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MotM May - Submissions - Page 8

Forum Index > SC2 Maps & Custom Games
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NewSunshine
Profile Joined July 2011
United States5938 Posts
May 21 2012 22:29 GMT
#141
On May 22 2012 07:26 Gfire wrote:
Well, maybe the polls should be posted in like general forum or something to get a better public opinion.

I like this idea, along with multiple rounds of voting, to go along with the segment idea. This might actually be a good way to give more attention to MotM in general, if only to the rest of the TL community. That idea actually gets me somewhat excited.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
robodonut
Profile Joined May 2012
8 Posts
Last Edited: 2012-05-21 22:37:15
May 21 2012 22:34 GMT
#142
On May 22 2012 07:26 Gfire wrote:
Well, maybe the polls should be posted in like general forum or something to get a better public opinion.

I support this idea.

Also, a little nitpicky, but could we get direct links to the maps actual thread (where available) instead of just the submission post? Analyzer output, etc. could be useful in deciding these things.
Gfire
Profile Joined March 2011
United States1699 Posts
May 21 2012 22:39 GMT
#143
Of course, I wouldn't walk tournament organizers coming and picking up bad maps with a lot of votes, if the public polls got a lot of attention.
all's fair in love and melodies
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-21 23:24:18
May 21 2012 22:47 GMT
#144
okay, I'll modify this, maybe repost the polls in sc2 general, give me a couple of minutes.

what do you guys think is better: 4 polls with a top 12 poll (3 finalists from each segment) (less chance for randomness due to groupings of maps)
or 5 polls with a top 5 or 10 poll (1 or 2 finalists from each segment) (more exciting finalist poll with less maps)
something else?

edit: maybe another poll for best visuals?

edit: I'll go with 4 polls with 12 finalists I think.

------------------

about map threads, the version of the map that people vote for should be the one that was submitted to MOTM imo, the version in the map threads may change. most people provide links to the map thread in their post.

edit 3: the new poll is below, I'm going to double check it, then repost it on the sc2 general forum
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-21 23:55:49
May 21 2012 23:23 GMT
#145
Unofficial MOTM May 2012 Poll

Here are the 29 submitted maps, in the order of submission in this thread:
map images are spoilered, map names link to the map submission post in the MOTM thread - check there for more information on each map, take a look at the map threads.

group 1
Fantazy by Fen
+ Show Spoiler +
[image loading]

Nature's Hold by erazer
+ Show Spoiler +
[image loading]

Rindou by Anomaly
+ Show Spoiler +
[image loading]

Agria Rock by Jasin Ali
+ Show Spoiler +
[image loading]

Abandoned Junkyard by Ksw
+ Show Spoiler +
[image loading]
]
Golden Valley by Gfire
+ Show Spoiler +
[image loading]

Aiur Refuge by Rife
+ Show Spoiler +
[image loading]

group 2
OZz Vaha by eTcetRa
+ Show Spoiler +
[image loading]

Jungle Drum by Samcai
+ Show Spoiler +
[image loading]
]
Prophets Passage by Sidian
+ Show Spoiler +
[image loading]

Alpha Y by Lunit (Anfractuous on Bnet)
+ Show Spoiler +
[image loading]

Heartbeat by SiskosGoatee
+ Show Spoiler +
[image loading]

VR by NewSunshine
+ Show Spoiler +
[image loading]

Abode by Namrufus
+ Show Spoiler +
[image loading]

group 3
Opernicus RE by th0t
+ Show Spoiler +
[image loading]

Shomem by Mosko
+ Show Spoiler +
[image loading]

TPW Pegasus by lefix
+ Show Spoiler +
[image loading]

Neon by Scorp
+ Show Spoiler +
[image loading]

Psychosurgery by Timmay
+ Show Spoiler +
[image loading]

Rainbow Road by lovablemikey
+ Show Spoiler +
[image loading]

Dark Shines by Artic Raven
+ Show Spoiler +
[image loading]

group 4
Reactor by Oshovah (Aunvilgod)
+ Show Spoiler +
[image loading]

TPW Silver Sands by Meltage
+ Show Spoiler +
[image loading]

Delta-v by robodonut
+ Show Spoiler +
[image loading]

Cracked Cell by Rynik
+ Show Spoiler +
[image loading]

TPW Alamar Depths by Icetoad
+ Show Spoiler +
[image loading]

