MotM May - Submissions - Page 4
Forum Index > SC2 Maps & Custom Games |
SidianTheBard
United States2474 Posts
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Lunit
United States183 Posts
by Lunit (Anfractuous on Bnet) Playable Map Bounds: 138x178 http://www.teamliquid.net/forum/viewmessage.php?topic_id=337694#1 | ||
FlaShFTW
United States9924 Posts
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SiskosGoatee
Albania1482 Posts
Author: I don't really have an online handle, do I need one? Playable Bounds: 174 by 136 Overview: | ||
Wiss
United Kingdom23 Posts
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NewSunshine
United States5934 Posts
by NewSunshine Playable bounds - 144x144 + Show Spoiler + ^^old image Map Thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=339069 | ||
Namrufus
United States396 Posts
by Namrufus bounds = 144x126 no map thread yet, published as "Abode" on the NA server | ||
SiskosGoatee
Albania1482 Posts
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Aunvilgod
2653 Posts
On May 18 2012 15:46 SiskosGoatee wrote: That natural looks pretty much impossible to take in XvZ, including ZvZ, though. It is a lot better than Metalopolis or Xel´Naga Caverns. I don´t see why you would have to be able to perfectly FFE on EVERY map. | ||
th0t
Poland36 Posts
by th0t bounds 110x154 | ||
SiskosGoatee
Albania1482 Posts
On May 18 2012 17:21 Aunvilgod wrote: It's not about FFE, it's about the distance to the ramp, it's impossible to zone both the ramp and your base with forcefields, get creep there in time, use your queendralisk on the ramp to still have range and tranfusion range at the base, get enough bunker space. You really don't seem to be able to FE in any way against Zerg in any matchup on that map. In ZvZ it'll be particularly interesting, I don't see you holding any ling-baneling aggression with queens and spines, you just have to have as many lings and banes as your opponent.It is a lot better than Metalopolis or Xel´Naga Caverns. I don´t see why you would have to be able to perfectly FFE on EVERY map. Speedlings are basically very, very powerful at your natural on that map, but who knows, maybe it pains out, but as a random player, in an XvZ I would one base all in there looking at it. | ||
moskonia
Israel1448 Posts
Map Author: me, Mosko Map Overview: + Show Spoiler + Playable Map Bounds: 140x140 Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333197 | ||
Aunvilgod
2653 Posts
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lefix
Germany1082 Posts
by lefix Playable: 139x139 Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=312189 | ||
ScorpSCII
Denmark499 Posts
Neon Created by Scorp 144x184 | ||
Heh_
Singapore2712 Posts
On May 18 2012 18:49 Aunvilgod wrote: What would you think about a people´s award determined by a public poll? Would be fun! Won't work because they'll just vote for the prettiest one, without thinking about how games will play out. | ||
Aunvilgod
2653 Posts
On May 19 2012 01:37 Heh_ wrote: Won't work because they'll just vote for the prettiest one, without thinking about how games will play out. Even if thats the case, why not? | ||
Heh_
Singapore2712 Posts
So a map can have a backdoor to the main, impossible natural and third base, circle syndrome, a million doodads causing massive fps drop, and still win? Doesn't sound right to me. | ||
SiskosGoatee
Albania1482 Posts
On May 19 2012 01:50 Heh_ wrote: It wins the public prize, what you win is "People voted for your map the most", it is what it says on the tin.So a map can have a backdoor to the main, impossible natural and third base, circle syndrome, a million doodads causing massive fps drop, and still win? Doesn't sound right to me. Seems fine to me honestly to have a public prize too. Didn't the TL Map contest use both the public and jury prize as an average to determine the winner anyway? | ||
Heh_
Singapore2712 Posts
On May 19 2012 01:53 SiskosGoatee wrote: It wins the public prize, what you win is "People voted for your map the most", it is what it says on the tin. Seems fine to me honestly to have a public prize too. Didn't the TL Map contest use both the public and jury prize as an average to determine the winner anyway? No it doesn't. I'll quote it for you. On May 08 2012 19:10 lefix wrote: The Map of the Month organization is focused on highlighting the best maps from the community and getting them the attention they deserve and hopefully see them picked up by more organizations. | ||
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