Balance: Alliance: Demonhunter Immotate demage from reduced 20,30,40/sec to 10,15,20/sec. Granddruid Entangling Roots demage reduced from 20,30,40/sec to 10,15,20/sec.
Horde: Riflegirl Explosive Shot range reduced from 5 to 3, damage reduced from 35 to 30.
Other: Summon Headless Knight CD increased from 2min to 3min.
Bug: Fix Farm, Burrow model will switch to supply depot error. Fix text and icon error when select item on the ground. Fix text error of Windwalker ability Pride of the Tiger in English.
Hot fix 1.05-1 ------------------------------------------------------------------------------------ General: Increase the speed of units, heroes, decrease the scale of units. It adjust the pace of the game.
Balance: Decrease the damage of rifle girl. Increase the mana cost of Great Heal (Priest) and Flash Light (Holy Paladin). Weaken these normal healing units a liitle.
some tech requirements would be great for different units, instead of having them come all from the same building. and please show creeps on the minimap
i feel thats it just has to maaaany spells, why give a rifleman like 3 spells?That makes no sense to me. The effort that you put into this is impressive, but i dont get the warcraft`ish feel overall.
Have you considered bringing in someone to focus on the gameplay? It seems to me that you are very good at the art stuff, but you may be a bit inexperienced when it comes to game design. This is meant as constructive criticism. The game seems to need a major redesign when it comes to things such as: -Balance -Resource management -Spells -Unit tiers
@StevenLuo "I realized that I must focus on it and make it perfect, so I resigned my job, by serious"
You sir, should start a kickstarter campaign. Immediately!
And that campaign should be about: - adding 1-3 muldiplayer maps - a small campaign - polish the framework (animations/bugs/balance) - release the framework for other devs
Ask for 15.000$ with stretch goals for each 5k or 10k up to 60k.
1.06-2 Update: --------------------------------------------------------------------------------- Feature: New unit Knight added to Alliance, with strong defense, attack and heal abilities. New unit Wolf Rider added to Hored, with control ability Ensnare and fastest speed on ground.
Bug: Finally I got why peasant and peon trapped after building complete, and fix it, it costs me 2 months
My main suggestion would be make workers more expensive and/or take longer to build, because harass at this point seems kinda silly to do, cause the just rebuild them very quickly and for not very much. Other than that it seems pretty solid. You may also want to look into creating other agressive options though
On November 06 2013 12:23 DBS wrote: My main suggestion would be make workers more expensive and/or take longer to build, because harass at this point seems kinda silly to do, cause the just rebuild them very quickly and for not very much. Other than that it seems pretty solid. You may also want to look into creating other agressive options though
Hi DBS:
Thank you for your feedback, peasant in war3 costs 75 and I reduced it to 50, just let players can recover more quickly if the based is attacked.
But you are right, it will led to another problem that player will not be Agresive to attack, I think that will be worse.
I will take your advise and modify it in the next version before this weekend.
On October 29 2013 13:21 StevenLuo wrote: PS:As a 12 years warcraft fan, in my game, every hero, unit, region and ability name is treated seriously. Designs are also follow the Warcraft and WOW style.
At first I thought you meant you were only 12-years old. :O