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MotM May - Submissions - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
-Anomaly-
Profile Joined July 2011
Sweden11 Posts
May 12 2012 13:35 GMT
#41
Map name: Rindou
Map Author: Anomaly
Map playable bounds: 136x128

Map overview
+ Show Spoiler +
[image loading]


Map Thread
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 12 2012 16:07 GMT
#42
On May 12 2012 09:39 lefix wrote:
ohhh, i like that one alot fenx


I do too
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
JasinAli
Profile Joined November 2010
Sweden37 Posts
Last Edited: 2012-05-13 01:07:38
May 13 2012 01:07 GMT
#43
Map Name: Agria Rock
Map Author: Jasin Ali
Map Overview: [image loading]
Playable Map Bounds: 208x 166

My first map, so be gentle you guys
I'm semi bad at everything I do.
Leviance
Profile Joined November 2009
Germany4079 Posts
May 13 2012 16:33 GMT
#44
Fantazy looks great
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2012 16:41 GMT
#45
Fantazy looks pretty good, but I fear that the ramp is too far from the nat. It looks impossible to wall ramp to nexus, and you can't wall at the nat choke because the ramp is outside of it. Feels too wide to wall anywhere else. Mineral lines are also kinda weird, but otherwise it looks quite nice.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 13 2012 18:02 GMT
#46
Map name: Abandoned Junkyard
Map Author: Ksw
Map playable bounds: 161x124
Map Overview:
[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2012 18:47 GMT
#47
Map Name: Golden Valley
Map Author: Gfire
Map Overview: [image loading]
Playable Map Bounds: 152*152
all's fair in love and melodies
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-05-13 21:06:08
May 13 2012 20:58 GMT
#48
lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here?

On May 09 2012 00:52 moskonia wrote:
I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?

I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Aunvilgod
Profile Joined December 2011
2653 Posts
May 13 2012 21:20 GMT
#49
On May 14 2012 05:58 Nightmarjoo wrote:
lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here?

Show nested quote +
On May 09 2012 00:52 moskonia wrote:
I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?

I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.


Thats the problem, nobody knows how good 2v2 maps look like.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-05-23 05:27:04
May 13 2012 21:41 GMT
#50
Map name: Aiur Refuge
Map Author: Rife
Map playable bounds: 168x168
TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094
Map Overview:
[image loading]
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 13 2012 22:08 GMT
#51
On May 14 2012 06:20 Aunvilgod wrote:
Show nested quote +
On May 14 2012 05:58 Nightmarjoo wrote:
lol the authors of the top3 of last month are judging (and thus can't enter maps). What could go wrong here?

On May 09 2012 00:52 moskonia wrote:
I wonder, can 2v2 maps get in? and if do will it have a chance of winning vs normal 1v1 maps?

I can't speak for the other judges, but I would love to see some good 2v2 maps submitted.


Thats the problem, nobody knows how good 2v2 maps look like.

Bullshit. A well-made map is a well-made map. Start there and you're already better than the entire ladder team mappool.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2012 22:41 GMT
#52
I would enter a 2v2 map if 1v1 maps weren't a higher priority. I think to get some 2v2 entries you really need to make it so entering a 2v2 map doesn't subtract from the number of 1v1 maps you can make (there is a separate limit on each.) Otherwise most everyone will just enter 1v1 maps.
all's fair in love and melodies
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-05-13 22:48:04
May 13 2012 22:47 GMT
#53
Map limit is to encourage higher quality maps, how does submitting a 2v2 map change that? The fewer maps you're submitting the more likely they are to be of good quality. And since 2v2 maps are rare a mediocre 2v2 map might have a better chance of getting notice than a mediocre 1v1 map. Trust me, the competition between mediocre 1v1 maps is very fierce by this point.

This is a monthly competition, there's no need to be churning out maps just for it. The repetition of the competition means you should just work on whatever you have ideas for, and submit them when they're perfected.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Gfire
Profile Joined March 2011
United States1699 Posts
May 13 2012 23:04 GMT
#54
Ah, I didn't think of it quite that way. Good point. You wouldn't want to encourage lower quality maps because they worked too much on a second one (probably the 2v2 one,) as well. If it happens every month, a mapper should still have months where they might not have any 1v1 maps ready, and can submit a 2v2 one, right? I'd imagine it's frequent enough for that. Although you are allowed to submit a map you've submitted before, right? So would players re-submit a map before entering a 2v2 map? Maybe?

I mostly thought about it during the TLMC, when they only got like 1 2v2 map because it counted towards your map limit. Having a separate limit for team maps would have worked better there because it was the only one and you could use any maps you had made up to that point, it wasn't a monthly thing and I think most people submitted three 1v1 maps.

But I suppose the main reason for a lack of 2v2 entries is actually just a lack of 2v2 maps being made in general (and/or it being a 1v1 map competition where people have discouraged the entry of 2v2 maps or said they would be judged as 1v1 maps.)
all's fair in love and melodies
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
May 13 2012 23:04 GMT
#55
I wouldn't mind an offshoot small 2v2 MotM as a side thing honestly. Don't make it as big because of course less people are interested but people really need to get inspired to make some decent 2v2 maps at this point as 2v2 is honestly fun were it not for the Steppes-of-War-esque mappool we have to endure.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 14 2012 00:00 GMT
#56
With how few 2v2 maps are being made there's no need for a separate competition. There could be something like 10 submissions total to a separate competition and all 10 could be bad. No point in highlighting the best bad map.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
fenX
Profile Joined February 2011
France127 Posts
May 14 2012 11:51 GMT
#57
On May 14 2012 01:41 Gfire wrote:
Fantazy looks pretty good, but I fear that the ramp is too far from the nat. It looks impossible to wall ramp to nexus, and you can't wall at the nat choke because the ramp is outside of it. Feels too wide to wall anywhere else.

I agree that the natural entrance was too wide, I've made some adjustments so now you can full wall with 3 big buildings.
I'll have to send an updated version before the deadline.
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
lefix
Profile Joined February 2011
Germany1082 Posts
May 14 2012 12:35 GMT
#58
I agree there is probably no need for a seperate 2v2 map competition, considering how few are made. But there is actually quite a demand for 2v2 maps. I get asked about 2v2 maps by other organizations every once in a while. I'd say it is definitely something worth working on
Map of the Month | The Planetary Workshop | SC2Melee.net
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 14 2012 12:45 GMT
#59
Map Name: oZz Vaha
Map Author: eTcetRa
Map Overview:
[image loading]
Playable Map Bounds: 156x156

Time to throw my crap into the lot
Retired Mapmaker™
Samcai
Profile Joined March 2011
Belgium58 Posts
Last Edited: 2012-05-14 18:28:06
May 14 2012 16:54 GMT
#60
Here's my first submission then

Good luck to everyone !

Map Name: Jungle Drum
Map Author: Samcai
Playable Bound: 140 x 132
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=335362#1
Map Overview:

[image loading]
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