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Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Exitor45
Profile Joined August 2012
United States72 Posts
October 29 2013 19:19 GMT
#61
Nice work.
Life is 10% what happens to you and 90% how you react.
McKnublet
Profile Blog Joined November 2011
United Kingdom16 Posts
October 29 2013 19:33 GMT
#62
On October 30 2013 04:05 McKnublet wrote:
I'm so impressed with this map, I've been playing against the AI a little bit and it's so much fun! Thank you so very much!


Thank you for you playing, I just watched a player's stream and I found there were still too much work to do such as bugs and imba things. I feel a little more nervous now, I won't fail you all, I will keep on working on it



I've been streaming it a little, too! Was just going over a replay.. I was going to add a voice over to the little bit I've recorded giving a brief run down of how it works.. would that be okay with you? :-) Also, no need to feel nervous.. it's great fun, you've done something awesome!
Be brave - Twitter @McKnublet - Twitch.tv/McKnublet
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 29 2013 19:38 GMT
#63
If you want more feedback, this mod is front page on reddit at the moment.

http://www.reddit.com/r/starcraft/comments/1pg8u4/warcraft_rts_alliance_and_horde_10_compeleted/
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Glioburd
Profile Joined April 2008
France1911 Posts
October 29 2013 19:53 GMT
#64
Impressing, it looks amazing.
"You should hate loosing, but you should never fear defeat." NaDa.
Dismund
Profile Joined May 2010
United States23 Posts
October 29 2013 20:13 GMT
#65
I picked up SC2 for the single player campaign and don't really play it much but this looks amazing will definitely try it out.
Sidian
Profile Joined March 2010
United Kingdom1 Post
October 29 2013 20:30 GMT
#66
Steven, nice work. What programming languages do you know? What sort of experience do you have?
DPK
Profile Joined May 2011
Canada487 Posts
October 29 2013 20:50 GMT
#67
This is looking really really good, good job man! Will try it for sure.
Desire.Discipline.Dedication
Meltage
Profile Joined October 2010
Germany613 Posts
October 29 2013 21:27 GMT
#68
On October 30 2013 04:08 StevenLuo wrote:
Show nested quote +
On October 30 2013 04:05 McKnublet wrote:
I'm so impressed with this map, I've been playing against the AI a little bit and it's so much fun! Thank you so very much!


Thank you for you playing, I just watched a player's stream and I found there were still too much work to do with bugs and imba. I feel a little more nervous now, I won't fail you all, I will keep on working on it


LIKE

maybe recruit some fanatics who can share the burden?
http://mentalbalans.se/aggedesign
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
October 29 2013 21:49 GMT
#69
Wow, I might actually have a reason to log onto battle.net! Great Job!
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Ahli
Profile Joined May 2012
Germany355 Posts
October 29 2013 22:36 GMT
#70
I didn't try it yet, but you really need a new UI.
You can check out my gameheart interface to learn how to use it. Quite a few people seemed to learn it with it.

Also, I would think about switching out the huge green portrait images with screenshots from the unit. It will be quite a lot of work, but I think that would be great for the next polishing steps.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 30 2013 00:15 GMT
#71
Is this using HotS assets or can I reinstall WoL and play this? :D
Tya
Profile Joined April 2013
44 Posts
October 30 2013 00:47 GMT
#72
On October 30 2013 09:15 deth2munkies wrote:
Is this using HotS assets or can I reinstall WoL and play this? :D


It requires HotS.
StevenLuo
Profile Joined September 2013
116 Posts
October 30 2013 01:40 GMT
#73
On October 30 2013 05:30 Sidian wrote:
Steven, nice work. What programming languages do you know? What sort of experience do you have?


8-9 years working as programmer and tester but not on game industry, using Java and JavaScript.

But when I apply jobs in game develop and test, I was automatically rejected by system, "Lack of according experience".is the reason given to me, pr,

I did not take it personal, because I think I was just reject by a SQL Statement like 'Select *** from *** where according_experince >=5'.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2013-10-30 04:16:30
October 30 2013 02:12 GMT
#74
For troll tavern, in the description it says build over vespene geyser to get vespene gas. Assuming that is a mistake (Edit: Maybe not)

Also found an item on the ground that says Armor109, with no picture or description on click.

Also, I am wondering why some units automatically run away when they are being attacked. Is this because they are casting spells? I would figure that makes the game a little bit easy.. woudl be nice if they do not automatically move away

Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
autechr3
Profile Joined May 2013
United States58 Posts
October 30 2013 02:13 GMT
#75
It needs work, but its fun, so you're doing it right so far. I wouldn't call it version 1 though, call it beta or something.
You can't not rax as terran
BreakingBrad
Profile Joined October 2013
Canada14 Posts
October 30 2013 03:04 GMT
#76
The game looked nice but when I played it it was really confusing and complicated with too many abilities and spells. I LOVED WARCRAFT III and was looking forward to playing this but when I loaded it up I was extremely disappointed.

It's nice to have some MMO elements but your just forcing it down my throat at this point.

Maybe try to work more around the core design and mechanics of Warcraft III and build from there.

A lot of great potential here though can't wait to see some updates.

Also you can't chop wood...
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2013-10-30 04:28:25
October 30 2013 04:06 GMT
#77
a VERY important suggestion:

I would like the unit or building that you are using to be highlighted in individual hotkey groups when tabbing through units to use spells. I am getting really confued when I am tabbing through units and don't know which one I have selected, having to look at the units themselves instead of microing through clicking weak units in the hotkey groups.

Another nice suggestion would be to put health bars under the units in the hotkey groups since you are using less units in this game than in SC2, it is more like WC3 so you need to micro and it helps to know exactly how much HP your units have.

Also, it is hard to distinguish which units are yours and which are the opponents. The aura under the unit is not enough I think, would it be possible to have the player color on the unit skins like you would see in SC2? I suppose this might be a lot of work for you, but it would be worth it.

Another bug:

On top right corner of screen it says "next tanlent point" should be talent point

Thank you!
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 30 2013 04:20 GMT
#78
On October 30 2013 12:04 BreakingBrad wrote:
The game looked nice but when I played it it was really confusing and complicated with too many abilities and spells. I LOVED WARCRAFT III and was looking forward to playing this but when I loaded it up I was extremely disappointed.

It's nice to have some MMO elements but your just forcing it down my throat at this point.

Maybe try to work more around the core design and mechanics of Warcraft III and build from there.

A lot of great potential here though can't wait to see some updates.

Also you can't chop wood...


This. Would love it if wood was a resource in the game, carving paths through the forest is so fun
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 30 2013 08:01 GMT
#79
Ok I have a major issue with the units in this game or more specifically how the classes are distributed between Alliance and Horde.

Horde has a Paladin Hero and a Holy Paladin healing unit yet Alliance only has a Paladin "Vindicator" hero that can only be played in a support role while the Horde has the Bloodknight which is a prototypical Retribution Paladin far more iconic to the Alliance than the Horde.

Horde also has access to two Shaman class units while Alliance doesn't have any.

Thats a major problem for me. If we're going to do Alliance vs Horde, it should be Paladins on Alliance Shaman on Horde not both on Horde that makes no sense at all.
aka: KTVindicare the Geeky Bartender
ejozl
Profile Joined October 2010
Denmark3411 Posts
October 30 2013 08:48 GMT
#80
I must say I was a little dissapointed, since you said your project is finally complete
The models and maps are really impressive and love the WoW aspects put into the WC3 setting.
However it's in dire need of strategic elements like Tech Trees, there's currently too much freedom and no real progression in the game. GL with this, I will try it out every once in awhile when changes come.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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