Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 5
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ProjectZeek
Sweden11 Posts
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Jetaap
France4814 Posts
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StevenLuo
116 Posts
Features: 1. Units and Heores move speed increased and move animation speed adjustied. Bug Fix: 1. Peasant and Peon will not be traped after building. 2. Horde Tavern build button text fixed. 3. Talent Point time window text fixed. 4. Squirel selection radius fixed. Thanks for bug reporting: dgwow@TeamLiquid, vanesco@TeamLiquid, phunnykidd@TeamLiuquid | ||
Xe4ro
Germany8 Posts
I wish Blizzard would make WarCraft 4 allready >_>! | ||
Foxxan
Sweden3427 Posts
Any update on the visuals? I wrote before, its very hard to see what units/hero belongs to who. It makes it unplayable to me. Any updates on this? | ||
eXeYukon
45 Posts
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StevenLuo
116 Posts
On October 31 2013 00:45 Foxxan wrote: @steven Lou Any update on the visuals? I wrote before, its very hard to see what units/hero belongs to who. It makes it unplayable to me. Any updates on this? I am here. I have write down this issue, in fact in the early stage of the developing I am considering this. Team Color is OK but may not be so effect as in SC2, but I will try it again, for you ![]() Thanks for you playing, if you have any ideas or suggestions, do not hesitate to tell me | ||
StevenLuo
116 Posts
On October 31 2013 00:54 eXeYukon wrote: Words Cannot describe how excited I am for this! Don't forget to get in the chat channel for this so we can find people to play with! Hi, what is the Chat Channel, how could I get in? | ||
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iHirO
United Kingdom1381 Posts
http://www.reddit.com/r/starcraft/comments/1pj5fh/has_anyone_tried_that_new_warcraft_rts_mod/ | ||
dgwow
Canada1024 Posts
On October 30 2013 13:06 dgwow wrote: a VERY important suggestion: I would like the unit or building that you are using to be highlighted in individual hotkey groups when tabbing through units to use spells. I am getting really confued when I am tabbing through units and don't know which one I have selected, having to look at the units themselves instead of microing through clicking weak units in the hotkey groups. Another nice suggestion would be to put health bars under the units in the hotkey groups since you are using less units in this game than in SC2, it is more like WC3 so you need to micro and it helps to know exactly how much HP your units have. Also, it is hard to distinguish which units are yours and which are the opponents. The aura under the unit is not enough I think, would it be possible to have the player color on the unit skins like you would see in SC2? I suppose this might be a lot of work for you, but it would be worth it. Another bug: On top right corner of screen it says "next tanlent point" should be talent point ![]() Thank you! Thanks for fixing that small bug, please work on getting the units you are tabbing between in hotkeys to be highlighted like the Priestess of the Moon in this picture: http://www.polycat.net/gallery/albums/warcraft3/warcraft3_03.jpg | ||
Fash1sT
Ukraine10 Posts
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StevenLuo
116 Posts
On October 31 2013 01:33 iHirO wrote: Some bugs were reported in this thread: http://www.reddit.com/r/starcraft/comments/1pj5fh/has_anyone_tried_that_new_warcraft_rts_mod/ Thanks, I have seen it and will fix them one by one. | ||
StevenLuo
116 Posts
Sorry, yesterday I when I tested my map I adjust gold to 60000 and made addition towncenter for player 1, and forget to change back before uploaded. I feel sorry about that mistake, and I promise it will not happen again. | ||
SheaR619
United States2399 Posts
On October 30 2013 12:04 BreakingBrad wrote: The game looked nice but when I played it it was really confusing and complicated with too many abilities and spells. I LOVED WARCRAFT III and was looking forward to playing this but when I loaded it up I was extremely disappointed. It's nice to have some MMO elements but your just forcing it down my throat at this point. Maybe try to work more around the core design and mechanics of Warcraft III and build from there. A lot of great potential here though can't wait to see some updates. Also you can't chop wood... I feel the same. Kinda lacking in this apartment. Also need more divergence on tech path | ||
