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MotM May - Submissions - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
SidianTheBard
Profile Joined October 2010
United States2475 Posts
May 14 2012 18:52 GMT
#61

Prophets Passage

Sidian

[image loading]

136x168

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333348
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Lunit
Profile Joined July 2010
United States183 Posts
Last Edited: 2012-05-15 04:51:25
May 14 2012 22:31 GMT
#62
Alpha Y

by Lunit (Anfractuous on Bnet)

[image loading]

Playable Map Bounds: 138x178

http://www.teamliquid.net/forum/viewmessage.php?topic_id=337694#1
FlaShFTW
Profile Blog Joined February 2010
United States10347 Posts
May 14 2012 23:20 GMT
#63
wow maps are looking extremely good right now. gotta say, prophets passage stuck with the backdoor gold minerals and i like that. gives me memories to lots of bw maps.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
May 16 2012 13:36 GMT
#64
Name: Heartbeat
Author: I don't really have an online handle, do I need one?
Playable Bounds: 174 by 136
Overview:

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Wiss
Profile Joined November 2010
United Kingdom23 Posts
May 16 2012 14:12 GMT
#65
Don't think I'll have one ready this month with how much university work I have, some great maps been posted already. Good luck everyone ^_^
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-05-22 16:34:10
May 17 2012 23:36 GMT
#66
Map Name - VR
by NewSunshine
Playable bounds - 144x144
+ Show Spoiler +
[image loading]

^^old image

Map Thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=339069
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 18 2012 05:45 GMT
#67
Abode
by Namrufus
bounds = 144x126
[image loading]
no map thread yet, published as "Abode" on the NA server
This is it... the alpaca lips.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
May 18 2012 06:46 GMT
#68
On May 18 2012 08:36 NewSunshine wrote:
Map Name - VR
by NewSunshine
Playable bounds - 144x144
[image loading]
That natural looks pretty much impossible to take in XvZ, including ZvZ, though.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Aunvilgod
Profile Joined December 2011
2653 Posts
May 18 2012 08:21 GMT
#69
On May 18 2012 15:46 SiskosGoatee wrote:
Show nested quote +
On May 18 2012 08:36 NewSunshine wrote:
Map Name - VR
by NewSunshine
Playable bounds - 144x144
[image loading]
That natural looks pretty much impossible to take in XvZ, including ZvZ, though.


It is a lot better than Metalopolis or Xel´Naga Caverns. I don´t see why you would have to be able to perfectly FFE on EVERY map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
th0t
Profile Joined December 2009
Poland36 Posts
May 18 2012 08:25 GMT
#70
Opernicus RE
by th0t
bounds 110x154

[image loading]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
May 18 2012 08:59 GMT
#71
On May 18 2012 17:21 Aunvilgod wrote:
Show nested quote +
On May 18 2012 15:46 SiskosGoatee wrote:
On May 18 2012 08:36 NewSunshine wrote:
Map Name - VR
by NewSunshine
Playable bounds - 144x144
[image loading]
That natural looks pretty much impossible to take in XvZ, including ZvZ, though.


It is a lot better than Metalopolis or Xel´Naga Caverns. I don´t see why you would have to be able to perfectly FFE on EVERY map.
It's not about FFE, it's about the distance to the ramp, it's impossible to zone both the ramp and your base with forcefields, get creep there in time, use your queendralisk on the ramp to still have range and tranfusion range at the base, get enough bunker space. You really don't seem to be able to FE in any way against Zerg in any matchup on that map. In ZvZ it'll be particularly interesting, I don't see you holding any ling-baneling aggression with queens and spines, you just have to have as many lings and banes as your opponent.

Speedlings are basically very, very powerful at your natural on that map, but who knows, maybe it pains out, but as a random player, in an XvZ I would one base all in there looking at it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-05-18 09:57:25
May 18 2012 09:24 GMT
#72
Map Name: Shomem
Map Author: me, Mosko
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 140x140
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333197
Aunvilgod
Profile Joined December 2011
2653 Posts
May 18 2012 09:49 GMT
#73
What would you think about a people´s award determined by a public poll? Would be fun!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
lefix
Profile Joined February 2011
Germany1082 Posts
May 18 2012 10:02 GMT
#74
TPW Pegasus
by lefix
Playable: 139x139

[image loading]
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=312189
Map of the Month | The Planetary Workshop | SC2Melee.net
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 18 2012 10:58 GMT
#75
Neon
Created by Scorp

144x184

[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 18 2012 16:37 GMT
#76
On May 18 2012 18:49 Aunvilgod wrote:
What would you think about a people´s award determined by a public poll? Would be fun!

Won't work because they'll just vote for the prettiest one, without thinking about how games will play out.
=Þ
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-05-18 16:41:08
May 18 2012 16:40 GMT
#77
On May 19 2012 01:37 Heh_ wrote:
Show nested quote +
On May 18 2012 18:49 Aunvilgod wrote:
What would you think about a people´s award determined by a public poll? Would be fun!

Won't work because they'll just vote for the prettiest one, without thinking about how games will play out.


Even if thats the case, why not?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 18 2012 16:50 GMT
#78
On May 19 2012 01:40 Aunvilgod wrote:
Show nested quote +
On May 19 2012 01:37 Heh_ wrote:
On May 18 2012 18:49 Aunvilgod wrote:
What would you think about a people´s award determined by a public poll? Would be fun!

Won't work because they'll just vote for the prettiest one, without thinking about how games will play out.


Even if thats the case, why not?

So a map can have a backdoor to the main, impossible natural and third base, circle syndrome, a million doodads causing massive fps drop, and still win? Doesn't sound right to me.
=Þ
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
May 18 2012 16:53 GMT
#79
On May 19 2012 01:50 Heh_ wrote:
Show nested quote +
On May 19 2012 01:40 Aunvilgod wrote:
On May 19 2012 01:37 Heh_ wrote:
On May 18 2012 18:49 Aunvilgod wrote:
What would you think about a people´s award determined by a public poll? Would be fun!

Won't work because they'll just vote for the prettiest one, without thinking about how games will play out.


Even if thats the case, why not?

So a map can have a backdoor to the main, impossible natural and third base, circle syndrome, a million doodads causing massive fps drop, and still win? Doesn't sound right to me.
It wins the public prize, what you win is "People voted for your map the most", it is what it says on the tin.

Seems fine to me honestly to have a public prize too. Didn't the TL Map contest use both the public and jury prize as an average to determine the winner anyway?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 18 2012 16:55 GMT
#80
On May 19 2012 01:53 SiskosGoatee wrote:
Show nested quote +
On May 19 2012 01:50 Heh_ wrote:
On May 19 2012 01:40 Aunvilgod wrote:
On May 19 2012 01:37 Heh_ wrote:
On May 18 2012 18:49 Aunvilgod wrote:
What would you think about a people´s award determined by a public poll? Would be fun!

Won't work because they'll just vote for the prettiest one, without thinking about how games will play out.


Even if thats the case, why not?

So a map can have a backdoor to the main, impossible natural and third base, circle syndrome, a million doodads causing massive fps drop, and still win? Doesn't sound right to me.
It wins the public prize, what you win is "People voted for your map the most", it is what it says on the tin.

Seems fine to me honestly to have a public prize too. Didn't the TL Map contest use both the public and jury prize as an average to determine the winner anyway?

No it doesn't. I'll quote it for you.
On May 08 2012 19:10 lefix wrote:
The Map of the Month organization is focused on highlighting the best maps from the community and getting them the attention they deserve and hopefully see them picked up by more organizations.
=Þ
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