• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:59
CET 06:59
KST 14:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement0BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1980 users

Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
ProjectZeek
Profile Joined December 2010
Sweden11 Posts
October 30 2013 09:24 GMT
#81
Is there anyone that feels like they could help out a fellah?... I want to play it, but I was so lost... xd
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 30 2013 10:14 GMT
#82
I tried it and to be honest I will probably not come back to it. I found it to be very visually cluttered, colors are very greyish, and even the pathing/micro doesn't seem really responsive.
StevenLuo
Profile Joined September 2013
116 Posts
October 30 2013 12:06 GMT
#83
Version 1.03

Features:
1. Units and Heores move speed increased and move animation speed adjustied.

Bug Fix:
1. Peasant and Peon will not be traped after building.
2. Horde Tavern build button text fixed.
3. Talent Point time window text fixed.
4. Squirel selection radius fixed.

Thanks for bug reporting:
dgwow@TeamLiquid, vanesco@TeamLiquid, phunnykidd@TeamLiuquid
Xe4ro
Profile Joined April 2012
Germany8 Posts
October 30 2013 15:25 GMT
#84
wow! Amazing Stuff thanks for your work! :D
I wish Blizzard would make WarCraft 4 allready >_>!
:L
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 30 2013 15:45 GMT
#85
@steven Lou
Any update on the visuals?
I wrote before, its very hard to see what units/hero belongs to who.

It makes it unplayable to me.
Any updates on this?
eXeYukon
Profile Blog Joined July 2013
45 Posts
October 30 2013 15:54 GMT
#86
Words Cannot describe how excited I am for this! Don't forget to get in the chat channel for this so we can find people to play with!
StevenLuo
Profile Joined September 2013
116 Posts
October 30 2013 16:02 GMT
#87
On October 31 2013 00:45 Foxxan wrote:
@steven Lou
Any update on the visuals?
I wrote before, its very hard to see what units/hero belongs to who.

It makes it unplayable to me.
Any updates on this?


I am here.

I have write down this issue, in fact in the early stage of the developing I am considering this. Team Color is OK but may not be so effect as in SC2, but I will try it again, for you

Thanks for you playing, if you have any ideas or suggestions, do not hesitate to tell me
StevenLuo
Profile Joined September 2013
116 Posts
October 30 2013 16:03 GMT
#88
On October 31 2013 00:54 eXeYukon wrote:
Words Cannot describe how excited I am for this! Don't forget to get in the chat channel for this so we can find people to play with!


Hi, what is the Chat Channel, how could I get in?
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 30 2013 16:33 GMT
#89
Some bugs were reported in this thread:

http://www.reddit.com/r/starcraft/comments/1pj5fh/has_anyone_tried_that_new_warcraft_rts_mod/
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 30 2013 17:13 GMT
#90
On October 30 2013 13:06 dgwow wrote:
a VERY important suggestion:

I would like the unit or building that you are using to be highlighted in individual hotkey groups when tabbing through units to use spells. I am getting really confued when I am tabbing through units and don't know which one I have selected, having to look at the units themselves instead of microing through clicking weak units in the hotkey groups.

Another nice suggestion would be to put health bars under the units in the hotkey groups since you are using less units in this game than in SC2, it is more like WC3 so you need to micro and it helps to know exactly how much HP your units have.

Also, it is hard to distinguish which units are yours and which are the opponents. The aura under the unit is not enough I think, would it be possible to have the player color on the unit skins like you would see in SC2? I suppose this might be a lot of work for you, but it would be worth it.

Another bug:

On top right corner of screen it says "next tanlent point" should be talent point

Thank you!


Thanks for fixing that small bug, please work on getting the units you are tabbing between in hotkeys to be highlighted like the Priestess of the Moon in this picture: http://www.polycat.net/gallery/albums/warcraft3/warcraft3_03.jpg
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Fash1sT
Profile Joined May 2012
Ukraine10 Posts
October 30 2013 19:57 GMT
#91
Author, I think, you have made a big work, but I must say, that this game looks poor.
StevenLuo
Profile Joined September 2013
116 Posts
October 30 2013 21:18 GMT
#92
On October 31 2013 01:33 iHirO wrote:
Some bugs were reported in this thread:

http://www.reddit.com/r/starcraft/comments/1pj5fh/has_anyone_tried_that_new_warcraft_rts_mod/


Thanks, I have seen it and will fix them one by one.
StevenLuo
Profile Joined September 2013
116 Posts
October 30 2013 21:30 GMT
#93
Hotfix:
Sorry, yesterday I when I tested my map I adjust gold to 60000 and made addition towncenter for player 1, and forget to change back before uploaded.
I feel sorry about that mistake, and I promise it will not happen again.
SheaR619
Profile Joined October 2010
United States2399 Posts
October 30 2013 23:04 GMT
#94
On October 30 2013 12:04 BreakingBrad wrote:
The game looked nice but when I played it it was really confusing and complicated with too many abilities and spells. I LOVED WARCRAFT III and was looking forward to playing this but when I loaded it up I was extremely disappointed.

It's nice to have some MMO elements but your just forcing it down my throat at this point.

Maybe try to work more around the core design and mechanics of Warcraft III and build from there.

A lot of great potential here though can't wait to see some updates.

Also you can't chop wood...


I feel the same. Kinda lacking in this apartment. Also need more divergence on tech path
I may not be the best, but i will be some day...
Daara87
Profile Joined October 2013
United States8 Posts
Last Edited: 2013-10-31 00:19:17
October 31 2013 00:11 GMT
#95
So I've decided that I will go back to work on my project because of the amount of praise that this is getting. There was literally zero interest in what I was working on so I had stopped working on it. I don't see how you all find this to be so amazing when it's literally a half-assed version of what the other Warcraft mods were.