Daara87
United States8 Posts
Things that are missing or need work. 1. Models have no team colors, aside from the structures. 2. Model animations are not renamed properly, you'll see them get ready to attack while standing still. 3. The file size is ridiculous. There was no attempt to compress the files or optimize them for SC2. 3a. TGA textures are still used, rather than DDS causing a 300% increase in file size. 3b. WAV sounds are still used 4. A lot of models have alpha masks that were not cut out, look at the Frostwyms wings as a reference. 5. The wireframes are put together rather lazily. 6. Peons and Peasants don't actually harvest gold/lumber 7. So much balancing is needed that it's impossible to even hit on what needs to be done. 8. No warcraft UI. Things that are good but could still use improvement. 1. Spells, they were really the only thing that I liked. 2. The construction animation was ok, the scaffolding was a nice touch. But they just raise out of the ground with no editing. It doesn't look so much as its being built as it looks like its raising out of a swamp. This is a glimpse of what can actually be done when you put more than just a few minutes into each model. http://fc01.deviantart.net/fs70/i/2013/302/8/e/human_city_by_smotis-d6sc6q0.jpg 1. Team colors are not that difficult to add to a model, it is however time consuming. I even have a tutorial on how to do it. Although I haven't updated the tutorial for my current improved method and for Startools: http://www.sc2mapster.com/forums/resources/tutorials/31795-tutorial-wow-models-into-sc2-with-team-colors/ 2. Animations are named improperly so they are played at incorrect times. Here is a list of what I currently use for animation names, (this is not finalized and is subject to change). You may need to scroll down. http://www.sc2mapster.com/forums/development/artist-tavern/58010-model-map-showcase-daaras-wow-models/ 3. Filesize can easily be reduced to 1/3rd its original size by simply converting .tga textures to .dds textures and reapplying them in 3DS max. You can follow the first guide for this. The 2nd link also shows what I've done that will immensely reduce the size of the mod by allowing 1 model to use any armor. 4. Cut out the alpha masks with Startools, I believe I make a mention of it in the 2nd link on how to do this. 5. It's not difficult to make a decent wireframe, it takes about 2-3 minutes. Rows of white ones are wireframes. Can be done by taking a screenshot in the cutscene editor and then editing in photoshop. Simply remove the background color, draw a thin white light around the details, make sure everything else is a grey-ish color. http://fc04.deviantart.net/fs71/f/2013/031/e/b/human_collection_by_smotis-d5tfcc4.jpg 6. Peons and Peasants can be shown to be carrying Lumber and Gold using model swaps. Blizzard has already provided the Peasant models. Don't be afraid to do this, it only makes things look better. This male orc model was edited by me to have a carrying animations. http://th02.deviantart.net/fs70/PRE/i/2013/031/4/2/peon_lumber_by_smotis-d5tfh3u.jpg http://fc02.deviantart.net/fs70/i/2013/031/8/4/peon_gold_by_smotis-d5tfh0q.jpg 7. Here's an idea on what you can do with construction animations, I have scaffolding in my older versions but this one was a new attempt using opacity in 3ds max to show and hide a mesh during an animation. http://www.sc2mapster.com/media/images/62/823/Farm_Gif.gif 8. A UI should be created. While the method for creating one has changed since I last work on it, they can look really nice and add a lot to the mod. The first version of my human UI can be seen above in the peon screenshot. Final verdict: Please stop praising this as the next best thing to Warcraft 4 until more effort is put into it and give exposure and support to the people who can actually put out something that is high quality. | ||
Esoterikk
Canada1256 Posts
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StevenLuo
116 Posts
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moskonia
Israel1448 Posts
EDIT: after looking at the pics, woah these are awesome, you should open up a new thread on TL with all the details and post it on reddit, if you want I'll do it for your mod as well (sweet karma ![]() | ||
Daara87
United States8 Posts
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TheFish7
United States2824 Posts
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