo!! Im not a SC player at all but i will instal the game just to try this mod because it looks good and it brings up good memories XD. I hope u succeed in an attempt to make this mod really big one day , because WC4 is not coming out soon if at all. U are the only hope for WarCraft RTS fans all over the world! XD
keep up! good luck!
Warcraft 4 Life
digmouse
Profile Blog Joined November 2010
China6333 Posts
December 11 2013 16:49 GMT
#131
OP you would be happy to know that in Patch 2.1 Blizzard is adding in Warcraft 3 hero models.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
StevenLuo
Profile Joined September 2013
116 Posts
Last Edited: 2013-12-12 03:36:22
December 12 2013 03:35 GMT
#132
On December 12 2013 01:18 KingBongoBong wrote:
Hi. I just wanted to say keep up the good work StevenLuo!! Im not a SC player at all but i will instal the game just to try this mod because it looks good and it brings up good memories XD. I hope u succeed in an attempt to make this mod really big one day , because WC4 is not coming out soon if at all. U are the only hope for WarCraft RTS fans all over the world! XD
keep up! good luck!


I keep on working on this project now, and I think the next version would be surprised, no, astonished
StevenLuo
Profile Joined September 2013
116 Posts
December 12 2013 03:36 GMT
#133
On December 12 2013 01:49 digmouse wrote:
OP you would be happy to know that in Patch 2.1 Blizzard is adding in Warcraft 3 hero models.


It is a good chance for WAH to spread out, wish 2,1.0 come out soon.
StevenLuo
Profile Joined September 2013
116 Posts
December 12 2013 03:42 GMT
#134
On November 18 2013 20:32 crappen wrote:
I am at work now, so I have not tested the new version. I would however, like to add what I find good about the game.
It is easy to just jump into without focus on macro and economy. This helps when I am trying to "sell" this game to my friends. I struggle selling a game where I have to lecture them on very basic things. Although its a lot of spells to figure out, it is a much more fun approach to learning a game. When people can go from very early, to just slaughter monsters and gain strength, this is a very good selling point. And having lots of spells, can be what makes people want to stay for a longer time in the game, giving it depth. And your approach to having many of them on autocast, with the options later on to toggle this off, can turn out great.

Trying to have my friends play Starcraft, is a fuckton of pain in the ass, I've given up, and absolutely nobody even in the faintest friendcircle plays starcraft (but everyone has tried). I think you have a good thing going on with this game And having a lot of units with tons of spells, can actually be one of the best selling points. This is a gamedesign decision. Look at Total Annihilation, tons of units, and it became very popular and played for many years. Wish you luck, just make a game you would love to play imo


Thank your for your attention and suggestion, I keep silence for week because I was also not satisfied by the current version, it is, sometimes, boring and lack of strategy depth. So I am refining it and making other new features.

i think it would be soon the big update will come out, more detailed attack vs armor definition as Warcraft III, more refined text words,new factions, new units and new maps. Wish you like it then

GL, HF

StevenLuo
StevenLuo
Profile Joined September 2013
116 Posts
December 15 2013 00:52 GMT
#135
Garrosh will be in WAH

One month ago someone tell me that he want Garrosh the Warchief of the Horde be added into the game, and I promised him.
In the furture version of WAH, you could see a new hero of Horde, the Warchief. Warchief is a Strength hero that waving a two handed axe, and the style is just the same as the Gorrash in WOW.
WAH would have a great update with many new features, please keep your attention.

[image loading]
StevenLuo
Profile Joined September 2013
116 Posts
Last Edited: 2013-12-16 13:47:45
December 16 2013 11:13 GMT
#136
Garrosh in WAH
WAH Beta 1.43 Combat Video




To know more news about WAH, please to visit my FB page:
https://www.facebook.com/wahgame
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 16 2013 11:25 GMT
#137
Where do you get the soundeffects from?
within the editor? Or where?

I liked that leap,
i wish my zealots could leap like that
ETisME
Profile Blog Joined April 2011
12912 Posts
December 16 2013 12:03 GMT
#138
looking good wow
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
StevenLuo
Profile Joined September 2013
116 Posts
December 17 2013 02:16 GMT
#139
WAH Beta 1.43 combat video

Garrosh Hellscream as main hero of the Horde.
You can see these impressive abilities -- Heroic Leap, Whirlwind, Blood Lust.
StevenLuo
Profile Joined September 2013
116 Posts
December 23 2013 03:00 GMT
#140
Bear, Cat, Moonkin, hear my call


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