Burning Straits by RFDaemoniac
+ Show Spoiler +
[image loading]

Fields of Strife by Apom
+ Show Spoiler +
[image loading]

TPW Doomsday by Ragoo
+ Show Spoiler +
[image loading]


and here are the polls, consider your choices carefully.
vote for the map in each poll that you believe is the best competitive 1v1 melee map in that group

+ Show Spoiler [1] +
Poll: What is the best competitive 1v1 melee map (#1)

Fantazy (37)
 
28%

Nature's Hold (25)
 
19%

Agria Rock (19)
 
15%

Aiur refuge (17)
 
13%

Rindou (14)
 
11%

Golden Valley (12)
 
9%

Abandoned Junkyard (7)
 
5%

131 total votes

Your vote: What is the best competitive 1v1 melee map (#1)

(Vote): Fantazy
(Vote): Nature's Hold
(Vote): Rindou
(Vote): Agria Rock
(Vote): Abandoned Junkyard
(Vote): Golden Valley
(Vote): Aiur refuge


+ Show Spoiler [2] +
Poll: What is the best competitive 1v1 melee map (#2)

Prophet's Passage (39)
 
39%

VR (16)
 
16%

oZz Vaha (15)
 
15%

Alpha Y (12)
 
12%

Heartbeat (8)
 
8%

Abode (6)
 
6%

Jungle Drum (3)
 
3%

99 total votes

Your vote: What is the best competitive 1v1 melee map (#2)

(Vote): oZz Vaha
(Vote): Jungle Drum
(Vote): Prophet's Passage
(Vote): Alpha Y
(Vote): Heartbeat
(Vote): VR
(Vote): Abode


+ Show Spoiler [3] +
Poll: What is the best competitive 1v1 melee map (#3)

TPW Pegasus (33)
 
33%

Dark Shines (22)
 
22%

Opernicus RE (20)
 
20%

Psychosurgery (13)
 
13%

Neon (5)
 
5%

Rainbow Road (5)
 
5%

Shomem (1)
 
1%

99 total votes

Your vote: What is the best competitive 1v1 melee map (#3)

(Vote): Opernicus RE
(Vote): Shomem
(Vote): TPW Pegasus
(Vote): Neon
(Vote): Psychosurgery
(Vote): Rainbow Road
(Vote): Dark Shines


+ Show Spoiler [4] +
Poll: What is the best competitive 1v1 melee map (#4)

TPW Silver Sands (31)
 
30%

TPW Doomsday (23)
 
22%

TPW Alamar Depths (16)
 
15%

Cracked Cell (12)
 
12%

Reactor (11)
 
11%

Delta-v (5)
 
5%

Fields of Strife (4)
 
4%

Burning Straits (2)
 
2%

104 total votes

Your vote: What is the best competitive 1v1 melee map (#4)

(Vote): Reactor
(Vote): TPW Silver Sands
(Vote): Delta-v
(Vote): Cracked Cell
(Vote): TPW Alamar Depths
(Vote): Burning Straits
(Vote): Fields of Strife
(Vote): TPW Doomsday



+ Show Spoiler [finalist poll] +
-COMING MAY 27th


the top three choices from each segment will be voted on in a final poll to determine the overall most popular map
voting in the segment polls ends may 27th - exact time TBD

pm or post if I messed up anything
I am not affiliated with MOTM, this is an unofficial poll for fun only
This is it... the alpaca lips.
moskonia
Profile Joined January 2011
Israel1448 Posts
May 21 2012 23:29 GMT
#146
I assume map makers can vote, even though most will vote themselves anyways so it gets even at the end. Will be interesting to see if the community has the same opinion as the judges
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 21 2012 23:33 GMT
#147
Public polls are a really bad idea for a number of reasons. First of all most people don't know shit about maps and then people who made maps in here may take the results serious and rage.

On the other hand people always rage when MotM results are out anyway...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
moskonia
Profile Joined January 2011
Israel1448 Posts
May 21 2012 23:54 GMT
#148
After looking at all the maps, I would like to share my opinion about a single map that caught my eye, that map is cracked cell, which is one of the (if not the) best maps in this month, layout wise.

