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Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 Next All
StevenLuo
Profile Joined September 2013
116 Posts
November 01 2013 11:41 GMT
#101
WAH 1.05 Updates:

Balance:
Alliance:
Demonhunter Immotate demage from reduced 20,30,40/sec to 10,15,20/sec.
Granddruid Entangling Roots demage reduced from 20,30,40/sec to 10,15,20/sec.

Horde:
Riflegirl Explosive Shot range reduced from 5 to 3, damage reduced from 35 to 30.

Other:
Summon Headless Knight CD increased from 2min to 3min.

Bug:
Fix Farm, Burrow model will switch to supply depot error.
Fix text and icon error when select item on the ground.
Fix text error of Windwalker ability Pride of the Tiger in English.
bypLy
Profile Joined June 2013
757 Posts
November 01 2013 11:58 GMT
#102
nice, very nice
404AlphaSquad
Profile Joined October 2011
839 Posts
November 01 2013 12:15 GMT
#103
Is there a channel to meet people who play this ?
aka Kalevi
StevenLuo
Profile Joined September 2013
116 Posts
November 01 2013 12:28 GMT
#104
On November 01 2013 21:15 404AlphaSquad wrote:
Is there a channel to meet people who play this ?


The channel on BN? You just remind me, I will create one latter.

Thank you
StevenLuo
Profile Joined September 2013
116 Posts
November 02 2013 03:34 GMT
#105
Hot fix 1.05-1
------------------------------------------------------------------------------------
General:
Increase the speed of units, heroes, decrease the scale of units. It adjust the pace of the game.

Balance:
Decrease the damage of rifle girl.
Increase the mana cost of Great Heal (Priest) and Flash Light (Holy Paladin). Weaken these normal healing units a liitle.
404AlphaSquad
Profile Joined October 2011
839 Posts
November 02 2013 18:22 GMT
#106
some tech requirements would be great for different units, instead of having them come all from the same building. and please show creeps on the minimap
aka Kalevi
SheaR619
Profile Joined October 2010
United States2399 Posts
November 02 2013 19:18 GMT
#107
On November 01 2013 16:23 TheFish7 wrote:
Having wood as a resource would be a great addition. I know how to implement this if you need a hand


oh god please get him to add wood. Having only 1 resource is pretty bland and doesnt really add that much strategic depth.
I may not be the best, but i will be some day...
Split.
Profile Joined September 2011
Switzerland234 Posts
November 02 2013 20:12 GMT
#108
This is really awesome. Best of luck.
StevenLuo
Profile Joined September 2013
116 Posts
November 03 2013 00:51 GMT
#109
New 1V2 Game Play Video:



I played with 2 friends, Sprtansss and Jin on Lost Temple
KissMeRed
Profile Joined June 2012
United States96 Posts
November 03 2013 01:19 GMT
#110
It looks nice, but the gameplay is boring.

Just change everything to be more like WC3. Then it will be a good custom map.
Lephex
Profile Joined June 2011
Germany153 Posts
November 03 2013 12:27 GMT
#111
i feel thats it just has to maaaany spells, why give a rifleman like 3 spells?That makes no sense to me. The effort that you put into this is impressive, but i dont get the warcraft`ish feel overall.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
Grend
Profile Blog Joined April 2010
1600 Posts
November 03 2013 14:30 GMT
#112
Have you considered bringing in someone to focus on the gameplay? It seems to me that you are very good at the art stuff, but you may be a bit inexperienced when it comes to game design. This is meant as constructive criticism.
The game seems to need a major redesign when it comes to things such as:
-Balance
-Resource management
-Spells
-Unit tiers
♞ Against the Wind - Bob Seger ♞
g!mp
Profile Joined August 2010
Germany31 Posts
November 05 2013 09:23 GMT
#113
@StevenLuo
"I realized that I must focus on it and make it perfect, so I resigned my job, by serious"

You sir, should start a kickstarter campaign. Immediately!

And that campaign should be about:
- adding 1-3 muldiplayer maps
- a small campaign
- polish the framework (animations/bugs/balance)
- release the framework for other devs

Ask for 15.000$ with stretch goals for each 5k or 10k up to 60k.
Moonky
Profile Joined October 2013
France3 Posts
November 05 2013 17:34 GMT
#114
I tried it and was not disappointed, great fuckin' work !
StevenLuo
Profile Joined September 2013
116 Posts
November 05 2013 22:56 GMT
#115
1.06-2 Update:
---------------------------------------------------------------------------------
Feature:
New unit Knight added to Alliance, with strong defense, attack and heal abilities.
New unit Wolf Rider added to Hored, with control ability Ensnare and fastest speed on ground.

Bug:
Finally I got why peasant and peon trapped after building complete, and fix it, it costs me 2 months
DBS
Profile Joined July 2012
515 Posts
November 06 2013 03:23 GMT
#116
My main suggestion would be make workers more expensive and/or take longer to build, because harass at this point seems kinda silly to do, cause the just rebuild them very quickly and for not very much. Other than that it seems pretty solid. You may also want to look into creating other agressive options though
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
StevenLuo
Profile Joined September 2013
116 Posts
November 06 2013 06:19 GMT
#117
On November 06 2013 12:23 DBS wrote:
My main suggestion would be make workers more expensive and/or take longer to build, because harass at this point seems kinda silly to do, cause the just rebuild them very quickly and for not very much. Other than that it seems pretty solid. You may also want to look into creating other agressive options though


Hi DBS:

Thank you for your feedback, peasant in war3 costs 75 and I reduced it to 50, just let players can recover more quickly if the based is attacked.

But you are right, it will led to another problem that player will not be Agresive to attack, I think that will be worse.

I will take your advise and modify it in the next version before this weekend.

Thanks again and wish you find fun in this game


StevenLuo
Dinvald
Profile Joined June 2012
United Arab Emirates1 Post
November 06 2013 15:47 GMT
#118
Excellent game, played it quite a bit, I think it's the best arcade game by far.
StevenLuo
Profile Joined September 2013
116 Posts
November 07 2013 01:07 GMT
#119
New gameplay video on version 1.06, you can see new Horde unit Wolf Rider.

Proseat
Profile Blog Joined February 2012
Germany5113 Posts
November 07 2013 02:05 GMT
#120
Amazing work and dedication! A job well done!

On October 29 2013 13:21 StevenLuo wrote:
PS:As a 12 years warcraft fan, in my game, every hero, unit, region and ability name is treated seriously. Designs are also follow the Warcraft and WOW style.

At first I thought you meant you were only 12-years old. :O

The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
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