Warcraft RTS: Alliance and Horde 1.0 compeleted - Page 4
Forum Index > SC2 Maps & Custom Games |
Exitor45
United States72 Posts
| ||
McKnublet
United Kingdom16 Posts
On October 30 2013 04:05 McKnublet wrote: I'm so impressed with this map, I've been playing against the AI a little bit and it's so much fun! Thank you so very much! Thank you for you playing, I just watched a player's stream and I found there were still too much work to do such as bugs and imba things. I feel a little more nervous now, I won't fail you all, I will keep on working on it ![]() I've been streaming it a little, too! Was just going over a replay.. I was going to add a voice over to the little bit I've recorded giving a brief run down of how it works.. would that be okay with you? :-) Also, no need to feel nervous.. it's great fun, you've done something awesome! | ||
![]()
iHirO
United Kingdom1381 Posts
http://www.reddit.com/r/starcraft/comments/1pg8u4/warcraft_rts_alliance_and_horde_10_compeleted/ | ||
Glioburd
France1911 Posts
| ||
Dismund
United States23 Posts
| ||
Sidian
United Kingdom1 Post
| ||
DPK
Canada487 Posts
| ||
Meltage
Germany613 Posts
On October 30 2013 04:08 StevenLuo wrote: Thank you for you playing, I just watched a player's stream and I found there were still too much work to do with bugs and imba. I feel a little more nervous now, I won't fail you all, I will keep on working on it ![]() LIKE maybe recruit some fanatics who can share the burden? | ||
Vansetsu
United States1452 Posts
| ||
Ahli
Germany355 Posts
You can check out my gameheart interface to learn how to use it. Quite a few people seemed to learn it with it. Also, I would think about switching out the huge green portrait images with screenshots from the unit. It will be quite a lot of work, but I think that would be great for the next polishing steps. | ||
deth2munkies
United States4051 Posts
| ||
Tya
44 Posts
On October 30 2013 09:15 deth2munkies wrote: Is this using HotS assets or can I reinstall WoL and play this? :D It requires HotS. | ||
StevenLuo
116 Posts
On October 30 2013 05:30 Sidian wrote: Steven, nice work. What programming languages do you know? What sort of experience do you have? 8-9 years working as programmer and tester but not on game industry, using Java and JavaScript. But when I apply jobs in game develop and test, I was automatically rejected by system, "Lack of according experience".is the reason given to me, pr, I did not take it personal, because I think I was just reject by a SQL Statement like 'Select *** from *** where according_experince >=5'. | ||
dgwow
Canada1024 Posts
Also found an item on the ground that says Armor109, with no picture or description on click. Also, I am wondering why some units automatically run away when they are being attacked. Is this because they are casting spells? I would figure that makes the game a little bit easy.. woudl be nice if they do not automatically move away | ||
autechr3
United States58 Posts
| ||
BreakingBrad
Canada14 Posts
It's nice to have some MMO elements but your just forcing it down my throat at this point. Maybe try to work more around the core design and mechanics of Warcraft III and build from there. A lot of great potential here though can't wait to see some updates. Also you can't chop wood... | ||
dgwow
Canada1024 Posts
I would like the unit or building that you are using to be highlighted in individual hotkey groups when tabbing through units to use spells. I am getting really confued when I am tabbing through units and don't know which one I have selected, having to look at the units themselves instead of microing through clicking weak units in the hotkey groups. Another nice suggestion would be to put health bars under the units in the hotkey groups since you are using less units in this game than in SC2, it is more like WC3 so you need to micro and it helps to know exactly how much HP your units have. Also, it is hard to distinguish which units are yours and which are the opponents. The aura under the unit is not enough I think, would it be possible to have the player color on the unit skins like you would see in SC2? I suppose this might be a lot of work for you, but it would be worth it. Another bug: On top right corner of screen it says "next tanlent point" should be talent point ![]() Thank you! | ||
dgwow
Canada1024 Posts
On October 30 2013 12:04 BreakingBrad wrote: The game looked nice but when I played it it was really confusing and complicated with too many abilities and spells. I LOVED WARCRAFT III and was looking forward to playing this but when I loaded it up I was extremely disappointed. It's nice to have some MMO elements but your just forcing it down my throat at this point. Maybe try to work more around the core design and mechanics of Warcraft III and build from there. A lot of great potential here though can't wait to see some updates. Also you can't chop wood... This. Would love it if wood was a resource in the game, carving paths through the forest is so fun | ||
Vindicare605
United States16032 Posts
Horde has a Paladin Hero and a Holy Paladin healing unit yet Alliance only has a Paladin "Vindicator" hero that can only be played in a support role while the Horde has the Bloodknight which is a prototypical Retribution Paladin far more iconic to the Alliance than the Horde. Horde also has access to two Shaman class units while Alliance doesn't have any. Thats a major problem for me. If we're going to do Alliance vs Horde, it should be Paladins on Alliance Shaman on Horde not both on Horde that makes no sense at all. | ||
ejozl
Denmark3327 Posts
![]() The models and maps are really impressive and love the WoW aspects put into the WC3 setting. However it's in dire need of strategic elements like Tech Trees, there's currently too much freedom and no real progression in the game. GL with this, I will try it out every once in awhile when changes come. | ||
| ||