While I think the texturing are a bit lacking, and actually at the start it looked to me really bad, only after I looked at the base layout that the map looked like a winner to me, if it is not top 3 I will be very surprised as after some better texturing I think it is a tournament material map.
RumbleBadger
Profile Joined July 2011
322 Posts
May 22 2012 00:17 GMT
#149
On May 22 2012 08:33 Ragoo wrote:
Public polls are a really bad idea for a number of reasons. First of all most people don't know shit about maps and then people who made maps in here may take the results serious and rage.

On the other hand people always rage when MotM results are out anyway...

I doubt people will get uppity about the poll. Mostly people will just be happy if they got votes from the community. Since the poll setup requires only one vote per section, people have to compare the maps in each section. I voted for my favorites, but there are tons of other maps I like, or think have a lot of potential.

Also, our votes don't change anything. The judges choices and their feedback will be most helpful to the map-makers.
Games before dames.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-05-22 00:49:12
May 22 2012 00:21 GMT
#150
The poll is now posted in a thread in SC2 general: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339251
This is it... the alpaca lips.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 22 2012 03:52 GMT
#151
On May 20 2012 12:22 monitor wrote:
Show nested quote +
On May 20 2012 11:15 Namrufus wrote:
While I don't like that ESV is no longer participating in MOTM (forever?), I understand that there is little incentive for them to enter new maps (and possibly a liability if they lose with a map they rushed out just for the motm deadline, (which additionally may be determined by a number of factors outside of their control, such as the makeup of the judging panel and the quality of other maps submitted)).


Oh, we will submit as soon as there is a prize/tournament.

And btw, I also organize motm We're working on some incentives.


You know what an awesome prize for motm would be? A MOTM Map of the Day(or week or two days, or whatever) map published on BNet, similar to ESV's, the top 5 maps (if the participants want) would be entered into the motd for the following month, while the 1st place winner could be entered into the motd map pool permenantly.
This is it... the alpaca lips.
Timmay
Profile Joined April 2005
United States112 Posts
May 22 2012 04:22 GMT
#152
If it didn't work for ESV, it won't work for MotM. ESV had a small prize incentive, and they still couldn't get more than a couple hours on Battle.net's popularity system.
moskonia
Profile Joined January 2011
Israel1448 Posts
May 22 2012 09:49 GMT
#153
Wouldn't hurt to try though right? it seems like a cool idea and it might be more popular since the maps change every month.
Samcai
Profile Joined March 2011
Belgium58 Posts
May 22 2012 09:57 GMT
#154
I just take another look to every maps and mine (Jungle Drum) really lack easthetics... and I can't see what it is... maybe the textures mix ? If someone can tell...
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
May 22 2012 10:46 GMT
#155
On May 22 2012 18:57 Samcai wrote:
I just take another look to every maps and mine (Jungle Drum) really lack easthetics... and I can't see what it is... maybe the textures mix ? If someone can tell...


I think that your map in particular looks as though you took each flat area and slapped a random texture on it.

The rest are okay.
FOR GREAT JUSTICE! Bans for the ban gods!
Aunvilgod
Profile Joined December 2011
2653 Posts
May 22 2012 12:03 GMT
#156
On May 22 2012 08:29 moskonia wrote:
I assume map makers can vote, even though most will vote themselves anyways so it gets even at the end. Will be interesting to see if the community has the same opinion as the judges


The poll should have asked for the prettiest map actually because people can´t judge anything else.

But we can treat the poll as if that was the case anyway.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 22 2012 13:20 GMT
#157
On May 22 2012 18:57 Samcai wrote:
I just take another look to every maps and mine (Jungle Drum) really lack easthetics... and I can't see what it is... maybe the textures mix ? If someone can tell...


Koagel explains texture blending far better than I could:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=309265
http://www.teamliquid.net/forum/viewpost.php?post_id=6773343

also, your cliff lines look too straight and square to look natural.

take a look at blizzard's early ladder maps (and the later LEs) and the campaign maps in the editor to get a good idea of what an 'archetypical' map from each tileset looks like. You may also get some ideas from the 'map art' thread here on TL.
This is it... the alpaca lips.
Mr. PotatoHead
Profile Joined April 2012
112 Posts
Last Edited: 2012-05-22 13:35:47
May 22 2012 13:35 GMT
#158
yay motm :D
The Great Duke of WIFOMtopia
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 22 2012 13:36 GMT
#159
--- Nuked ---
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 22 2012 13:42 GMT
#160
On May 22 2012 22:35 Mr. PotatoHead wrote:
yay motm :D


:p
This is it... the alpaca lips.
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