Things that are missing or need work.

1. Models have no team colors, aside from the structures.
2. Model animations are not renamed properly, you'll see them get ready to attack while standing still.
3. The file size is ridiculous. There was no attempt to compress the files or optimize them for SC2.
3a. TGA textures are still used, rather than DDS causing a 300% increase in file size.
3b. WAV sounds are still used
4. A lot of models have alpha masks that were not cut out, look at the Frostwyms wings as a reference.
5. The wireframes are put together rather lazily.
6. Peons and Peasants don't actually harvest gold/lumber
7. So much balancing is needed that it's impossible to even hit on what needs to be done.
8. No warcraft UI.

Things that are good but could still use improvement.

1. Spells, they were really the only thing that I liked.
2. The construction animation was ok, the scaffolding was a nice touch. But they just raise out of the ground with no editing. It doesn't look so much as its being built as it looks like its raising out of a swamp.

This is a glimpse of what can actually be done when you put more than just a few minutes into each model.

http://fc01.deviantart.net/fs70/i/2013/302/8/e/human_city_by_smotis-d6sc6q0.jpg

1. Team colors are not that difficult to add to a model, it is however time consuming. I even have a tutorial on how to do it. Although I haven't updated the tutorial for my current improved method and for Startools: http://www.sc2mapster.com/forums/resources/tutorials/31795-tutorial-wow-models-into-sc2-with-team-colors/

2. Animations are named improperly so they are played at incorrect times. Here is a list of what I currently use for animation names, (this is not finalized and is subject to change). You may need to scroll down.

http://www.sc2mapster.com/forums/development/artist-tavern/58010-model-map-showcase-daaras-wow-models/

3. Filesize can easily be reduced to 1/3rd its original size by simply converting .tga textures to .dds textures and reapplying them in 3DS max. You can follow the first guide for this. The 2nd link also shows what I've done that will immensely reduce the size of the mod by allowing 1 model to use any armor.

4. Cut out the alpha masks with Startools, I believe I make a mention of it in the 2nd link on how to do this.

5. It's not difficult to make a decent wireframe, it takes about 2-3 minutes. Rows of white ones are wireframes. Can be done by taking a screenshot in the cutscene editor and then editing in photoshop. Simply remove the background color, draw a thin white light around the details, make sure everything else is a grey-ish color.

http://fc04.deviantart.net/fs71/f/2013/031/e/b/human_collection_by_smotis-d5tfcc4.jpg

6. Peons and Peasants can be shown to be carrying Lumber and Gold using model swaps. Blizzard has already provided the Peasant models. Don't be afraid to do this, it only makes things look better. This male orc model was edited by me to have a carrying animations.

http://th02.deviantart.net/fs70/PRE/i/2013/031/4/2/peon_lumber_by_smotis-d5tfh3u.jpg

http://fc02.deviantart.net/fs70/i/2013/031/8/4/peon_gold_by_smotis-d5tfh0q.jpg

7. Here's an idea on what you can do with construction animations, I have scaffolding in my older versions but this one was a new attempt using opacity in 3ds max to show and hide a mesh during an animation.

http://www.sc2mapster.com/media/images/62/823/Farm_Gif.gif

8. A UI should be created. While the method for creating one has changed since I last work on it, they can look really nice and add a lot to the mod. The first version of my human UI can be seen above in the peon screenshot.

Final verdict: Please stop praising this as the next best thing to Warcraft 4 until more effort is put into it and give exposure and support to the people who can actually put out something that is high quality.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
October 31 2013 01:41 GMT
#96
I really like the concept but I really really think it would be awesome if you went towards a more WC3 type of feel i.e using lumber etc also the maps felt really small without any forest.
StevenLuo
Profile Joined September 2013
116 Posts
October 31 2013 01:53 GMT
#97
Broadcast from HuskyStarcraft
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-10-31 02:11:16
October 31 2013 01:55 GMT
#98
Daara87, it's all about publishing your work, once you publish it on many places at the right time you will get people to know about it. People love these things but are often times not aware, if I (or anyone else who saw this) wouldn't have posted the reddit thread this would probably have gained the same amount of views as your project, although I don't see you published it on TL, which together with reddit is the biggest sc2 site, unlike mapster.

EDIT: after looking at the pics, woah these are awesome, you should open up a new thread on TL with all the details and post it on reddit, if you want I'll do it for your mod as well (sweet karma )
Daara87
Profile Joined October 2013
United States8 Posts
October 31 2013 03:30 GMT
#99
Honestly I would have never guessed how much Reddit and Teamliquid could help a mod get exposure. It will now be my main source to get it.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 01 2013 07:23 GMT
#100
Having wood as a resource would be a great addition. I know how to implement this if you need a hand
~ ~ <°)))><~ ~ ~
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 144
ProTech128
SortOf 21
StarCraft: Brood War
Britney 27549
ToSsGirL 72
Dota 2
monkeys_forever450
NeuroSwarm189
resolut1ontv 115
League of Legends
JimRising 660
Counter-Strike
Stewie2K584
Super Smash Bros
Mew2King109
Other Games
summit1g10292
C9.Mang0532
WinterStarcraft418
RuFF_SC244
Liquid`Ken16
Organizations
Other Games
gamesdonequick1274
ComeBackTV 82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2723
• Lourlo1177
• Stunt391
Upcoming Events
CranKy Ducklings
4h 2m
RSL Revival
4h 2m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
6h 2m
uThermal 2v2 Circuit
11h 2m
BSL
14h 2m
Sparkling Tuna Cup
1d 4h
RSL Revival
1d 4h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 6h
Patches Events
1d 11h
BSL
1d 14h
[ Show More ]
Replay Cast
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.